NOVA AWARDS. At Snyder STEM Camp. July 2016

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NOVA AWARDS At Snyder STEM Camp Nova Awards encourage scouts to explore STEM areas by offering guided modules (and, of course, recognition). Modules generally follow the format of: 1) read/watch a show on the subject 2) earn a rank specific adventure/elective (traditional scouting reqs) 3) build/do/make/tinker (hands-on activity) 4) explore related careers Their requirements are here: www.scouting.org/stem/awards/cub Scout.aspx By design, we targeted the activity requirements of Nova Awards. Parents, or other unit leaders are encouraged to register as Nova Counselors, read the requirements, facilitate their scouts watching science shows, or arrange a visit to a place where science is done to help the scouts complete the remainder of the award. Many scouts may have already done these requirements in school or at leisure time. July 2016 OUTLINE This identifies the Nova Award and related adventure requirements to which the intended STEM week activities coordinate. The den walkers from each pack will be best to identify which of their scouts completed the requirements during the workshops. If you spot any other activity matches to requirements, please email us, so that we can share! NOVA AWARDS (BEARS, WOLVES, WEBELOS) Cubs Nova Swing, requirement 3 Tuesday, during Waterwheel rotations (den 4 fully completed) Wednesday, hydraulic robot claw construction Cubs Nova Swing, requirement 4 & 5 (several days) and Thursday, dining hall Cubs Nova Down and Dirty, requirement 3B Monday, geology mining and mineral test workshop Cubs Nova Out of this World, requirement 3 Monday, asteroid mapping introduced to almost all Scouts may complete by visiting here: dawn.jpl.nasa.gov/dawncommunity/asteroid_mappers.asp Thursday, planets activity ADVENTURES BY RANK Wolves Motor Away: requirement 2 & 3 (partially completed) Wednesday (foil boats for weights and structural integrity), Thursday (regatta for sailing), Tuesday (littlebits electronic ROVs) Bears Baloo the Builder: all should have completed at Tuesday s Waterhweel Bears Robotics: requirement 3 & 4 (partially completed) Wednesday hydraulic robot arm

Webelos Earth Rocks: requirements 1-4 (not all dens completed) Monday geology workshops MORE ON NOVA AWARDS How to register as a Nova Counselor/ Supernova Mentor http://www.ncacbsa.org/activitiesevents/stem/stem-faq/nova-supernova-awards/ Submitting scouts Nova/Supernova Awards for recognition http://www.ncacbsa.org/activitiesevents/stem/stem-faq/recognition/ Official reqs for Cub Scout Novas (includes recommended reading/watching list) http://www.scouting.org/stem/awards/cubscout.aspx Questions? Email: supernova@ncacbsa.org

Camp Snyder summer camp 2016 Possible advancement requirements scouts achieved while at camp. Please note, den walkers and/or parents should verify the achievement was accomplished, some dens might not visit all stations nor have time for all the requirements. There might be achievements they accomplished but not listed here. The Academic and Sports Program was discontinued, but the scout shop still has the actual loop and pin in stock, so swimming and ultimate requirements are listed. TIGER Adventure: Games Tigers Play 1. Do the following: a. Play two initiative or team-building games with the members of your den. b. Listen carefully to your leader while the rules are being explained, and follow directions when playing. c. At the end of the game, talk with the leader about what you learned when you played the game. Tell how you helped the den by playing your part. Tiger Elective Adventure: Floats and Boats 1. Identify five different types of boats. 2. Build a boat from recycled materials, and float it on the water. 3. With your den, say the SCOUT water safety chant. 4. Play the buddy game with your den. 5. Show that you can put on and fasten a life jacket the correct way. 6. Show how to safely help someone who needs assistance in the water, without having to enter the water yourself. 7. Show how to enter the water safely, blow your breath out under the water, and do a prone glide. WOLF Wolf Adventure: Call of the Wild this is one that might not have been covered during the Owl Pellet station. Please verify with den walker 3 While on a den or family outing, identify four different types of animals. Explain how you identified them Do the following: a. Recite the Outdoor Code with your leader. b. Recite the Leave No Trace Principles for Kids with your leader. Talk about how these principles support the Outdoor Code Wolf Adventure: Running With the Pack 1. Play a sport or game with your den or family, and show good sportsmanship. Wolf Elective Adventure: Air of the Wolf 4. With your family, den, or pack, participate in a kite derby, space derby, or raingutter regatta. Explain how air helps the vehicle move. Wolf Elective Adventure: Digging in the Past-- this was offered during the rainy day session in the dining hall 3. Make a fossil cast. Wolf Elective Adventures: Spirit of the Water 3. Explain to your den leader why swimming is good exercise. 4. Explain the safety rules that you need to follow before participating in swimming or boating. 5. Show how to do a reaching rescue. 6. Visit a local pool or public swimming area with your family or Wolf den. With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.

BEAR Bear Elective Adventures: Salmon Run 4. Explain the importance of response personnel or lifeguards in a swimming area. 5. Show how to do both a reach rescue and a throw rescue. 6. Visit a local pool or swimming area with your den or family, and go swimming. 7. Demonstrate the front crawl swim stroke to your den or family. 8. Name the three swimming ability groups for the Boy Scouts of America. 9. Attempt to earn the BSA beginner swim classification. Bear Elective Adventure: Baloo the Builder 1. Discover which hand tools are the best ones to have in your toolbox. Learn the rules for using these tools safely. Practice with at least four of these tools before beginning a project. 2. Select, plan, and define the materials for the projects you will complete in requirement 3. 3. Assemble your materials, and build one useful project and one fun project using wood. Bear Elective Adventures: Robotics 1. Identify six tasks performed by robots. 2. Learn about some instances where a robot could be used in place of a human for work. Research one robot that does this type of work, and present what you learn to your den. 3. Build a robot hand. Show how it works like a human hand and how it is different from a human hand. Bear Elective Adventures: Super Science 4. Do a sink-or-float investigation. Explain what you learned.

WEBELOS Webelos/AOL Elective Adventure: Adventures in Science 3d. With adult supervision, build and launch a model rocket. Use the rocket to design a fair test to answer a question about force or motion. e. Create two circuits of three light bulbs and a battery. Construct one as a series circuit and the other as a parallel circuit. Webelos/AOL Elective Adventure: Build It Do all of these: 1. Learn about some basic tools and the proper use of each tool. Learn about and understand the need for safety when you work with tools. 2. With the guidance of your Webelos den leader, parent, or guardian, select a carpentry project and build it. 3. List the tools that you use safely as you build your project; create a list of materials needed to build your project. 4. Put a check mark next to the tools on your list that you used for the first time. (THIS WOULD NEED TO BE DONE AT HOME, check list is available in the Webelos handbook.) Webelos/AOL Elective Adventure: Aquanaut Complete 1 5 and any two from 6 10. 1. State the safety precautions you need to take before doing any water activity. 2. Recognize the purpose and the three classifications of swimming ability groups in Scouting. 4. Explain the meaning of order of rescue and demonstrate the reach and throw rescue techniques from land. 5. Attempt the BSA swimmer test. 6. Demonstrate the precautions you must take before attempting to dive headfirst into the water, and attempt a front surface dive. 7. Learn and demonstrate two of the following strokes: crawl, sidestroke, breaststroke, or elementary backstroke. 8. Invite a member or former member of a lifeguard team, rescue squad, the U.S. Coast Guard, U.S. Navy, or other armed forces branch who has had swimming and rescue training to your den meeting. Find out what training and other experiences this person has had. 9. Demonstrate how to correctly fasten a life jacket that is the right size for you. Jump into water over your head. Show how the life jacket helps keep your head above water by swimming 25 feet. Get out of the water, remove the life jacket, and hang it where it will dry. Webelos/AOL Earth Rocks! Some of these requirements need to be completed at home. 1. Do the following: a. Explain the meaning of the word geology. b. Explain why this kind of science is an important part of your world. c. Share with your family or with your den what you learned about the meaning of geology. 2. Look for different kinds of rocks or minerals while on a rock hunt with your family or your den. 3. Do the following: a. Identify the rocks you see on your rock hunt. Use the information in your handbook to determine which types of rocks you have collected. b. With a magnifying glass, take a closer look at your collection. Determine any differences between your specimens. c. Share what you see with your family or den. 4. Do the following: a. With your family or den, make a mineral test kit, and test minerals according to the Mohs scale of mineral hardness. b. Record the results in your handbook. 5. With your family or den, identify on a road map of your state some geological features in your area. 6. Do the following: a. Identify some of the geological building materials used in building your home. b. Identify some of the geological materials used around your community.

Ultimate Belt Loop and Pin Requirements Tiger Cubs, Cub Scouts, and Webelos Scouts may complete requirements in a family, den, pack, school, or community environment. Tiger Cubs must work with their parents or adult partners. Parents and partners do not earn loops or pins. Belt Loop Complete these three requirements: Sports Pin 1. Explain the rules of ultimate or disc golf to your leader or adult partner. 2. Spend at least 30 minutes practicing ultimate or disc golf skills. 3. Participate in a game of ultimate or disc golf. Earn the Ultimate belt loop and complete five of the following requirements: 1. Compete in a pack or community ultimate or disc golf tournament. 2. Demonstrate effective pivoting while throwing. Use some of the following throwing styles: backhand pass, sidearm pass, and upside-down pass, and/or roller throw. 3. Demonstrate skill in the following catching techniques: one-handed, clapping, and sandwich. 4. On three different occasions, practice 20 minutes of ultimate or disc golf. Keep track of your time on a chart. 5. Explain the flight dynamics of the flying disc. Draw a diagram if needed. 6. Accurately lay out an ultimate playing field or diagram three typical disc golf holes. 7. Play five games of ultimate or disc golf. 8. Participate in an ultimate skills or disc golf skills development clinic. 9. Explain the history of ultimate or disc golf and how it became a sport. 10. Explain the differences between ultimate and golf discs.

Swimming Belt Loop and Pin Requirements Tiger Cubs, Cub Scouts, and Webelos Scouts may complete requirements in a family, den, pack, school, or community environment. Tiger Cubs must work with their parents or adult partners. Parents and partners do not earn loops or pins. Belt Loop Complete these three requirements: Sports Pin 1. Explain the rules of Safe Swim Defense. Emphasize the buddy system. 2. Play a recreational game in the water with your den, pack, or family. 3. While holding a kick board, propel yourself 25 feet using a flutter kick across the shallow end of the swimming area. Earn the Swimming belt loop and complete five of the following requirements: 1. Practice the breathing motion of the crawl stroke while standing in shallow water. Take a breath, place your head in the water, exhale, and turn your head to the side to take a breath. Repeat. 2. Learn and demonstrate two of the following strokes: crawl, backstroke, elementary backstroke, sidestroke, or breaststroke. 3. Learn and demonstrate the following floating skills: prone, facedown float, and back float. The purpose of the float is to provide the swimmer the opportunity to rest in the water. 4. Using a kickboard, demonstrate three kinds of kicks. 5. Pass the beginner or swimmer swim level test. 6. Visit with a lifeguard and talk about swimming safety in various situations (pool, lake, river, ocean). Learn about the training a lifeguard needs for his or her position. 7. Explain the four rescue techniques: Reach, Throw, Row, and Go (with support). 8. Take swimming lessons. 9. Attend a swim meet at a school or community pool. 10. Tread water for 30 seconds. 11. Learn about a U.S. swimmer who has earned a medal in the Olympics. Tell your den or an adult family member what you learned about him or her. 12. Demonstrate the proper use of a mask and snorkel in a swimming area where your feet can touch the bottom.