EQUIPMENT. the armor cannot be worn until it is repaired at nominal expense or with smith s tools or leatherworker s tools.

Similar documents
Masterwork name Feyweave Starweave +2 +8

Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, B, Blocking,

Dungeons & Dragons 3.5 Edition Index Equipment

Aidan Uth Twynam 8 Paladin Character Name Level Class Paragon Path Epic Destiny Total XP

Damage / Current HP. Crit: 4 Rng: 40' 2-hand, B/P. Crit: 2 Light, P

CLIMBING Pads. Straps Gaffs Spikes Hardware

TheTomeShow 15 Swordmage 57,000 Character Name Level Class Paragon Path Epic Destiny Total XP

420 LB. CAPACITY. PROTECTIVE SHOULDER CAPS Provide protection and comfort when carrying heavy materials. The Ultimate Full Body Comfort Harnesses

Close Combat Weapons

UNEARTHED ARCANA Sidekicks

Race. In D&D, race refers to any intelligent humanoid species

Original concept from:

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Combat Options. Timothy J. Miller April 4, 2000

CUT AND WEAR PROTECTION

Alignment: Any. Hit Die: d10.

Locking Waist belt / Hobble

THE MARTIAL PROFESSIONS

Samurai Journal. Entry 2: My Armor and Weapons- Draw a picture of a samurai and label the parts of the armor and weapons. (22.3)

All Subtiers BARON BOMANDE RUDYAHM CR 3

Height. Alignment. Character name. Status. Player name. Weight. Encumbrance. Race. Age. Class. Level. Saving throws.

SWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:

Reference Revised Combat Rules

Martial Cunning, Martial Flexibility, Martial Training, Unarmed Strike, Limit Breaks 2 nd

ATTACK WORKSPACE DEATH SAVING THROW FAILURES CURRENT CONDITIONS AND EFFECTS. RESISTANCES Resist 13 Fire

CHARACTERISTICS OF THE ARMED INDIVIDUAL

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Rune Giant, Samurai DR ACID 30 SKILL NAMES ACROBATICS 2 =DEX APPRAISE 4 =INT BLUFF 9 =CHA = +3 + DEX MODIFIER MISC.

Sizes W30 W40, Length L32 and L34 Part# CE certified, Directive 89/686/EEC Level French Protocol Level 1

Full equipment is required for all Youth and Adult Hockey Programs & Leagues*

Fire Innovations Product Specifications

UVEX PHEOS SAFETY GLASSES UVEX PHEOS SAFETY GLASSES HEADBAND CHIN STRAP ACCESSORIES. Product Code: HA1/001. DESCRIPTION Eye protective wear

Some Minor Corrections for the 2nd Edition Palladium RPG

DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Ship to Ship Combat (fast start rules) Optional Rules for Dungeons and Dragons 3.5

Alignment: Any. Hit Die: d8.

SNEAKY GITS AND FAYE ELVES By Dave Robotham

SWORDCRAFT. Live the Adventure! Medieval Live Action Battle Game & LARP. Web:

Damage / Current HP. Crit: 3 2-hand, S, Reach, Crit: 3 2-hand, S, Reach,

MSA Cairns FIRE HELMET PRODUCT SPECIFICATION. PURPOSE: To supply a uniform, standard product specification for a leather structural fire helmet.

COMFORT FUNCTION DURABILITY THE NEXT GENERATION FULL BODY HARNESS. Get into the Best!

Death Pit of Moloch. 5E Adventure for Beginner Dungeon Masters & Players.

Viking Class D&D 5e. Sample file. Created by Luke Nicholson and Tom. Design by Luke Nicholson & Tom

MASKS/GUARDS/PROTECTORS - UMPIRE SALES

Yenneck Grumman, Human (Chelaxian) Ranger 9/Warblade 2

AXE/MACE (DX-5, Flail-4, other Axe/Mace-3 or Two-Handed Axe/Mace-3) May not attack and parry in the same turn.

Seamax Boat Bimini Top User Manual

Ride - Sense Motive 1 Spellcraft 1 Stealth 4 Survival - Swim - Damage / Current HP. Crit: 19-20/ 2 Rng: 10' Light, P/S

D&D 3.5 Equipment 1. Off hand. Primary hand. Both hands Light STR ½ STR 1 STR 1 One-Handed STR ½ STR 1 STR 1½ Two-Handed (needs both hands) STR 1½

Fall Protection PPE Inspection

Children of Mordheim. Warband Special Equipment. Warband Special Rules

The Fusions of Passion and Technology

SHELL DESIGN An aerodynamic shell design constructed using advanced fiberglass reinforced plastic ( FRP) for light weight and strength

PERSONAL PROTECTIVE EQUIPMENT GUIDANCE

Damage / Current HP. Crit: 3 2-hand, S, Reach. Crit: 19-20/ 2 1-hand, S. Crit: 2 Light, P. Crit: 3 Rng: 110' 2-hand, P

Empire of Medieval Pursuits. Rules for Fencing Combat. October Introduction:

Attacks of Opportunity (Part Two) By Skip Williams

DRACONIANS STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 13 (+1) 8 (-1) 8 (-1) 10 (+0)

Damage / Current HP. Crit: 2 1-hand, B

BASEBALL SOFTBALL CATALOG

Scarborough Fire Department. Personnel Protection Equipment

Telengard Fighter s Handbook

Human (Star*Drive) Racial Traits. Average Height: 1.8 meters Average Weight: 80 kilograms

Prerequisites Name Details Pg. Armor Proficiency (light)

Get into the Best! COMFORT FUNCTION DURABILITY THE NEXT GENERATION FULL BODY HARNESS

Telengard Campaign House Rules

Ascendancy LRP Basic Rules

Extrasport Fury PFD CLEARANCE

Slings & Straps. Handcrafted. European Slings. Comfortable. Attractive. Durable.

Instruction Manual for ZY-021 Height adjustable Acrylic Backboard with Chain net

Basic Climbing Class (BCC) Student Gear List

Sewable LED kits Teaching Notes Issue 1.1

Fall Protection Checklist. Guardrail System

Brembo. The Choice of Champions.

EN World War of the Burning Sky

How To Make Gus Balls

GENERAL REGULATIONS. Important! The accepted zone excludes open face areas, groin, feet, back part of the neck, and back of knees.

DEFENSES DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

Jawahar Navodaya Vidyalaya GAJOKHAR VARANASI BOXING EQUIPMENT

BALLISTIC OPTICAL ARMOR (BOA ) GOGGLE

"HAND, WRIST AND FINGER SAFETY IN CONSTRUCTION ENVIRONMENTS"

FUNCTION DURABILITY. Get into the Best! COMFORT THE NEXT GENERATION FULL BODY HARNESS

WEBMASTER 00 SLINGS master 00 Polyester Slings Hardware Slings (TYPES U, AND ) Standard duty master 00 is designed for less frequent, light duty servi

Disassembly, Assembly, and Cleaning of M16A4/M4

Dungeon Delver s Handbook

LOAD HUGGER CARGO CONTROL

GOBLIN AMBUSH. Goblin Small Humanoid (Goblinoid), Neutral-Evil. Goblin Small Humanoid (Goblinoid), Neutral-Evil

AIBA APPROVED AIBA APPROVED COMPETITION LEATHER FIGHT GLOVE AIBA APPROVED COMPETITION LEATHER HEAD GUARD AIBA APPROVED HAND WRAPS

Level 1 Skirmisher Medium natural beast XP 100. Initiative +4 Senses Perception +7

SECTION 4 FIND THE GLOVES ON PAGE 66

LiftAlloy Chain Slings

602 STRINGING MACHINE OWNER'S MANUAL

Fitness. Boxing for Fitness. Gloves

Chapter 2. Welding Safety Delmar, Cengage Learning

Character Sheet For Dungeons and Dragons 4th Edition

Reconstruction of A Wisby Type I Coat of Plates. By Alexander-Philippe de Bergerac (Scott Martin)

PUSH PIER SYSTEMS STABILITY. SECURITY. INTEGRITY. Push Pier Systems PN #MBPPT

1074 Kenran Industrial Dr. St. Louis, MO Phone: Taylortec WV-9A Work Vest

KNEE PADS Available in S, M, L, xl. 7311

F13.11 PARALLEL HINGES F13 PROJECT-OUT WINDOWS AND TOP HUNG WINDOWS

Transcription:

EQUIPMENT What Lies Beneath uses a custom set of weapons, armor, spellcasting focuses, and general equipment and it uses some modified rules for proficiencies. Unlike other D&D campaigns, in What Lies Beneath, you will not start off with the best gear you can and then wait to acquire magical items. Instead, you begin with limited means and may have to save during your adventures just to outfit your character fully with what you might consider basic equipment. Over the course of the campaign, while you will find magical items and rare treasures, you will also be able to upgrade your character with mundane equipment that improves on the basic equipment you started the campaign with. The equipment rules have been divided in armor, weapons, and spellcasting focuses. The equipment tables follow after all of the rules. ARMOR The Stormwrought Isles are a hot, humid climate and its inhabitants spend most of their lives on and around the sea. Deposits of iron are scarce, but exotic materials are more common. Thus, the Stormborn eschew the heavy suits of plate common on the mainland and prefer to balance protection with mobility and ventilation. Light armors take the form of jerkins and gambesons. Medium armors include lamellar armor and short, sleeveless mail hauberks. The heaviest armors are cuirasses, consisting of a breast and back plate that can be easily cut off when a sailor falls into the water or has to climb in the riggings or swing between ships during a boarding or other emergency. ARMOR TRAITS In addition to the protective qualities as defined by armor, you may enjoy other benefits from wearing a suit of armor or suffer from certain penalties. Except as noted, whenever you are wearing armor, you are subject to all of its traits. Attunement (Prerequisite). You must form a bond with this armor before you can benefit from its magical properties. Until you have attuned the armor as described in the Dungeon Master s Guide (Pg. 137-138), you cannot benefit from any of the item s Magic traits (see below). If there are specific prerequisites before the item can be attuned, they are listed in parentheses. Cuttable. The armor is held together with cords or straps that are easy to cut. As an action, you can use a knife or light slashing weapon to cut the armor off. Once cut, the armor cannot be worn until it is repaired at nominal expense or with smith s tools or leatherworker s tools. Enhancing (Skill). You gain advantage on ability checks that involve the listed skill. Exceptional (+1/+2/+3). Your Armor Class is increased by the listed bonus. Freehand. The shield is small and secured only by a wrist guard. You do not have to loose or stow your shield to use your shield hand for something else. If you make an attack with a weapon using both hands while wearing this shield or take an action that involves both hands on your turn, you do not benefit from the shield s Armor Class until the start of your next turn. Impeding (Skill). You suffer disadvantage on ability checks that involve the listed skill. Layer (Under/Over). You can simultaneously wear a suit of armor with the Layer (Under) trait and the Layer (Over) trait at the same time. You only benefit from the Armor Class of one of the suits of armor, but you benefit from and suffer from the traits of both types of armor.. You cannot swim while wearing this armor and sink in the water. If you have a swimming speed, it is reduced to 0. Magic (Trait). The armor is magical and the listed trait is the result of the armor s enchantment. The armor can be detected with the detect magic spell or similar abilities and its traits can be identified with the identify spell or with study during a short rest. Resistant (Type). You gain resistance to the specified damage type. Vulnerable (Type). You are vulnerable to the specified damage type. ARMOR SIZING While the wealthy often have their armors custom made and fitted, most people make due with whatever they can find, but armor sized for members of a particular race can generally not be worn by others. Note however that just because the name of the armor includes a particular race, that doesn t mean the suit of armor is sized for members of that race. Elven gambeson can be made for humans or even halflings and the dwarves will make armor for humans. Unless it is noted otherwise, any armor found during your 1 P a g e

adventures is sized for the race that is wearing it or for humans. Dwarves can only wear armor sized for dwarves. Elves can only wear armor sized for elves. Humans can only wear armor sized for humans. Halflings can only wear armor sized for halflings. Genasi can wear armor sized for humans. Half-elves can generally manage to wear armor sized for either elves or humans. Armor can be resized without damaging any of its normal or magical properties using smith s tools or leatherworker s tools or by paying an armorer or leatherworker to perform the service. It generally only takes a single day and 50 gp worth of materials. ARMOR DESCRIPTIONS The following armors are commonly available in the Stormborn Kingdom. That is, they can be made for a wearer in short order for members of any race. NORMAL CLOTHING Clothing. Normal clothing offers no special protection and requires no proficiency to wear, but it can be enhanced and may have magical traits and so is listed for completeness. LIGHT ARMOR Quilted Gambeson. A medium-length, sleeveless tunic made of padded and quilted canvas. It is normally dyed in bright colors. Elven Gambeson. A medium-length, sleeveless, quilted tunic with an outer layer of durable elven silk and an inner layer of flexible cotton fabric. The padding is thin and light, but durable. It is normally richly embroidered and color in cool, subtle colors. Rattanweave Jerkin. A thick vest or jacket made of woven palm cord. Generally pale white or tan and doesn t take dye well. Boarhide Jerkin. A thick vest made of oiled boarhide. Reedwood Vest. Thin bits of durable, hollow stems called reedwood or bamboo, are sewn together into sheets and fixed to a layer of canvas. The armor is usually painted or enamled and makes a telltale clattering noise when the wearer moves. Seawing Skin Jerkin. Giant, gliding seawings swim the seas. These giant rays have surprisingly strong, flexible hides. The dark gray, spiny hide can be stripped, cured, and turned into protective vests. Drakehide Jerkin. While reptilian drakes are common in the jungles of the Stormwrought Isles, only the largest, most powerful, and most dangerous varieties of drakes can provide enough durable materials to produce even a small jerkin. But this armor, if made properly, can afford some of the best protection around and it sometimes retains magical properties. MEDIUM ARMOR Boarhide Lamellar. A short-sleeved coat made of numerous squares of cured, hardened, and oiled boarhide sewn together over a canvas backing to produce a flexible, chessboard-like coat of leather tiles. Bronze Mail Hauberk. A short, sleevless tunic made of interlocked bronze rings or links. Bronzewood Lamellar. An elven lamellar armor made of numerous squares of specially treated and prepared wood sewn together over a cotton fabric backing to produce a flexible, chessboard-like coat of wooden tiles. The name comes from the slightly glossy bronze appearance of the wood after the hardening treatment, though it is often enameled or painted. Steel Mail Hauberk. A short, sleevless tunic made of interlocked steel rings or links. Mithral Mail Hauberk. Though metal veins are not plentiful on the Stormwrought Islands, miners have discovered veins of silver-blue mithral. This short, sleeveless tunic is made of interlocked rings or chain links of silvery-blue mithral. Drakescale Hauberk. While reptilian drakes are common in the jungles of the Stormwrought Isles, only the largest, most powerful, and most dangerous varieties of drakes can provide enough durable materials to produce armor. This armor is carefully produced by stripping and curing individual scales from the largest and most dangerous of drakes and sewing them to a backing of canvas to produce a short, sleeveless tunic that looks distinctly like dragonhide. Dwarven Coin Lamellar. A uniquely dwarven construction made of small hexagonal tiles of dwarven steel sewn together over a leather backing to produce a lamellar coat of surpassing protection. The construction is painstaking but it produces a lighter, more flexible armor than a full cuirass or suit of dwarven steel. HEAVY ARMOR Boiled Leather Cuirass. A breastplate and backplate made of several layers of specially cured and hardened boarhide riveted together. The leather is 2 P a g e

inflexible and rigid and almost as unyielding as bronze or copper. Bronze Cuirass. A carefully beaten bronze breastplate and backplate strapped together over the shoulders and at the waist. Steel Cuirass. A forged steel breastplate and backplate with padded straps holding the plates together over the shoulders and at the waist. Mithral Cuirass. Technically, not mithral, but rather a steel and mithral alloy, it nonetheless retains the bluishsilver color of mithral. And the lighter weight. The forged breastplate and backplate are strapped together over the shoulders and around the waist. Drakehorn Cuirass. The largest and most dangerous varieties of drakes that live in the jungles of the Stormwrought Isles often sport bony frills, backplates, shoulder plates, and other adornments. And the right combination of these can be combined to create rigid layered breastplates and backplates. Though heavy and rigid, drakehorn armors are also more durable than most metals. Adamant Cuirass. While iron and other metals are not overly common in the Stormwrought Isles, veins of unusual materials have been found by miners, especially the deep-delving hill dwarves. This includes the rare, dull grayish black adamant. Of surpassing hardness, durability, only dwarven forges can generally reach the precise high temperatures needed to work adamant without ruining it. But those master smiths can produce expertly forged breastplates and backplates of adamant with thickly padded straps that distribute the weight of the armor evenly over the shoulders and back. 3 P a g e

ARMOR TABLE Armor Cost Armor Class (AC) Strength Weight Properties Normal Clothing Clothing 10 + Dex modifier 5 lb. Light Armor Quilted Gambeson 4 gp 11 + Dex modifier 8 lb Impeding (Stealth), Layer (Under), Elven Gambeson 12 gp 11 + Dex modifier 5 lb Layer (Under) Rattanweave Jerkin 6 gp 12 + Dex modifier 8 lb Impeding (Stealth) Boarhide Jerkin 12 + Dex modifier 10 lb Reedwood Vest 13 + Dex modifier 12 lb Impeding (Stealth) Mantaskin Jerkin 13 + Dex modifier 15 lb Drakehide Jerkin 14 + Dex modifier 18 lb Medium Armor Boarhide Lamellar 15 gp 12 + Dex modifier 15 lb Bronze Mail Hauberk 18 gp 13 + Dex modifier Bronzewood Lamellar Steel Mail Hauberk Mithril Mail Hauberk Drakescale Hauberk Dwarven Coin Lamellar Heavy Armor 13 + Dex modifier 14 + Dex modifier 15 + Dex modifier 16 + Dex modifier 17 + Dex modifier 20 lb Impeding (Stealth), Vulnerable (Lightning) 18 lb 25 lb Impeding (Stealth) 22 lb Impeding (Acrobatics, Stealth) 22 lb Impeding (Acrobatics, Stealth) 40 lb Impeding (Acrobatics, Athletics, Stealth) Boiled Leather Cuirass 22 gp 15 20 lb Cuttable, Impeding (Acrobatics, Stealth) Bronze Cuirass 26 gp 16 Str 13 25 lb Cuttable, Impeding (Acrobatics,, Vulnerable (Lightning) Steel Cuirass 17 Str 15 40 lb Cuttable, Impeding (Acrobatics, Dwarven Steel Cuirass 18 Str 15 45 lb Cuttable, Impeding (Acrobatics, Mithril Cuirass 18 Str 13 30 lb Cuttable, Impeding (Acrobatics, Drakehorn Cuirass 19 Str 15 35 lb Cuttable, Impeding (Acrobatics,, Vulnerable (Necrotic) Adamant Cuirass 20 Str 17 50 lb Cuttable, Impeding (Acrobatics,, Resistant (Force) 4 P a g e

Shields Rattanweave Shield 4 gp 1 2 lb Boarhide Buckler 8 gp 1 3 lb Freehand Bronze Buckler 15 gp 2 4 lb Freehand, Vulnerable (Lightning) Shield Focus 2 5 lb Impeding (Stealth) 5 P a g e