Volleyball 10ft line (attack line) Note: All rule or wording changes have been italicized. The rule for spiking and landing over the line has been deleted. Inversion Ball Rules 1. Equipment: Volleyball and Basketball Court 2 Futsal Goals Volleyball 2. Court Layout Offensive Zone Offensive Zone Defensive Zone/ Goal Box Goals Volleyball Sideline *The volleyball lines included in the diagram (light blue) are not used but included as references because of the sideline and attack line that make up the goalie box. As well as the end line where players start the toss off. 2.1 Out of Bounds Out of bounds is considered the wall or curtain. If there is no wall or curtain it is the basketball court line. Any part of the line is considered out. 3. Rules Basketball Court Lines 3.1 Purpose The purpose of the game is to score the most goals by the end of the time limit by passing and shooting the ball into the opponent s goal.
Inversion Ball Rules 2 3.2 Overview The games is played with 7 players on each team (6 defense/offensive players and 1 goalie). There are 2-20 minute halves with a 5 minute halftime. Each team is given 2 timeouts per game (a one minute, and 30-second). 3.3 Starting the Game 3.3.1 Coin Toss The game starts with a captain s coin toss. Winner can either defer possession to the second half and select side or select to receive and the opposing team can select side. 3.3.2 Toss Off Teams start off lining up on the basketball end lines except for the goalie who starts out in their goal box. The tossing team tosses or serves the ball to the receiving team. The ball must cross the midcourt line in the air. Once it does then all players are released from the line. A re-toss is giving if it does not cross in the air. If the ball goes into the tossing teams own goal it is a point for the receiving team, and then the receiving team will toss off. The goalie cannot protect his goal during the serve. If they may contact during the serve it counts as a goal for the other team. If the ball goes out of bounds or touches the wall on the toss without being touched it is the receiving team s ball and are rewarded a free pass in where the ball goes out. If the ball is touched by the receiving team and then goes out of bounds then it is the tossing team s ball at the spot the ball went out. 3.4 Game Play Teams try to score by passing, catching, setting the ball to each other and bouncing or spiking the ball into the goal while being defended by the other team. 3.4.1 Pivot Once a player catches or gains possession of the ball they must stop where they are at and only proceed by establishing a pivot foot and pivoting. If a player changes pivot foot it is a travel and the other teams ball at the spot of the travel. A player can hold the ball, bounce it, pass it or shoot while pivoting, but they cannot step to do so. A stall count of 5 can be counted while a player holds onto the ball and is being guarded. Only the player guarding may initiate and call the stall count. If the count reaches to 5 it s considered a travel and a turnover. 3.4.2 Offense/ Shooting Players can shoot the ball by throwing or spiking the ball. If the ball is thrown it must bounce either before it enters the goal or within the goal before touching the side netting. If the ball hits of the posts or cross bar and lands within the goal without hitting the netting it will count. If the goal was too close to call or is easily disputed then the goal will not count.
Inversion Ball Rules 3 If the ball is tossed or set and then spiked it does not require being bounced into the goal. The ball can be set into the goal, but prolonged contact with the ball that would result in a carry will be counted as a throw and must follow the rules for a thrown shot. Players can only shoot the ball outside the goalie box (in the offensive zone) and cannot enter the goalie box as part of shot (i.e. a player jumps to shoot and lands in the goalie box). If a player shoots the ball from starting inside the goalie box and scores (whether it takes a deflection from any team) the goal will not be counted and the goalie will start with the ball. The entire shot must be completed outside the box. A player cannot toss the ball to themselves to shoot by spiking the ball. If the ball is thrown and takes a deflection from the opposing goalie, and does not bounce before entering or in the goal it will not count. The exception is if the ball would have undisputedly bounced before entering the goal before taking a deflection. If a teammate deflects the ball it will be considered a spiked shot and will count. The deflection must take place in the offensive zone. Screens can be set as long as the player setting the screen does not put their hands on the opposing player they are screening. After a team scores there is a toss off with the team that just scored tossing off. 3.4.3 Defending The defense tries to stop the offense by stealing the ball or blocking the shot. A players can guard each other at an arms-length similar to Ultimate Frisbee. Making excessive contact with a player who is passing, shooting, or deliberately obstructing the goalie within the box that prevents the goalie from being able to block a shot, will result in a foul and a dead ball. Some contact is allowed with catching or stealing a pass, but the majority of the effort must be towards possessing the ball and not the opposing player. Stripping the ball is not allowed. 3.4.4 Kicking Players cannot kick the ball intentionally to score or to keep a loose ball away from another player. A player can kick or use their legs to block a pass or shot. If a defending player attempts to block a shot with his leg or foot and deflects the ball into his own goal the goal will be counted. 3.4.5 Goalie The goalie can use their whole body to try and block a shot when they are in the goalie box. When the goalie gains possession of the ball they can walk around their designated box for up to 5 seconds and then must pass the ball in. Once the goalie has established control of the ball a stall count can be counted by any player of the opposing team.
Inversion Ball Rules 4 No player may obstruct the goalie while they have possession of the ball. No opposing player can shield the goalie in their box to impair their ability to block a shot. When the goalie has the ball they cannot be guarded within the goalie box. A goalie can be guarded if the player guarding them is standing outside the box. (Ex: If the goalie comes up to the halfway line.) The goalie is designated to staying in their goalie box. 3.4.6 Substitutions Substitutions can be made during dead balls or after a goal. Substitutions are unlimited. 3.4.7 Overtime and Sudden Death During tournament play if the score is tied at the end of regulation there will be a 2 minute overtime period. The clock will stop after every goal. If the score is tied after the overtime it will result in a second overtime period. If the score is tied after both overtime periods it will result in a sudden death period. A coin toss will decide who receives and sides. Sudden death is played where the first goal wins. 3.4.8 Clock and Mercy Rule In the last two minutes of the second half, if the score is within 10 points the clock will stop after every score. The clock will not restart until the ball has been played in and made contact with a player. In the last two minutes of the second half if one team is ahead by 10 points or more the game will be over based on the mercy rule. 3.5 Dead Balls and Fouls 3.5.1 Dead Ball A dead ball is when 1. A goalie walks outside his goalie box with the ball.* 2. A ball is intentionally kicked during a scramble for possession from the other team. (Kicks to block shots or passes are legal.) 3. The ball goes out of bounds. (The wall or end line is considered out. The ball must make contact with the floor, wall or an object that is out of the boundaries to be called dead). 4. A player holds onto the ball for too long while being guarded (5 stall count) 5. A foul is committed. After a dead ball the team that did not commit the infraction gets possession of the ball and throw in at the spot of the foul. *In the case of a goalie walking out of his box with the ball the possession will start with the opposing team s goalie throwing it in to their team. 3.5.2 Foul A foul is committed if a player makes contact with the opposing player and obstructs a pass or a shot. When a foul is committed the team that was fouled gets the ball at the spot the foul occurred. If a player travels with the ball further than carried by their momentum.
Inversion Ball Rules 5 If the foul was in the offensive zone a player can shoot the ball directly off the free pass. Excessive fouling can result in an ejection by the games manager. 3.6 Mixed Rules There must be a 5 to 2 ratio of guys to girls or girls to guys on the court at all times. There must be a minimum of 5 players to start. There must be at least one of each gender. (4 to 1 ratio)