Unreleased Profiles. Faramir, Prince of Ithilien (Man) Points Value: 150. Theoden, King at Pelennor (Man) Points Value: 130

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Unreleased Profiles Unofficial additional rules and profiles designed for Lord of the Rings and The Hobbit Strategy Battle Games. Published by www.thelastalliance.com The Golden Rule: All Unreleased Profiles must be equivalent or slightly lower in power, and equal or slightly more expensive in points, than an existing official GW profile. Version: 1.3 Latest update 27th Nov 2015. Feedback, comments and suggestions are more than welcome http://www.thelastalliance.com/viewforum.php?f=41 Faramir, Prince of Ithilien (Man) Points Value: 150 6 5/4+ 4 7 3 3 6 3 3 2 Heavy Armour, Sword, Armoured Horse Minas Tirith To me, Men of Gondor. Faramir, Prince of Ilithien has a 12 Standfast and all Rangers of Gondor, Knights of Minas Tirith, Warriors of Minas Tirith and Citadel Guards within 12 count as in range of a banner. Lance.. 5pts Theoden, King at Pelennor (Man) Points Value: 130 6 5/4+ 4 6 3 3 6 3 1 1 Heavy Armour, Sword, Armoured Horse Rohan Arise! Arise, Riders of Theoden! Theoden has a 12 Standfast and all Rohan warriors within 6 count as in range of a banner. Expert Rider. See main rules manual. Shield.. 5pts Helm Hammerhand (Man) Points Value: 80 6 5/4+ 4 6 2 2 6 3 2 2 Heavy Armour, Hand Weapon, Mithril Hammer Rohan Hammerhand - Helm Hammerhand never counts as being unarmed. Mithril Hammer Two-Handed weapon. Helm s Horn Helm Hammerhand causes Terror for the duration of any turn he charges, and permanently increases his courage by 1 (included in his profile) Expert Rider. See main rules manual. Armoured Horse..... 15pts

King of Rohan (Man) Points Value: 60 6 5/4+ 4 5 2 2 5 2 2 1 Armour, Sword Rohan Expert Rider. See main rules manual. Shield.. 5pts Heavy Armour... 5pts Horse... 10pts Throwing Spears.. 5pts Numenor Cavalry (Man) Points Value: 13 6 4/4+ 3 4 1 1 3 Armour, Sword, Horse Numenor Lance.. 1pts Shield.. 1pts Longbow...... 1pts Captain of the Dead (Spirit) Points Value: 75 6 4/4+ 4 7 2 2 6 1 2 1 Armour, Hand Weapon The Fiefdoms Terror Blade of the Dead The Dead and the Living Only the Army of the Dead can use the Captain s Stand Fast Shield.. 5pts Horse... 10pts Bain, Son of Bard (Man) Points Value: 30 6 3/4+ 3 5 1 1 4 2 2 1 Armour, Shield, Spear, Hand Weapon Survivors of Lake-town The line of Girion While both Bard and Bain are alive, both automatically pass any Courage tests they are required to take. Look to Bard Receives +1 bonus to Fight value and counts as being in range of a banner if within 12 of Bard the Bowman, Girion s Heir.

Percy, Lieutenant of Lake-Town (Man) Points Value: 60 6 4/3+ 4 5 2 2 5 3 2 1 Armour, Long bow, Hand Weapon Survivors of Lake-town For Lake-town This model has Bodyguard on Bard the Bowman, Girion s Heir Look to Bard Receives +1 bonus to Fight value and counts as being in range of a banner if within 12 of Bard the Bowman, Girion s Heir.

Celebrian (Elf) Points Value: 70 6 6/3+ 3 4 1 2 5 2 6 1 Elven Blade, Hand Weapon, Armour Eregion and Rivendell Poisoned Wound Celebrian must reroll successful Fate saves Woodland Creature Elven Cloak. 10pts Magical Powers Blinding Light Dice Score 2+ Immobilise 12 Dice Score 3+ Command 12 Dice Score 4+

Dain Ironfoot (Dwarf) Points Value: 135 5 6/4+ 4 8 3 3 6 3 3 3 Heavy Dwarf Armour, Two-Handed Axe Durin s Folk Burly Mountain Dweller Can move its normal full distance in any rocky area classed as difficult terrain just as if in the open. May also reroll any jumping and climbing tests. Ancient Feud Dwarves with this special rule may never benefit from a Standfast or Heroic Action called by Elven heroes. In addition if Dwarf with this special rule is in combat with an Elf, both must re-roll any failed 'To Wound' rolls of 1 against the other. Armoured Hog.. 20pts Ironhills Captain (Dwarf) Points Value: 60 5 5/4+ 4 7 2 2 5 2 1 1 Dwarf Armour Durin s Folk Mountain Dweller Can move its normal full distance in any rocky area classed as difficult terrain just as if in the open. May also reroll any jumping and climbing tests. Throwing Axes. 5pts Two-handed Axe.. 5pts Shield... 5pts Armoured Ram.. 10pts Armoured Hog.. 20pts Dwarf Ram Rider (Dwarf) Points Value: 17 5 4/4+ 3 6 1 1 4 Armour, Hand Weapon (axe), Armoured Ram Army of Thror, Durin s Folk Mountain Dweller Can move its normal full distance in any rocky area classed as difficult terrain just as if in the open. May also reroll any jumping and climbing tests. Lance.. 1pts Shield.. 1pts Armoured Hog (Hog) 8 0/- 4 6-1 3 Heavy Dwarf Armour Impaler

Armoured Ram (Ram) 8 0/- 3 5-1 2 Heavy Armour Mountain Dweller Can move its normal full distance in any rocky area classed as difficult terrain just as if in the open. May also reroll any jumping and climbing tests. Dwarf War Charioteer (Dwarf) Points Value: 30 5 4/4+ 4 6 1 1 4 Heavy Armour, Hand Weapon, Throwing Spears Durin s Folk Iron Forged Tips A Dwarf War Charioteer s throwing weapon is strength 4. Dwarf Javelins While mounted on a Chariot, the Dwarf War Charioteer may throw two Throwing Spears per turn instead of one. These must be at the same target unless it is killed, in which case another target may be chosen. Dwarf Chariot (Dwarf) 8-3 7 1 3 - Heavy Armour A War Ram Chariot follows all the normal rules for monstrous mounts, with the following exceptions: 1) The chariot cannot jump obstacles that form a physical barrier, such as hedges, fences or rocks. It may attempt to cross such obstacles as streams or gullies if the controlling player wishes, but if a 1 is rolled on the jump test, the chariot is automatically destroyed and the rider thrown. 2) Chariots allow greater freedom of movement, and make for much more stable fighting platforms than other steeds. A model in a chariot can move its full distance and still shoot.

Easterling King (Man) Points Value: 65 6 5/4+ 4 6 2 2 5 2 2 1 Heavy Armour, Hand weapon The Eastern Kingdoms Shield.. 5pts Horse... 10pts Armoured Horse.. 15pts Bow.. 5pts Easterling Halberd.. 5pts Queen Beruthiel (Woman) Points Value: 65 6 3/4+ 2 3 1 2 5 1 5 1 Hand Weapon, The White Cat Harad and Umbar Terror The White Cat Queen Beruthiel is accompanied by her pure white cat at all times. If Queen Bethuriel is in combat she may always make an additional attack for her White Cat. The Cat provides 1 extra attack during a combat with a fight and strength value 1 (roll separately from Queen Beruthiel) which cannot be altered by Might points. Magical Powers Transfix Range 12" Dice Score 2+ Compel Range 12" Dice Score 3+ Curse Range 6 Dice Score 4+ Wither Range 6" Dice Score 5+ Black Cats of Beruthiel.. 7pts (She may take a maximum of two "Black Cats of Beruthiel" upgrades, each on a single infantry base) Cats of Beruthiel (Cat) 6 1/- 1 3 1 2 1 Cats of Beruthiel During her move, Queen Beruthiel can draw line of sight and range from her Cats when casting a spell Sinister Servants If Queen Beruthiel is removed from play, her cats are also removed.

Golfimbul (Goblin) Points Value: 45 6 3/4+ 4 5 2 2 4 2 2 0 Heavy Armour, Hand Weapon (mace), Warg Angmar Goblin Archer (Goblin) Points Value: 5 5 2/5+ 3 3 1 1 2 Armour, Hand Weapon, Orc bow Goblin Town Cave Dweller Chittering Hordes Limited in Number May not be summoned by a Goblin Scribe

Lurtz, Raid Leader of Isengard (Uruk-hai) Points Value: 110 6 5/3+ 5 6 3 3 4 3 3 3 Armour, Hand Weapon, Shield, Composite Bow Isengard Raid Leader Lurtz may use a shield while armed with his Composite Bow (Range 18", Strength 3) Hurl Shield Lurtz counts as armed with a Throwing Weapon Dunlending Cavalry (Man) Points Value: 13 6 3/4+ 4 4 1 1 3 Armour, Hand Weapon, Horse Isengard Bow.. 1pts Shield.. 1pts Two-handed Weapon.. 1pts Banner.. 25pts Bill Ferny (Man) Points Value: 20 6 4/4+ 4 4 1 1 3 1 1 1 Armour, Hand Weapon, Whip Isengard Ruffian Only Ruffians and Wild men of Dunland may benefit from Bill Ferny s Stand Fast Crony If no allied hero is within 12, Bill Ferny will fail any courage test he is required to take

Universal War Gear The following Warriors may purchase a War horn for 20 points Angmar - Orc Warrior Arnor Warrior of Arnor The Eastern Kingdoms Easterling Warrior Eregion and Rivendell High Elf Warrior Goblin Town Goblin Warrior Isengard Isengard Warrior, Isengard Raider Mordor Orc Warrior Numenor Warrior of Numenor The Wanderers in the Wild Wose Warrior The Army of Lake Town Lake-town Guard Survivors of Lake Town - Lake Town Militia Feedback, comments and suggestions are more than welcome http://www.thelastalliance.com/viewforum.php?f=41