Mechanics Clinic. Jeff Andrews. March 7,

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Transcription:

Mechanics Clinic March 7, 2011 Jeff Andrews jtandrews@comcast.net

fficials Uniform / Equipment Uniform: Black Hat w/ White Piping SS Black & White Stripe Shirt S Black & White Stripe Shirt White Shorts / Black Shorts ong Black Pants White Knee Socks w/ Black op Black Ankle Socks Black eather Shoes (Shined) Equipment: Yellow Penalty Flag (wo) wo Whistles (Finger & Smitty) 20 sec. imer Scorecard & Pencil(s) ape Measure (6 ) Coin he fficials Corner acrosse International Downingtown, PA 1-800-333-A

Preparation In Advance: Get in shape (Aerobic workout / Running off- and pre-season) Know your mechanics (Attend clinics & meetings) Know your rules (Read the rule book over and over) Confirm with your partner Clean / Check your uniform & equipment Know where you re going n Game Day: Arrive at least 30-20 minutes before game time (Get there earlier if possible) NCAA / NFHS / MYA Rules Conduct Pre-Game Conference with your partner Game Clock & ime (Who is keeping time? Penalty ime? How long are the quarters?) Horn (Do they have a functioning horn? Who is operating it? Sound at end of periods) ther Special Rules (1-handed checks? hree passes?) Balls on End ine (Ball retrievers: MUS wear helmet, N directly behind goal) alk to Coaches (Certification, Scorecard Info, New Rules, Questions) Check Goals

2 Man Mechanics riginated By John P. Hill Adapted by Jeff Andrews

ZNE 1 ZNE 2 ZNE 3 ZNE 4 5 Zones of the Field

Bench Area HME Coaches Area Coaches Area Special Substitution Area Scorer s able Defensive Zone Center Restraining ine Midline ffensive Attack Box Crease Restraining ine Wing ine End ine Alley Far Side Side ine 6 Cone fficials erminology

Coin oss winner gets choice of goal to defend or first alternate possession. R U Note: Pre-game whistles belong to coaches! Don t blow your whistle until you call the players for the line-up. Note: R should leave about 5 steps before the U leaves to get the home team set up. 7 R gets Home, and has them face the bench. Visitor calls toss before coin toss. Catch coin, and don t flip it over. If you drop it, re-flip. Rotate their backs to goal they are defending. Coin oss

After brief word by R, teams break out to positions. R takes face-off, U takes lines. U G G R Note: R usually runs the far side, and takes the face off to start, but this is up to the R. 8 ine Up

comes up to goes to wing line to help face-off official. After whistle he heads to goal. Note: ead has initial count. 9 pening Face-off

rail should come up to the end of the wing line to help with face-off. tries to get outside of the play, and get to goal as soon as possible. Must have count. Note: Face-off official must stay with face-off 10 Face-ff

ead signals goal, hold for 2-3 seconds, head on swivel. Get ball out of goal. Note: rail must be aware of potential problems as he is coming into the play. rail comes in and watch players. his 5 second span after a goal is when things can get out of control. 11 Note: nly signals goal! Goal Scored

ead exchanges ball and number, jogs to his position. Activates his beeper, writes the score down, counts players and signals partner when all is set. or rail comes in and watches players, gets ball from ead, exchanges #, and jogs to Face-ff position. Writes down score, and waits for ready signal from partner. Note: rail should vary position for F 12 Goal Scored Face-ff

ead gets signal from rail, checks activity of players, then gets the ball ready for play. rail calls out flag down, stops play at appropriate time, tells his partner what the call is, then gets out in open and relays call to table. Flag down! NE: rail official AWAYS relays the penalty to the table! NE: Start the ball outside the box! 13 Penalty Enforcement

U should edge up towards midfield to help with offsides. Be aware that you still have near goal for coverage. U Note: Both officials should communicate about the player that must remain onsides. R is man down 14 Man Down Face-ff

rail should get to wing area when teams are crossing over. hen meet ead at midfield. Note: Be sure to tell the benches who called time out! Note: When you meet at midfield you should write down time-out and do a game re-cap. Discuss any mechanics that may be off. Be sure you know where the ball will be starting. calls time out. 15 ime ut Procedure

Remember to keep the ball in front of you at all times. Always keep moving to create a better angle. Note: If the ead gets pushed off the goal, rail must pinch down to help on goal. 16 Settled Situations

rail is on fficial and has the ball. ball here Hey, Ref...Who s watching the ball? Note: Pre-game should be clear on how the n-ff calls will be communicated. 17 ead is off official and has goal. He needs to watch action in front of crease (holds, illegal screens, crease violations). n & ff fficials

New ead can pick up the quick offside, but should concentrate on getting to the goal. ake 10 second count coming over midfield. look rail (new ead) breaks out when goalie makes save. Runs a few strides, then looks for ball. If still coming, beat ball to offensive box, then goal. NCAA 30 sec count is taken by the new rail ead (new rail) has the 4 second crease count and 20 second defensive count. Stays w/the ball. Watches for late hits. 18 ransition

rail hustles downfield and gets into position. Communicates to benches what call was. No Penalty time to be served. Interference w/goalie whistle ead gets the ball and gets it up to 1 step over midfield. Blows whistle when 5 yards is given. 19 Free Clear

Note: ry to get a ball or ask ball person to toss you one. Don t go into team huddle to get a stick! rail goes over midfield and takes a player from the opposite bench area. Each official checks the stick he selected 20 ead goes to closest bench and takes the number selected. ead needs to hustle to wing area. Equipment Check

n official takes the fight, and ff official takes benches with coaches. FREEZE BENCHES! Fight 21 Fight Procedure

n official takes the fight, and ff official takes benches with coaches. FREEZE BENCHES! rail tries to stop fight before it gets out of hand and gets players # s. Fight ead has to hustle over to bench area to freeze them! ooks for # s and coaches leaving bench. 22 Fight Procedure #2

23

3 Man Mechanics riginated By John P. Hill Adapted by Jeff Andrews

ZNE 1 ZNE 2 ZNE 3 ZNE 4 25 Zones of the Field

Get to corner of box before you call for Captains. U FJ Note: Pre-game whistles belong to coaches! Don t blow your whistle until you call the players for the line-up. R Introduce Captains to Referee Note: Home team leaves first, and Visitor is about 5 steps behind Note: Crew should be available for equipment checks. 26 U R FJ Pre-Coin oss

Note: Use a coin at least the size of a half dollar. Coin oss winner gets choice of goal to defend or first alternating possession Speaking Captain R FJ U 1) Home eam faces bench 2) Visiting team calls toss prior to toss 3) Catch coin (Don t flip) 4) Rotate players backs to goal they are defending 5) ap shoulder for Alternating possession 6) eft shoulder to goal for line-up Note: U and FJ checks nets after the coin toss. Check for balls. 27 Coin oss

Note: U and FJ should line up 5 yards apart, and have teams line up on them 1) eams should have their left shoulder towards the goal they are defending 2)Don t talk very much here as the players just want to play. G R G U FJ 28 ine-up

B Responsibilities - wing line violations - goal line coverage - move on whistle - some possession calls - beeper to start play - time outs - line violations B F F Responsibilities - position to be safe - see sticks - neutral zone - stick heads - handles of crosse - feet position - gloves on crosse - most violations - most possession calls Remember clearing beeper! C C Responsibilities - butt end facing him - wing line jumps - goal line coverage - move on whistle - some possession calls - line violations - 10-second counts - 20-sec clearing timer 29 Face-ff Position

Do this when you think there are problems with F B B & C move into position near the circle for soccer F C 30 Face-ff Position (Scrunch)

Bench fficial - Move toward goal on whistle - cover restraining line, goal B F Face-off fficial - conduct face-off - If ball stays, you stay - but keep out of harm s way - take 99% of post-whistle F violations 31 C Center fficial - Move toward goal on whistle - 10 second count - cover restraining line, goal - stay until called off by ead Face-off (Ball stays)

B / ead fficial - has goal line, endline F / rail fficial - conduct face-off - stay with face-off - determine possession - sweep box - jog into play C / Center fficial - don t stop at cone! - 10 second count - 20 second beeper - help on questionable goal 32 C Face-off (Ball away)

B / rail fficial - secondary offside - substitutions - sweep box - time-outs - jog into play B F F / ead fficial - conduct face-off - stay with face-off - stay outside of passing lanes getting to GE - get to GE - verbally call off Center C C / Center fficial - GE GA INE!! - 10 second count - help on questionable goal - stay until called off by ead 33 Face-off (ball towards)

ead--be close to crease, and keep play in front of you. Move in and out with ball. rail-- after sweeping box, jog to 5 yds off, and 5 yds in C Center- about 5 yds off & 5 yds up Must move in as ead gets pushed off the goal line. 34 Settled Situations

ead has the front of the crease, and is off official. rail is helping on crease, watching shooter, has sideline, and has all substitutions. Note: Center & ead need to communicate on and off ball. C Center has the ball, and is the N official. 35 Coverage during Settled Situations

Stay outside of line to next pass Next Pass w/ ball Next Pass C 36 Settled Situations

Stay outside of line to next pass Next Pass C ball 37 Settled Situations

ead (now rail) has 4 second goalie count, and 20 second beeper. Come up w/ball If slow clear, stay deep as ball. look rail (now ead) breakout on save look before you get to the midline, if still coming get to goal-line C Center breaks for cone w/save. ake a few strides, take a look. Straddle cone check offside, initiate 10 second Count or signal rail. 38 look NCAA 30 sec count is taken by the Center Goalie Save Fast Break

rail (old ead) stop at 1st cone, watch subs look ( New ) ead (old rail) stop here, watch substitution area until ball position demands that you get to the goal. C look 39 Goalie Save Slow Clear

Situations to watch for: 1) How much time is left in period? 2) How much time is left in the penalty? 3) If less than 3-5 sec., tell table not to release until possession (except NFHS) 4) Watch player coming out of box B Communicate which number may be staying onsides. F NE: Remember the beeper C is man down 40 Man-Down Face-ff

ead has goal-line rail has beeper, and any substitutes. C ball Center has whistle and count. 41 Sideline out of bounds

ball HME come to sideline and down to make the B call. make sure is on the field before giving up the call. C C covers goal 42 GE ut of Bounds

w/ ball HME blows it out, blows it in unless it s closer to Follow ball to goal C C covers goal 43 GE Restart

w/ ball HME - Blow it in, then follow ball to goal blows it out, move into position on restart C C- Stay on goal until ball turns away from goal 44 GE Restart

rail has any subs on the fly. pen up and let the subs go in front of you. Close in behind. ead has goal-line. Note: remember goalie count if he chases. Communicate with Center on who puts the ball back in play. Center has whistle and count Need to talk with ead on this 45 C Endline out of bounds ball

ball rail brings the ball in 5 yds has the beeper. Sweep box after starting play. Be ready for ball changing directions. 20 yd area ead has goal. NE: be sure where the ball went out of bounds! Center will take count. Be ready for midline jump play. You have offside. 46 C Sub Area out of bounds

ry to have at least 1 official where the teams are crossing. ball After all clear, meet at center. After discussion, official w/ restart at ball, others 20 yards off benches. C 47 ime-ut Procedures

Note: Coaches are to assist in freezing benches. FREEZE BENCHES fight Speed is key to diffusing the situation NE: C Get # s. Blow whistle very loud and long. Be careful handling players. 48 Fight Procedure

rail move toward Center in the open, stop and take penalty. Don t be in a hurry. urn to table, stop, and relay the penalty. Put your beeper on, and return to the play. Report nly: Color, Number, Foul, ime C Flag down here NE: fficials not involved in reporting penalty, be sure to get the ball ready for play! Center calls out flag down stops play when appropriate. Gets out to an open area, and stops. hen signals. 49 Penalty Relay #1

rail be sure to inform your partners of the foul BEFRE telling the table. flag down here rail has flag come in and give call C ead and Center to get ball ready for play when rail returns. 50 Penalty Relay #2

rail move to corner of box upon flag down. C Flag down 51 Flag Down

rail hustles down to be the new ead. ead has substitutions Sweep box, join play as new rail make call and signal C whistle and count C Center get down field. Help positioning players over midfield on your way downfield. Start play and take count as ball is coming in. 52 Free Clear- No time served

rail hustles down to be the new ead. ead report penalty, check box, re-start play as new rail. make call and signal C count C Center get down field. Help positioning players over midfield on your way downfield. ake count as ball is coming in. 53 Free clear- time served

54

Mechanics Clinic March 7, 2011 Jeff Andrews jtandrews@comcast.net