Australian Cricket Junior Formats Rules

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Transcription:

Australian Cricket Junior Formats Rules

Stage STAGE 1 PLAYING THE GAME COMMUNITY CLUB and SCHOOL This format is designed for those kids who have completed the MILO T20 Blast program and are ready for their first taste of junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding. T20 (20 over game) Not played for points U10, U11 Modified and U13 Girls Plate Modified ball (circumference 21-22.5cm, ideal weight 125-142g)* *Synthetic balls as per endorsed recommendations 120 mins (2hrs) The game can be completed in 2hrs with time saving strategies. The Competition Manager have the option to include a cut-off time for the 1 st innings if required for local needs including facilities usage, travel time, daylight issues or heat. (community.cricket.com.au) 40m (maximum) - measured from batter s end stumps Pitch type / length Hard wicket surface - 16m length Minimum & maximum players and impact 20 overs per team (120 balls) 7 players per team (maximum of 7 players on field) 1 innings of 20 overs per team All batters retire at 17 balls (based on 7 players) * if there is an extra ball to be bowled, the batter facing at the time will face the extra ball (i.e. 17 x 7 = 119) All balls (regardless of whether wides/ no balls) will be included in the batter s ball count. Batter to swap ends following a dismissal. If there is a run out the not out batter should face the next delivery 6 balls per over (maximum) All players are to bowl (each Wicket-Keeper is to bowl one over each) e.g. 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (i.e. Wicket-Keepers) es are encouraged to rotate the opportunity for players to bowl 4 overs in a match Bowlers are to bowl from the one end for entire game Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 15 metres of batter or each other (except wicket keeper) to encourage singles and safety Each team is required to use two (2) wicket keepers (10 overs each) If more than 7 players are present at a match, they should rotate onto the field each over. Unlimited dismissals (each player will face the nominated number of balls each) 7 players per team (it is understood that teams often contain additional players to cater for holidays, illness or other commitments) 5 players per team minimum are required to play the game 9 players per team maximum are to be allocated to a team (only 7 on field at any given time). Only 7 players can be on the field at any given time i.e. only 7 can bat and bowl, however, any non-batter(s) can bowl The number of players impact the players opportunity to develop skills in the game, for example; 5 player team 5 players bowl 4 overs and batters retire at 24 balls 6 player team 2 players bowl 4 overs; 4 players bowl 3 overs and batters retire at 20 balls 7 player team 3 players bowl 4 overs; 2 players bowl 3 overs: 2 players bowl 1 over (wk) and batters retire at 17 balls

Equipment 8 player team - 6 players bowl 3 overs; 2 players bowl 1 over (WK) and batters retire at 15 balls 9 player team - 4 players bowl 3 overs; 3 players bowl 2 overs; 2 players bowl 1 over (wk) and batters retire at 13 balls 2 sets of portable stumps (with base and bails) *minimum of 1 set of portable stumps Bat size: Size 4 (<1.8lb or <800gm) is recommended Modified ball (as per specifications above) Measuring tape or string to measure Pitch length and boundary markers Chalk, tape or paint to mark crease

Stage STAGE 1 PLAYING THE GAME COMMUNITY CLUB and SCHOOL This format is designed for those kids who have completed the MILO T20 Blast program and are ready for their first taste of junior club competition. Designed to stimulate action and test game sense and skills whether batting, bowling or fielding. T20 (20 over game) Competitive / played for points 142g hard or leather (male) 120 mins (2hrs) Under 11 Division 1 (T20) The game can be completed in 2hrs with time saving strategies. The Competition Manager have the option to include a cut-off time for the 1 st innings if required for local needs including facilities usage, travel time, daylight issues or heat (community.cricket.com.au) 40m (maximum) - measured from batter s end stumps Pitch type / length Hard wicket surface - 16m length Minimum & maximum players and impact 20 overs per team (120 balls) 7 players per team (maximum of 7 players on field) 1 innings of 20 overs per team All batters retire at 17 balls (based on 7 players) * if there is an extra ball to be bowled, the batter facing at the time will face the extra ball (i.e. 17 x 7 = 119) All balls (regardless of whether wides/no balls) will be included in the batter s ball count Batter to swap ends following a dismissal. If there is a run out the not out batter should face the next delivery 6 balls per over (maximum) All players are to bowl (each Wicket-Keeper is to bowl one over each) e.g. 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (i.e. Wicket-Keepers) es are encouraged to rotate the opportunity for players to bowl 4 overs in a match Bowlers are to bowl from the one end for entire game Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 15 metres of batter or each other (except wicket keeper) to encourage singles and safety Each team is required to use two (2) wicket keepers (10 overs each) If more than 7 players are present at a match, they should rotate onto the field each over Unlimited dismissals (each player will face the nominated number of balls each) The Competition Manager has the option to introduce a consequence for dismissals. If so, then 4 runs per wicket will be added to the opposition (bowling teams) total at the end of the innings 7 players per team (it is understood that teams often contain additional players to cater for holidays, illness or other commitments) 5 players per team minimum are required to play the game 9 players per team maximum are to be allocated to a team (only 7 on field at any given time). Only 7 players can be on the field at any given time i.e. only 7 can bat and bowl, however, any non-batter(s) can bowl

Equipment The number of players impact the players opportunity to develop skills in the game, for example; 5 player team 5 players bowl 4 overs and batters retire at 24 balls 6 player team 2 players bowl 4 overs; 4 players bowl 3 overs and batters retire at 20 balls 7 player team 3 players bowl 4 overs; 2 players bowl 3 overs: 2 players bowl 1 over (wk) and batters retire at 17 balls 8 player team - 6 players bowl 3 overs; 2 players bowl 1 over (WK) and batters retire at 15 balls 9 player team - 4 players bowl 3 overs; 3 players bowl 2 overs; 2 players bowl 1 over (wk) and batters retire at 13 balls 2 sets of portable stumps (with base and bails) *minimum of 1 set of portable stumps Bat size: Size 4 (<1.8lb or <800gm) is recommended Modified ball (as per specifications above) Measuring tape or string to measure Pitch length and boundary markers Chalk, tape or paint to mark crease

STAGE STAGE 2 Pitch type and length PLAYING and COMPETING COMMUNITY CLUB and SCHOOL A format that looks to further develop the cricket skills of kids that are playing their 2 nd or 3 rd year of junior cricket. The emphasis here is on continuous and active participation, where all players get to bat, bowl and field in a 3-hour window. 30 over (maximum) game Competitive / for points 142g hard or leather (male) 142g hard or leather (female) 180mins (3hrs) Under 12 and Under 13 (30 overs) The game can be completed in 3hrs with time saving strategies. The Association/Competition Manager have the option to include a cut off time for the 1 st innings if required for local needs including facilities usage, travel time, daylight issues or heat. (community.cricket.com.au) 45m (maximum) - measured from the middle of the wicket Hard wicket - 18m length * option to move stumps in at each end to the 2 crease lines (17.7m) 30 overs maximum per team (180 balls) 9 players per team (maximum of 9 players on field) 1 innings of 30 overs (maximum) per team The Associations or Competition Manager have the option to play split innings (2 innings per team of 15 overs each) The batting teams innings is complete after 8 wickets have fallen All batters retire at 35 balls (with the assumption that some players will be dismissed) Any retired batters can return when all others have batted, in the order they retired All balls (regardless of whether wides/ no balls) will be included in the batter s ball count The innings is deemed as closed after 8 wickets have fallen 6 balls per over (maximum of 8 balls per over except the last over where 6 legal deliveries must be bowled) All players are to bowl (each Wicket-Keeper is to bowl one over each) e.g. 5 players x 4 overs, 2 players x 3 overs, 2 players x 2 over (i.e. Wicket-Keepers) es are encouraged to rotate the opportunity for players to bowl 4 overs in a match Bowlers change ends at 15 overs Rotation of fielders is recommended to ensure all players experience all positions No fielders within 10 metres (except regulation off side slips, gully and wicket keeper) Each team is required to use two (2) wicket keepers (15 overs each) If more than 9 players are present at a match, they should rotate onto the field each over. All modes of dismissal count 9 players per team (it is understood that teams often contain additional players to cater for holidays, illness or other commitments) Minimum & maximum players and impact 7 players per team minimum are required to play the game 11 players per team maximum are to be allocated to a team (only 9 on field at any given time). Only 9 players can be on the field at any given time i.e. only 9 can bat and bowl, however, any non-batter(s) can bowl The number of players impact the players opportunity to develop skills in the game, for example; 7 player team 4 players bowl 5 overs; 1 player bowls 4 overs; 2 players bowl 3 overs (wk) and batters retire at 35 balls

8 player team 5 players bowl 4 overs; 1 player bowls 6 overs; 2 players bowl 2 overs (wk) and batters retire at 35 balls 9 player team - 5 players bowl 4 overs; 2 players bowl 3 overs; 2 players bowl 2 overs (wk) and batters retire at 35 balls Equipment If teams have 10-11 players, they are encouraged to rotate fielders after every over 2 sets of stumps (with base and bails) *minimum of 1 set of portable stumps Bat size: Size 5 or 6 (weight <2lb or <900g) is recommended Modified ball (as per specifications above) Measuring tape or string to measure Pitch length and boundary markers Chalk, tape or paint to mark crease

STAGE Pitch type and length Minimum & maximum players and impact STAGE 2 - T20 PLAYING and COMPETING COMMUNITY CLUB and SCHOOL A format that looks to further develop the cricket skills of kids that are playing their 2 nd or 3 rd year of junior cricket. The emphasis here is on continuous and active participation, where all players get to bat, bowl and field in a 2-hour window. T20 (20 over game) Competitive / for points 142g hard or leather (male) 142g hard or leather (female) 120 mins (2hrs) Under 12 and Under 13 (T20) The game can be completed in 2hrs with time saving strategies. The Association/Competition Manager have the option to include a cut off time for the 1 st innings if required for local needs including facilities usage, travel time, daylight issues or heat 45m (maximum) - measured from the middle of the wicket Hard wicket - 18m length * option to move stumps in at each end to the 2 crease lines (17.7m) 20 overs per team (120 balls) 9 players per team (maximum of 9 players on field) 1 innings of 20 overs per team All batters retire at 20 balls (with the assumption that some players will be dismissed) Any retired batters can return when all others have batted, in the order they retired All balls (regardless of whether wides/ no balls) will be included in the batter s ball count The innings is deemed as closed after 8 wickets have fallen is closed after 8 wickets are lost 6 balls per over (maximum of 8 balls per over except the last over where 6 legal deliveries must be bowled) All players are to bowl (each Wicket-Keeper is to bowl one over each) e.g. 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (i.e. Wicket-Keepers) es are encouraged to rotate the opportunity for players to bowl 4 overs in a match Bowlers change ends at 10 overs Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 10 metres (except regulation off side slips, gully and wicket keeper) Each team is required to use two (2) wicket keepers (10 overs each) If more than 9 players are present at a match, they should rotate onto the field each over. All modes of dismissal count 9 players per team (it is understood that teams often contain additional players to cater for holidays, illness or other commitments) 7 players per team minimum are required to play the game 11 players per team maximum are to be allocated to a team (only 9 on field at any given time). Only 9 players can be on the field at any given time i.e. only 9 can bat and bowl, however, any non-batter(s) can bowl The number of players impact the players opportunity to develop skills in the game, for example; 7 player team 3 players x 4 overs, 2 players x 3 overs, 2 players x 1 over (WK). retirement 20 balls 8 players - 6 players x 3 overs, 2 players x 1 overs (WK). retirement 20 balls 9 players - 4 players x 3 overs, 3 players x 2 overs, 2 players x 1 overs (WK), retirement 20 balls

Equipment If teams have 10-11 players, they are encouraged to rotate fielders after every over 2 sets of stumps (with base and bails) *minimum of 1 set of portable stumps Bat size: Size 5 or 6 (weight <2lb or <900g) is recommended 142gm hard or leather ball Measuring tape or string to measure Pitch length and boundary markers Chalk, tape or paint to mark crease

STAGE STAGE 3 Pitch type and length Equipment PLAYING and COMPETING COMMUNITY CLUB This format is appropriate for players with developed skills who are ready to apply them in the full dimensions of the game it is aligned to adult cricket on a full-length wicket with 11 players. Some playing conditions are included for u15 level to enhance the quality of the game and align to representative cricket. These playing conditions would be removed beyond U15 level. 40 over game (maximum) male 30 over game (maximum) female 156g leather (male) 142g leather (female) 180mins (3hrs) - female and 240 mins (4hrs) male U14, U15, U16, U18 and Colts (40 overs) The game can be completed in 3hrs (female)/4hrs (male) with time saving strategies. The Association or Competition Manager have the option to reduce the number of overs if required for local needs including facilities usage, travel time, daylight issues or heat. 50m (maximum) - measured from the middle of the wicket Hard wicket or Turf wicket 20.12m (standard pitch length) 40 overs maximum (male) per team or 30 over maximum (female) per team 11 players per team 1 innings of 40 overs (maximum) per team (male) 1 innings of 30 overs (maximum) per team (female) Associations and Competition Managers have the option to play split innings (2 innings per team of 15/20 overs each) There is no compulsory retirement in Stage 3 The can retire players (60 balls) and any retired batters can return when all others have batted, in the order they retired 6 balls per over (All wides and no-balls are to be re-bowled) A minimum of 5 players must bowl There is a maximum of 8 overs per bowler (male) and 6 overs per bowler (female) Bowlers change end after each over The Association or Competition Manager can alter playing conditions to allow 5 or 10 overs to be bowled from one end at a time Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 10 metres (except regulation off side slips, gully and wicket keeper) u15 only - Mandatory field placements in playing conditions to encourage and provide opportunities for skill development e.g. 4 players within 5m of boundary or 2 close fielders between wk and gully during periods of play All modes of dismissal count / as per the laws of cricket 2 sets of stumps (with base and bails) *minimum of 1 set of portable stumps for hardwicket Bat size: Size 6 (weight <2.2lb or <1000g) 156gm leather ball (male) or 142gm leather ball (female) Measuring tape or string to measure boundary markers

STAGE Pitch type and length Equipment STAGE 3 - T20 PLAYING and COMPETING COMMUNITY CLUB This format is appropriate for players with developed skills who are ready to apply them in the full dimensions of the game it is aligned to adult cricket on a full-length wicket with 11 players. Some playing conditions are included for u15 level to enhance the quality of the game and align to representative cricket. These playing conditions would be removed beyond U15 level. T20 (20 over game) 156g leather (male) 142g leather (female) 120 mins (2hrs) U14, U15, U16, U18 and Colts (T20) The game can be completed in 2hrs with time saving strategies. The Competition Manager have the option to include a cut off time for the 1 st innings if required for local needs including facilities usage, travel time, daylight issues or heat. 50m (maximum) - measured from the middle of the wicket Hard wicket or Turf wicket 20.12m (standard pitch length) 20 overs per team (120 balls) 11 players per team 1 innings of 20 overs per team There is no compulsory retirement in Stage 3 The can retire players (40 balls) and any retired batters can return when all others have batted, in the order they retired 6 balls per over (All wides and no-balls are to be re-bowled) A minimum of 5 players must bowl There is a maximum of 4 overs per bowler Bowlers change end after each over The Association or Competition Manager can alter playing conditions to allow 5 or 10 overs to be bowled from one end at a time Rotation of fielders is recommended to ensure all players experience all positions. No fielders within 10 metres (except regulation off side slips, gully and wicket keeper) u15 only - Mandatory field placements in playing conditions to encourage and provide opportunities for skill development e.g. 4 players within 5m of boundary or 2 close fielders between w-k and gully during periods of play All modes of dismissal count 2 sets of stumps with bails Bat size: Size 6 (weight <2.2lb or <1000g) 156gm leather ball (male) or 142gm leather ball (female) Measuring tape or string to measure boundary markers