Many Bargains, Much Cheapness!

Similar documents
SHOOTING HITTING THE TARGET Use the shooter's BS to find the D6 score needed to hit. To Hit Chart

Children of Mordheim. Warband Special Equipment. Warband Special Rules

Coreheim Mordheim Mod v. 8.4

ALTERNATIVE Witch Hunters

Hobgoblin Horde. By Dave StyrofoamKing Joria

BLOOD DRAGONS. Vampire: Each Blood Dragon warband must include one Vampire - no more, no less!

Skaven Clan Eshin v.2.4

High Elf Warband. Special Rules. Choice of Warriors

Tomb Guardians. Khemri The Land of the Dead

Combat Skills. Dodge: Great Weapons Warrior has a 6+ ward save vs. Great Weapons. (Ward saves stack. - A natural 1 always fails to save.

Iroquois Warband. Special Rules. All Iroquois are subject to the following special rules.

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

Amazons v.1.0. Special Equipment. Warband Special Rules. Special Equipment

Night Goblins v.1.5. Warband Special Rules. Warband Special Rules. Gork Complex Night Goblin warbands have +2 Ld to all Rout Tests they have to take.

Chief: Each warband must have one Chief, no more, no less! Woodsmen: Your warband may include any number of Woodsmen

Averlander Mercenary Warbands

Blazing Saddles. Rules for Mounted Beasts in Mordheim by Robert J. Walker and Roger Latham

International Combat League

Unreleased Profiles. Faramir, Prince of Ithilien (Man) Points Value: 150. Theoden, King at Pelennor (Man) Points Value: 130

95 gold crowns to hire +40 gold crowns upkeep. 30 gold crowns to hire +10 gold crowns upkeep

UNEARTHED ARCANA Sidekicks

Brimstone and Iron. Heroic Combat System.

Samurai. Special Ability

SWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:

Based on the Battle Monks of Cathay Warband from Border Town Burning Expansion. See Credits for full details.

SNEAKY GITS AND FAYE ELVES By Dave Robotham


Ascendancy LRP Basic Rules

Personal Camouflage. Page 2

STEP-BY-STEP RSBM THE FIGHTERS

SWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:

HIVE OF THE DEAD ADVANCED RULES

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

After a few beats, Nicko STOPS at the sight of:

ARSENAL DUEL DEATHMATCH

White Lion of Chrace. Starting as a White Lion of Chrace

PERSONAL CAMOUFLAGE AND CONCEALMENT

Weapons Permits PROCEDURES FOR PERMIT TO CARRY WEAPONS AND PERMIT TO PURCHASE WEAPONS

Aberrant Dragonmarked. A character theme for Eberron (4e)

(Name of Project) by (Name of First Writer) (Based on, If Any) Revisions (Names of Subsequent Writers, in Order of Work Performed)

Race. In D&D, race refers to any intelligent humanoid species

The Saber Legion: Hold Harmless Agreement And General Club and Safety Guidelines. Love and represent your charters and who you are...

Samurai Swords By Clive Sinclaire

Part 5. A Supplement for TM. This is not a. Product

THE SCORPION. by Stephen D. Sullivan PROLOGUE: THE GATES OF HELL

Fighting and Magic Skills

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

The Saber Legion: Love and represent your charters and who you are... Through sabers all will be united...

Epic stories of villains, crime, horror and adventure: these are the books that teenage boys and girls will not be able to put down...

THE EMPIRE WARSCROLLS COMPENDIUM

Aikido's Inside Secret

INFANTRY. Dark elf infantry (base size: 2.5 x 2.5 cm)

THE AMERICAN SAFETY & HEALTH INSTITUTE ADULT CPR EXAM

Pit Fighter. Pit Fighter is a game that allows two or more players

One day a Meteor fell in the forest of Caer Laen and forth came a God full of hatred for other divinities: the

TRAVEL & EQUIPMENT. Standard Price List. Land Travel. Table 5A : Daily Sea Weather. Table 5B : Sailing Table. Table 1D : Encumbrance Values

Cover and Concealment

Zombie Daze Scenario: Day 17: Air Strike

Nightmare Box Set NOES COVER. Single blade prying open terrified eyelid with blood dripping out of eye. Freddy coming out of wall isolated on black

A Splendid Victory! Copyright. Trevor Raymond. Version 3: May, 2012 (Exodus 20:15 - Thou shall not steal.")

Telengard Campaign House Rules

Hochland Bandits. Choice of warriors. Starting Experience. Special rules

Official Errata and FAQs, Version 1.0

NECROMUNDA FREQUENTLY ASKED QUESTIONS AND ERRATA V.1

The Interpreting Introduction of Emperor QinShihuang s Mausoleum Site Museum

2 nd and 3 rd Punic War

NHS. Blackpool Teaching Hospitals. NHS Foundation Trust. Basic Life Support. Page 1

Brimstone and Iron. Some Alternate Weapon Rules for Warhammer Fantasy.

HAMMER I n the tales of the Norse and the Kurgan,

UNITED STATES MARINE CORPS WEAPONS TRAINING BATTALION MARINE CORPS COMBAT DEVELOPMENT COMMAND QUANTICO, VIRGINIA

Player s Handbook. Burning Hands Page 159: The power now deals half damage on a miss.

HUNTERS HELP TECHNOLOGIES

Designer s Commentary, November 2018

LION EL'JONSON Primarch of the Dark Angels WS BS S T W I A LD SV

Taking Action: Ambushed by Evil! AMBUSHED BY EVIL!

Cannon Ball Primer By Rusty Edwards

Ability to spontaneously cast cure spells. cure spell still does full damage to undead. magical abilities.

Fandex: Penal Legions

2013 Cold Steel Challenge Official Rules

Dark Souls Stamina Regeneration Data

The Lion, the Unicorn, and Me Storyboard

EQUIPMENT. the armor cannot be worn until it is repaired at nominal expense or with smith s tools or leatherworker s tools.

The Pacifist Invented by Edward Couch

6th Annual. Ashes to Dust. Mountain Bike Camp. September 13-14, Transforming lives, one trail at a time. COMMUNITY SPONSORSHIP PACKAGE

THE WODDAR PROFESSIONS

Feudal Skirmish and Tourney Rules

WOOD ELVES WARSCROLLS COMPENDIUM

International Security Training s FREE Module Executive Protection Course Page 1 of 7

THE MARTIAL PROFESSIONS

A Game of Gladiatorial Combat By, Mike Vasile, Jim Welch and Scott Clark

Alignment: Any. Hit Die: d10.

Masterwork name Feyweave Starweave +2 +8

Firefly Adventures FAQ Updated

WEAPONS WEAPON CATEGORIES

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

Date: 3/23/12 OEDDIE PAGE ONE

Quick Play Rules 1 International Fantasy Gaming Society TABLE OF CONTENTS INTRODUCTION

Right To Bear Arms. History of Gun Rights

THE LEARN TO PLAY PROGRAM

Preview. How do we know about people from the past?

Transcription:

Many Bargains, Much Cheapness! Fifty crowns you say? Malik looked up from his inspection dubiously. In the thick shadows of the room, his business partners were half-lit silhouettes. You know my price merchant, came a sibilant response. The shadow figure lurched forward in his chair. He was sat some distance from the table upon which a number of swords, axes and other weapons rested. Estalian steel, he pressed. Fine quality. The last part was a hiss, the wan light of the lantern catching the shining saliva on a forked tongue, etching a black outline of a grotesque face, misshapen and bulbous. Malik assumed Khalzak the Mutant always dealt in the shadows, his deformities doubtlessly attracting unwanted attention from the Cabal. I am unsure of the quality, Malik dared, acutely aware of the shifting forms of figures in the oily background. I thought this was to be a one-onone meeting, he stated calmly. Khalzak lurched directly into the light. He was disgusting. Two small horns protruded from his left cheek, his forked tongue writhing in the cavity of his mouth like a tentacle. He was hunchbacked, stooping protectively over the blades and his right arm was impossibly small, wasted and withered like a pox-ridden child s. Malik shifted back slightly from the horror, careful to mask his intent. Grim-faced thugs emerged into the corona cast by the lantern, faces daubed with the sigils of the ruinous powers. I lied, Khalzak admitted, his tone 22

Merchant Hired Swords in Mordheim By Nicodemus Kyme edged with malicious finality. Khalzak was scant inches from Malik; his breath held the stink of rotten meat. Malik now leaned forward, a glint in his eye. So did I, he whispered. There was the sound of leather on metal and a flash of silver. Scants seconds later the room exploded into violence. Malik, crouched beneath the table, listening to the sound of crashing steel above him. He had contrived the hiding place as soon as the battle began. He was a businessman not a warrior and had no wish to be spitted on Khalzak s blade. The mutant had other ideas. Panic filled his stomach as Malik s wooden barrier was torn away, splinters falling like rain as Khalzak smashed it aside, the payload crashing on stone with metallic resonance. You ll pay for this! he swore, bringing his blade down in a death arc. Malik, instincts fuelling reaction, rolled aside and found an Estalian blade within his grasp. Khalzak s rage had unbalanced him. He was vulnerable. Unthinking, Malik plunged the sword deep into Khalzak s belly. The mutant slid off the blade, blood pumping freely through the wound. Around Malik the battle was all but over, his comrades victorious. Good steel, he complimented a stupefied Khalzak. And it is you who has paid, he said grimly, a bitter price that you cannot afford! 23

Many Bargains, Much Cheapness! Arabian Merchant 20 gold crowns to hire + 10 gold crowns upkeep From the lands of eternal desert they come, crossing the sea to reach the Empire, in search of the city spoken of in frightened whispers and imagined in childhood nightmares; Mordheim City of the Damned. Not all hirelings are warriors and the merchants of Araby are not known for their martial prowess. Rather they are advisers, treasure seekers and collectors of the arcane. Found within the shady bazaars of seldom trodden streets and darkened taverns, they have an uncanny knack of finding the best equipment for the best price, tapping into the vein-like underworld network of black markets and foreign traders providing for any would-be adventurers. Experts in treasure and antiques, they seek their own fortune in the forgotten artefacts buried deep beneath the city but require a warband s protection. Reciprocal then is this relationship. Although keen to avoid conflict, their employers keep them close at hand, as a smooth talking merchant is not to be trusted when treasure and glory is at stake May be Hired: Any good aligned warbands may hire an Arabian Merchant (ie, Mercenaries, Dwarfs, Witch Hunters, Tomb Raiders, etc) Rating: An Arabian Merchant increases the warband s rating by +10 points, plus 1 point for each Experience point he has. Profile M WS BS S T W I A Ld Merchant 4 2 2 3 3 1 4 1 7 Equipment: Scimitar (counts as a sword). Skills: A Merchant may choose from Academic skills when he gains a new skill (he also has his own special skills that he can choose see below). SPECIAL RULES Haggle: As in the Academic skill in the rulebook. Pawnbroker: The Merchant is skilled in finding the best price for sold items and as such gains an extra 2D6 gold per item that the warband sells (up to its full value) if he was not taken out of action in the battle. Marketeer: The Merchant has many useful contacts in the black market underworld and foreign traders to locate many special items. After each battle (if he wasn t taken out of action) the Merchant can visit one of three markets: the Black Market, Foreign Wares and the Fencer, in search of items for the warband. Roll a D6 on the relevant table to see what items are on offer. Black Market A den of thieves and underworld brigands the black markets of Mordheim sell and procure all manner of illicit substances and are regularly frequented by the infamous members of the Assassins guild 1 Nothing available. 2 Dark Venom or Black Lotus (D3 doses) 3 Crimson Shade (D3 doses) 4 Mandrake Root or Madcap Mushrooms (D3 doses) 5 Stiletto Blade (need Weapons Training to use) +1 attack per turn at -1 strength. 6 Blow Pipe (need Weapons Training to use) 24

Many Bargains, Much Cheapness! Foreign Wares Traders from across the seas can be found in the shady taverns and street corners on the outskirts of Mordheim. They have many exotic and wondrous items for sale, but at a hefty price 1 Nothing available. 2 Venom Ring (see TC 18) 3 Lamp of the Djinn or Monkey s Paw (see TC 17) 4 Magic Carpet or Tufenk (see TC 17) 5 Elven Cloak 6 Cathayan Silks Fencer Fencers have an eclectic range of items procured from sources best left unspoken. Offered at incredible prices, traders should be wary for their word is not their bond and such items are often flawed All the items purchased through the Merchant s market contacts are at their base price (ie, do not add the random gold modifier for items). All items bought from the Fencer are also at half price but after the item is used once roll a D6. On a roll of 1, the item breaks and is useless an elaborate fake! Merchant Skills Stone Cutter: The Merchant has the skill to refine wyrdstone shards to increase their value. Whenever a warband sells its wyrdstone the Merchant may try to refine the source. Roll a D6 to discover how much additional gold the wyrdstone is worth. D6 Gold 1-2 Lose 2D6 gold crowns. 3-5 Gain 2D6 gold crowns. 6 Gain 3D6 gold crowns. 1 Halfling Cook Book 2 Ithilmar Weapon 3 Gromril Weapon 4 Tome of Magic 5 Hunting Rifle or Elven Bow 6 Brace of Duelling Pistols 25

Many Bargains, Much Cheapness! Guardian: The Merchant has acquired a bodyguard to protecting from harm in the coming battles. The bodyguard will only protect the Merchant and cannot fulfil warband objectives or search, loot or any function other than protecting the Merchant and as such will remain within 1" of the Merchant at all times. The bodyguard doesn t gain experience and isn t paid (it is assumed he has been gifted to the Merchant as a favour from one of his contacts). Profile M WS BS S T W I A Ld Bodyguard 4 4 2 4 3 1 3 1 8 Equipment: Sword, light armour, shield and helmet. SPECIAL RULE Intercept: the bodyguard will intercept any model shooting at or charging the Merchant. Any attacks will be directed at him and if charged place the bodyguard in front of the Merchant to protect him. The bodyguard will not charge unless the Merchant also charges and cannot intercept an attack if already engaged in combat. Merchant This model is part of the main range to be bought in a blister pack from our stores, but you can also order this model from Mail Order. For order details and prices contact Mail Order below. Mail Order: UK 0115-91-40 000 USA 1-800-394-GAME CANADA 1-800-GW-TROLL AUS 02982 960606 You can order online at www.games-workshop.com 26