E-Cadet LEGO Robotics Challenge Some Assembly Required

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TABLE OF CONTENTS (AKA: The guide to the important stuff ) Section 1 Competition Background.. 3 1.1 Team Structure.. 3 1.2 Competition Theme 3 Section 2 Competition Format. 5 2.1 Tournament Scheduling.. 5 2.2 Match Procedures 5 2.3 Team Ranking.. 7 Section 3 General Robot Rules. 8 3.1 Allowed Materials. 8 3.2 Robot Etiquette.. 9 Section 4 Game 11 4.1 Game 11 4.2 Field Layout 11 4.3 Game 14 Section 5 Game Specific 17 Section 7 Scoring 8 2

Section 1 Competition Background The E-CADET LEGO Mindstorms Robotics Competition is robotics competition based on the LEGO Mindstorms robotics platform. This competition is administered by the Career & Technology Education Department; its mission is the improvement of teaching and learning through the use of computers and technology. Each year teams of students, sponsored by members of E-CADET, receive a set of challenge rules and specifications designed around a theme that varies from year to year. Teams compete against one another in head-to-head competition through two scrimmages and one championship. 1.1 Team Structure Teams are the sole builders and programmers of the robots in the E-CADET LEGO Mindstorms Robotics competition. All efforts are done by team members, with the sponsors or teachers providing support and mentorship. 1.1.1 Teams are lead by at least ONE team sponsor and are composed of at most FOUR students. Students are not allowed to be part of multiple teams. 1.1.2 Only registered students are allowed to touch the robot and computer that is used to program it the only exception is when technical problems with the computer occur. Live student problem solving is the spirit of this competition! 1.1.3 Only registered students and ONE adult supervisor will be allowed in the team work area/competition arena area. 1.1.4 Teams must designate one student member to be the TEAM CAPTAIN. The team captain is the only person from a team that can review and/or initial score sheets or contest field setup with the referees. 1.1.5 Students in grade levels 4 th 5 th may compete in competition. 3

1.2 Competition Theme The 2012 E-CADET LEGO Mindstorms Robotics Competition game is titled, Some Assembly Required and is designed around the concept of factory assembly and automation. If you ve ever watched the Discovery Channel s popular show, How it s made you probably have a pretty good idea of how much time and effort goes into making even the simple things that we use every day; from silverware to blue jeans, and baseball bats to ipods. Viewers of that show are quick to realize that manufacturing processes in a factory are complicated and time intensive, usually involving custom machines or robotic devices to automate much of the labor- intensive or even dangerous steps in the making of those products. In the 2012 E-CADET LEGO Mindstorms Robotics Competition challenge, teams are working for a mock company known as E-CADET Widgets Incorporated, a company based in Central Texas that designs computer-based Widgets used to teach computer literacy across the state. Your company is setting up a manufacturing line for a new Widget, the Widget 3000, and you must design a robot that assists in one stage of the production of this device. 4

Section 2 Competition Format The game is a head-to-head challenge where two teams are separately competing on physically adjacent competition areas, with a shared component between each area that is accessible by both teams. 2.1 Tournament Scheduling Each tournament will attempt to keep to the same scheduling for consistency between tournaments. Depending upon the number of teams, the time allotted for the tournament, and/or the number of playing fields available, the actual tournament schedule may vary from tournament to tournament. A typical tournament is scheduled in rounds; in the first round, all teams play one match versus another randomly selected team. Once all teams have played at least one match, the round is over and the tournament typically takes a short break. In the second round, all teams play another match against different teams, until all teams have played at least twice. The same goes for the third round, where all teams play against a different opponent than previously played, until all teams have played at least three times. The tournament should attempt to maintain a minimum amount of time between matches for each team to allow teams time to tweak their robots and programs between rounds. 2.1.1 Teams have 3 attempts, or rounds, in which to play to earn points. 2.1.2 Each match is 2 ½ minutes (150 seconds) in duration. 2.1.3 Rounds never occur in immediate succession for any team. 2.1.4 No two teams play each other twice; in situations where too few teams are present, the use of surrogate teams is allowed. 2.1.5 If any teams play more than three rounds, as in the case of surrogates, only the team s first match in each round counts for points. 2.2 Match Procedures Prior to each match, the referees or table reset crew will place game pieces on the field as according to the rules. Teams must inspect the field and ensure that all game pieces are correctly placed. Team members ARE NOT allowed to move game pieces themselves; if the team wishes to contest the placement of game pieces prior to the end of their setup time, the team must request the referee to correct the placement. Teams may begin to set up their robots on the table when instructed by the referees. 2.2.1 Teams have a minimum of one minute to set up their robots prior to the start of the match. 5

2.2.2 After one minute of setup time has elapsed, if referees have determined that both robots are legal and meet all robot requirements, referees may start the match whether the teams are ready or not teams MUST be able to set their robots up quickly. 2.2.3 If a referee determines that a robot is not legal, the team must bring the robot into compliance before starting; if a team cannot bring their robot into compliance with all robot rules, the team may be disqualified. 2.2.3a Teams are required to bring to each round the Bill of Materials. Teams will be disqualified if they fail to bring it. Each match begins when indicated by the tournament host, head referee, or individual field referee; this may be done with any means indicated to teams prior to the beginning of the tournament. 2.2.4 Once the match begins, teams are allowed to initiate action to start their robots (starting their programs, pressing a touch sensor, waving hands across an ultrasonic sensor, etc ). 2.2.5 Robots must begin the match in accordance to all rules, including but not limited to robot size, robot location, and any other rules defined. Once the match starts, robots may exceed any robot size limitation for the duration of any fully-autonomous play. 2.2.6 While the match is in play, robots are fully autonomous unless specified by the specific game rules. Robots may not be controlled or influenced by outside interaction. The match continues until the match timer expires or the referee (or other designated official) calls the end to the match. 2.2.7 The match timer NEVER pauses. 2.2.8 Once the match ends, teams must turn off their robots. Teams MAY NOT remove their robot from the field of play, nor move their robot from its final condition, until instructed or allowed by the referee. The referee will complete a score sheet indicating the condition of the field (and the robot) at the moment the game ended. 2.2.9 Any action taken by the robot after time expires is not valid, and any such action will be reversed by the referee to restore the field state to the condition present at the end of the match. The score sheet might indicate the number of points a team has accumulated during a match, or it might only indicate the specific field condition; in situations where the score sheet only indicates field conditions and NOT point values, the final score will be calculated by the scorekeeper using software provided to the tournament and will not be calculated for teams 6

before leaving the playing field. The completed score sheet must be initialed by the referees AND the team captain prior to leaving the field. The score sheet is then the ONLY and FINAL indicator of the results of the match, and CAN NOT be contested EXCEPT when the score sheet itself is in clear violation of the game rules (i.e. the score sheet indicates invalid field conditions or a score that is impossible). In NO SITUATIONS will external review be admitted or allowed, especially video replay this is NOT the NFL. 2.3 Team Ranking Teams are ranked based on their performance in the game. 2.3.1 In order to factor in a team s repeatability with their robot, the top 3 out of 3 scores will be added together to form a ranking score. 2.3.2 In the event that two or more teams have the same ranking score at the end of the tournament, the lowest score will be used as a tie breaker. 2.3.3 For the top 3 teams only, a sudden-death playoff match can be played to break any remaining ties. Each tournament will determine awards based on rankings. 7

Section 3 General Robot Rules The robot is the cornerstone of the competition. Teams are given the game rules in advance of the tournament and teams design, prototype, build, program, and test their robots prior to arriving at the competition site. With these built and programmed robots, teams compete against one another in the tournament. These rules provide the general framework for standardizing robots and keeping the game fair. 3.1 Allowed Materials This competition is a LEGO Mindstorms competition, and so all robots must use the LEGO Mindstorms product to build and execute their robot design. 3.1.1 Teams are allowed to use exactly ONE LEGO Mindstorms programmable processing unit; this could be an NXT or RCX controller. 3.1.2 Teams are allowed to use the following total electronic parts (with maximum quantity indicated in parenthesis) based on the programmable controller being used on the robot: NXT System RCX System Motors (3) Motors (3) Touch Sensors (2) Touch Sensors (2) Light Sensors (2) Light Sensors (2) Lamp (1) Lamp (1) Rotation Sensors (3 minus # motors used) Rotation Sensors (3) Ultrasonic Sensor (1) 3rd Touch OR Light Sensor (1) 3.1.3 Teams may use as many LEGO wires and/or converter cables as necessary. These electrical parts limitations are meant as the TOTAL number of electrical parts allowed for use in building the robots. For example, if your robot has three motors, you may not have any other motor in the competition area, even if it s only for weight or decoration; even if it s in a box, off the field. Also if your robot has two motors, but you have multiple attachments to motorize, you must design a way to switch the 3 rd motor from one attachment to the next (more about attachments can be found in the game specific rules, if allowed). Lastly if an electronic part is not listed such as the Compass Sensor or the Color Sensor then it is specifically NOT allowed, even if you wanted to use them to replace an allowed part (for example, using the Color Sensor AS a Light Sensor is NOT ALLOWED). 8

3.1.4 There are no restrictions on the quantities or sources of non-electric LEGO elements, except that factory-made wind-up/pull-back motors are not allowed. Pneumatics ARE allowed. 3.1.5 Teams are not allowed to melt, deform, cut, bend, glue, or otherwise alter LEGO elements for use in their robots the only exceptions are that LEGO tubing or LEGO string may be bent and/or cut to length. 3.1.6 Teams are allowed to incorporate non-lego parts on their robots to enhance functionality or as decorations. The total retail value of all non-lego parts may not exceed $5, and all teams that incorporate non-lego parts are REQUIRED to have a Bill Of Materials (BOM) specifying the quantity and cost of the items scrap or surplus items with less than one cent per square foot retail value may be specified as having zero cost. The BOM must be in the following format: Description Cost Quantity Total 1981 DeLorean DMC-12 $2.50 1 $2.50 Flux Capacitor $1.00 1 $1.00 Plutonium Rods $0.25 2 $0.50 Stopwatch $0.25 2 $0.50 Pet Sheepdog, Einie $0.25 1 $0.25 Cardboard, Scrap $0.00 Unlimited $0.00 Tape, string, popsicle sticks $0.00 Unlimited $0.00 TOTAL $4.75 3.1.7 Extra items may not be used to enhance the structural stability of your robot, only the functionality or aesthetics. Extra items (such as tape, string, etc.) cannot be used to reinforce the LEGO structure they may ONLY be used to attach other objects. 3.2 Robot Etiquette At the competition, there are a number of things that teams should not do with their robots, and vice versa if the robots were so inclined. 3.2.1 All teams using NXT systems must disable Bluetooth on the device at all times. Only programming via the USB cable is allowed for NXT systems. 3.2.2 All teams using RCX systems must be mindful of other RCX robots when downloading programs. Use only the lowest power setting, and please shield your robot/tower when downloading programs. 9

3.2.3 No computers are allowed in the competition area within 10 feet of any robot or programmable controller. Teams are strictly forbidden from bringing any computers into the competition area at all with the only exception of security reasons, and in those situations the computer must be OFF at all times when in the competition area. 3.2.4 Ultrasonic sensors are allowed, but realize that no consideration will be made for ultrasonic interference. Ultrasonic interference at the competition must be expected. Please consider carefully your choice to use an ultrasonic sensor, as your opponent s ultrasonic sensor will most likely cause your ultrasonic sensor to incorrectly function (and vice versa). However, please observe Gracious Professionalism in this matter; if it is determined by any referees or competition staff that your robot is using an ultrasonic sensor in a way specifically designed to subvert the use of an ultrasonic sensor by your opponent, the competition staff may ask that you remove the sensor from your robot. 3.2.5 At the conclusion of each match, teams should inspect their robot and ensure that all pieces are accounted for. Robot parts left at the table are not guaranteed to be returned, even though all reasonable efforts will be made to do so. 10

Section 4 Game Description As described in Section 1, this year s game is based in the factory of E-CADET Widgets Incorporated; the challenge is to produce a robot capable of performing tasks during one stage of manufacture of a new product called the Widget 3000. The Widget 3000 is composed of COGs, and each COG must be stamped with the date of manufacture along with the company logo - this stamping phase is the phase in which you will be assigned to. COGs will arrive at the stamping machine via an assembly line in groups of 5; this particular stamping machine can stamp 5 COGs at once, but only if each COG is placed in specific stamping locations. Every 2 minutes, the stamping machine will stamp the COGs that are located at each stamping location and automatically clear the stamping machine for the next batch of COGs. Your job is to build a robot that can move the COGs from the assembly line to the stamping locations, while not getting in the way of the stamping machine. Be aware that if there is any extra debris on the stamping machine, your robot will also be expected to clear that debris. 4.1 Game Pieces For Some Assembly Required, the game pieces are unmodified 5 oz cans of StarKist Chunk Light Canned Tuna in water (not oil, oil changes the weight of the can) as pictured to the left. This is StarKist s best selling line of tuna in the United States, and should be available at every major supermarket and grocery store. You can also purchase these online at Amazon.com in 10-count packs at the following web address: http://bit.ly/1akip. uses 13 cans of tuna on each competition field (that is 5 for each team, plus 3 shared cans in the center of the field). These game pieces represent the COGs in the game. 4.2 Field Layout The competition field for is composed of a simple table frame, 2 competition mats (one for each team), and the 13 game pieces. The competition mat chosen for this year is the Race Against Time mat produced by LEGO Education (part number W990974, or http://bit.ly/pbvw9); teams can purchase this mat through E-CADET at a discount for this competition season only the LEGO Education website may show this item as Temporarily Out of Stock since E-CADET temporarily bought them all up. The competition mat was chosen to provide a uniform field layout for the game so that teams and tournaments would be able to reproduce the same field environment for practice and competition. The mat has 4 primary areas that are of interest to the Assembly Line, Collection Zone, Stamping Locations, and the Safety Zone. The next several sections describe each area in detail. 11

4.2.1 The Assembly Line Area COG Alignment Marks The Assembly Line Area is the area where COGs will be positioned at the beginning of the match. The Assembly Line Area has 10 horizontal marks approximately 4 inches wide and just over 1 inch long these are called COG Alignment Marks. COGs will be placed so that each COG is touching exactly 2 COG Alignment Marks, but no mark can be used for more than one COG. This creates only one possible setup configuration for the COGs, but each COG can be placed Figure 1 - Assembly Line Area anywhere between COG Alignment Marks as long as the COG is touching exactly 2 marks at the same time. The only exception is that the top COG can NOT be touching the center divider wall, though there is no minimum distance required between the COG and the wall. 4.2.2 The Collection Zone Figure 2 Collection Zone Area The Collection Zone is the area where COGs can be placed to be either stamped or, if they are not touching a Stamping Location mark, will be delivered back to the Assembly Line by the stamping machine for the next iteration of the stamping process. This Collection Zone is an area ringed by a black circle, and is approximately 24 inches in diameter. The black outer ring IS NOT part of this zone. 4.2.3 Stamping Locations Stamping Locations are areas where COGs should be placed in order to be stamped. A Stamping Location is an approximately 2 inch diameter area that is circular and contains a shape similar to a cross-hair. There are 5 Stamping Locations on the Figure 3 Stamping Location competition mat; 3 are located inside the Collection Zone, and 2 are located outside the Collection Zone. In order to score a COG as being positioned at the Stamping Location, any part of the COG must be touching the Stamping Location mark. Only one COG per Stamping Location mark will be awarded as being at a Stamping Location, no matter how many COGs might be touching the Stamping Location mark. The entire symbol, including the outer black circle, is included in the Stamping Location mark. There is no predetermined order in which COGs must be placed at the Stamping Location marks, they may be placed in any order at any time during the 2 ½ minute game. COGs will only be evaluated as being at the Stamping Locations at the end of play. 12

4.2.4 Safety Zone The Safety Zone is the only safe location your robot can be in to start and finish a match. The robot starts the match touching this area AND the nearby wall. At the end of game play, your robot can earn points by physically touching this area in some way. This area is very important because the Stamping Machine can t stamp COGs with your robot in the way at the end of a match, and by being in the Safety Zone Figure 4 Safety Zone Area you guarantee the robot is not in the way. The Safety Zone is composed of 2 rectangles butted together measuring approximately 8 inches tall and 8 inches wide. Nothing but your robot should be in this Safety Zone at the beginning and end of the match to ensure the efficiency of the Stamping Machine. 4.2.5 COG Recycling Zone The COG Recycling Zone isn t a part of the mat, but more a part of the field, but it s being included in this section anyway. Occasionally during the stamping process, COGs are mishandled by the Stamping Machine and are dumped in the COG Recycling Zone. On a competition field there are two Stamping Machines working in unison, and both can deposit mishandled COGs onto the center wall of the field the COGs aren t necessarily bad, but for some reason the Stamping Machine couldn t figure out what to do with them (it s not perfect, unfortunately). The collection process for mishandled COGs isn t controlled, and COGs can fall from either Stamping Machine and come to rest on the center wall in any location up to 12 inches from the center of the wall (COGs on the center wall cannot be located within 12 inches of the outside edge of the field). Your robot, and your opponent s robot, should attempt to remove the COGs from the center wall so that either Stamping Machine can return them to the Assembly Line to be reprocessed at the end of the match. 13

LEGEND Assembly Line Area Collection Zone Stamping Locations Safety Zone COG Recycling Zone Figure 5 Zone Breakdown of Game Board 14

4.3 Game Tasks In Some Assembly Required, a team s robot must perform specific tasks on the challenge field. These tasks can be performed in any order, and not all tasks must be performed. Each task completed by the robot accumulates points, though the tasks are not evaluated until the END of the match if a task is completed, and then undone by robot action before the end of the match, then the task is obviously not completed. Some tasks will grant partial points for completing them partially, while others require the entire task to be completed before any points are awarded. In this challenge, one task is a shared task and the completion (or partial completion) of the task grants BOTH teams additional points. 4.3.1 Move COGs from their Assembly Line Area Starting Positions In this task, the object is to move COGs in the Assembly Line Area to either another part of the challenge field or at least so that they are no longer touching the COG Alignment Marks. By moving the COGs from the COG Alignment Marks the Stamping Machine can tell that those COGs need to be recycled at the end of the match. Only COGs originally touching exactly 2 COG Alignment Marks at the start of the match are eligible for these points. Points awarded for each COG removed from the COG Alignment Marks: 10 points. Maximum Points Awarded for this task: 50 points. 4.3.2 Move COGs to the Collection Zone Area In this task, the object is to move at least two COGs completely into the Collection Zone Area. Points are awarded only if the COGs are completely in the Collection Zone Area, with no part of the COG touching the black outer circle of the area. Points awarded for at least 2 COGs completely in the Collection Zone Area: 30 points. Maximum Points Awarded for this task: 30 points. 4.3.3 Place COGs onto the Stamping Locations In this task, the object is to move COGs to the Stamping Locations marked on the surface of the game field. A COG must be touching a Stamping Location in order to be worth points. If more than one COG is touching a Stamping Location, only one COG is awarded points. Points awarded for each Stamping Location being touched by a COG: 40 points. Maximum Points Awarded for this task: 200 points. 15

E-CADET LEGO Robotics Challenge 2012-13 4.3.4 Remove COGs from the COG Recycling Zone In this task, the object is to remove the 3 COGs from the top of the COG Recycling Zone (center wall). COGs can still be touching the wall, but should not be resting completely on the top of the wall. This mission awards points to BOTH teams, no matter which team completes the task. COGs removed from the wall can be used just like other COGs, or teams may request to have these COGs removed from play by the referee if they wish; even when asked, the referees are NOT responsible for removing the COGs in a timely manner, however, so robots must be programmed/designed to deal with these obstructions. Points awarded for removing each COG from the COG Recycling Zone: 20 points. Maximum Points Awarded for this task: 60 points. 4.3.5 End the match in the Safety Zone In this task, the object is to end the game with some part of the robot physically touching the Safety Zone, however the robot is the ONLY thing that can be touching the Safety Zone. If there is a COG also touching the Safety Zone, no points are awarded for this task. It is possible to get these points by doing absolutely nothing however, this strategy is foolhardy. Points awarded for having ONLY the robot touching the Safety Zone at end of time: 10 points. Maximum Points Awarded for this task: 10 points. 4.3.6 Fully Autonomous Robot Bonus This isn t a task, just a bonus for a really gutsy robot. If the robot scores at least three COGs on Stamping Locations and was not reset during the entire match, the robot is awarded 50 bonus points for being Fully Autonomous. Maximum Points Awarded for this bonus: 50 points. 4.3.7 Tiebreaker A single tie break point is awarded to the first robot to touch a COG. Any COG is eligible for touching to qualify for the tiebreaker, including those in the COG Recycling Zone. If it is not possible for the referees to determine which robot touched a COG first, then one point will be awarded to both teams. Maximum Points Awarded for the tiebreaker: 1 point. 4.3.8 Time is Money If a team can complete ALL tasks in 1 minute or less and calls Subsisto (Latin for halt). The. team is awarded 50 bonus points. 16

E-CADET LEGO Robotics Challenge 2012-13 Section 5 Game Specific Rules These rules are here to define game-specific actions or specifications, on top of or in replacement of any general rule that might be in place. 5.0.1 Teams start out with 100 points. 5.0.2 Robots start the match with some portion of the robot touching the Safety Zone AND touching the East wall (nearest wall to the zone). Robots may start the match at any location within the Safety Zone and in any orientation, so long as some part of the robot is physically touching the Safety Zone AND the closest wall (East wall). 5.0.3 At the beginning of the match, the robot shall be no larger than a 12 inch cube, unrestrained. This means that at rest, with nothing holding any part of the robot back, the robot s dimensions measure no more than 12 x 12 x 12 in size. There is no weight limit on the robot. Once the robot is in play, there is no restriction on the size of the robot. 5.0.4 Team members are allowed to touch or recover their robot during play this is equivalent to having a human operator reset the machinery. If a team decides to recover their robot, any COG in possession of the robot is left on the field and the robot is disabled and immediately returned to the Safety Zone. A team is allowed to recover their robot no more than 10 times, and each time the robot is recovered there is a touch penalty assessed of 10 points. However, while the robot is disabled within the Safety Zone, the team may change programs or repair/rebuild the robot. No new outside parts may be added to the robot, but parts may be removed and once they are removed, and the robot restarted, they may not be re-added to the robot. The robot also may not be rebuilt to be physically larger than it was when it was disabled. The robot may be started again anywhere within the Safety Zone as long as some part of the robot is physically touching the Safety Zone AND the East wall (wall closest to the Safety Zone). 5.0.5 Each match is 2 ½ minutes (150 seconds) in duration See rule 2.1.2. 5.0.6 Robots may not interfere with the operation of the opposing robot. It is EXPECTED that robots may interact with each other while completing task 4.3.4 this is not interference; it is part of the game. Teams are HEAVILY ENCOURAGED to collaborate with their opponents in solving this task. 5.0.7 Teams must be able to make their Bill of Materials available for judges to review at any time, even when not competing this is just an affirmation of rule 3.1.6. 5.0.8 Glue is NOT allowed under any circumstances this is just an affirmation of rule 3.1.5. Section 7 Scoring Examples 17

E-CADET LEGO Robotics Challenge 2012-13 In this section, some scoring examples are presented. This is designed to help teams and referees understand the task rules, scoring method, and game field layout. 7.1 Scoring Example #1 In Scoring Example #1, we have the end of a match where all COGs have been displaced from their starting position, and the robot was able to come back to the Safety Zone without ever restarting the robot. For this example, let s analyze the completeness of the tasks: Task Point Summary: 4.3.1 All 5 COGs moved 50 pts 4.3.2 Only 1 COG in CZ 0 pts 4.3.3 2 COGs on SL 80 pts 4.3.4 All 3 removed 60 pts 4.3.5 Robot in SZ 0 pts 4.3.6 Fully Auto 0 pts 4.3.7 Tie Break 0 pt Penalty Points: NONE Total Points: 190 pts 1. For task 4.3.1, all 5 COGs have been removed from their originating position such that none of the cans are touching COG Alignment Marks. Each COG is awarded 10 points, giving a total score of 50 points for this task (the task maximum). 2. For task 4.3.2, only 1 COG is completely within the Collection Zone. Therefore, task 4.3.2 cannot award any points this match (zero points). 3. For task 4.3.3, two COGs are touching Stamping Locations; one on each location outside the Collection Zone. 40 points are awarded for each COG, giving 80 points for this task. 4. For task 4.3.4, all three COGs have been removed off the wall (one on our side, two on the opponent). That yields 20 points per COG for BOTH TEAMS, or a total of 60 points. 5. For task 4.3.5, the robot is indeed touching the Safety Zone, but there is also a COG touching the Safety Zone. Therefore, no points are awarded for this task (zero points). 6. For task 4.3.6, the robot was indeed fully autonomous, since it did not restart the entire match, but the task requires at least THREE COGs to be scored in Stamping Locations. Only TWO have been scored, and thus no points are awarded for this task (zero points). 7. For task 4.3.7, the opposing robot was awarded First Touch. Therefore, no points awarded. 8. No penalties were assessed this match, so there are no point deductions. 18

E-CADET LEGO Robotics Challenge 2012-13 7.2 Scoring Example #2 In Scoring Example #2, we have the end of a match where the robot was restarted three times. This robot was, however, able to make First Touch with a COG. Let s analyze the board. Task Point Summary: 4.3.1 2 COGs moved 20 pts 4.3.2 2 COGs in CZ 30 pts 4.3.3 1 COG on SL 40 pts 4.3.4 All 3 removed 60 pts 4.3.5 Robot in SZ 0 pts 4.3.6 Fully Auto 0 pts 4.3.7 Tie Break 1 pt Penalty Points: -30 pts Total Points: 121 pts 1. For task 4.3.1, only 2 COGs (of the original 5) are no longer touching COG Alignment Marks (3 COGs were left touching the Marks). Each COG moved off the Marks is awarded 10 points, giving a total score of 20 points for this task. 2. For task 4.3.2, 2 COGs are completely within the Collection Zone. Therefore, task 4.3.2 awards the maximum point value of 30 points. 3. For task 4.3.3, only one COG is touching Stamping Locations; one inside the Collection Zone. 40 points are awarded for each COG, giving 40 points for this task. 4. For task 4.3.4, all three COGs have been removed off the wall (two on our side, one on the opponent). That yields 20 points per COG for BOTH TEAMS, or a total of 60 points. 5. For task 4.3.5, the robot is not touching the Safety Zone. Therefore, no points are awarded for this task (zero points). 6. For task 4.3.6, the robot was not fully autonomous it restarted three times during the match and thus no points are awarded for this task (zero points). 7. For task 4.3.7, the robot was awarded First Touch. Therefore, 1 point is awarded. 8. Three penalties were assessed this match, so there is a 30 point deduction (10 points for each time the robot was touched and restarted). 19

E-CADET LEGO Robotics Challenge 2012-13 7.3 Scoring Example #3 In this scoring example, the robot was not touched nor restarted during the round. The robot did not make First Touch. Let s analyze the board: Task Point Summary: 4.3.1 4 COGs moved 40 pts 4.3.2 3 COGs in CZ 30 pts 4.3.3 3 COGs on SLs 120 pts 4.3.4 2 COGs removed 40 pts 4.3.5 Robot in SZ 10 pts 4.3.6 Fully Auto 50 pts 4.3.7 Tie Break 0 pt Penalty Points: NONE Total Points: 290 pts 1. For task 4.3.1, four COGs (of the original 5) are no longer touching COG Alignment Marks (1 COG was left touching the Marks). Each COG moved off the Marks is awarded 10 points, giving a total score of 40 points for this task. 2. For task 4.3.2, 3 COGs are completely within the Collection Zone (only two were required). Therefore, task 4.3.2 awards the maximum point value of 30 points. 3. For task 4.3.3, 3 COGs are touching Stamping Locations; 2 inside the Collection Zone, and 1 outside. 40 points are awarded for each COG, giving 120 points for this task. 4. For task 4.3.4, two of the three COGs have been removed off the wall (one on our side, one on the opponent). That yields 20 points per COG, or a total of 40 points. 5. For task 4.3.5, the robot is touching the Safety Zone, and there are no COGs also touching the Safety Zone. Therefore, this task awards 10 points (maximum points). 6. For task 4.3.6, the robot was fully autonomous (did not need to be touched nor restarted) and also placed the three minimum COGs in the Stamping Locations. With all requirements completed, this task awards 50 points (maximum points). 7. For task 4.3.7, the robot was not awarded First Touch, so no points are awarded. 8. No penalties are assessed this match since the robot did not need to be touched. 20

E-CADET LEGO Robotics Challenge 2012-13 7.4 Scoring Example #4 In this scoring example, the robot was touched/restarted once during the round. The robot did not make First Touch. Let s analyze the board: Task Point Summary: 4.3.1 4 COGs moved 40 pts 4.3.2 2 COGs in CZ 30 pts 4.3.3 no COGs on SLs 0 pts 4.3.4 2 COGs removed 40 pts 4.3.5 Robot in SZ 10 pts 4.3.6 Fully Auto 0 pts 4.3.7 Tie Break 0 pt Penalty Points: -10 pts Total Points: 110 pts 1. For task 4.3.1, four COGs (of the original 5) are no longer touching COG Alignment Marks (1 COG was left touching the Marks). Each COG moved off the Marks is awarded 10 points, giving a total score of 40 points for this task. 2. For task 4.3.2, two COGs are completely within the Collection Zone (only two were required). Therefore, task 4.3.2 awards the maximum point value of 30 points. 3. For task 4.3.3, no COGs are touching Stamping Locations. Therefore, no points are awarded for this task. 4. For task 4.3.4, two of the three COGs have been removed off the wall (none on our side, two on the opponent). That yields 20 points per COG, or a total of 40 points. 5. For task 4.3.5, the robot is touching the Safety Zone, and there are no COGs also touching the Safety Zone. Therefore, this task awards 10 points (maximum points). 6. For task 4.3.6, the robot was not fully autonomous (needed to be touched once) and thus no points are awarded for this task (zero points). 7. For task 4.3.7, the robot was not awarded the tiebreaker, so no points are awarded. 8. One penalty was assessed this match, since the robot needed to be touched once. This deducts 10 points per penalty, subtracting 10 points from the score. 21