Catholic Youth Council-Sports Catholic Youth Apostolate Archdiocese of St. Louis

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Catholic Youth Council-Sports Catholic Youth Apostolate Archdiocese of St. Louis 2015 Volleyball Rulebook In Memory of Eileen Doherty, South Central District Volleyball Chairperson, Volleyball Lay Director at Sacred Heart-Valley Park, CYC and High School Volleyball Official and an Enthusiastic supporter of St. Louis CYC Sports and kids everywhere! Office of CYC Sports 20 Archbishop May Drive St. Louis, MO 63119 (314)792-7256 www.cycstl.net Molten The Official VOLLEYBall of CYC Sports THIS RULEBOOK WILL BE USED FOR THE 2015 SEASON. 6/5/15

CATHOLIC YOUTH APOSTOLATE ARCHDIOCESE OF ST. LOUIS, MISSOURI CATHOLIC YOUTH COUNCIL SPORTS 20 Archbishop May Drive, St. Louis, MO 63119 (314) 792-7256 www.cycstl.net Brian Miller, Executive Director, Catholic Youth Apostolate Butch Rosier, Assistant Sports Director Mark Probst, Sports Associate Paul M. Scovill, Director of CYC Sports 2015 CYC VOLLEYBALL RULEBOOK Buzz Swanston, Assistant Sports Director Andrea Nickels, Administrative Assistant CHAIRPERSON DISTRICT VOLLEYBALL CHAIRPERSON Mike Cahill St. Charles Steve Bruemmer Pat Moore South Central Debbie McCubbin/Theresa Corbett Bob Wendel South County Bill Halaz Mike Gregory North County Patty Burgess Paul Counts West County Liz Kraemer VOLLEYBALL SERVICE AWARD WINNERS 2014 Kathi Bacott South County 1999 Patty Burgess Florissant 2012 Susan Harvey West County 1998 Chris Lotz Florissant 2011 Mary & Jim Adams South Central 1997 Charlie Krebeck South County 2010 Sue Green West County 1996 Debbie Nicollerat South City 2009 Melissa Narez St. Louis City 1995 Denise Meyer South Central 2008 Kathleen Noles St. Charles 1994 Ginny Cortivo South City 2007 Kim Sapa St. Louis City 1993 Don Pieschel South County 2006 Jill Vaughn South County 1992 Chuck Meyer Florissant 2005 Jan Czarnecki South County 1991 Jack & Betty Lauth Florissant 2004 Diane Mounts St. Louis City 1990 Peggy Mazzola South City 2003 Dot Heck South County 1989 June & Wally Benwell South County 2002 Tom Stremlau St. Louis City 1988 Ruby Winschel North Central 2001 Debbie Calloni St. Louis City 1987 Judy Meyer Florissant 2000 Genie & Buzz Swanston South County 1986 Walt Gronski Florissant 1985 Ruth Ann McGrory South County 2

TABLE OF CONTENTS 3 2015 CYC VOLLEYBALL RULEBOOK VOLLEYBALL SERVICE AWARD WINNERS... 2 2014 VOLLEYBALL CHAMPIONS... 7 ARCHDIOCESAN CHAMPIONSHIP DATES... 7 2014 C Y C V O L L E Y B A L L R U L E B O O K... 8 CHAPTER ONE--FACILITIES AND EQUIPMENT... 9 RULE 1. PLAYING AREA... 9 1.1 DIMENSIONS... 9 1.2 PLAYING SURFACE... 9 1.3 LINES ON THE COURT... 9 1.4 AREAS OF THE PLAYING COURT... 9 1.5 WEATHER, LIGHTING... 9 RULE 2. NET AND POSTS... 9 2.1 NET 9 2.2 SIDE BANDS... 9 2.3 ANTENNAS... 10 2.4 HEIGHT OF THE NET... 10 RULE 3. THE BALL... 10 3.1 CHARACTERISTICS... 10 CHAPTER TWO--PARTICIPANTS... 11 RULE 4. TEAMS... 11 4.1 COMPOSITION... 11 4.2 PLAYING CAPTAIN... 11 RULE 5. PLAYER S EQUIPMENT... 11 5.1 EQUIPMENT... 11 5.2 FORBIDDEN OBJECTS AND UNIFORMS... 12 RULE 6. RIGHTS AND RESPONSIBILITIES OF THE PARTICIPANTS... 12 6.1 BASIC RESPONSIBILITIES... 12 6.2 CAPTAIN... 12 6.3 COACH(ES)... 13 6.4 LOCATION OF PARTICIPANTS [DIAGRAM 2]... 13 CHAPTER THREE-- POINT, GAME AND MATCH WINNER... 13 RULE 7. NUMBER OF GAMES/SCORING... 13 7.1 NUMBER OF GAMES--... 13 7.2 SCORE OF A DEFAULTED GAME... 14 7.3 DISCREPANCY IN SCORE... 14 CHAPTER FOUR--PREPARATION FOR THE MATCH... 14 RULE 8. PREPARATION FOR THE MATCH... 14 8.1 COIN TOSS... 14 8.2 TIMING OF GAMES... 15 RULE 9. TEAM LINE-UP... 15 9.1 STARTING LINE-UP... 15 9.2 ROTATION ORDER... 15 RULE 10. PLAYERS POSITIONS AND ROTATION... 15

4 2015 CYC VOLLEYBALL RULEBOOK 10.1 POSITIONS... 15 10.2 ROTATION [DIAGRAM 4]... 16 10.3 POSITION FAULTS... 16 10.4 ROTATION FAULT... 16 RULE 11. SUBSTITUTION OF PLAYERS... 16 11.1 DEFINITION... 16 11.2 LIMITATION OF SUBSTITUTION CRUSADER & BELOW DIVISIONS... 16 11.2 LIMITATION OF SUBSTITUTION---CADET AND ABOVE DIVISIONS... 17 11.3 ILLEGAL SUBSTITUTION... 18 11.4 LIBERO (FOR USE IN THE PAROCHIAL, JUVENILE, JUNIOR AND ADULT DIVISION)... 18 CHAPTER FIVE PLAYING ACTIONS... 18 RULE 12. STATES OF PLAY... 18 12.1 BALL IN PLAY... 18 12.2 BALL OUT OF PLAY... 19 12.3 BALL IN... 19 12.4 BALL OUT... 19 RULE 13. PLAYING FAULTS... 19 13.1 DEFINITION... 19 13.2 CONSEQUENCES OF A FAULT... 19 RULE 14. PLAYING THE BALL... 19 14.1 TEAM HITS... 19 14.2 SIMULTANEOUS CONTACT... 19 14.3 ASSISTED HIT... 20 14.4 CHARACTERISTICS OF THE HIT... 20 14.5 RECEIVING THE SERVE... 20 14.6 FAULTS IN PLAYING THE BALL... 20 RULE 15. BALL AT THE NET... 20 15.1 BALL CROSSING THE NET... 20 15.2 BALL TOUCHING THE NET... 20 15.3 BALL IN THE NET... 20 RULE 16. PLAYER AT THE NET... 21 16.1 PLAYING SPACE... 21 16.2 PLAYING BEYOND THE NET... 21 16.3 PENETRATION UNDER THE NET... 21 16.4 CONTACT WITH THE NET... 21 16.5 PLAYER S FAULTS AT THE NET... 21 RULE 17. SERVICE... 21 17.1 DEFINITION... 21 17.2 POSITION OF PLAYERS... 21 17.3 FIRST SERVICE IN A GAME... 22 17.4 SERVICE ORDER... 22 17.5 AUTHORIZATION OF THE SERVICE... 22 17.6 EXECUTION OF THE SERVICE... 22 17.7 SERVING BOXES... 23 17.8 BANTAM DIVISIONS... 23 17.9 SCREENING... 23 17.10 ILLEGAL SERVE... 23 17.11 SERVICE FAULTS... 23 RULE 18. ATTACK-HIT... 23 18.1 DEFINITION... 23 18.2 FRONT-ROW PLAYER S ATTACK-HIT... 24 18.3 RESTRICTIONS TO A BACK-ROW PLAYER S ATTACK-HIT... 24 18.4 SIMULTANEOUS ATTACK-HIT/BLOCKING FAULTS... 24

RULE 19. BLOCK... 24 19.1 DEFINITION... 24 19.2 BLOCK AND TEAM HITS... 24 19.3 BLOCK WITHIN THE OPPONENT S SPACE... 24 19.4 BLOCKING CONTACT... 25 19.5 SIMULTANEOUS BLOCKING/ATTACK HIT FAULTS... 25 19.6 BLOCKING OR ATTEMPTING TO BLOCK A SERVICE ATTEMPT... 25 CHAPTER SIX--INTERRUPTIONS AND DELAYS... 25 RULE 20. REGULAR GAME INTERRUPTIONS... 25 20.1 CATEGORIES... 25 20.2 NUMBER OF REGULAR INTERRUPTIONS... 25 20.3 REQUEST FOR REGULAR INTERRUPTIONS... 25 20.4 SEQUENCE OF INTERRUPTIONS... 25 20.5 TIME-OUT... 25 20.6 PLAYER SUBSTITUTION... 25 RULE 21. DELAYS TO THE GAME... 26 21.1 TYPES OF DELAY... 26 21.2 SANCTIONS FOR DELAYS... 26 RULE 22. EXCEPTIONAL GAME INTERRUPTIONS... 26 22.1 ACCIDENT/INJURY... 26 22.2 EXTERNAL INTERFERENCE... 26 22.3 PROLONGED INTERRUPTIONS... 27 RULE 23. INTERVALS AND CHANGES OF COURTS... 27 23.1 INTERVALS... 27 23.2 CHANGE OF COURTS... 27 CHAPTER SEVEN MISCONDUCT... 27 RULE 24. MISCONDUCT... 27 24.1 CATEGORIES... 27 24.2 SANCTIONS... 27 24.3 SANCTION SCALE... 28 24.4 MISCONDUCT BEFORE AND BETWEEN GAMES... 28 RULE 25. PROTESTS... 28 RULE 26. MINIMUM PLAYING REQUIREMENTS... 28 DIAGRAM 1 THE NET... 28 DIAGRAM 2 THE PLAYING COURT... 29 DIAGRAM 3 SAMPLE SCORECARD/LINE-UP SHEETS BANTAM-CRUSADER... 30 DIAGRAM 4--EXAMPLES OF LEGAL/ILLEGAL SERVICE-RECEIVE POSITIONS... 32 OFFICIAL HAND SIGNALS... 33 5

**CYC VOLLEYBALL SPECIAL NOTES It is the responsibility of all participants to know the content of this book and all matter contained in the CYC Constitution. 1. To be eligible to participate all teams are required to have present at each game, official CYC receipted roster and a valid CYC ID Card for each participating player, manager and coach. A CYC Photo ID card with Coaches Training number or a Coaches Training Card may serve as their official ID Card. As of January 1, 2014, ALL Coaches/Managers (head coaches and assistant coaches) must attend or take online the CYC Coaches Training Program, Coaching to Make a Positive Difference. This person or persons must be listed on the roster along with their Coaches Training ID number. All Coaches must be listed on the team roster and must have a CYC Photo ID Card. All coaches need to have also completed the Archdiocesan requirements on Protecting God s Children, Missouri Background Check and Code of Ethical Conduct, check your parish/organization for information on these. 2. Each CYC District's Executive Board Member or Sports Chairperson reserves the right to require a mandatory review of rosters and ID cards prior to each contest of normal league play. This practice is recommended to be followed at least during the first three weeks of each league's schedule. 3. In all Archdiocesan and all District Playoff matches, ID cards and roster checks are required. The CYC ID cards and official CYC Receipted Roster must be presented prior to the start of each match to the appointed official, and on request, to the opposing manager. 4. In all contests where ID and roster checks are required or requested, the appointed match officials must verify each player visually with ID card and official roster. The opposing manager is allowed to observe the verification process. Late players, prior to entering the match, must display their ID card to the appointed official. (SEE THE CYC CONSTITUTION AS TO WHEN AN OPPOSING COACH MAY REQUEST AN ID CARD AND/OR ROSTER CHECK). 5. In sections 1 through 4 above, if roster (s) or ID card (s) are not presented during a roster/id check, the team will have until the end of the match to present the missing items or team may suffer a forfeit. 6. Archdiocesan Championship Dates are December 2-4, 2015 for Parochial teams, and December 5& 6 for Girls and Boys. Playoff Host for Girls and all Parochial teams is West County. Playoff Host for Boys is North County. Pre-Playoff Meeting: All teams entering Archdiocesan Playoffs must have a representative at the meeting on Monday, November 23, 2015 at 7:15pm at the Cardinal Rigali Center located at #20 Archbishop May Dr. The meeting will be held in the Fleur de Lis Room. Official receipted rosters and ID cards should be reviewed for accuracy prior to this meeting. If a problem is found, cards and roster should be presented at this meeting. Any team that has a chance to advance from their district and qualify for the Archdiocesan Championships that might have a potential religious or school conflict at any time during the dates of playoffs should notify the CYC Office immediately of such potential conflict. Please provide the nature of your conflict and the time of the conflict. Conflict form to use, is posted on our web site. Please be advised that if the conflict is for an entire weekend, that we will most likely not be able to schedule around your conflict. Conflicts received after November 17, 2015 may not be able to be accommodated, without a penalty. ** Do not wait until you have received your bracket to notify us of the conflict. If you have an event during time, it is a POTENTIAL conflict. (Will also attempt to consider other conflicts if submitted by the indicated date.) Conflicts should be emailed to pscovill@archstl.org **ANY conflict brought forth after November 17 th, will have a $50.00 fee. This includes religious or school conflicts. Conflicts should be emailed to pscovill@archstl.org 7. In the Junior and Juvenile Divisions, teams must adhere to the following guidelines for all sports: In JUNIOR & JUVENILE DIVISIONS there must be one adult, with a CYC ID card, on the bench for the entire match. This adult will be responsible for the team s actions. An adult is considered someone 21 years of age. It is a protestable item for any team not complying with the above conditions and may result in forfeiture. 6

8. Coaches and players should be aware that according to Rule X of the 2015-2016 CYC Constitution, they could be disciplined for their conduct at tournaments. 9. **MINIMUM PLAYING REQUIREMENT All eligible players on the bench must participate in each game of each match. If injury or disciplinary action occurs during a game, the coach must notify the officials prior to the start of the next game. Failure to do so may result in forfeiture. The District Chariman or Sports Chairman has the authority to further discipline the coach or manager. Failure of a playerto appear in any game may cause forfeiture of that game. It is strongly recommended that each player be allowed to play in all 6 positions before being substituted. Coaches **MUST** play each player at least **25% of each match. Coaches should be aware that their substitution procedures will be observed. A coach that is only putting players in and then taking them right back out, giving the player no real opportunity to participate in the game should be aware that they, the coach, may face disciplinary actions and that the game could be forfeited. **NOTE: Procedure to time Archdiocesan Playoff matches The game clock will be set at 30 minutes for each game of the match. Clock will count down starting at first service and run except for time outs and extended delays when the officials will notify the time keeper to stop the clock until a restart in play. Players time of entry onto the court and exit to the bench will be recorded, along with the duration of each game. Any game that lasts longer than 30 minutes will be considered 30 minutes in duration. At the end of the match, total duration of the match (total times of games 1 & 2 or games 1, 2 & 3 will be added together) will be determined, and each player s total playing time will be determined. From these figures, % of playing time can be calculated. 10. The match official and opposing coach/manager must be notified prior to the start of a match of a non-participating player due to injury or disciplinary reasons if said player is to be seated on the bench. 11. SUSPENSIONS MAY CARRY OVER TO THE NEXT SPORT COACHED OR PLAYED. 12. The Home Team is responsible for leading the Pre-Game Prayer. 13. Official s sequence of signals should be; signal, result, point & sideout and then violation or request. MOLTEN THE OFFICIAL VOLLEYBALL OF CYC SPORTS 2014 VOLLEYBALL CHAMPIONS Girls Boys Midget Queen of All Saints St. Catherine Laboure Crusader St. Alban Roe Our Lady of Providence Cadet Queen of All Saints St. Gabriel Intermediate St. Alban Roe St. Alban Roe Parochial St. Joseph-Cottleville St. Gabriel Juvenile ----- ----- Junior St. Joseph-Manchester ----- Archdiocesan Championship Dates Parochial - December 2-4, 2015 All Other Divisions December 5-6, 2015 Girls, Parochial Girls & Parochial Boys West County to host Boys North County to host Spirit Games - November 28 & 29, 2015 South County to host 7

Rule Changes for 2015 Changes for 2015 are highlighted, bolded and preceded by two asterisks**. 2015 CYC VOLLEYBALL RULEBOOK **CYC Volleyball Special Notes 9.**MINIMUM PLAYING REQUIREMENT All eligible players on the bench must participate in each game of each match. If injury or disciplinary action occurs during a game, the coach must notify the officials prior to the start of the next game. Failure to do so may result in forfeiture. The District Chariman or Sports Chairman has the authority to further discipline the coach or manager. Failure of a playerto appear in any game may cause forfeiture of that game. It is strongly recommended that each player be allowed to play in all 6 positions before being substituted. Coaches **MUST** play each player at least 25% of each match. Coaches should be aware that their substitution procedures will be observed. A coach that is only putting players in and then taking them right back out, giving the player no real opportunity to participate in the game should be aware that they, the coach, may face disciplinary actions and that the game could be forfeited. NOTE: Procedure to time Archdiocesan Playoff matches The game clock will be set at 30 minutes for each game of the match. Clock will count down starting at first service and run except for time outs and extended delays when the officials will notify the time keeper to stop the clock until a restart in play. Players time of entry onto the court and exit to the bench will be recorded, along with the duration of each game. Any game that lasts longer than 30 minutes will be considered 30 minutes in duration. At the end of the match, total duration of the match (total times of games 1 & 2 or games 1, 2 & 3 will be added together) will be determined, and each player s total playing time will be determined. From these figures, % of playing time can be calculated. 2.4 HEIGHT OF THE NET Division: net height Age/Division as it Pertains to: Girls: Bantam 6 6 3rd & 4th Grade Bantam 8.1 COIN TOSS 8.1.1 Before the warm-up, the first referee conducts a pre-match conference (which the head coach may attend) and coin toss in the presence of the two team captains in front of the scorer s table. Visiting team shall call the first toss. The winner of the coin toss chooses: 8.1.1.1 the right to serve or to receive the service or the side of the court. 8.1.1.2 the other captain takes one of the remaining alternatives. 8.1.2 Before the beginning of the third or deciding game of the match, either referee shall make a new coin toss in front of the scorer s table, with the options described in 8.1.1.1 and 8.1.1.2. The captain not calling the coin toss in the first game shall call the coin toss for the third or deciding game. 8.2 TIMING OF GAMES 8.2.1 Once the head official whistles and motions to serve the ball must be played to completion. In other words, a ball cannot be declared dead because of expiration of game time after the official has whistled to serve. If after the official s shistle for serve, the horn sounds, the ball must be played to completion. 17.6 EXECUTION OF THE SERVICE 17.6.2 Server must contact the ball within 8 seconds after the 1st referee whistles for service. MOLTEN THE OFFICIAL VOLLEYBALL OF CYC SPORTS 8

2015 C Y C V O L L E Y B A L L R U L E B O O K CHAPTER ONE--FACILITIES AND EQUIPMENT 2015 CYC VOLLEYBALL RULEBOOK RULE 1. PLAYING AREA The playing area includes the playing court and the warm-up area. The playing space includes the playing area and the space above it. 1.1 DIMENSIONS The playing court measures 30 x 60 and is divided by the axis of the centerline into two team courts. The area surrounding and adjacent to the playing court (a recommended minimum width of 6 6 ) should be free of obstructions; this is known as the Free Zone. The playing space is free from obstructions to a height of 15 from the playing surface. (Recommended 20 ) NOTE: District or Archdiocesan Officials shall decide on use of courts not up to standards. 1.2 PLAYING SURFACE The surface must be flat, horizontal and uniform and must not present any danger of injury to the players. 1.3 LINES ON THE COURT All lines are 2 wide. Boundary Lines: Two sidelines [Diagram 2. (A)] and two end lines [Diagram 2. (B)] mark the playing court. All boundary lines are drawn inside the dimensions of the playing court. Center Line: The axis of the centerline [Diagram 2. (C)] divides the playing court into two team courts measuring 30 x 30 each. This line lies in the plane of the net and extends from sideline to sideline and extends indefinitely beyond the sidelines. Attack Lines: These lines are drawn in each team court so that the edge of the attack line [Diagram 2. (D)] farthest from the center line [Diagram 2. (C)] is 10 from the axis of the centerline and extends indefinitely beyond the sidelines. 1.4 AREAS OF THE PLAYING COURT Service Area: Service area [Diagram 2. (E)] for each team court is marked behind the end line with one line an extension of the right sideline 8 behind and perpendicular to the end line and with another drawn so that its outside edge is 10 from the extension of the outside edge of the right sideline. Cadet level and above, the service area will be the area behind the end line and between the right and left sidelines. The service zone shall have a minimum depth of 6 6. If this zone is less than 6 6, a line shall be marked on the court to provide the minimum depth. Substitution Area: The substitution area [Diagram 2] is the area between the imaginary Extension of both attack lines to the line and the scorekeeper s table. Warm-up Area: The warm-up area [Diagram 2. (G)] is located beyond each team bench, no closer to the playing court than the team bench. 1.5 WEATHER, LIGHTING The Game Officials along with Site Coordinator will make any decisions regarding postponement of any games due to unsafe conditions. 1.6 SPECIAL GROUND RULES Special ground rules for a match must be specified in the pre-match conference by the first referee. 1.7 SCOREBOARD Scoreboard should be divided into two parts with large numbers to provide a running score for each team. It is for information purposes, it is not the official score. (See Rule 7.3) RULE 2. NET AND POSTS 2.1 NET The net is 39 wide and at least 32 long, placed vertically over the axis of the centerline. It is made of 4 square black mesh. At its top is a horizontal band, 2 wide, made of an appropriate stabilizing material and sewn along its full length. Top and bottom of the net must be fastened to the posts so that the net remains taut throughout and maintains its specified dimensions [Diag. 1]. 2.2 SIDE BANDS Two white bands, 2 wide and 39 long, and shall be fastened vertically to the net and placed perpendicular to each side line. [Diagram 1] They are considered to be part of the net. 9

10 2015 CYC VOLLEYBALL RULEBOOK 2.3 ANTENNAS An antenna is a flexible rod 5 11 long and 3/8 in diameter made of fiberglass or similar material. An antenna is fastened at the outer edge of each side band and placed on opposite ends of the net [Diagram 1) The top 32 of each antenna extend above the net and are marked with 4 stripes of contrasting colors, preferably red and white. The antennas are considered part of the net. 2.4 HEIGHT OF THE NET The height and tension of the net shall be adjusted before the start of the match, and at any other time the first referee deems it advisable. Height measurements should be made (1) in the center of the court with the center the net height as prescribed in Rule 2.4 and (2) at each end of the net perpendicular to the sidelines with a net variance at the sidelines of not more than ¾ to assure that each end of the net is within the prescribed height variation. The net must be tight throughout its length. After being tightened the net should be checked to assure that a ball striking the net would rebound properly. Division: net height Age/Division as it Pertains to: Adult - Junior - Juvenile Men & Co-Ed 8 Players who have not completed: Adult - Junior - Juvenile Women 7 4 ¼ 12th Grade = Junior Boys/Girls: Parochial 7 4 ¼ 10th Grade = Juvenile Boys/Girls: Intermediate 7 4 ¼ 8th Grade = Parochial, Intermediate Boys/Girls: Cadet 7 4 ¼ 7th Grade = Cadet Boys/Girls: Crusader 7 6th Grade Crusader Boys: Midget 7 5th Grade Midget Girls: Midget 6 6 5th Grade Midget Boys: Bantam 6 6 3rd & 4th Grade Bantam Girls: Bantam **6 6 3rd & 4th Grade Bantam 2.5 NET MEASURING DEVICE The host of the event shall supply an accurate device to measure the height of the net. 2.6 POSTS It is recommended that posts be fixed to the playing surface at a distance of 19 ½ to 39 from each sideline. Standards and official s stands are required to be with not less than 1 padding. RULE 3. If the posts are secured by means of wires, barrels or other supporting apparatus, there must be some means of clearly identifying the wires, barrels or supporting apparatus. Wire supports should be covered with a soft material to provide protection for the players. It is recommended that strips of material be hung from the wire(s) to alert players of their presence. THE BALL 3.1 CHARACTERISTICS Balls used for sanctioned CYC competitions must be those approved by CYC Office and/or its Districts. Balls shall be uniform and light in color or a combination of colors, one of which must be light. The Volley Lite ball is recommended to be used in Midget and below divisions; this ball will be used during Archdiocesan Playoffs for the Midget Division. 3.1.1 SIZE AND CONSTRUCTION The ball shall be spherical, made of a flexible leather case with an interior bladder made of rubber or a similar material. It shall be uniform and light in color with a maximum of 25 percent of the surface covered with logo, name, etc. Circumference: 25 ½ to 27 Weight: 9 to 10 ounces Inside Pressure: 4.3 to 4.6 lb/sq. inches 3.1.2 PRESSURE MEASURING DEVICE The host of the event shall supply an accurate device to measure the pressure of the ball. 3.1.3 RESPONSIBILITY FOR APPROVAL OF MATCH BALLS It is the responsibility of the first referee to examine balls prior to the start of a match to determine that they are official and in proper condition. The first referee shall be the final approving authority for all balls to be used during a match. A ball that becomes wet or slippery during competition must be changed. Commentary: The site of the match shall supply the official game ball. At the discretion of the individual district, they may also supply practice balls. Molten The Official Volleyball of CYC Sports

CHAPTER TWO--PARTICIPANTS RULE 4. TEAMS 4.1 COMPOSITION 4.1.1 A team may consist of players, coach (es), trainer(s), manager(s) and others identified on the team roster. Only identified team members may sit on the bench. In all divisions, a complete team shall consist of 6 players. No game may be played with less than 5 players. Note: If a team has only 5 players, their positions will be Left Back (5), Left Front (4), Center Front (3), Right Front (2) and Right Back (1). Middle back position shall be designated as position #6 & the positions shall be numbered clockwise to #1. [Diag 4] Note: For official scorekeeping purposes in the Cadet and above divisions, there will be no loss of service when the missing player is due to serve, an X will be placed in player #6 s spot on the scoresheet. The scorekeeper will then proceed to the next player s service box. Late players may be allowed to enter the game in progress; Crusader & below divisions, providing they enter in position 5 or 6. Cadet & above, the late player would enter into the player #6 spot on the scoresheet and thus would take that appropriate position on the court. Injured players; Crusader & below divisions that are removed from the game shall not be allowed to reenter the game in which they were injured unless injury took place when the player was in position 5 or 6. Cadet and above divisions handled under normal substitution procedures. Commentary: Players are the team members on the team court. Substitutes are team members in uniform who are not in the starting line-up of a game. Players who are on the same team are teammates. 4.1.2 Only the team members recorded on the roster may participate in the match. 4.2 PLAYING CAPTAIN 4.2.1 A playing captain is the only player who may address the first referee and shall be the spokesperson of their team. The playing captain may address the second referee but only on matters concerning the second referee s duties. The coach may address the referees for the purpose of requesting a time-out, substitution, a line-up check or to clarify a situation. 4.2.2 When the playing captain is not on the court, the coach (es) or the team captain will designate another player to act as the game captain. If none is designated, then the team will not have a floor captain until the original captain re-enters the game. RULE 5. PLAYER S EQUIPMENT 5.1 EQUIPMENT 5.1.1 UNIFORM Where reference is made to identical uniforms, it is construed to mean jerseys. It is required for Archdiocesan Playoffs that all players wear shorts of the same color and that any undergarment that is exposed be the same color as the predominant color of the jersey. 5.1.2 UNIFORMS must be similar, clean and of the same color. 5.1.3 OFFICIAL UNIFORM NUMBERS: Players jerseys must be numbered from 1 to 99. It is required that all uniforms have numbers on the front and the back, with the below sizes. Numbers must be located on the jersey in a position where they are clearly visible. Specifically (recommended): 1. On the back of the uniform, the number must be centered. 2. On the front of the uniform, the number must be either; (a) centered on the upper body (upper chest, center chest or high stomach area). (b) placed on the upper right- or left-hand shoulder area. Top of the number must be no more than 12.5 centimeters (5 in.) down from the shoulder seam. 3. Numbers must be clearly visible at all times during the match. Rolling or taping the sleeves in such a way that the number is not clearly visible is prohibited. 11

12 2015 CYC VOLLEYBALL RULEBOOK The size of the number will be left to the discretion of the district. [Volleyball Committee recommends: front number is 4 in height and back number is 6 in height.] The numbers must be different and contrasting color to the jerseys. (Appropriate combinations would be dark numerals on light jersey, light numerals on dark jerseys, etc.) Players & substitutes shall wear numbers corresponding with numbers listed on the game card/line-up card submitted to the scorekeeper prior to the start of a match. No player shall participate without a legal number. 5.1.4 SHOES are considered player s equipment and must be light and pliable with rubber or leather soles without heels. For safety reasons; shoe laces must be tied. 5.2 FORBIDDEN OBJECTS AND UNIFORMS 5.2.1 It is forbidden to wear hats/headgear/glitter/hair or body paint or jewelry. Taping of earrings is prohibited. ONLY SOFT PLIABLE HAIR ACCESSORIES ARE PERMISSIBLE. 5.2.1.1 Headgear is interpreted to mean hats or bandannas, which are not allowed. A sweat band of soft pliable material or bandannas folded/worn as a sweatband are permissible. 5.2.1.2 An exception will be made for religious or medical medallions and flat wedding bands. If worn, medallions shall be removed from chains and taped or sewn under the uniform. If a ring, other than a flat wedding band cannot be removed, it shall be taped in such a manner as to not create a safety hazard. 5.2.1.3 Casts, braces, prosthetic limbs or headgear that may cause an injury or give an artificial advantage to the player may not be worn. If a cast, brace, prosthetic limb or headgear is used, padding or covering may be necessary. Commentary: Prosthetic limbs may be worn provided a medical statement has been obtained from and signed by a doctor stating that the limb is no more dangerous to the player or other participants than a corresponding natural limb and the first referee determines the player will not gain an artificial advantage. 5.2.2 Players may wear glasses or contact lenses at their own risk. 5.2.3 It is forbidden to wear uniforms without official numbers. [Rule 5.1.3.] RULE 6. RIGHTS AND RESPONSIBILITIES OF THE PARTICIPANTS 6.1 BASIC RESPONSIBILITIES 6.1.1 Participants must know the Official Volleyball Rules and abide by them. 6.1.2 Participants must accept referees decisions with sportsmanlike conduct and without dispute. In case of doubt, clarification may be requested through the playing captain. 6.1.3 Participants must behave respectfully and courteously in the spirit of fair play, not only toward the referees, but also toward other officials, the opponents, teammates & spectators. 6.1.4 Participants must refrain from actions or attitudes aimed at influencing the decisions of the referees or covering up faults committed by their team. 6.1.5 Participants must refrain from actions aimed at delaying the game. 6.1.6 Both the playing captain and the coach(es) are responsible for the conduct and discipline of their team members. 6.2 CAPTAIN 6.2.1 The team captain represents the team in the coin toss at the pre-match conference. 6.2.2 During the match, the team captain functions as the game captain only while on the court. When the ball is out of play, the game captain may speak to the referees. Commentary: A coach may act instead of the game captain to: 6.2.2.1 ask for an explanation of the application or interpretation of the Rules and to submit to the appropriate referee any requests or questions of teammates. If the explanation is not satisfactory, he/she must immediately indicate to the referee the right to record this disagreement on the scoresheet as an official protest. 6.2.2.2 ask authorization to change uniforms or equipment, to verify the positions of their own team, to check the floor, the net, the ball, etc., and 6.2.2.3 request regular game interruptions. 6.2.3 At the end match, the team captain thanks the referees, and if there was a previously expressed disagreement with the first referee as to the application of a sanction, confirms it is recorded on the scoresheet. See Rule 25 concerning protests.

6.3 COACH (ES) 6.3.1 Prior to the match, a coach or team captain records or verifies the names and numbers of players on the line-up sheet/card. [Diagram 3] 6.3.2 Prior to each game, a coach or team captain gives the second referee a completed and signed line-up sheet. [Diagram 3] 6.3.3 During the match, the coach, as well as other team members, may give instructions to the players on the court without disturbing or delaying the match, as long as they are at least 6 feet from the sideline. Commentary: A coach may stand during play to instruct players in a non- disruptive manner and may stand and move about to speak to team members and players. Acts deemed disruptive by the first referee shall be sanctioned according to Rule 24. Examples of disruptive acts shall include, but are not limited to: 6.3.3.1 loud or abusive language, 6.3.3.2 comments to officials, 6.3.3.3 comments to opposing teams, 6.3.3.4 throwing of objects, 6.3.3.5 displaying disgust in an overt manner, or 6.3.3.6 interfering with proper officiating of the match. 6.3.4 A coach may request a legal interruption only while at the team bench. 6.4 LOCATION OF PARTICIPANTS [Diagram 2] 6.4.1 The team benches are located beside the scorekeeper s table, outside the free zone and no nearer the center line extension than the attack line extension. 6.4.2 The substitutes sit on the team bench or stay in the warm-up area on the side of their team court. Other team members also should sit on the bench if no warm-up area is provided. 6.4.3 Only team members are permitted to sit on the bench during the match. 6.4.4 The substitutes may exercise, without balls, in the warm-up areas. 6.4.5 Between games, players may use balls for warm-ups. CHAPTER THREE-- POINT, GAME AND MATCH WINNER RULE 7. NUMBER OF GAMES/SCORING 7.1 NUMBER OF GAMES-- 7.1.1 Each game will count in the win, loss standings. All divisions will use a running clock. (Except for Parochial) The clock would start when upon contact of the ball by the server after the official s whistle for service. The clock will be stopped during timeouts and would restart upon contact of the ball by the server after the official s whistle for service. There shall be a two-minute maximum intermission between games. No change in playing areas at the mid-point of the 3 rd game. (See Rule 8.1 Coin toss) 7.1.2 Midget and above divisions(except for Parochial, in which there shall be no time limit) Matches shall consist of three (3) 25 point games or 15 minutes, whichever comes first, team must have a minimum lead of two points, there will be a 27 point cap on each game. **In Bantam and above divisions,** all All games will be rally score. Commentary: In a rally-scored game, a point is scored whenever the team wins a rally. The consequences are: The serving team wins the rally, scores a point and continues to serve, The receiving team wins the rally, receives a point and gains the serve. During Archdiocesan Playoffs, a match will consist of the best 2 out of 3 games, rally score, no time limit or cap on any game. The first 2 games will be played to 25 points. The third game if necessary will be played to 25 points. 7.1.3 In BANTAM division, matches shall consist of three (3) 25 point games using rally scoring, with a time maximum for each game of 15 minutes. Games shall end at the expiration of the 15-minute time period or when a team reaches 25 points whether or not the teams are tied or there is only a point difference. 13

7.2 SCORE OF A DEFAULTED GAME 7.2.1 If a team does not have sufficient players to start a game, or fails to play after the first referee requests play to begin, that team shall lose the game by default. Score of each defaulted game will be 25-0, for all divisions. Commentary: First game will be forfeited at 5 minutes past the scheduled starting time, second game at 10 minutes past and third game at 15 minutes past starting time. The official s designated timepiece will be used for the official time. When a team does have sufficient number of players to start the game, the entire 15 minutes for that game, will be played from that point. Commentary: If neither team has five players available at match time, each team shall be charged with the loss of one game by default. The next game, if played, would be the third game of the match. 7.2.2 SCORE OF A DEFAULTED GAME DUE TO INJURY If a game is defaulted due to a team being reduced to less than five players as the result of an injury, the defaulting team shall retain any points earned. The winning team shall be credited with sufficient points to reflect a two-point advantage over the opponents. 7.2.3 SCORE DEFAULTED OF GAME DUE TO EXPULSION OR DISQUALIFICATION If a game is defaulted due to expulsion or disqualification of a player, the defaulting team shall retain any points earned. The winning team will be awarded sufficient points to reflect a two-point advantage over the opponents. 7.2.4 REFUSAL TO PLAY 7.2.4.1 Refusal to play -- After a signal from the first referee, teams shall immediately take their positions on the end line to start a game. At the conclusion of an interruption in play, teams shall return to their positions on the court immediately at the signal of either referee. If a team refuses to do this, it, shall be warned by the first referee. If after the warning from the first referee, a team refuses to play, the entire match is defaulted. The score for each defaulted game is 25-0, for all divisions. The score of the match is 3-0. 7.2.4.2 Failure to play If, during the progress of a game a team fails to return to play for reasons other than a refusal to play, that team shall be sanctioned for a team delay (yellow card). After an additional 15 seconds if the team still has not returned to play, the team shall be penalized (point or loss of service). After an additional 15 seconds, if the team still has not returned to play, the game shall be declared a default. The losing team shall retain any points scored and the winning team shall be credited with sufficient points necessary to win the game. A two-minute period shall then be granted for teams to change team areas and submit a line-up for the next game of the match. 7.2.5 INCOMPLETE TEAM DURING MATCH If a team is reduced to less than five players and cannot complete the remainder of a match, the opponents shall be awarded sufficient points and games necessary to win the match. The defaulting team retains their points and games won. 7.3 DISCREPANCY IN SCORE 7.3.1 If a discrepancy in score exists between the scoring section and the running score column of the scoresheet, the scoring section shall be the official score. 7.3.2 If a discrepancy exists between the score sheet and the visible scoring device, the score sheet shall be the official score, if one is kept. CHAPTER FOUR--PREPARATION FOR THE MATCH RULE 8. PREPARATION FOR THE MATCH 8.1 COIN TOSS 8.1.1 Before the warm-up, the first referee conducts a pre-match conference (which the head coach may attend) and coin toss in the presence of the two team captains **in front of the scorer s table. Visiting team shall call the first toss. The winner of the coin toss chooses: 8.1.1.1 the right to serve or to receive the service or the side of the court. 8.1.1.2 the other captain takes one of the remaining alternatives. 14

8.1.2 Before the beginning of the third or deciding game of the match, **either referee shall make a new coin toss **in front of the scorer s table, with the options described in 8.1.1.1 and 8.1.1.2. The captain not calling the coin toss in the first game shall call the coin toss for the third or deciding game. 8.2 TIMING OF GAMES 8.2.1 **Once the head official whistles and motions to serve the ball must be played to completion. In other words, a ball cannot be declared dead because of expiration of game time after the official has whistled to serve. If after the official s shistle for serve, the horn sounds, the ball must be played to completion. 8.2.2 At the beginning of the game or at any other time that the clock is stopped, it does not restart until the server s contact of the ball after the referee s whistle. 8.2.3 Time-out should be called by the referee if conditions occur that unfairly penalize the teams in playing time. (Ball going into spectator groups, up in balconies or stages, etc.) 8.2.4 Change in team areas will not take place during the third game. RULE 9. TEAM LINE-UP 9.1 STARTING LINE-UP [DIAGRAM 3] 9.1.1 At least two minutes before the start of a match and 30 seconds prior to the expiration of the intermission between games, a coach or game captain submits the team s starting line-up on a signed line-up sheet to the second referee. Commentary: For failure to adhere to Rule 9.1, a team shall be issued a team delay warning. After an additional 30 seconds, if the line-up has not been submitted, the team will be charged with a team delay penalty. If the team continues to delay, the team shall default the game. If failure to adhere to Rule 9.1 is because of insufficient players on a team to begin a match, after a team defaults the first game of a match, an interval of up to five minutes shall be allowed for the team to produce sufficient players to play the next game. If the team has five players present prior to the expiration of this interval, play shall begin immediately. If, after the 5-minute interval, a team does not have at least five players present and ready to play, the second game shall be declared a default. An additional five-minute interval shall be allowed before declaring the match a default. 9.1.2 If a discrepancy exists between the line-up sheet and actual positions of players, the players must move to the positions indicated on the line-up sheet before the start of the game. No penalty will be charged. If one or more players on the court are not recorded on the line-up sheet, the players on the court must be changed according to the line-up sheet without a penalty being charged. Players not listed on the scoresheet that are on the court may remain on the court provided: for Crusader and below divisions, these players are in position 5 and 6 only. For Cadet AND ABOVE divisions, no matter what position(s) they are in, a request for a legal substitution(s) must be made and then recorded on the scoresheet. Should the recorded number on the line-up sheet not exist, a phantom substitution can be made by any legal player on the bench. 9.2 ROTATION ORDER 9.2.1 Rotation order as determined by the starting line-up must be maintained throughout the game. 9.2.2 There must be at least five players per team to begin a rally. RULE 10. PLAYERS POSITIONS AND ROTATION 10.1 POSITIONS 10.1.1 At the moment the ball is contacted by the server, each team must be completely within its own team court (except the server). 10.1.2 Three players are front-row players and occupy positions 4 (left player), 3 (center player) and 2 (right player). The other two or three are back-row players occupying positions 5 (left player), 6 (center player) and 1 (right player). [Diagram 4] 10.1.3 The positions of players are determined and judged according to the positions of their feet contacting the court as follows: Commentary: The position of the players is judged according to the position of the foot last in contact with the floor at the time the ball is contacted for service. 10.1.3.1 Each front-row player must have at least a part of a foot closer to the center line than both feet of the corresponding back-row player. 15

10.1.3.2 Each right (left)-side player must have at least a part of a foot closer to the right (left)-side line than both feet of the center player in the corresponding row. The server is exempt from the application of this rule. 10.1.4 In Midget and above divisions, once the ball has been served, the players may move to any position in their playing area. In Bantam and below, no switching of any kind will be allowed, except that once the ball has been served, the player in position 1(server) may be allowed to act as the setter anywhere in their team s playing area. No player will be allowed to move from their position to dominate play (other than what is provided by the rules). If the rule is violated, the referee should give a warning to the team the first time. The second time the referee should penalize the team at fault by calling a side out or awarding a point, whichever may be the case. While the rules permit roving to any part of the playing area to play the ball legally, it is not keeping with the spirit of the game if it is done to prevent other players from playing the ball. Bantam and below divisions should not be allowed to use as part of their offense, constant back-row spiking or taking of net positions out of order. This should be prohibited by officials. 10.2 ROTATION [DIAGRAM 4] When the receiving team has gained the right to serve, its players must rotate one position clockwise (player in position 2 rotates to position 1 to serve, player in 1 rotates to 6, etc.) 10.3 POSITION FAULTS 10.3.1 The players of a team commit a position fault if they are not in their correct positions at the moment the ball is contacted by the server [Rule 10.1.3]. 10.3.2 If the server commits an illegal service [Rule 17.11] at the moment of contact with the ball, that fault prevails over a position fault and is penalized. In the case of a service fault [Rule 17.12], the position fault is penalized. 10.3.3 The position fault is penalized with the loss of a rally [Rule 10.1.3], and the players are placed in their correct positions. 10.4 ROTATION FAULT A rotation fault is committed when the service is not made according to the rotation order [Rule 9.2]. The results are the same as a position fault [Rule 10.3.3]. RULE 11. SUBSTITUTION OF PLAYERS 11.1 DEFINITION A substitution is the act by which the referees authorize a player to leave the court and a substitute to occupy that position. 11.2 LIMITATION OF SUBSTITUTION CRUSADER & BELOW DIVISIONS 11.2.1 Only the coach or the game captain may request a substitution. The coach must be at the team bench at the time the request is made. 11.2.2 Substitutes going onto the court shall wait by the side of the court in the substitution area until permission is given by the referee for the exchange to be made. If the substitution is not completed immediately, the substitution shall be canceled and the team charged with a team delay. No additional request may be made until after the next ball out of play or a team has been granted a time-out. 11.2.3 If a coach or captain intends to make more than one substitution, the number of substitutions to be made, does not need to be signaled at the time of the request. In this case, substitutions must be made in succession. Commentary: If a request is made for two substitutions and includes both a legal and an improper entry, the legal substitution is allowed, the improper substitution is denied and an improper request or team delay (if team has already been charged with improper request) is recorded for the team. Following a completed substitution, a team may not make a new request for substitution until the next ball is out of play or until a time-out has been requested and granted to either team. 16

17 2015 CYC VOLLEYBALL RULEBOOK Commentary: During a legal time-out, either team may make any number of requests for substitutions. Immediately following a time-out period, an additional request for substitution may be made. 11.2.4 Upon making a request for a substitution the coach or playing captain refuses to complete the substitution, the team shall be charged with a team delay. A new request for substitution may not be made until the next ball out of play following assessment of the team delay. EXCEPTION: If a change in request is due to a referee s mind change, the request will be honored and no sanction charged. 11.2.5 A substitution can only be made in positions 5 or 6. The substitute shall assume the position of the player being replaced in one of the above positions. EXCEPTION: In case of injury, the team will rotate forward to fill the vacant position. Position 6 will be filled by a substitution. [Diagram 4] 11.2.6 When either referee notices an injured player, play shall be stopped and a play over directed. If the player indicates that play without replacement might be possible, the first referee may allow the player up to 30 seconds to make such determination. If play is not possible after that brief interruption, the player must be replaced or the team must use a legal time-out if the player is to remain in the game. If removal of an injured player causes a delay, no time-out will be charged, regardless of length of time required to safely remove the player from the playing area. Safety of the player(s) is the primary consideration. 11.2.6.1 In the case of injury, if a legal substitution cannot be made, the first referee may grant an exceptional substitution, in the following priority: 11.2.6.1.1 by any substitute who has not already participated in the game 11.2.6.1.2 by any substitute on the bench, regardless of position previously played (If an exceptional substitution is granted, the injured player may not re-enter the game in which they were hurt in). Commentary: If through injury or accident a player is unable to play and a substitution cannot be made under the provisions above, the first referee may grant a special time-out of up to three minutes. Play will be resumed as soon as the injured player is able to continue. In no case shall the special injury time-out exceed three minutes. At the end of the special time-out, a team may request a normal time-out provided that they have not already used their allowable two time-outs. If, after three minutes, or at the expiration of time-outs granted subsequent to the special time-out, the injured player cannot continue to play the team loses the game by default, keeping any points acquired. No player may be granted more than one three-minute injury time-out during any match. If a player becomes injured to the extent that a second injury time-out would be required, the match shall be defaulted for the safety of the player. 11.2.7 If a team becomes incomplete through expulsion or disqualification of a player, and a legal substitution cannot be made under the provisions above; the team loses the game by default, keeping any points acquired. Commentary: An exceptional substitution may not be granted to a team that has a player expelled or disqualified. 11.2.8 If a team changes its normal substitution procedures in the last two minutes of each game and the official feels that said team is doing so to use up the remaining time, then the official shall penalize the offending team by awarding a side out or a point to their opponents. 11.2.9 If a player is ejected from a game, the team will rotate forward to fill the vacant position. Position 6 will be filled by a substitute. 11.2 LIMITATION OF SUBSTITUTION---CADET AND ABOVE DIVISIONS All sections the same as above, except for; 11.2.5 A substitution can be made in any position (including the server); substitution re-entries must take place for the same position in the line-up. More than one substitution may enter a game in each position in the rotation order. Individual substitutions are unlimited; team substitutions are unlimited for Cadets and above. Commentary: A player that starts a game and is substituted for can only re-enter the game in that same position in the line-up. Any number of players that have NOT previously played in another position in the line-up may enter into the same line-up position.

11.2.6 In the case of injury, if a legal substitution cannot be made, the first referee may grant an exceptional substitution, in the following priority: 11.2.6.1.1 by the starter or substitute who has played in the position of the injured player, or by any substitute who has not already participated in the game 11.2.6.1.2 by any substitute on the bench, regardless of position previously played (If an exceptional substitution is granted, the injured player may not re-enter the game in which they were hurt in). 11.2.7 If a team becomes incomplete through expulsion or disqualification of a player, and a legal substitution cannot be made under the provisions above; the team loses the game by default, keeping any points acquired. Commentary: An exceptional substitution may not be granted to a team that has a player expelled or disqualified. 11.2.8 If a player is ejected from a game, the team will fill the vacant position under the above normal procedures. 11.3 ILLEGAL SUBSTITUTION The following substitutes are illegal: 11.3.1 player not on roster 11.3.2 player with illegal number or uniform 11.3.3 player expelled or disqualified 11.4 LIBERO (For use in the Parochial, Juvenile, Junior and Adult Division) 11.4.1 Libero is optional for each game 11.4.2 Libero can be a different player each game 11.4.3 Libero may be the team/game captain 11.4.4 Libero must wear a contrasting uniform shirt 11.4.5 Libero replacement does not count as a team substitution 11.4.6 Libero replacements are unlimited 11.4.7 Libero can replace any back row player 11.4.8 Libero may only be replaced by the player the Libero replaced 11.4.9 Libero replacement zone is sideline between attack and end lines 11.4.10 Libero replacement does not require referee authorization, but must take place while the ball is out of play and before the whistle for service 11.4.11 A replacement made after the whistle for service but before the service hit should no be rejected, but must be the object of verbal caution after the end of the rally. Subsequent late replacements must be subject to a team delay. 11.4.12 Libero may serve 11.4.13 There must be at least one rally between Libero replacements, unless the Libero is replacing the player in the right back and will serve the next rally 11.4.14 Libero may not participate in a completed block 11.4.15 Libero may not complete an attack hit from anywhere on the court if at the moment of contact the ball is completely higher than the top of the net 11.4.16 No player may complete an attack hit from anywhere on the court if at the moment of contact the ball is completely higher than the net and the previous contact was a fingertip set (overhead pass) by the Libero executed in the front (attack) zone 11.4.17 Libero fingertip set (overhead pass) from behind the front (attack) zone may be attack hit at any height by any player anywhere on the court 11.4.18 Libero set with forearm pass in the front (attack) zone may be attack hit at any height by any player anywhere on the court CHAPTER FIVE PLAYING ACTIONS RULE 12. STATES OF PLAY 12.1 BALL IN PLAY The rally begins with the referee s whistle. After the referee s whistle, no other action may take place, i.e. substitution request, time-out request, etc. until the end of the rally. The ball is in play, however, from the service contact. 18

12.2 BALL OUT OF PLAY The rally ends with the referee s whistle. However, if the whistle is due to a fault made in play, the ball is out of play from the moment the fault was committed. Commentary: In the case of an inadvertent whistle, the rally is ended. The first referee must make a ruling that will not penalize either team. 12.3 BALL IN The ball is in when it touches the floor of the playing court including the boundary lines. 12.4 BALL OUT The ball is out when: 12.4.1 no part of the ball contacts either a boundary line or the area within the boundary lines. 12.4.2 it contacts an object outside the court, the ceiling or a person out of play, 12.4.3 it contacts an antenna, rope, post, supporting apparatus or a part of the net itself outside an antenna/side band, or 12.4.4 it completely crosses the vertical plane of the net, partly or totally outside the crossing space. Commentary: 12.4.4.1 benches, bleachers, low-hanging baskets or other floor obstructions are less than 6 6 from the court and interfere with play of the ball, the ball becomes out of play and a play over may be directed at the first referee s discretion. 12.4.4.2 A ball shall remain in play if it contacts the ceiling or other overhead objects 15 feet or more above the playing area. The ball is out of play if it makes contact above the opponent s playing area or above the team s playing area and crosses the plane of the net into the opponent s court. 12.4.4.3 A ball is out of play and a play over directed if it contacts overhead object(s) or the supports less than 15 above the playing area and would have remained playable if the object had not been present or if in the referee s judgment a play could have been made. 12.4.4.4 Ball is out of play and play over directed if it comes to rest on an over- head object above that team s playing area & is still a playable ball. 12.4.4.5 A ball is out of play if it contacts the ceiling or overhead objects, regardless of height, over non-playing areas. RULE 13. PLAYING FAULTS 13.1 DEFINITION 13.1.1 Any playing action contrary to the Rules is a playing fault. 13.1.2 The referees judge the faults and determine the penalties according to the Rules. 13.2 CONSEQUENCES OF A FAULT 13.2.1 The consequence of a fault is a loss of rally. 13.2.2 If two or more faults are committed successively, only the first one is penalized. 13.2.3 If two or more faults are committed by two opponents simultaneously, a double fault Is committed and the rally is replayed. RULE 14. PLAYING THE BALL 14.1 TEAM HITS 14.1.1 Each team is entitled to a maximum of three hits (in addition to blocking [a block is not considered a team s first hit]) to return the ball to the opponents. 14.1.2 Team hits include not only intentional hits by the player, but also unintentional contacts with the ball. 14.1.3 A player may not contact the ball with two separate and consecutive motions. 14.2 SIMULTANEOUS CONTACT 14.2.1 Two or more players may touch the ball at the same moment. 14.2.2 When two or more teammates touch the ball simultaneously, it is counted as one contact. If teammates collide, no fault is committed. Any player may play the ball next if the simultaneous contact is not the third team contact. 14.2.3 If two opponents simultaneously contact the ball and it remains in play, the team receiving the ball is entitled to another three hits. If such a ball goes out, it is the fault of the team on the opposite side. 19

14.2.4 A joust occurs when two opponents cause the ball to come to rest above the net through simultaneous contact. A joust is not a fault, and play continues as if the contact was instantaneous. 14.3 ASSISTED HIT A player is not permitted to take support from a teammate or any structural/object in order to reach the ball. However, the player who is about to commit a fault (touch the net, cross the center line, etc.) may be stopped or held back by a teammate. 14.4 CHARACTERISTICS OF THE HIT 14.4.1 The ball may touch any part of a player s body. (Including, below the waist) 14.4.2 The ball must be hit, not caught or thrown. It can rebound in any direction. 14.4.3 The ball may touch various parts of the body, provided that contacts take place simultaneously. EXCEPTIONS: 14.4.3.1 During blocking, consecutive contacts may occur by one or more blockers provided the contacts occur during one action. 14.4.3.2 During the first hit of a team (not blocking), the ball may contact various parts of the body consecutively, provided that the contacts occur during one action. Commentary: The first hit of the team includes reception: (a) of the serve; (b) of an attack hit by the opponent (this may be a soft or hard attack hit); (c) of a ball blocked one s own team and (d) of a ball blocked by the opponents. During the team s first hit, successive contacts with the various parts of the player s body are permitted in a single action of playing the ball. These include contacts involving finger action on the ball and contact with the foot. The ball, however, may not be caught and/or thrown. 14.5 RECEIVING THE SERVE 14.5.1 The serve does not need to be bumped, but the ball cannot be, lifted or carried. (It may be double-hit) 14.5.2 Attacking a served ball: Is not permitted while the ball is entirely above the top of the net. 14.5.3 A served ball cannot be blocked. 14.6 FAULTS IN PLAYING THE BALL 14.6.1 Four Hits: A team contacts the ball four times before returning it to the opponents. 14.6.2 Assisted Hit: A player takes support from a teammate or any structure/object in order to reach the ball. 14.6.3 Caught or Thrown Ball: A player does not contact the ball cleanly. 14.6.4 Double Contact: A player contacts the ball twice in succession, or the ball contacts various parts of the body successively. 14.6.5 Illegal Hit: A player in a non-playing area, plays a ball. RULE 15. BALL AT THE NET 15.1 BALL CROSSING THE NET 15.1.1 A ball sent to the opponent s playing area must pass over the net within the crossing space. The crossing space is the part of the vertical plane of the net unlimited: at the sides, by each antenna and its imaginary extension, and the vertical plane of the net at the moment of contact. 15.1.2 A ball penetrating the opponent s side outside of the crossing space may be played back to a teammate, provided it has not completely crossed the vertical plane of the net at the moment of contact. 15.1.3 The ball is out when it completely crosses the space under the net. 15.2 BALL TOUCHING THE NET The ball may touch the net while crossing it including during the service. All divisions. 15.3 BALL IN THE NET 15.3.1 A ball driven into the net may be recovered within the limits of the three team hits. 15.3.2 If the ball rips the mesh of the net or tears it down, the rally is canceled and replayed. If the fault occurs on a team s third contact, it is a loss of rally. 20

21 2015 CYC VOLLEYBALL RULEBOOK RULE 16. PLAYER AT THE NET 16.1 PLAYING SPACE Each team must play within its own playing area and space. Commentary: Players may play the ball over a non-playing area if they have a least one foot in contact with the playing area at the time the ball is contacted and may enter the non-playing area after playing the ball. Non-playing areas are defined as the: 16.1.1.1 walls, bleachers or other spectator seating areas, 16.1.1.2 team benches and any area behind team benches, 16.1.1.3 area between the scorekeeper s table and team benches and, 16.1.1.4 any other area outlined in the pre-match conference by the first referee Commentary: If nets or dividers are separating courts, only the player attempting to play the ball may move the net or divider to play the ball. Commentary: When competition is scheduled or is occurring on an adjacent court(s), it is a fault for a player to enter the adjacent court(s) or cross the extension of the side line to play a ball or after playing a ball. 16.2 PLAYING BEYOND THE NET 16.2.1 In blocking, a blocker may contact the ball beyond the plane of the net inside the antennas provided the block does not interfere with the opponent s play. 16.2.2 A player making an attack-hit is permitted to pass a hand(s) beyond the net after the attack-hit, provided the ball is contacted within his/her own playing space or within the plane of the net. 16.2.3 A player is permitted to pass a hand(s) beyond the net inside the antennas and contact the ball over the opponent s court on his or her team s first or second hit, provided the ball has not completely crossed the vertical plane of the net and is directed back into the player s own playing space. 16.3 PENETRATION UNDER THE NET 16.3.1 A player may reach or penetrate into the opponent s court and/or space under the net, provided this does not interfere with the opponent s play. 16.3.2 Penetration into the opponent s court, beyond the center line to: 16.3.2.1 touch the opponent s court with (a) hand(s), foot or feet is permitted, provided some part of the penetrate hand(s)/foot/feet remains either in contact with or directly above the center line; 16.3.2.2 contact the opponent s court with any other part of the body (except hair) is a fault. 16.3.3 A player may enter the opponent s court only after the ball is out of play. Player may enter into the opponent s free zone provided this does not interfere with the opponent s play. 16.4 CONTACT WITH THE NET 16.4.1 It is a fault to touch any part of the net or the antennas, except for a player s hair. 16.4.2 A player may touch a post, rope or any other object outside the total length of the net provided this contact does not interfere with play. 16.4.3 When the ball is driven into the net and causes it to touch an opponent, no fault is committed. 16.5 PLAYER S FAULTS AT THE NET The following faults result in a loss of rally: A player 16.5.1 touches the ball or an opponent in the opponent s space before or during the opponent s attackhit, 16.5.2 penetrates into the opponent s space under the net interfering with the opponent s play, 16.5.3 penetrates into the opponent s court, or 16.5.4 touches the net. RULE 17. SERVICE 17.1 DEFINITION The service is the act of putting the ball into play by the right back-row player (player position 1) who hits the ball with one hand or arm from the service zone. 17.2 POSITION OF PLAYERS 17.2.1 A player who is not in contact with the team court will be considered to retain the status of the last point of contact with the team court.

22 2015 CYC VOLLEYBALL RULEBOOK 17.2.2 All players, except the server, must be fully on the court at the time the ball is contacted for service. 17.2.3 The instant the server contacts the ball for service; all players must be in their proper positions. Commentary: A positional fault should be signaled by the referee(s) as soon as the ball has been contacted by the server. Occasionally, doubt may exist as to whether a player is a front or back row player. In such cases, the referee may delay the whistle indicating a fault. 17.3 FIRST SERVICE IN A GAME 17.3.1 The first service of game one and game three is executed by the team determined by the coin toss. 17.3.2 The second game will be started with the service by the team that did not serve first in the previous game. 17.4 SERVICE ORDER 17.4.1 The players must follow the service order recorded on the line-up sheet. 17.4.1.1 When it is discovered that a wrong player is about to serve the ball, the officials shall wait until the ball has been contacted for service and then blow a horn/whistle or stop the game in any manner possible. Any points scored by the wrong server shall be canceled and loss of service directed. Players of the team at fault must immediately resume their correct positions on their team court. 17.4.1.2 If discovery of a wrong server is after the opponents have served, all points scored by the wrong server remain. A point is awarded the opponents unless the play immediately preceding discovery of the wrong serve resulted in a point. In such case, no additional point is awarded. 17.4.1.3 If discovery is after a loss of service by the opponents, the loss of service shall be canceled, opponents awarded a point and opponents shall continue service. 17.4.1.4 In all cases, players of the team at fault must assume their correct positions on their team court. 17.4.2 After the first service in a game, the player to serve is determined as follows: 17.4.2.1 When the serving team wins the rally, the player who served, serves again. 17.4.2.2 When the receiving team wins the rally, it gains the right to serve & rotates. The player who moves from the right front-row position (player position 2) to the right back-row position (player position 1) will serve. 17.5 AUTHORIZATION OF THE SERVICE The first referee authorizes the service after having checked that the server is in possession of the ball and the teams are ready to play. 17.6 EXECUTION OF THE SERVICE 17.6.1 The server may move freely within the service zone. At the moment of the service hit or take off for a jump service, the server must be completely in the service zone and not touching neither the court (end line included) nor the playing surface outside the zone. After the service, the player may step or land outside the zone including the court. NOTE: A player in the Crusader and below divisions will be allowed to serve from anywhere in the service zone, if a player chooses to serve outside of the normal service zone for their age group, then that serve must take place from behind the end line. On any subsequent serves, the player may move back in the server s box for their age group. 17.6.2 Server must contact the ball within **8 seconds after the 1st referee whistles for service. 17.6.3 A service executed before the referee s whistle is canceled and repeated. An occurrence during the same service term by the same player results in a loss of service. Commentary: After the whistle for service, no other actions (requests fo rline-up check, timeout, etc.) may be considered until after the ball has been served and the rally completed. 17.6.4 After clearly being tossed or released, the ball shall be contacted with one hand or any part of one arm before it touches the playing surface. Commentary: If, after releasing or tossing the ball for service the server allows the ball to fall to the floor without being hit or contacted, the service effort shall be canceled and a re-service authorized without any delay. The server must contact the ball for service within five seconds after the first referee authorizes the reserve.

23 2015 CYC VOLLEYBALL RULEBOOK One service tossing error is permitted for each service rotation. If this occur more than once during a service rotation, a sanction (loss of service) will be applied. In addition, if in the first referee s judgment, the ball is tossed or released in a manner other than for the initiation of a service attempt, the serving team will be charged with a team delay. 17.6.5 A serving player may not be replaced by substitution at any time during a term of service, in the Crusader & below divisions; they may be replaced under normal substitution procedures in Cadet & above divisions. 17.7 SERVING BOXES Serving boxes shall be marked into the playing court from the end line according to the following dimensions: Midget/Crusader divisions 5 feet Bantam divisions 15 feet 17.8 BANTAM DIVISIONS In the Bantam Divisions, overhand serves are allowed. In addition, a second attempt on a missed first serve will be allowed. A miss on any subsequent attempt during that service span will result in a sideout. In any one service span by one server, a maximum of five points is allowed to be scored. After the fifth point is scored a side-out will be declared. 17.9 SCREENING The players of the serving team must not screen the opponents from seeing the contact for service or the path of the ball. 17.9.1 A player of the service team makes an individual screen if the player waves arms, jumps or moves sideways when the service is being executed & the ball is served over the player. Commentary: A sanction may be issued for distracting or moving sideways to prevent an opponent from seeing the serve even if the ball is not served over that player. 17.9.2 A team makes a collective screen when the server is hidden behind a group of two or more teammates and the ball is served over them. Commentary: The factors to be weighed when judging whether a screen has been committed are the: (a) relative positions of the players on the serving team; (b) path of the serve; (c) speed of the serve and (d) trajectory of the serve. If the players of the serving team are positioned close to each other, the serve passes over these players, is fast and has a low trajectory, the probability is greater that a screen has been committed. The probability that a screen has been committed is lower if the: (a) players of the serving team are not positioned closer to each other or are attempting to prevent the commission of a screen (i.e., bending over); (b) path of the serve is not over the players; (c) speed of the serve is slow or (d) trajectory of the serve is high. 17.10 ILLEGAL SERVE Faults leading to a change of service even if the opponent has a position fault. The server: 17.10.1 violates the service order, 17.10.2 does not execute the serve properly, or Commentary: If the server releases or tosses the ball for service but does not hit it and the ball touches some part of the server s body or uniform as it falls, the action is an illegal service, and the serving team is penalized by loss of service. 17.10.3 violates the rule of service tossing error. 17.11 SERVICE FAULTS After the ball has been correctly hit, the service becomes a fault (unless there is a position fault) if the ball: 17.11.1 touches a player of the serving team, 17.11.2 fails to pass through the crossing space (area between the antennas) 17.11.3 touches the antenna or other external object, 17.11.4 lands out, 17.11.5 passes over an individual or collective screen. RULE 18. ATTACK-HIT 18.1 DEFINITION All actions directing the ball toward the opponent (except a serve or block) are attack-hits. 18.1.1 During an attack-hit, tipping (directing the ball by contact with the fingers only) is permitted if the contact is brief and the ball is not caught or thrown.

24 2015 CYC VOLLEYBALL RULEBOOK 18.1.2 An attack-hit is completed the moment the ball completely crosses the vertical plane of the net or is touched by a blocker. 18.2 FRONT-ROW PLAYER S ATTACK-HIT The front-row player may carry out an attack-hit at any height, provided the ball contact has been made within the team s playing space. Commentary: If a player near the net completes an attack-hit in such a manner that the ball is blocked back into the attacking player; such contact is considered a first team contact. If a ball passed toward a teammate by a back-row player is legally blocked back into that player, it is an illegal back-row block IF that player had been above the net at any time during the attempt and has not returned to the floor. 18.3 RESTRICTIONS TO A BACK-ROW PLAYER S ATTACK-HIT 18.3.1 A back-row player may complete an attack-hit at any height from behind the front zone. At take-off, the foot (feet) must neither have touched, nor crossed over the attack line or its imaginary extension. After the attack-hit, the player may land within the front zone. 18.3.2 A back-row player may also carry out an attack-hit from the front zone if, at the moment of the contact, any part of the ball is below the top of the net. 18.4 SIMULTANEOUS ATTACK-HIT/BLOCKING FAULTS If the following attack hit faults occur simultaneously with a blocking fault by the opponents, a replay will be directed: 18.4.1 A player initiates an attack-hit on the ball completely within the playing space of the opposing team. 18.4.2 A player hits the ball out. 18.4.3 A back-row player completes an attack-hit from the front zone, when, at moment of the attack-hit, the ball is entirely above the top of the net. 18.4.4 A player completes an attack-hit on the opponent s serve when the ball is entirely above the top of the net. RULE 19. BLOCK 19.1 DEFINITION Blocking is the action that deflects the ball coming from the opponent by a player(s) close to the net reaching higher than the net. Commentary: To be considered a blocker, the player(s) must reach above the net sometime during the effort. A blocker ceases to be a blocker only when he/she returns to the floor and also has no part of the body above the height of the net or makes subsequent attempts to play the ball. 19.1.1 Block Attempt: A block attempt is the action of blocking without touching the ball. 19.1.2 Completed Block: A block is completed whenever the ball is touched by a blocker. Only front-row players are permitted to complete a block. 19.1.3 Collective Block: A collective block is executed by more than one player in close proximity to each other. It is complete when one of the players touches the ball. The players cease to be a collective block when Commentary 19.1 is satisfied. 19.2 BLOCK AND TEAM HITS 19.2.1 A block contact is not counted as a team hit. 19.2.2 After a block contact, a team is entitled to three hits to return the ball to the opponents. 19.2.3 The first hit after the block may be executed by any player, including the player who contacted the ball to complete the block. 19.3 BLOCK WITHIN THE OPPONENT S SPACE In blocking, a player may place hands and arms beyond the net, inside the antennas, provided this action does not interfere with the opponent s play. 19.3.1 Blocking of the ball across the net above the opponent s team area shall be permitted, provided: 19.3.1.1 the block is made after the opponents have executed an attack-hit or 19.3.1.2 the block is made after the opponents have hit the ball in such a manner that the ball would, in the first referee s judgment, clearly cross the net if not touched by a player and no member of the attacking team is in a position to make a play on the ball.

19.3.1.3 the ball is falling near the net and no member of the attacking team could, in the first referee s judgment, make a play on the ball. 19.3.2 Any third team hit by the opponent is an attack-hit and may be blocked at any time after the contact. 19.4 BLOCKING CONTACT A block is a deflection of a ball coming from the opponents. Accordingly, it is a double contact fault if a player uses successive contacts in a blocking action while directing a ball toward the opponents during the executing of the second or third team hit. 19.4.1 Consecutive (quick and continuous) contacts may occur by one or more blockers provided the contacts are made during one action. 19.4.2 These contacts may occur with any part of the body including below the waist. 19.5 SIMULTANEOUS BLOCKING/ATTACK HIT FAULTS If the following blocking faults occur simultaneously with an attack hit fault by the opponents, a replay will be directed: 19.5.1 A blocker touches the ball in the opponent s space before or simultaneous with the opponent s attack-hit. 19.5.2 A back-row player completes a block or participates in a complete collective block. 19.5.3 A blocker contacts the ball in the opponent s space from outside an antenna. 19.5.4 A player blocks the opponent s service. 19.5.5 The ball lands out after contacting the block. 19.6 BLOCKING OR ATTEMPTING TO BLOCK A SERVICE ATTEMPT The blocking of, or attempt to block a serve is a violation and will result in a side out. CHAPTER SIX--INTERRUPTIONS AND DELAYS RULE 20. REGULAR GAME INTERRUPTIONS 20.1 CATEGORIES Regular game interruptions are time-outs and player substitutions. 20.2 NUMBER OF REGULAR INTERRUPTIONS Each team is entitled to a maximum of two time-outs per game. 20.3 REQUEST FOR REGULAR INTERRUPTIONS Interruptions may be requested only by a coach or game captain, when the ball is out of play and before the whistle for service, either verbally or by showing one of the corresponding hand signals [#15 & #16]. A request for a time-out for a substitution before the start of a game is permitted. 20.4 SEQUENCE OF INTERRUPTIONS One or two time-outs and one request for player substitution by either team or both teams may follow one another, with no need to resume the game. A team is not allowed to request consecutive interruptions for player substitution until the game has been resumed or a legal time-out has been requested and granted. Substitution of two or more players may be permitted during the same interruption. 20.5 TIME-OUT 20.5.1 A time-out shall last for 30 seconds. 20.5.2 During a time-out, the players may leave the court; they must remain in the vicinity of their bench. Substitutes, coaches, managers and other team representatives shall not enter the court during the time-outs. 20.6 PLAYER SUBSTITUTION 20.6.1 Only the coach or the playing captain may request a substitution. The coach must be at the team bench at the time the request is made. 20.6.2 Failure to indicate that a multiple player substitution is desired shall not limit the team to one substitute. 20.6.3 After making a request the coach or playing captain refuses to complete the substitution the team shall be charged with a team delay. A new request for substitution may not be made until the next ball out of play following assessment of the team delay. EXCEPTION: If a change in request is due to a referee s mind change, the request will be honored and no sanction charged. 25

20.6.4 A substitution going onto the court shall wait by the side of the court in the substitution zone until permission is given by the referee for the exchange to be made. 20.7 IMPROPER REQUESTS Any improper request that does not affect or delay the game shall be rejected without a penalty being charged, unless repeated in the same game (Rule 21.1.4). An improper request shall be recorded on the score sheet. Any improper request that does affect or delay a game is a team delay and shall be sanctioned accordingly. Examples of an improper request are requests for interruption: 20.7.1 during a rally or at the moment of or after the whistle to serve 20.7.2 by a team member other than the captain or the coach 20.7.3 for a player substitution before the game has been resumed from a previous substitution request by the same team. EXCEPTION: A legal timeout by either team has been requested and granted 20.7.4 for a timeout after having exhausted the authorized number of timeouts 20.7.5 for a substitution after having exhausted the authorized number of team substitutions, or 20.7.6 for a player substitution that would result in a wrong position entry RULE 21. DELAYS TO THE GAME 21.1 TYPES OF DELAY Any action of a team that delays resumption of the game or match is a delay. It is a team delay to: 21.1.1 delay a substitution, 21.1.2 prolong any regular game interruption, after having been instructed to resume the game, 21.1.3 request an illegal substitution: player not on roster, disqualified/expelled team member, illegal uniform number. 21.1.4 make a second improper request in the same game, 21.1.5 delay the game by a team member, 21.1.6 fail to report to court when instructed to start a game, 21.1.7 have a player on court wearing jewelry or illegal equipment, 21.1.8 fail to submit line-up in a timely manner. 21.2 SANCTIONS FOR DELAYS 21.2.1 The first delay by a team in a game is sanctioned as a team delay warning [Hand Signal #28 (1)]. 21.2.2 The second and following delays of any type by the same team in the same game constitute faults and are charged as team delay penalties: Loss of a rally [Hand Signal #28 (2)]. Commentary: An improper request following the first team delay in a game is charged as team delay penalty, loss of rally. RULE 22. EXCEPTIONAL GAME INTERRUPTIONS 22.1 ACCIDENT/INJURY 22.1.1 Should a serious accident occur while the ball is in play, a referee must stop the game immediately. The rally is replayed. 22.1.2 If a player, coach or official is bleeding, or any blood is found on a uniform, equipment or field/court, play must be stopped. If the blood is on the player, coach/manager or official, that person should be given the appropriate treatment to stop the bleeding and cover the wound. The player must come out of the game/match for treatment. If the bleeding can not be stopped, they may not continue in the game/match. If blood is on the uniform, it must be completely cleaned or the uniform changed before the person can participate in the game/match. In this situation the uniform does not have to match, it can be a t-shirt with a number. If this is a number change, no penalty for changing numbers. If the blood is on equipment or the field/court it must be cleaned before play can continue. If a ball cannot be cleaned, it should be replaced. 22.1.3 If an official or a coach determines a player to be unconscious or apparently unconscious that player shall be removed from the game and not allowed to return to play in the match. 22.2 EXTERNAL INTERFERENCE If any external interference occurs during a game, play must be stopped and the rally replayed. 26

22.3 PROLONGED INTERRUPTIONS If unforeseen circumstances interrupt the match, the first referee and the organizer shall decide the measures to be taken to re-establish normal conditions. 22.3.1 Should interruptions occur, not exceeding 4 hours in total length, the interrupted game: 22.3.1.1 shall continue normally with the same score, players and positions if the match is resumed on the same playing court. Games already played will retain scores. 22.3.1.2 is canceled and replayed with the same starting line-ups if the match is resumed on another court. The games already played will retain their scores. 22.3.2 Should one or several interruptions occur, exceeding four hours in total length, the match shall be replayed. RULE 23. INTERVALS AND CHANGES OF COURTS 23.1 INTERVALS The interval between games lasts two minutes. During this period of time, the change of team courts and line-up registration of the teams are made. Commentary: The second referee will start a timer at the last whistle ending a game. At one minute 30 seconds, he/she will whistle for both teams to return to the court in the correct line-up. The line-up must be submitted by this whistle for the next game. 23.2 CHANGE OF COURTS 23.2.1 After each game, the teams go to the end line and then change playing courts and benches immediately, except prior to the third game. The players move to their right until they reach their new bench area with the team on the left passing the first referee and then proceeding directly to the bench. 23.2.2 In the third game, there will be no change of court areas. CHAPTER SEVEN MISCONDUCT RULE 24. MISCONDUCT Inappropriate conduct by a team member toward officials, opponents, teammates or spectators are classified in four categories according to the degree of the offense. 24.1 CATEGORIES 24.1.1 Unsportsmanlike conduct: Argumentation, intimidation, etc. 24.1.2 Rude conduct: acting contrary to good manners or moral principles, expressing contempt. 24.1.3 Offensive conduct: defamatory or insulting words or gestures. 24.1.4 Aggression: physical attack or intended aggression. 24.2 SANCTIONS Depending on the degree of the team member s conduct and the judgment of the first referee, the sanctions to be applied are: 24.2.1 Misconduct Warning: For unsportsmanlike conduct, no penalty is charged but the team member is issued a warning against repetition in the same game. The warning is recorded on the scoresheet with uniform number and team member involved [Hand Signal #27(1)]. 24.2.2 Misconduct Penalty: For rude conduct, the team is penalized with the loss of a rally. The sanction is recorded on the score sheet with uniform number and team involved [Hand Signal #27(2).] 24.2.3 Expulsion: Extremely offensive or repeated rude conduct is sanctioned by expulsion. The team member must leave the playing area, bench and warm-up area for the remainder of the game. The sanction is recorded on the score sheet with game score and uniform number of the team member involved [Hand Signal #27(3)]. No additional penalty (point or loss of service) will be charged. If an expelled team member continues to engage in misconduct, he/she is subject to further individual sanctions. 24.2.4 Disqualification: For a repeated offensive conduct (expulsion) or for aggression, the team member must leave the playing area, bench, warm-up area and spectator area for the remainder of the match. The sanction is recorded on the score sheet with game score and uniform number of the team member involved [Hand Signal #27(4)]. No additional penalty (point or loss of service) will be charged. 27

24.3 SANCTION SCALE The repetition of misconduct by the same team member in the same game is sanctioned progressively as shown in the Misconduct Sanction Scale. 24.3.1 A penalty for rude conduct does not require a previous sanction. 24.3.2 Expulsion due to offensive conduct does not require a previous sanction. 24.3.3 Disqualification due to aggression does not require a previous sanction. 24.4 MISCONDUCT BEFORE AND BETWEEN GAMES Any misconduct occurring before or between games is sanctioned according to Rule 24.2; sanctions apply at the beginning of the following game. RULE 25. PROTESTS Refer to the CYC Athletic Association Constitution and By-Laws concerning protests. 25.1 It is advisable to have an assigned Protest Committee available to rule upon a protest as soon as possible prior to the first service following the protest. Such action should preclude playing the match over from the point of protest if the protest is upheld. 25.2 Protests considered by the first referee (Protest or Tournament Committee) include a: 25.2.1 misinterpretation of a playing rule. 25.2.2 failure of the first referee to apply the correct rule to a given situation, or 25.2.3 failure to charge the correct penalty - sanction for a given fault. 25.3 Protest facts recorded on the score sheet include the: 25.3.1 score of the game at the time of the protest, 25.3.2 players and positions at the time of the protest, 25.3.3 player substitutions a team's substitutions made up to the protest, 25.3.4 team time-outs taken up to the protest, 25.3.5 situation that caused the protest, and 25.3.6 signatures of scorekeeper, captains and 1st referee, indicating facts are correct. RULE 26. MINIMUM PLAYING REQUIREMENTS 26.1 All eligible players on the bench must participate in each game of each match. If injury or disciplinary action occurs during a game, the coach must notify the officials prior to the start of the next game. Failure to do so may result in forfeiture. The District Chairperson or Sports Chairperson has the authority to further discipline the coach or manager. 26.2 A player may be removed from a match in progress for disciplinary reasons. Remaining players will rotate forward to fill the spots and substitution (if possible) will take place in position #6 (Crusader & below). Legal sub must be made for Cadet and above divisions. 26.3 Every uniformed player present must play in each game of each match. Failure of a player to appear in any game may cause forfeiture of that game. It is strongly recommended that each player is allowed to play in all six positions before being substituted. DIAGRAM 1 THE NET 28