Swamp Monster Ultra High Load Proactive

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Information Sheet Specifications Part Number 60-103665-93X Coverstock Proactive Ultra High Load Color: Swamp Green Hardness: 77-79 Glow Engraving Surface Finish 35-Micron Trizact Core Dynamics RG Max: 2.587 RG Min: 2.546 RG Diff.: 0.041 Average RG: 4.8 Performance Hook Potential: 150 Length: 35 Typical Breakpoint Shape: 35 Available Weights 10-16 Pounds (10-11 use a spherical offset core, no riser pin) Swamp Monster Ultra High Load Proactive Reaction Characteristics - Over come your deepest fears! Do heavy oiled conditions stop your game dead in its tracks? If you ve come to fear the deep, it s time you discovered the superior traction and big hook-ability of the Swamp Monster. The Swamp Monster updates and improves upon the popular Purple Monster by utilizing Brunswick s new Aggressive Reactive coverstock as a base for a new Ultra High Load Proactive-Particle ball. The Aggressive Reactive base provides a cleaner front-end and a stronger, more continuous backend than the base material used in the Purple Monster. These positive performance characteristics carry through to the Proactive version of the coverstock, allowing the Swamp Monster to set new standard in mid-price Proactive-Particle performance The Swamp Monster features a low profile, high density, door-knob shaped inner core which configures the Swamp Monster to a low-rg, high-flare, quick revving mass distribution. Utility - The Swamp Monster has two outstanding areas of utility. Out of the box: The Swamp Monster is an ideal heavy oil ball. The Ultra High Particle load increases traction and hooking action in the oil, reducing skid and maximizing playability in heavy oil. When shined: Using Brunswick s Trizact finishing system, the total hooking action of the Swamp Monster can be reduced and the arc made more skid/snap. Changing the surface finish in this way allows the Swamp Monster to be used to smooth the over/under reactions seen with Reactive coverstock balls on wet/dry lane conditions Reaction Setup The Swamp Monster can be drilled using the standard drilling techniques developed for two-piece balls, see the included drilling instructions for reaction characteristics and layout details. The Swamp Monster is finished with 35-micron Trizact to produce a dull finish that provides increased hooking action in the oil. Dull surface finishes can sometimes hook too early resulting in reduced back-end reaction and hitting power. To increase length, smooth the surface with the finer 10 and 5 micron Trizact abrasives. For the most skid/snap reaction use the 10 and 5 micron Trizact followed by the Cerium-Oxide Trizact pad. Brunswick s Monster-Series delivers the bowling industries widest range of Proactive and Reactive ball reactions available at the mid-price point. At rock bottom prices to boot.. For the most up to date Product Line Information go to www.brunswickbowling.com

Brunswick Drilling Instructions For High-Differential Symmetric Core Bowling Balls (12-16 pounds) Brunswick s ball drilling instructions include eight layouts; one group of four earlier rolling reactions (1E-4E), and one group of four later rolling reactions (1L-4L). Both groups contain layouts that adjust performance from high flare and hook potential to low flare and hook potential. Not every layout is appropriate for all types of releases. Brunswick separates bowler s release characteristics by RPM rate and Track position. High-RPM players and Medium-Low RPM players. High RPM players rev the ball at rates greater than 300 RPM. On the men s tour, rev rates range from approximately 250-450 RPM. Most of the men s tour players you see on TV would be considered High RPM players. High RPM players can be sensitive to over-flaring which can make the ball hook early and be inconsistent at the breakpoint. Brunswick recommends low to medium flare layouts for High-RPM rate players High-Track players and Medium-Low Track players. High Track players have tracks within 1 of the thumb and finger holes and will usually have a horizontal axis measurement near 6 from grip center. Medium-Low track players have tracks that are greater than 1 from the thumb and finger holes and typically have horizontal axis measurements that are from 3 ½ 5. After determining your bowler type and ball reaction needs, see the table below for recommended layouts. The Symmetric Core Layout sheet is divided into two columns for Earlier Rolling and Later Rolling Reactions. Earlier Rolling Reactions match up best to oilier and wet/dry lane conditions, or for players who have problems with the ball going too long before changing direction. These will typically be players who have high ball speeds and/or medium-low RPM rates Later Rolling Reactions match up best to shorter patterns and drier lane conditions, or for players who have problems with the ball hooking or changing direction too early. These will typically be players who have medium-slow ball speeds and/or high RPM rates. Track RPM rate Earlier Rolling Layouts Later Rolling Layouts High High 3E 2L,3L,4L High Medium-Low No early rolling reactions 1L,2L,3L,4L, Medium-Low High 2E,3E,4E 2L,3L.4L Medium-Low Medium-Low 1E,2E,4E 1L,2L,3L,4L Brunswick recommends positioning the Heavy-Spot / CG to end up with ¾ -1oz. of positive side weight and a small amount of finger/thumb weight (less than ¼ oz.) after drilling. This leaves the driller plenty of room to modify the ball reaction with an X-hole, yet doesn t require that an X-hole be used to make the ball ABC legal. Fine Tuning Ball Reactions with an X-Hole X-Holes can be used to increase or decrease track flare. Increasing track flare in an existing ball will tend to make the ball more aggressive, hook more, hook earlier and react stronger to the dry areas of the lane. Decreasing track flare in an existing ball will tend to make the ball less aggressive, go longer, hook less and react smoother to the dry areas of the lane (less over reaction). Brunswick is recommending a simplified one-hole size / two-hole position technique that covers the vast majority of ball reaction changes that can be accomplished by drilling an X-hole. Use a 1 drill bit, 3 deep, to both increase or decrease track flare. Flare Decreasing Position 2 1/4 2 1/4 Flare Increasing Position 1 1/2 Bowlers Last Track Note: Larger and deeper X-holes result in only slightly greater increases or decreases in track flare. The one-hole size technique has the added advantage of avoiding problems with illegal static weights. As long as the ball was originally laid out with at least ¾ oz. of positive side weight and a small amount of finger/thumb weight, the 1 X 3 hole using either of Brunswick s recommended X-hole positions will keep you out of static weight trouble. Brunswick recommends using a position 2 ¼ past the bowlers axis to increase flare, and using a position 2 ¼ back toward the pin to decrease flare. Using the line connecting the bowlers axis and the pin as a reference line (see diagram). The X-holes should be on or slightly below the reference line (holes on the line will sometimes drop the narrow point of the track and cause the track to flare over the finger holes). Warning: Drilling a flare increasing hole can result in the track flaring over the X-hole. After checking the position of the bowlers last track, make sure the flare increasing hole is at least 1 ½ from the bowlers last track (see diagram above). If necessary shorten the distance from axis in order to keep the flare increasing hole at least 1 ½ from the bowlers last track.

High-Differential Symmetric Core Layout Sheet (RGdiff. 0.040 and above ) Earlier Rolling Reactions 3 3/8 (Use 0-2 pin-outs 1E (Heavy Oil) Maximum hook potential for Medium-Low RPM players. This layout may hook early and be inconsistent at the breakpoint for High-RPM players, use layout #2E instead. use layout #1L instead. High Flare High Hook Potential 1L (Heavy Oil) Maximum hook potential with less mid-lane and more backend than layout #1E for Medium-Low RPM players This layout may hook early and be inconsistent at the breakpoint for High-RPM players, use layout #2L instead. Later Rolling Reactions 3 3/8 4 1/2 (Use 0-2 pin-outs 2E (Medium Oil) Maximum hook potential for High-RPM players Medium hook potential for Medium-Low RPM players use layout #2L instead. 2L (Medium Oil) Maximum hook potential for High-RPM players. Medium hook potential for Medium-Low RPM players Less mid-lane and more backend than layout #2E. 4 1/2 2 (Use 2-4 pin-outs 3E (Oily Wet/Dry s) Pin between axis and leverage for medium hook potential and early roll. Helps moderate over reactions. This layout may lack hitting power for Medium-Low RPM players. 3L (Hooking heads) High RG pin positon with the pin above the fingers for length. X-hole positioned for increased flare. Moderate hook potential with skid/snap arc to fight early hook in the heads. Lower hook potential than layout #2L. 5 3/4 2 1/4 5 3/4 (Use 0-2 pin-outs 4E (Hooking Wet/Dry s) Smooth reaction for moderating wet/dry lane conditions Lower hook potential than layout #3E. use layout #4L instead. 4L (Dry lanes) Low Flare Low Hook Potential Minimum hook potential for dry lanes and moderating over reactions. High RG pin position with the pin above the fingers for length 5 3/4 Note: Finger, thumb and X-holes must have at least a moderate bevel and the riser Pin P must be at least one inch from any drilled hole to comply with the Brunswick warranty

"Out of the Box" Ball Comparison Chart - 2002/2003 Skid/Snap Reaction Sharp Turn DRY LANE CONDITIONS DRY TO MEDIUM LANE CONDITIONS A MEDIUM TO OILY CONDITIONS OILY LANE CONDITIONS A B C D E F G H I R J K L M N O P Q R 1 C 2 3 A Fuze Purple Pearl 4 R 5 C 6 Fuze Igniter 7 A 8 Monster ScreamR R 9 C 10 11 Monster Red/Black A 12 R 13 Power Groove C Fuze Raging Red 14 Reactive 15 A 16 R Monster SmashR 17 C 18 Power Groove 19 A Proactive LOW HOOK POTENTIAL HOOK POTENTIAL HOOK POTENTIAL R HOOK POTENTIAL HOOK POTENTIAL HOOK POTENTIAL HIGH 20 C 21 22 A 23 R 24 C Fuze Detonator 25 26 A 27 R 28 C 29 Swamp Monster 30 Groove A 31 Urethane R 32 C 33 34 A 35 R 36 Viz-a-ball C 37 Favorite Characters 38 Target Zones 39 A 40 R DRY LANE CONDITIONS DRY TO MEDIUM LANE CONDITIONS C MEDIUM TO OILY CONDITIONS OILY LANE CONDITIONS Even Reaction Brunswick Ball Brands Smooth Turn Fuze - High Performance Proactive - Big hook potentials and even arcs for all types of bowlers on oily lane conditions Fuze - High Performance Reactive - A wide range of Reactive choices for medium-dry to oily lane conditions Monster - Mid-Price - Close to the best for less. More bang for the buck. The Bowling Industry's widest range of Reactive and Proactive reactions at the mid-price point. Groove - Your first performance ball - Plastic slips, Groove grips. Ready to start hooking the ball? Move up from Plastic to Proactive, Reactive and Urethane coverstock technology. Get in the Groove! Polyester: Target Zone, Kids Favorite Characters and Viz-A-Ball. Glow-in-the-Dark patterns and colors. 360 degree Limited Edition Graphics. Minnie, Mickey, Snoopy and more. Updated June 2002

"Out of the Box" Ball Specification List - 2002/2003 Typical Hook Breakpoint Balls Potential Length Shape Mass Distribution Numbers Available Fuze - High Performance Proactive Coverstock Factory Finish RG-max RG-min RG-diff RG-avg. Weights Fuze Detonator 140 45 45 Proactive - High Load 35-Micron Trizact 2.585 2.538 0.047 4.7 12-16 Fuze - Light Load Proactive - Coming in November 2002 Fuze - High Performance Reactive Fuze Igniter 105 115 85 Aggressive Reactive SS Rubbing & Finishing Compound-Double Buff 2.563 2.520 0.043 4.1 12-16 Fuze Raging Red 110 100 75 Aggressive Reactive Rubbing & Finishing Compound-Double Buff 2.559 2.504 0.055 3.8 12-16 Fuze Purple Pearl 90 145 95 XLR-G2 (Extra Length Reactive) Rubbing & Finishing Compound-Double Buff 2.569 2.546 0.023 4.5 12-16 Monster - Mid Price Series Swamp Monster Proactive 150 35 35 Proactive - Ultra High Load 35-Micron Trizact 2.587 2.546 0.041 4.8 10-16 SmashR Reactive 115 90 65 PowrKoil 18 Reactive 800-Grit Wet Sand 2.577 2.536 0.041 4.5 10-16 ScreamR Reactive 80 140 85 N'Control PowerStock Reactive Rubbing & Finishing Compound-Double Buff 2.546 2.514 0.032 3.8 10-16 Red/Black Reactive 75 120 75 PowrKoil 17 Reactive Rubbing & Finishing Compound-Double Buff 2.579 2.544 0.035 4.7 10-16 Groove - Your first performance ball Power Groove Proactive 115 70 60 Proacitve - Low Load 400-Grit Wet Sand 2.708 2.667 0.041 8.2 10-16 Power Groove Reactive 70 155 75 PowrKoil 17 Reactive Rubbing & Finishing Compound-Double Buff 2.704 2.663 0.041 8.0 10-16 Groove Urethane 50 210 40 Urethane Polished or 320 Grit Wet Sand 2.703 2.684 0.019 8.3 10-16 Polyester - Awesome designs - Favorite Characters - 360 degree limited edition graphics Target Zones 25 235 30 Polyester Rubbing & Finishing Compound-Double Buff 2.715 2.696 0.019 8.7 6,8,10-16 Favorite Characters 25 235 30 Polyester Rubbing & Finishing Compound-Double Buff 2.715 2.696 0.019 8.7 6,8,10-16 Viz-a-Ball 25 235 30 Polyester Rubbing & Finishing Compound-Double Buff 2.715 2.696 0.019 8.7 6,8,10-16 Updated June 2002