Tabletop Football Game Team Offense Card Team Defense Card All-Pro Version, 10 th Edition Offense Scheme Division (Division Finish) Record [Playoff] Offensive Coordinator Offense Penalty Range Offense Fumble Range Tempo/No Huddle Base Defense Scheme Division (Division Finish) Record [Playoff] Defensive Coordinator Defense Penalty Range Defense Fumble Adjustment Special Teams Defense Starting Lineup Points per Game Total Yards per Game Turnovers/Giveaways Sacks Allowed Starting Lineup Points Allowed per Game Total Yards Allowed per Game Turnovers/Takeaways Sacks Punter Placekicker Name, Number, Info (x) = Games Played Rk = Rookie Field Goal Range Blocked Kick Range Punt Yardage and Return Instructions Punt Number 12 Results Extended FG Ranges -2 per yd to 60 yards -3 per yd 61+ yards Coffin Corner Value p = Punts avg = Punt Average net = Net Punt Average Extra Point Range Kickoff Punt and Kickoff Return Name, Number, Info Team and Returners (1-4) Fair Catch Value Kickoff Columns KR# = Kickoff Returner 0 = Goal Line + = Yard Line = End Zone (subtract from return yardage) TB = Touchback Return Columns KO = Kickoffs Avg = Kickoff Average TB = Touchbacks Ret = Return Average Return Asterisk Ranges and Multipliers
All-American Version, 10 th Edition Team Offense Card Tabletop Football Game Team Defense Card Conference (Division) Record (*Playoffs) Offensive Coordinator Conference (Division) Record (*Playoffs) Defensive Coordinator Offense Penalty Range Offense Fumble Range Team Power Rating Defense Penalty Range Defense Fumble Adjustment Special Teams Defense Starting Lineup/Positions Starting Lineup/Positions Points Scored per Game Total Yards per Game Turnovers/Giveaways Sacks Allowed Points Allowed per Game Total Yards Allowed per Game Turnovers/Takeaways Sacks Punter Placekicker Num, Name, Class, Info * = 3rd Team/Honorable (x) = Games Played Punt Yardage and Return Instructions Punt Number 12 Results Coffin Corner Value p = Punts avg = Punt Average net = Net Punt Average Field Goal Range Blocked Kick Range Extended FG Ranges -2 per yd to 60 yards -3 per yd 61+ yards Extra Point Range FG = Field Goals Made-Attempted XP = Exra Points Made-Attempted Kickoff Punt and Kickoff Return Num, Name, Class, Info Kickoff Columns KR# = Kickoff Returner 0 = Goal Line + = Yard Line = End Zone (subtract from return yardage) TB = Touchback Team and Returners (1-4) * = 3rd Team/Honorable Fair Catch Value Return Columns Return Asterisk Ranges and Multipliers
Tabletop Football Game Quarterback All-Pro Version, 10 th Edition Pass Ratings SN = Shotgun Rating CL = Clutch Rating Pass Ranges Quick/Short/Long Passes Shotgun Comp Adjustment Clutch Comp Adjustment Rk = Rookie (Xx) = Rest Rates (Pass/Run) Rush Column N = Runs Ls = Long Scramble Pass Rush Ranges Sh/Lg = Under Pressure Pass Com-Att, Yds, Int, Td (#) = Pass Rush Fumble Offensive Line Run Block Value C = Center G = Guard T = Tackle OL = Offensive Line Pass Block Value Games Started Running Backs and Receivers Rushing Column N = Normal Runs I = Inside Runs O = Outside Runs and Screens YAC = Yards After Catch Le = Long Gain from End Run, Outside Run, Screen, or YAC Ly = YAC Long Gain S = Slot RB = Running Back FB = Fullback TE = Tight End WR = Wide Receiver SR = Slot Receiver Receiving Column +/- Receiving Adjustments Q = Quick Pass Gain (+YAC) S = Short Pass Gain (+YAC) L = Long Pass Gain (+YAC) Run Block Value Pass Block Value (RB/TE) Used for Extra Pass Blocking Rushing = Att-Yds, Td Receiving = Targ-Rec-Yds-Td
All-American Version, 10 th Edition Quarterback Tabletop Football Game Pass Ratings (X) = Rest Rate CL = Clutch Rating * = 3rd Team/Honorable Mention Pass Ranges Quick/Short/Long Passes (+/-) Clutch Comp Adjustment Applied to passes on 3 rd down, 4 th down, and in the Red Zone. Pass Rush Ranges Rush Column (x) = Rest Rate N = Runs Ls = Long Scramble (Pass Rush LG) (#) = Pass Rush Fumble Offensive Line Passing = Com-Att-Yds-Int-TD Rushing = Att-Yds-TD Q = Quick S = Strong C = Center G = Guard T = Tackle OL = Offensive Line Run Block Value Pass Block Value Games Started Running Backs and Receivers Rushing Column N = Normal Runs I = Inside Runs O = Outside Runs/Screens Le = Long End Run (LG only from End Run) S = Slot RB = Running Back FB = Fullback TE = Tight End WR = Wide Receiver SR = Slot Receiver Receiving Column Q = Quick Pass Gain S = Short Pass Gain L = Long Pass Gain Run Block Value & Rushing = Att-Yds-TD Receiving = Targ-Rec-Yds-TD Receiving Adjustment +/- Completion Range
Tabletop Football Game Defensive Line All-Pro Version, 10 th Edition Rk = Rookie DE = Defensive End DT = Defensive Tackle NT = Nose Tackle DL = Defensive Line Pass Deflect Value Used for Quick, Short, Long, and Swing Passes directed to the Original receiver. PD Values are subtracted from the Completion Range. Added to s. Used only when the defensive player box is referenced on running plays, after sacks, or if the player is involved in coverage on passing plays. Linebacker or Rush M = Middle or Mike S = Strong or Sam W = Weak or Will ILB = Inside Linebacker OLB = Outside Linebacker Name, Number, Info Pass Defense and/or Pass Deflect Value Penalty Range Pass Deflections and Int? results Forced Fumble Adjustment Defensive Backs Pass Defense Value L/R = Left/Right N = Nickel S = Strong or Slot W = Weakside CB = Cornerback DB = Defensive Back FS = Free Safety SS = Strong Safety S = Safety SL = Slot Defender Penalty Range Interception Return Value
All-American Version, 10 th Edition Defensive Line Tabletop Football Game L/R = Left/Right/Rush S/W = Strongside/Weakside NT = Nose Tackle DT = Defensive Tackle DE = Defensive End DL = Defensive Line * = 3rd Team/Honorable Added to s. Used only when the defensive player box is referenced on running plays, after sacks, or if the player is involved in coverage on passing plays. Linebacker Pass Deflect Value Used for Quick, Short, Long, and Swing Passes directed to the Original receiver. PD Values are subtracted from the Completion Range. Num, Name, Class, Info L/R = Left/Right M = Middle or Mike S = Strongside or Sam W = Weakside or Will ILB = Inside Linebacker OLB = Outside Linebacker B = Buck BAN = Bandit J = Jack or Joker Rd = Raid Wh = Whip Pass Defense Value Interception Return Defensive Backs L/R = Left/Right B = Boundary F = Field CB = Cornerback DB = Defensive Back FS = Free Safety SS = Strong Safety S = Safety ROV = Rover Back Name, Number, Class, Info Pass Defense Value Pass Deflections and Int? results ut = Unassisted Tackles at = Assisted Tackles tfl = Tackles For Loss s = Sacks pd = Passes Defended int = Interceptions Interception Return Value