ASSEMBLY INSTRUCTIONS FOR THE SHOOTOUT HOOPS GAME

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ASSEMBLY INSTRUCTIONS FOR THE SHOOTOUT HOOPS GAME Please keep these instructions for future reference. Adult assembly required. Tools / Parts required This product requires 3x AA batteries (not included). Do not mix old & new batteries. Do not mix alkaline, standard (carbon zinc) or rechargeable (nickel-cadmium) batteries. Wrench (included) Allen key (included) 10mm socket (included) Small Philips screwdriver (not included) Assembly Tips Make sure you understand the following before you begin to assemble your HOOPs game. 1. Some drawings or images in this manual may not look exactly like your product. 2. You will need a second adult to assist with this assembly. 3. Save all packing materials until the parts have been inspected & the HOOPS game is assembled. Unpack the pieces 1. Lay the box on a flat surface (the floor). You may want this near your area of assembly. 2. Unpack the box & parts bags. Inspect & count the parts. The Parts List page can be used to record your results. 3. Some parts on the Parts List page are pre-assembled (P1-P3). 4. If any parts are missing please contact Mightymast Leisure immediately. Step 1 Attach the Board Tubes #2 to the Left Tube #3 & Right Tube #4 using the spring lock as shown in Figure 1. Attach the Support Tubes #7 to the Mounting Tube #6 & #8 using the spring lock as shown in Figure 2. 2

Step 2 Attach the Horizontal Frame Brace U Tube #5 to the Left Vertical Support Tube #3 & Right Vertical Support Tube #4 using bolts #26, washers #22 & nuts #27 as shown in Figure 3A. Important: Tubes #2 & #3 when assembled must be attached to the left hand side of the Horizontal Frame Brace U Tube #5. Tubes #2 & #4 when assembled must be attached to the right hand side of the Horizontal Frame Brace U Tube #5. Step 3 Attach the Left Mounting Tube #6 & Right Mounting Tube #8 to the Horizontal Frame Brace U Tube #5 with bolts #26, washers #22 & nuts #27 as shown in Figure 3B. Be careful not to reverse the left & right Mounting Tubes. Attach the Support Tubes #7 to the Board Tubes #2 with bolts #24, washers #22 & nuts #27 as shown in Figure 3C. Step 4 Attach the Horizontal Tube #12 to the Board Tubes #2 using bolts #24, washers #22 & nuts #27. Then insert the Board L Tubes #1 into the Board Tubes #2. See Figure 4. 3

Step 5 Attach the Ramp Tubes #9 to the Left Mounting Tube #6 & Right Mounting Tube #8 using bolts #32, washers #22, lock pin loop #33 & nuts #27 as shown in Figure 5. Now insert the lock pins #33 into the pivot joint to lock the game into playing position. Ensure the spring locks on the Ramp Tubes #9 face upwards. 4

Step 6 Attach the Ramp L Tubes #10 to the Ramp Tubes #9 using the spring locks as shown in Figure 6. Step 7 Attach the Rim Assemblies #17 & Rim Support Plates #18 to the Backboard #21 using the bolts #23 & nuts #27. Then attach the Paddle with Sensors #15 & the Scoring Arm Plates #18 to the Backboard #21 using the bolts #23 & nuts #27 as shown in Figure 7. 5

Step 8 Attach the Electronic Scorer Face Plate #30 to the Backboard #21 & connect with the Electronic Scorer #14 using bolts #29 as shown in Figure 8. Step 9 Loop the Nets #20 through the Net Hooks on the Rims #17 as shown in Figure 8A if not already pre-fitted. Step 10 Slide the elastic straps & the sleeve of the Ball Ramp with Side Netting #13 onto the Board L Tubes as shown in Figures 9A & 9B. Slide the Front Ramp U Tube #11 into the sleeve of the Ball Return Netting #13 as shown in Figure 9C. Attach the Front Horizontal Ramp U Tube #11 to the Front Ramp L Tube #10 using the spring lock as shown in Figure 9D. 6

Place the Horizontal Tube #12 in front of the lower sleeve of the Ball Return Netting #13 & then attach it to the Front Horizontal Ramp U Tube #11 using bolts #24, washers #22 & nuts #27 as shown in Figure 9E Step 11 With the help of another adult attach the Backboard #21 to the front of the Board L Tubes #1 using bolts #25, washers #22 & nuts #27 as shown in Figure 10A. At each bottom hole of the Backboard attach the ramp tabs of Ball Return with Netting #13 using bolts #25, washers #22 & nuts #27 as shown in Figure 10B. 7

Step 12 Connect the Sensor Wire of Paddle to the Electronic Scorer #14 as shown in Figure 11. Connect the Control Wire to the Electronic Scorer #14 as shown in Figure 11 & 11A. This game is battery operated. You can now insert 3x AA batteries into the battery compartment on the back of the Electronic Scorer #14. 8

Step 13 Now attach the Control Box #16 to the corner of the Ramp U Tube #11 using the plastic bolt #35 as shown in Figure 12A. Run the rest of the Control Wire #37 through the loops on the Ball Return with Side Netting #13. Place the Control Wire on the Ramp U Tube #11 using the self-stick straps. Step 14 To fold the Hoops game into the storage position remove the Lock Pins #33 from the playing position on the Mounting Tubes #6 & #8. Lift the Front Horizontal Ramp Support Tube #11 until the game is in the storage position as shown in Figure 13. Insert the Lock Pins #33 back into the Mounting Tubes #6 & #8, locking the Hoops game into the storage position. See Figure 13A. 9

Step 15 Electronic Scorer Operation Unscrew the bolt using a screwdriver & open the battery box. Insert 3x AA batteries (not included) in the order of polarity as shown on the inside cover. Then close the cover using a screwdriver. Turn the power ON using the ON/OFF switch. If the game is not going to be used for a long period of time we recommend that the batteries are removed. Step 16 Control Box Operation Press ON/OFF to activate the scorer. Scoreboard HOME shows 01 (pre-set game 1). 10

Press SELECT UP & DOWN to select a game. Press SELECT UP & DOWN to enter selected game mode. Press SOUND to switch sound ON/OFF whilst playing. Press PAUSE to pause or start time counting. Press & hold the button ON/OFF 3 seconds to turn off scorer. Press & hold the button RESET 3 seconds to reset the games. Note: if no shot is made or no button pressed in 15 minutes then the scorer will turn off automatically. Trouble Shooting Games won t turn on 1. Make sure the switch on the scorer is in the ON position. 2. Make sure the switch paddle wires are in the home & visitor slots on the scorer. 3. Make sure the control box wire is in the control slot on the scorer. 4. Press/hold down the ON/OFF button on the scorer for 2 seconds to turn the game on. Game shuts off during play 1. Check the batteries. Make sure they are new batteries. Game Options Choose from 8 different game options. Please note that the backboard does not show the words HOME or VISITOR but you should be aware that the Left Hand Hoop is HOME & the Right Hand Hoop is VISITOR. Beat the Time Clock Press PLAY to enter game 1. Press UP/DOWN to select single/multiple players (P1/P2/P3/P4). Press PLAY after the number of players is selected. Press UP/DOWN to select playing time 30/45/60 seconds. Press PLAY to begin the game. Scoreboard HOME shows Players 1 & 3; Scoreboard VISITOR shows Players 2 & 4. All shots are worth 2 points until the last 10 seconds where each shot counts as 3 points. Countdown of 5 seconds to the next player s turn when one player finishes their game. Player with the most points wins. LED will flash on the player with the highest score. Press PLAY to restart this game. 3 Point Beat the Time Clock Press PLAY to enter game 2. Press UP/DOWN to select single/multiple players (P1/P2/P3/P4). Press PLAY after the number of players is selected. Press UP/DOWN to select playing time 30/45/60 seconds. Press PLAY to begin the game. Scoreboard HOME shows Players 1 & 3; Scoreboard VISITOR shows Players 2 & 4. All shots are worth 3 points. Countdown of 5 seconds to the next player s turn when one player finishes their game. Player with the most points wins. LED will flash on the player with the highest score. 11

Press PLAY to restart this game. Battle Back Press PLAY to enter game 3. Press UP/DOWN to select playing time 30/45/60 seconds. Press PLAY to begin the game. Shots made in HOME frame are plus 2 points for HOME & minus 2 points for VISITOR. Shots made in VISITOR frame are plus 2 points for VISITOR & minus 2 points for HOME. The player who scores 10 points first is the winner & the game is finished. Press PLAY to restart this game. Horse Press PLAY to enter game 4. Press UP/DOWN to select single/multiple players (P1/P2/P3/P4). Press PLAY after the number of players is selected. The player has to make a shot within 2 seconds. The first player is allowed to shoot at any hoop (HOME or VISITOR). If this player scores in 2 seconds then the scoreboard will remain clear & the game continues for the next player. The scoreboard will display the next player (P2/P3/P4) & the LED will flash twice in a second. After the flash the next player has to duplicate the shot in the same hoop that was selected by the first player. If the player cannot score in 2 seconds then the letter H will appear on the scoreboard. The game stays with this player until they score. If they keep missing then the player receives O followed by R, S, E. Once the letter E is given then the player is out. The first player to spell HORSE loses. Players stay in the game throwing shots as above until the game is finished. The last player to spell HORSE wins. Press PLAY to restart this game. Check Point Press PLAY to enter game 5. Press UP/DOWN to select single/multiple players (P1/P2/P3/P4). Press PLAY after the number of players is selected. HOME displays Player, VISITOR displays 24 points, pre-set 40 seconds playing time. Points scored will display on scoreboard HOME. Before the time is out, once 24/52/68/86 points are scored the playing time increases to 10/20/10/20 seconds respectively. There is a countdown of 5 seconds to the next player s turn when one player finishes the game. The player with the most scored points wins. LED will flash on player with the highest score. The game is finished when a player scores 99 points. Press PLAY to restart this game. Around the World Press PLAY to enter game 6. Press UP/DOWN to select single/multiple players (P1/P2/P3/P4). Press PLAY after the number of players is selected. Scoreboard HOME displayers player 1,2,3,4 & VISITOR displays scored points. Once the score comes to 10 points or the time comes to 99 seconds countdown 5 seconds to next players turn when one player finishes the game. Player who finishes the game first wins. LED will flash on winner. Press PLAY to restart the game. Left & Right Shoot Press PLAY to enter game 7. Press UP/DOWN to select single/multiple players (P1/P2/P3/P4). Press PLAY after the number of players is selected. Press UP/DOWN to select playing time 30/45/60 seconds. 12

Press PLAY to begin the game. HOME displays the player & VISITOR displays the scored points. Make a shot in the HOME frame when the LED is flashing on HOME & win 2 points. Make a shot in the VISITOR frame when the LED is flashing on VISITOR & win 2 points. Countdown 5 seconds to the next player s turn when one player finishes the game. The player with the most points wins. LED will flash on the winner. Press PLAY to restart this game. One to One Press PLAY to enter game 8. Press UP/DOWN to select playing time 30/45/60 seconds. Press PLAY to begin the game. Shot made in HOME frame 2 points scored for HOME, all shots counts 3 points in the last 10 seconds. Shot made in VISITOR frame 2 points scored for VISITOR, all shots counts 3 points in the last 10 seconds. The player with the most points wins once the time runs out. Press PLAY to restart this game. For sales & service please contact: Mightymast Leisure Ltd 58 Bentwaters Park Rendlesham, Woodbridge Suffolk. IP12 2TW UK Tel: +44 (0)1394-460896 Fax: +44 (0)1394-461326 www.mightymast.com info@mightymast.com 13