TEE BALL TACTICS. Level 3 and Level 4: Movement and Physical Activity

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TEE BALL TACTICS Level and Level 4: Movement and Physical Activity bjectives: The objectives of this unit are for students to: To work in a team to improve tactical thinking in Tee Ball To take on a role of responsibility To develop effective conflict management strategies To develop persistence when experiencing difficult tasks To monitor and describe their progress in learning To develop Tee Ball skills To use information about game playing to help their team solve problems Unit utline: Students participate in a range of modified Tee Ball activities with a focus on developing striking and catching tactics. In teams they participate in these activities and experience team responsibilities, competition, tactical discussions and tactical skill development. PE Teaching Modes: Games Sense SEPEP Sport Education in the Physical Education Program TPSR Teaching for Personal and Social Responsibility Assessment Tasks: Team Player Student Rubric (lesson 4 and 8) Student Folders teacher assessed Student participation reflections based on TPSR levels Team Performance Checklist peer assessment Resources: Australian Sports Commission 1990, Aussie Sportsfun Canberra. Hellison, D. (200). Teaching Responsibility Through Physical Activity. 2 nd Edition. Champaign, IL: Human Kinetics. Pill, S. (2010). Play with Purpose. 2 nd Edition. Hindmarsh, SA: Australian Council for Health, Physical Education and Recreation (ACHPER).

AUSTRALIAN CURRICULUM Movement and Physical Activity Year and Year 4 The curriculum in Year and 4 builds on previous learning in movement to help students develop greater proficiency across the range of fundamental movement skills. Students combine movements to create more complicated movement patterns and sequences. Through participation in a variety of physical activities, students further develop their knowledge about movement and how the body moves. They do this as they explore the features of activities that meet their needs and interests and learn about the benefits of regular physical activity. The Year and 4 curriculum also provides opportunities for students to develop through movement personal and social skills such as leadership, communication, collaboration, problem-solving, persistence and decision making. Key Ideas and Descriptions Moving our body Understanding movement Learning through movement Practise and refine fundamental movement skills in different movement situations. Perform movement sequences which link fundamental movement skills. Practise and apply movement concepts and strategies. Examine the benefits of physical activity and physical fitness to health and wellbeing. Combine the elements of effort, space, time, objects and people when performing movement sequences. Adopt inclusive practices when participating in physical activities. Apply innovative and creative thinking in solving movement challenges. Apply basic rules and scoring systems, and demonstrate fair play when participating. Movement contexts for learning Active play and minor games Challenge and adventure activities Fundamental movement skills Games and sports Health-related physical activities Rhythmic and expressive activities Achievement standard By the end of Year 4, students recognise strategies for managing change. They examine influences that strengthen identities. They investigate how emotional responses vary and understand how to interact positively with others in different situations. Students interpret health messages and discuss the influences on healthy and safe choices. They understand the benefits of being fit and physically active. They describe the connections they have to their community and identify resources available locally to support their health, safety and physical activity. Students apply strategies for working cooperatively and apply rules fairly. They use decision-making and problem-solving skills to select and demonstrate strategies that help them stay safe, healthy and active. They refine fundamental movement skills and movement concepts and strategies in different physical activities and to solve movement challenges. They create and perform movement sequences using fundamental movement skills and the elements of movement.

Australian curriculum overview for Tee Ball unit Strand Key ideas Content Descriptions Evidence of Learning Assessment Movement and physical activity Moving our body Practise and refine fundamental movement skills in different movement situations Practise and apply movement concepts and strategies Demonstrate the skill of hitting and catching the ball Demonstrate attacking and defending play to create scoring opportunities Teacher observation Team Performance Checklist Understanding movement Examine the benefits of physical activity and physical fitness to health and wellbeing Participate in regular physical activity reflecting on their feelings about participation Self-assessment using the TPSR levels after each lesson Combine the elements of effort, space, time, objects and people when performing movement sequences Demonstrate the ability to accelerate and decelerate when receiving the ball Team Performance Checklist Learning through movement Adopt inclusive practices when participating in physical activities Working cooperatively with team members to maintain possession in a game by passing to other players and listening to team-mates Team player rubric Apply innovative and creative thinking in solving movement challenges Test alternative responses to movement challenges and predict the success or effectiveness of each Student Folder

Lesson 1 1. Explain objectives of the unit to students: To work in a team to improve tactical thinking in Tee Ball To take on a role of responsibility To develop effective conflict management strategies To develop persistence when experiencing difficult tasks To monitor and describe their progress in learning To develop Tee Ball skills To use information about game playing to help their team solve problems 2. Introduce TPSR (Teaching for Personal and Social Responsibility) levels.. Form 8 equal ability teams. 4. Brainstorm team names. 5. Select roles: coach secretary captain tribunal manager statistics trainer scorer equipment - first aid - player. 6. Write role responsibilities. (See Appendix 1) 7. Explain team folders. 8. Discuss main intention of Striking/Fielding games: - For the batter to strike the ball away from fielders and the fielders to be in positions to stop the ball and reduce running time. 4 teams in each corner of a square. In centre of square there are 4 zones. 2 with a tee and ball. 2 with tennis racket and tennis ball. The first player runs to centre zone and hits ball back to team from the hoop. Team members field the ball back to their corner. When ball is returned the batter runs back to their team, tags the next player to run to centre and hit ball. When all players have had a bat then rotate to next corner. Variations: Modify the size of the playing area. Modify the type of racket Modify the number of player. Activity 1 In Coming

Lesson 2 Discuss TPSR levels. Focus on level 2 characteristics. Discuss and create Fair Play Agreement. List fair play characteristics then choose 5 and write onto contract. Each team member sign s it. (See Appendix 2) Set up 4 teams around 4 bases. Aim First player of each team runs around diamond then tags the next player in team. Conditions Must touch each base with your foot. Rotate base position and repeat 4 times. Activity 1 Wheel Relay Game Line Ball Set up 2 teams, 1 batting and 1 fielding Aim Batter hits ball and tries to run home before the ball is fielded Conditions The batter hits the ball off the tee and runs the bases. The ball is fielded and ALL fielders run to line up behind the person who stopped the ball. The batter tries to reach home plate before the fielders are lined up and call stop. Each batter has a turn then teams change.

Lesson Discuss TPSR levels by revising Level 2: Involvement and participation. Discuss examples in a PE lesson, the playground and at home. Discuss and hand out team folders which include: team name - list of responsibilities - fair play contract - Tee Ball rules stretches - score sheet - field positions - tribunal note pad - TPSR levels - coloured role tags. Activity 1 Hit 4 and Go Aim: To score as many runs as possible before all 4 balls are returned to the hoop. Rules: 2 teams. Batter has 4 balls to be hit from the tee in succession. After 4 balls have been hit batter attempts to run around a cone and back as many times as they can. Fielders field all balls and return them to the hoop. When all balls are back fielding team calls stop. Team with highest tally wins. Focus questions and tactical decisions to be made: Batting Where should you place the ball to score most points? Look for a space between fielders. What type of hit should I use? In the air. n the ground. Encourage teams to have tactical meetings to create collective solutions and strategies. Should I play safe or take risks? Depends on the score and stage of game. Where should you hit balls to create maximum time for scoring? Look for spaces. Move fielders away with successive hits of the ball. Set up 2 teams. Aim Batting team hits from the tee and runs to 1 st base and back home to score a run. Conditions Runners may stay at 1 st base as long as they want, but if not home by the last hitter they are out. All batters bat then teams swap. Fielders get you out by catching on full or throwing the ball to the fielder in the hoop Fielding Where should you place the fielders to cut down the batters time? Place fielders in all areas to reduce batters options. How can the fielders get to the ball quickly? Fielders need to attack the ball on the run and back up team mates. What is a good fielding position? Wide stance, eyes on the ball and hands ready in front of the body. How do you get all the balls back to the catcher in the least time? Use team mates in a line to get balls back quickly. Game Stuck on 1 st Base while the runner is stuck between home base and 1 st base. 1 st base

Lesson 4 Introduce Team Player Student rubric and discuss the purpose of the rubric. (See Appendix ) - Assessment Task Discuss issues raised in the rubric and how they apply to the Striking/Fielding game. Activity 1 Rapid Fire Set up 2 teams, 1 batting and 1 fielding Batter uses batting tees. Divide fielding area into scoring zones. Aim To hit all balls off the tees and score runs Conditions Batter hits all balls off tees. The zone in which the ball is fielded within scores that many runs. Fielders cannot move out of their zones until ALL balls have been hit. When balls hit batter runs around cone for extra points. When all balls back on the tees call stop. Zone Zone 2 Zone 1 Game Tee Ball 2 teams. Batting team hits from the tee and runs to 1 st, 2 nd, rd and home bases. Fielders get you out by catching the ball or throwing the ball to the fielder on the base you are running to before you touch the base. All batters have a turn then swap teams. (see Tee ball rules sheet in team folders)

Lesson 5 Revisit the TPSR levels. Discuss level : Working with greater self responsibility. Discuss examples in a PE lesson, the playground and at home. Discuss Tee ball rules. (See Appendix 4) Activity 1 Beat the Ball 2 teams and assume normal fielding positions. Batter hits ball and attempts to run all the bases before the fielding team fields the ball and throw it to 1 st, 2 nd, rd and home base. If the ball beats the runner home, the runner is out. If the runner beats the ball home they score 1 run. Each batter bats and then swap. 2 teams. Batting team hits from the tee and runs to 1 st, 2 nd, rd and home bases. Fielders get you out by catching the ball or throwing the ball to the fielder on the base you are running to before you touch the base. All batters have a turn then swap teams. (see Tee ball rules sheet in team folders) Game Tee Ball

Lesson 6 Revisit TPSR levels. Discuss level 4: Caring for others. Discuss examples in the PE lesson, the playground and at home. Become familiar with the Team Performance Checklist (See Appendix 5). Activity 1 Zone Ball Aim: To score as many points as possible by placing ball in scoring zones. Rules: Each batter gets hits after which batter change. Ball hit from tee and points earned according to where the ball is fielded. Field divided into zones. 1 point for near zone/ 2 points for middle/ for far zones. If caught on full then no score but not out until all hits. Tally team total. Encourage teams to have tactical meetings to create collective solutions and strategies. Focus questions and tactical decisions to be made: Batting Where should you place the ball to score most points? Look for a space between fielders. Choose the space in the preferred scoring zone. Fielding Where should you place the fielders to reduce scoring opportunities? Place fielders in all zones to reduce batters options. What type of hit should I use? In the air. n the ground. Should I play safe or take risks? Depends on the score and stage of game. How can the fielders get to the ball quickly? Fielders need to attack the ball on the run and back up team mates. What is a good fielding position? Wide stance, eyes on the ball and hands ready in front of the body. 2 teams. Batting team hits from the tee and runs to 1 st, 2 nd, rd and home bases. Fielders get you out by catching the ball or throwing the ball to the fielder on the base you are running to before you touch the base. All batters have a turn then swap teams. (see Tee Ball rules sheet in team folders) Game Tee Ball

Lesson 7, 8, 9 Create a list of helpful team calls to say during the competition. (See Appendix 6) Teams compete in a series of Tee ball games using the sports education (SEPEP) approach. 8 teams play 2 games. Teacher supervises umpires and recording of the Team Performance Checklist. After each lesson display ladder. In conclusion teams hand in team folders. Assessment Task

Appendix 1A Captain The captain s Coach The coach s First Aid The first aid s Player The player s Manager The manager s Secretary The secretary s

Appendix 1B Tribunal The tribunal s Statistics The statistics responsibility Trainer The trainer s Scorer The scorer s Equipment The equipment s Player The player s is to

Appendix 2 Fair Play Agreement Fair Play Characteristics 1 2 4 5 n signing this Fair Play Agreement I agree to follow these rules to be a good sport at all times:

Appendix Team Player Student rubric ALWAYS FTEN SMETIMES NEVER BEHAVIUR I always behave appropriately RESPNSIBILITY I always take responsibility for my actions I mostly behave appropriately I often take responsibility for my actions I sometimes ignore what is expected behaviour I sometimes take responsibility for my actions I ignore what is expected behaviour I do not take responsibility for my actions FEEDBACK I seek feedback from my peers I often accept feedback from my peers I sometimes accept feedback from my peers I do not accept feedback from my peers C-PERATIN I always co-operate in all activities I can co-operate in small groups I am beginning to cooperate I am un-cooperative and interact negatively SUPPRT I always support and encourage team mates I often support and encourage team mates I sometimes support and encourage team mates I never support and encourage team mates ATTITUDE T THERS I recognise and celebrate the talents of others I often recognise and celebrate the talents of others I sometimes say put downs to others I say put downs to others

Appendix 4 Rules for Tee Ball Strategy Two teams take it in turn to bat and field. All players play. Fielding positions are regularly rotated and everyone has a bat in every innings. An innings is completed after every player in a team has had a bat. Batting The ball is hit from a tee. nce the ball has been hit, the batter must run to first base. To be safe the batter must touch the bases before the ball is fielded and thrown to the base fielder. Running bases A base runner may only run when a team member hits a FAIR ball. Base stealing is not permitted. A base runner must run to the next base if forced by an advancing team member. All base runners must keep their foot touching the base until the ball is hit. Fouls A foul occurs if the batter hits a ball into the foul territory outside bases 1 and. Strikes Strikes are NT played Players out A batter is out if: 1. A hit ball is caught on the full 2. The ball is fielded and thrown to a base before the batter arrives.. The bat is thrown.

Appendix 5A Tee Ball Tactics Team Performance Checklist Team Name Team Members Performance Criteria Max. score for each criteria Before Game scores All team members shake hands with 2 opposite team. During Game Game 1 versus Encouragement Always encouraging (4), usually (), often (2), sometimes (1), seldom (0) Accepting umpire s decision Reduce 1 point for each disagreement. Minimum points = 0 Shared team participation Reduce 1 point if a player dominates. Reduce 1 point if a player isn t included fairly. Minimum points = 0 Sportsmanship Reduce 1 point if a player argues with opposition or deliberately disrupts play Minimum points =0 4 Game 2 versus Game versus Game 4 versus After Game All team members shake hands with opposite team. 2 Result Win = points, draw = 2 points, loss = 1 point Total points 20

Appendix 5B Tee Ball Tactics Team Performance Checklist Team Name Team Members Performance Criteria Max. score for each criteria Before Game scores All team members shake hands with 2 opposite team. During Game Game 5 versus Encouragement Always encouraging (4), usually (), often (2), sometimes (1), seldom (0) Accepting umpire s decision Reduce 1 point for each disagreement. Minimum points = 0 Shared team participation Reduce 1 point if a player dominates. Reduce 1 point if a player isn t included fairly. Minimum points = 0 Sportsmanship Reduce 1 point if a player argues with opposition or deliberately disrupts play Minimum points =0 4 Game 6 versus Game 7 versus FINAL After Game All team members shake hands with opposite team. 2 Result Win = points, draw = 2 points, loss = 1 point Total points 20

Appendix 6 ur Team Calls Worksheet ur Team Calls