Men s Adult Flag Football League Packet

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Men s Adult Flag Football League Packet This league is administered as a coordinated effort between Parks & Recreation staff and league volunteers. Flag football is an opportunity for players to compete in a friendly atmosphere rather than a strictly competitive environment. League games will be 7-on-7 play. Players must register individually. Individuals will be placed together to form teams, or placed on pre-formed teams if required. Games will be officiated. Teams will provide their own uniforms. The parks and recreation department will provide all game equipment, officials, and prepare the fields. For online registration participants may, but are not required to, select a team from the drop down box. If you do not see your team or if you would like to add a team, please call the Community Center at 919-552-1430. In order to add yourself to a team you must have the team name and secret word. All free agents will be assigned to a team at the beginning of the season.

Important reminders: Practices will begin in mid November; games will begin in early December. Managers will be issued a schedule and must adhere to the designated game dates. Any changes must be approved by the FV Parks and Recreation Department. Teams must provide their own uniforms. All officials, fields and other equipment will provided by FV Parks and Recreation. Regular season games will be recorded and standings will be kept. An end of season tournament will be held to determine the league champion. Playing Time and Time Outs The game will be played in two twenty-five minute halves. The clock will run continuously with the exception of official timeouts, team timeouts (1 minute) and during the last minute of each half. An official warning will be whistled to each team at the one minute warning mark of each half. During the final minute of each half, the clock will operate under regulation clock rules (ie. Clock will stop when a player goes out of bounds, clock will stop when a team achieves a first down until the ready for play is whistled). Games will begin promptly on time. NOTE: Games are scheduled, no changes. If team can t field a minimum of 6 players, team will forfeit the game. There will be no substitutions from others teams. Captains are responsible for their teams. So, please email your teams. All games will be held at Banks Road Park. Each team is entitled to one timeout per half and one additional time-out for each overtime period. Timeouts do not carry over from period to period. Timeouts are one minute in length, half time is five minutes and teams will be limited to forty seconds between plays. (Officials will warn) Players Teams will play with seven players on offense and seven players on defense. Teams can begin a game with a minimum of six players. Just one pass-rusher rather than two. On Offense, one less receiver, must have two linemen. Offense must have at least two players on the offensive line of scrimmage. Defense must lineup the nose guard, three yards from line of scrimmage, within the parameters of the offensive line, and in a two-point stance. A three-point stance is prohibited for all players. Scoring and First Downs Scoring Touchdown = 6 points Extra Point = 2 points (Run/Pass from the ten yard line)

1 point (Pass from the five yard line) Safety = 2 points Extra point option: Team captain must declare to the officials which option is desired immediately following touchdown. You may not change the choice after a penalty. First Downs: A team in possession of the ball shall have three downs to advance the ball twentyfive yards to the first down marker. The playing field will be divided into 2 thirty yard sections and contain ten yard end zones on each side of the field. The field will be 35 yards wide. The five-yard line and ten-yard line will be marked. (extra points) Defense can return an interception on an extra point attempt for 3 points. Teams are allowed one rushing play per 6 plays. The extra point attempt, when run from the 10 yard line, can be a run play and does not count as the teams rush per 6 plays. If a team opts for the 2 point play and due to a defensive penalty they are moved closer to the goaline than 10 yards, the offensive team may still run the ball on their extra point attempt. The Visiting team may choose to go on offense or defense. The Home team chooses the end zone to defend. Teams may not defer. The team that starts the game on defense will start the second half on offense and vice versa. The offensive team takes possession at its 5-yard line and has three (3) plays to cross midfield. If a team crosses midfield, it has three (3) plays to score a touchdown. If the offensive team fails to cross midfield or score, the opposing team takes possession on its 5- yard line. All possession changes except interceptions start on the offensive teams 5-yard line. Players must have their flag s past the line to gain to be awarded a first down or touchdown. Passing All players except offensive lineman are eligible to receive a forward pass. The first player to touch the ball after the snap is considered the quarterback. All snaps must be made between the legs. If the ball is tipped by any defensive player, everyone would be eligible to advance the ball. Only one forward pass may be made on each down. A player may not pass to himself. A pass is considered complete as long as the receiver has control of the ball and one foot has touched completely in bounds. Only one player can be in motion at one time. Pass interference can only occur on a catch-able pass. Defensive players may chuck during the first five yards. The tight end must make himself known; declare before the beginning of the play. Blocking Players may have both hands/arms at chest level but must stay within the front plain of the body. Players may not block below the waist or above the shoulders. Contact will be permitted with hands only. Blocking with other body parts (such as shoulders) is prohibited. Any over aggressive play, pushing and/or holding will result in a penalty.

The ball carrier may leave his or her feet only to avoid a player or official that has fallen to the ground. A player may not jump to avoid a flag pull. A defensive player may leave his or her feet in the attempt to grab the flag but not in an attempt to do harm. Tackling is prohibited. If a defensive player tackles or holds a ball carrier that, in judgment of the official, had an open field for a touchdown, a touchdown will be awarded. Defensive Rush Before the snap all defensive players inside the tackle box must line up 3 yards from line of scrimmage, within the parameters of the offensive line, and in a two-point stance. The defensive ends must line up within a foot of the offensive line and with their heads no wider than the offensive lineman s outside shoulder and in a two-point stance. For LB s to be eligible to rush they must begin the play inside the lineman box. DB s must line up heads up on their man in order to rush. At least 1 defensive player must rush on each play. Once a quarterback leaves the pocket, he is considered a running back and all defensive players are eligible to come up and make a play on the ball carrier. No defensive player may push or drive a ball carrier out of bounds. Defensive players, CONTACT will be permitted with hands only. Rushing the QB with other body parts (such as shoulders) is prohibited. Will result in a 10 yard penalty. Defensive players must make attempt to go around lineman. Cannot run through a blocker. Will result in a 10 yard penalty. Defensive players must go for the quarterback s flags and not the arm. If a defensive player makes contact with the quarterback s arm (while in a passing motion), a 10 yard, illegal contact penalty will be enforced. Dead Ball Situations/Playable Ball A fumbled, muffed, or any dropped ball is dead. There are NO fumbles, the only turnovers are by interception, or turnover on downs. Any time any part of the ball carrier touches the ground except his feet and hands the ball is dead. When a flag is cleanly removed from the ball carrier the ball is dead. (The defensive player removing the flag should immediately hold the flag above his head to assist the official in spotting the play) In the event of an inadvertent whistle by the official, the offense has the choice of taking the ball at the spot where it was blown dead or re-playing the down. Flags Each player will wear at the waistline a belt with two flags attached. Two flags will hang freely on each side of the body. Shirts must be tucked inside pants. Wrapping, tying, or in any way illegally securing the flag to the belt or clothing will result in a 15- yard penalty and could result in the ejection of the player. No player shall, by protecting his flag with hands or arms, impede the defensive player in his attempt to remove the flag.

When a flag is intentionally pulled or removed from an offensive player not having possessions of the ball, the action will be considered unsportsmanlike and will result in a penalty. If the flag of the ball carrier is inadvertently lost during a play, the play will be called dead when a player is touched by any defensive player. (Officials may call a play dead if a flag inadvertently falls off while the ball carrier is in a crowd of defenders and it cannot be determined if the flag fell off or was pulled). Substitutions All substitutions must be made between downs. All new players must report to their respective huddles prior to play formation. All players leaving the field must be off the field before the ball is snapped. An injured player must sit out of a minimum of one play. Any player who is bleeding or who has an open wound will be considered an injured player. Overtime The ball shall be placed on the 25 yard line closest to an end zone. A coin will be flipped to determine possession. Each team will get 3 plays to score from the 25 yard line and earn the extra point. If the score is still tied at the end of the 1 st overtime period, play will continue, giving each team 3 plays to score from the 25 yard line. During the 2 nd and any subsequent overtime periods, each team must attempt a 2 point extra point from the 10 yard A winner must be determined in each game. Penalties All penalties are marked off from the line of scrimmage with the exception of the following: Defensive pass interference that occurs in the end zone this result in an automatic first down with the ball placed at the five yard line. In the event of a tackle the penalty (15 yard unsportsmanlike conduct/over aggressiveness) will be marked from the spot of the foul. When inside the defending teams twenty-yard line, a defensive penalty is half the distance to the goal and a replay of down (with the exception of pass interference). Offensive and defensive holding will be marked off from the spot of the foul if the play was completed. Clear Path Rule - If, in an attempt to prevent a big play a defensive player grabs and holds a ball carrier a penalty will be called and the offensive team will be awarded 15 yards from the spot of the foul and an automatic first down. Flag guarding is not allowed (stiff arms, slapping hands away, holding your flag, etc.). If the official determines such has occurred the ball carrier will be whistled down at the spot of the foul with no additional penalty accessed. If a team attempts a run play inside a no run zone, a 5 yard penalty will be assessed in addition to a loss of down.

Five yard penalties include: offside, motions, encroachment, not enough players on the offensive/defensive line, play clock violations(40 Second Play Clock), illegal equipment (no belt/jersey not tucked in), illegal forward pass(plus loss of down), illegal snap, and time out violations. Ten yard penalties include: offensive/defensive holding (lying on a grounded player is not holding), roughing, illegal contact, tripping, offensive pass interference, and defensive pass interference. Defensive pass interference will result in an automatic first down and will be spotted on the 5-yard line if it occurs in the end zone. Fifteen yard penalties include: illegal blocking (elbows etc.) and all unsportsmanlike conduct and over aggressiveness (tackling). Two instances during a game will result in ejection. Any of the above infractions can and will result in a 15-yard penalty and/or an ejection if a player or players continue to abuse the rules. **If during the last 2 minutes of the second half or any overtime periods, an offensive penalty is called, the defense may choose to accept or decline the penalty. If the penalty is accepted, the clock will stop until the next snap of the ball. Post Season Playoffs The Champion and runner-up will be determined by a Single Elimination Playoff between all teams. Seeding for the playoffs will be based on the standings at the end of the regular season. (Tie breaker = Head to Head Record)

Field Layout End Zone 5 yard line 10 yard line 30 Yard line/1 st down marker End Zone Field Size will be 80 yds x 35yds. 10 yard Endzones.