4v4 Flag Ftball Rules & Regulatins
Intramural flag ftball games will be cnducted under the rules f the NIRSA Flag & Tuch Ftball Rules Bk & Officials Manual - with the fllwing mdificatins: Sectin 1: Eligibility All participants must prvide a current validated University f Arkansas-Little Rck ID befre participating and must be affiliated with the university as a student and/r faculty/staff. T be cnsidered a student, ne must be currently enrlled fr at least half f full-time requirements, 6 credit hurs fr undergraduate and 3 credit hurs fr graduate, in the fall/spring semester the sprt is ffered. Individuals wh enrll and then fficially drp their curses are n lnger cnsidered eligible. Please visit ur website at www.ualr.edu/recreatin r call 501.683.4911 fr eligibility clarificatin. Current varsity ftball athletes are ineligible fr participatin. Teams may have ne (1) ex-varsity ftball player n their intramural rster. Sectin 2: Team Captain Respnsibilities Ensure their team members fllw all eligibility requirements. Team captains are als advised t seek clarificatin n special eligibility requirements, if necessary. Respnsible fr cmmunicating game time, lcatin, and ID plicy t teammates. Ensure teammates have a valid University f Arkansas-Little Rck ID r pht ID at befre game time t check in. Representing the team and cmmunicating with the fficials. The captain is the nly player permitted t discuss the game with fficials. Ensure gd team sprtsmanship amng teammates. Cperating with the Intramural Supervisrs at the game site cncerning any prtests, incidents r accidents that may ccur as well as with the Intramural Sprts staff the day fllwing such ccurrences. Sectin 3: Weather Cancellatins All decisins n game cancellatins due t weather related issues will be made by 3pm n the day f the scheduled game by the intramural sprt staff. Ntificatin will be sent via email thrugh IMLeagues, Facebk (UALR Campus Recreatin) and Twitter (UALR_Recreatin) accunts. Sectin 4: Frmat f Play Duble Eliminatin Turnament Or Pl Play Frmat and Single Eliminatin Turnament All teams must meet playff eligibility requirements t be eligible fr playffs. Team standings will be determined by the fllwing: Win Percentage Sprtsmanship Average Ttal Pints Earned Pint Differential Pint System +10 pints = Played Win, Win by Frfeit, r Win by Default +5 pints = Played Lss -10 pints = Lss by Frfeit 1 Updated 8/5/15
-5 pints = Lss by Default +3 pints = Tie Sectin 5: Playff Requirements Must have a minimum f a 3.5 sprtsmanship average. Must have nt frfeited at least ne (1) game. Must have nt defaulted at least tw (2) games. Sectin 6: Defaults/Frfeits Frfeit/Default time has been established as game time, teams shuld reprt t the screkeeper 15minutes prir t their game. A default ccurs when a team checks in with screkeeper and nly has less the than the minimum number f players t play at game time. The lsing team will receive 2pt average fr sprtsmanship and a scre f zer (0). The winning team will receive 4pt average fr sprtsmanship and a scre f nineteen (19). A frfeit ccurs when n members f the team checks in with the screkeeper at game time. The lsing team will receive 0pt average fr sprtsmanship and a scre f zer (0). The winning team will receive 4pt average fr sprtsmanship and a scre f nineteen (19). Sectin 7: Players/Rsters Team members must present their UALR ID r pht ID when checking in with the screkeeper fr every game played. NO EXCEPTIONS! Players may play n a Male r Female team at the same time. MALE: A team rster must cnsist f a minimum f fur (4) and maximum f six (6) male players. FEMALE: A team rster must cnsist f a minimum f fur (4) and maximum f six (6) female players. Sectin 8: Equipment The Ball - The fficial ball shall be leather r rubber cvered and shall meet the recmmendatins f size and shape fr a regulatin ftball. There are n requirements regarding ball pressure and markings. Men shall use the regular size ball nly. Flag Belt - Each player must wear a ne piece belt that is free f any knts clipped at the waist line with three flags permanently attached, ne flag n each side and ne at the center f the back. Flags shall be f cntrasting clr t team jerseys and als their ppnent s flags. Flags will be prvided t each team n site. Shirts must be tucked in and flag belts must be wrn n the utside f all clthing! Team Jerseys - Teams shall wear shirts that are f the same clr. Team jerseys must cntrast with the jerseys f the ppsing team. If teams are wearing the same clr jersey, the team listed as visitr will be required t change. Jerseys may nt be tied in a manner that creates any type f knt. Team jerseys must have a number placed n the frnt r back f the jersey. Jersey numbers shall cnsist f numbers 0-99; triple digit numbers, symbls, etc. are prhibited. Shes - Players must wear shes, either sft sled sccer/ftball cleats, tennis, r Astrturf shes. N sandals, bts, r metal/sharp plastic cleats will be allwed. N screw in r detachable cleats will be allwed. Supprts, Braces, Glves, and Pads - N casts/splints will be allwed under any circumstances. N pads r braces will be allwed abve the waist. Players wh wear a knee brace with expsed metal r metal hinges are required t cver it with at least ½ inch f clsed cell slw recvery rubber r ther material f the same minimum thickness and physical prperties. Players may als wear glves, which cnsist f a sft, pliable nn-abrasive material. Kneepads f a sft pliable nature will be allwed belw the waist. Any player wearing illegal r dangerus equipment shall nt be permitted t play. All equipment shall be subject t the apprval f the IMRS staff and their decisins shall be final. 2 Updated 8/5/15
Headwear - Players may wear a ne-piece elastic headband made f a sft pliable material. They may als wear knit stcking caps in cld weather. Rubber r elastic clth bands may be used t cntrl hair. N ther headwear will be allwed. N baseball caps, bandannas (including "Drags") r helmets. Jewelry - Jewelry r hard hair cntrl devices will nt be allwed. This includes but is nt limited t necklaces, earrings, newly pierced earrings, facial piercing, rings, bracelets & watches. Individuals will nt be allwed t tape ver any jewelry item. If yu cannt remve the item yu cannt play. Shrts/Pants - Shrts/Pants with belt lps and/r pckets are illegal. Sectin 9: Playing Rules The field will be tw (2) 20-yard znes with tw (2) 10-yard end znes. The width f the field will be 25- yards wide. A cin tss will be dne between the tw ppsing captain s. The winner has the chice f the fllwing: Offense r Defense Chse a gal t defend Defer Optins t the secnd half At the start f the secnd half, the lser f the first half cin tss shall have his/her ptin t be n ffense r defense, r which gal t defend, unless the first half winner deferred his/her selectin. The game shall cnsist f tw 15-minute halves. Halftime shall be 5-minutes lng. The clck will run cntinuusly until the last minute f the secnd half and then the clck will stp n all dead ball situatins. Overtime: There will be nly ne cin tss. The winner f the tss shall be given the fllwing ptins: Offense r Defense Directin The lser f the tss shall make a chice f the remaining ptins. Bth teams will g the same directin in vertime. Each team will be given a series f dwns (3 dwns) frm the 5-yard line. The bject is t scre a tuchdwn. If the first team which is awarded the ball scres, the secnd team will still have a series f dwns t attempt t win the game. Try fr pints will still be attempted in a nrmal manner by any team wh scres a tuchdwn. If the scre is tied after bth teams have had their series f dwns (2 dwns) frm the 10-yard line, the prcess will be repeated. Hwever, the team that went secnd will nw g first and the team that went first will nw g secnd. The teams will rtate psitins until a winner is declared. Each team is entitled t 1 timeut nly during the entire vertime. N Punting! If the team turns it ver n dwns, the ball will be placed back at the defense s 5-yard line with a change f pssessin. If the defense frces a change f pssessin, they receive the ball where they are deflagged. The ffense must have at least ne (1) player n their line f scrimmage (the center cunts). There must be nly ne legal frward pass each dwn. The initial way the ball breaks the line f scrimmage cannt be a run. The receiver must catch the ball beynd Team A s scrimmage line fr psitive yardage. Dead Ball Penalty = Lss f Dwn A runner fr Team A may nt advance the ball thrugh Team A s scrimmage line (range sptter). There are n restrictins nce a pass has been caught beynd Team A s scrimmage line r fllwing a change f pssessin. Defensive Rush: Any defensive player may lineup just ff the ffensive line f scrimmage. Once the ball is snapped, any defensive player may rush the ball behind the ffensive line f scrimmage after the 5-secnd cunt. The Referee will cunt ut lud a 5-secnd cunt. The passer can advance ball after the defensive 5-secnd rush. 3 Updated 8/5/15
Time-uts: Tw (2) sixty-secnd time-uts per game. Scring: The fllwing is a list f scring pprtunities and their pint values: Tuchdwn = 6 pints Safety = 2 pints Extra pint try frm 5 yard line = 1 pint Extra pint try frm 10 yard line = 2 pints Sprtsmanship Rule: If a team is 25 r mre pints ahead when the referee annunces the 1- minute warning fr the secnd half, the game shall be ver. Same rule applies if a team scres inside the 1-minute mark. Team Benches: Shall be ppsite sidelines between the twenty (20) yard lines. Substitutins: Players may enter r leave the game an unlimited number f times. Substitutins may nly enter during a dead ball and must remain inside the team bench areas. BALL IN PLAY, DEAD BALL, OUT OF BOUNDS Ball in Play - The ffense must snap the ball within 25 secnds after the Referee has blwn the whistle t put the ball in play. Penalty: Delay f Game, 5 yards. Dead Ball - A live ball becmes dead as prvided in the rules, r when an fficial sunds the whistle, r therwise declares the ball dead. The ball is declared dead when: It ges ut f bunds. Any part f the runner s persn ther than hand r ft tuches the grund. Ball in pssessin is cnsidered part f the hand. A tuchdwn, tuchback, safety, r successful try-fr-pint is made. Any punt cmes t rest n the grund and n player attempts t secure it. A frward pass strikes the grund r is caught simultaneusly by ppsing players. A backward pass r fumble by a player strikes the grund, r is caught simultaneusly by ppsing players. A ball snapped frm scrimmage, r ther backward pass, that hits the grund befre r after getting t the intended receiver, is dead at the spt where it hits the grund. A frward pass is legally cmpleted when a player catches n, abve r behind the ppnent s gal line a lse ball n, abve r behind the ppnent s gal line. A runner has a flag belt remved legally by a defensive player. A flag belt is remved when the clip is detached frm the belt. A runner is legally tuched with ne hand between the shulders and the knees, including the deflagging. A passer is deflagged r legally tuched befre releasing the ball. A muff f a prtected scrimmage kick strikes the grund. The fficial sunds the whistle inadvertently during a dwn. Result: Team in pssessin at time f whistle may chse t take the play frm the spt f the ball at the whistle r replay the dwn. Nte: Any penalties that ccur during this dwn will be accepted r declined. Out-f-Bunds - A ball in player pssessin is ut-f-bunds when the runner r the ball tuches the grund r anything else, which is n r utside a bundary line, except a player r game fficial. If the inbunds runner is tuched by a player r an fficial n the sidelines ut-f-bunds, the ball is still in play. A lse ball is ut-f-bunds when it tuches the grund, a player, r anything else, which is n r utside a bundary line. A player wh is catching a frward pass is cnsidered ut-f-bunds when any part f his/her persn cntacts that area declared ut-fbunds. One ft inbunds is needed fr a legal receptin. SERIES OF DOWNS, NUMBER OF DOWNS Number f Dwns - The team in pssessin f the ball shall have fur cnsecutive dwns t advance t the next zne line-t-gain. A new series f dwns shall be awarded when a team mves the ball int the next zne. 4 Updated 8/5/15
Line t Gain - The zne line-t-gain in any series shall be the zne in advance f the ball, unless the distance has been lst due t penalty r failure t gain. In such case, the riginal zne in advance f the ball at the beginning f the series f dwns is the zne line-t-gain. The mst frward pint f the ball, when declared dead between the gal lines, shall be the determining factr if a line t gain has been achieved. SNAPPING, HANDING, AND PASSING THE BALL THE SCRIMMAGE AND SNAP The Snap - The snapper shall pass the ball back frm its psitin n the grund with a quick and cntinuus mtin f the hands. They d nt have t pass the ball between the legs. Fllwing the ready fr play signal, n defensive player may break the plane f the restraining line at any time until the ball is snapped. Penalty: Dead Ball Ful, Encrachment, 3 yards. If this ccurs twice in same dead ball interval, the penalty will be 5 yards fr the secnd encrachment ful, if accepted. N ffensive player shall make a false start, r any actin that simulates the start f play. This penalty may be enfrced regardless if the ball is snapped. Penalty: Dead Ball Ful, Illegal Prcedure, 3 yards. The snapper must have bth feet behind the scrimmage line. They may als nt simulate the start f the snap. Penalty: Dead Ball Ful, Illegal Prcedure, yards. The player receiving the snap must be at least 2 yards behind the scrimmage line at the time f the snap. Penalty: Illegal Prcedure, 3 yards. Legal Psitins - All players are subject t mtin, psitin, and illegal prcedure rules. Anytime at r after the ball is ready fr play, each Team A player must mmentarily be within 15 yards f the ball befre the snap. Penalty: Illegal Prcedure, 3 yards. During the snap, the ffense must have at least 4 players n their scrimmage line. Penalty: Illegal Prcedure, 3 yards. Tw, three, and fur pint stances are legal. One ffensive player may be in mtin, but nt in mtin tward the ppnent s gal line at the snap. Penalty: Illegal Mtin, 3 yards. Fllwing a huddle r shift, all ffensive players must cme t a cmplete stp and remain statinary fr ne full secnd befre the snap. Penalty: Illegal Shift, 3 yards. After the Play - Offensive players are respnsible fr retrieving the ball after the scrimmage dwn. The snapper will bring the ball frm the huddle t the scrimmage line. BLOCKING AND SCREENING Blcking, as in regulatin ftball, is prhibited. A player may nt use his/her hands r bdy t blck frward ff an ppnent. Penalty: Persnal Ful, 5 yards. Offensive players may prtect the runner by screening. The ffensive screen blck shall take place withut cntact and the screener may maintain a psitin (mving r statinary) between the defensive player and the runner. The screen blcker shall have his/her arms at their sides r behind their back. Any use f arms, elbws, r legs t initiate cntact during an ffensive player s screen blck is illegal. A blcker may use a hand r arm t break a fall r retain balance. Player s must remain n their feet befre, during, and after screen blcking. N part f the screener s bdy, except their feet, may be in cntact with the grund. Penalty: Illegal Cntact, 5 yards. Defensive players must avid the ffensive player s screen blck. Penalty: Persnal Ful, 5 yards. The runner may nt stiff arm r lwer a shulder int an ppnent. Penalty: Persnal Ful, 5 yards. Illegal cntact between the blcker/rusher will be called against the player determined t have initiated cntact (similar t "blck/charge" in basketball). Penalty: Persnal Ful, 5 yards. Repeated illegal cntact culd result in ejectin frm the game. FLAG REMOVAL Deflagging (remval f the flag by a player) r legal tuching is allwed nly under special circumstances similar t tackling in ftball in that players must have pssessin f the ball befre they can be deflagged r tuched legally. When a runner lses his/her flag belt either accidentally, inadvertently (nt remved by grabbing r pulling), r n purpse, play cntinues. The deflagging reverts t a ne-hand tag f the runner between the shulders and the knees. In circumstances where the flag belt is remved illegally, play shuld cntinue with the ptin f the penalty r the result f the play. Penalty: Persnal Ful, 5 yards. 5 Updated 8/5/15
Pulling r remving a flag belt frm an ffensive player withut the ball r intentinally tuching an ffensive player withut the ball is a ful. Penalty: Persnal Ful, 5 yards. Tampering with the flag belt in any way t gain an advantage including tying, using freign materials, r ther such acts is a ful. Penalty: Unsprtsmanlike Cnduct, 5 yards frm the previus spt, lss f dwn, and player disqualificatin. SUMMARY OF NIRSA FLAG & TOUCH FOOTBALL PENALTIES PENALTIES AND YARDAGE Lss f 3 yards Encrachment (Dead Ball) False start (Dead Ball) Illegal snap (Dead Ball) Delay f game (Dead Ball) Illegal mtin Illegal shift Intentinal grunding (Lss f dwn) Illegal substitutin Helping the runner Illegal frmatin Illegal frward pass (Lss f dwn fr ffense) Lss f 5 yards Kick catch interference Tw r mre cnsecutive encrachments during same dwn interval Offensive Pass Interference (Lss f Dwn) Defensive Pass Interference (Autmatic 1 st Dwn) Illegally secured flag belt n tuchdwn (Lss f dwn) Unsprtsmanlike player, cach, r fan cnduct Spiking, thrwing, kicking the Ball During a Dead Ball Steal, strike, r attempt t strip the ball Trip, hurdle, tackle, clip, stiff arm, r any unnecessary cntact f any nature Rughing the passer (Autmatic first dwn) Illegal ffensive screen blcking Flag guarding by ffense, illegal remval by defense Obstructin f runner Illegal participatin Defensive illegal use f hands Illegal Equipment Disqualificatin Assciated with Certain 5 yard Penalties Flagrant Unsprtsmanlike Player Cnduct Flagrant Spiking, Kicking, r Thrwing the Ball Flagrant Unsprtsmanlike Cnduct by Players/Nn-Players Intentinally Cntacting an Official Flagrant Persnal Fuls Tackle the Runner Fight an Oppnent Intentinal Tampering with Flag Belt by Offense (Lss f Dwn) Intentinal Tampering with Flag Belt by Defense (Autmatic 1 st Dwn) 6 Updated 8/5/15