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Young Leader Award

Course learning outcomes By the end of the course, you will be able to: Understand what makes a good Leader Communicate effectively Plan activities appropriate to the abilities of the group Demonstrate activities and use appropriate descriptions Organise a Primary Festival for young badminton players Assist in the delivery of SmashUp! sessions Optional: Organise a round of the National Schools Championships Understand the basics of officiating badminton games and activities responsibly 2

Workshop overview Workshop 1: Being a good Leader Discovering what a leader is Finding out how teams of leaders can work together Developing communication skills Workshop 2: Organising a session Delivering safe sessions Warm-ups and cool-downs Basic officiating Workshop 3: Leading a session Leading a Primary Festival Leading a SmashUp! session Adapting sessions to accommodate all abilities Workshop 4 (optional): Leading an event (National Schools Championships) 3

Human knot Each group stands in a circle facing inwards, shoulder-to-shoulder Everyone to lift their left hand and reach across to take the hand of someone standing across the circle Everyone to lift their right hand and reach across to take the hand of someone different within the circle (it cannot be the person standing next to them) The aim is to untangle the knot (forming a circle) without letting go of any hands 4

Workshop 1 Being a good Leader

What makes a good Leader? Work in your teams, make a list of why each member of your team is a good leader Write down how each of these qualities will help you to become a successful leader and team member Which do you think is most important? Which are you best at? Which are you weakest at? 6

Five minutes to draw what you think a good Leader looks like 7

Being a good Leader 8

Being a good Leader Skills and qualities of a Leader Builds trust Motivational and supportive Inspiring and encouraging Down to earth and real Knowledgeable and easy to understand Experienced and suitably qualified Relaxed, friendly and approachable Ability to listen and be responsive Open and helpful In for the long-haul Non judgemental Mindful Positive, welcoming to all Able to support transitions Mentoring Passionate about sport A role model Sign-posting Consistent Shared values 9

Communication methods Verbal Non-verbal Listening skills Para-verbal Giving information Eye contact Give your full attention Tone of voice Giving instructions Facial expressions Focus your mind on what is being said and listen for main points Quickly/slowly Asking questions Gestures and posture Let them finish talking With enthusiasm Giving feedback Demonstration Finish listening before speaking 10

Communication challenge one In your teams the task is to collect six playing cards in increasing numerical order Six cards (Ace to six) are placed face-down in a hoop on the floor, five metres away from each team First player runs to the hoop and looks at a card, if the correct card (i.e. an Ace) they return to their team with the card (only one card can be touched at any time) If the correct card is not selected, it is replaced back in the hoop face down and the player returns to their team The next player then has a turn The winning team is the first team to collect all cards Teams sit down to show they have finished First perform the task in silence and the players do not show the card to their team Get the players to go back into their team to discuss how to achieve the task using different communication methods they are now allowed to talk Players to do the task again with communication method implemented 11

How good are you at communicating? Using the experience from the previous challenge think about what worked well and why? What would you do differently? Who spoke/encouraged most, whose plan was implemented? What makes a good communicator? Think about these skills whilst completing the next communication challenge 12

Communication challenge two In pairs sitting back to back Both individuals have a sheet of A4 paper but only one drawing implement One person folds the A4 paper in half, and tears it along the crease - half is then given to their partner The first person has to draw a picture on their piece of paper in silence After two minutes, the pen is passed to their partner The original artist must describe their drawing and their partner will attempt to repeat the drawing to scale The pairs then compare their efforts and share them with the group This is then repeated with the pairs changing roles 13

Communication review Using the experience from challenge 2, what worked well and why? What would you do differently? What have you learnt about the different methods of communication and why are they important? Verbal Non-verbal Listening skills Para-verbal Verbal communication should be used but explanations should be short. Other methods of communication are more effective. Demonstrations should give an accurate reflection of what you want to see in the players. The picture they see will communicate a very strong message and largely override any accompanying explanation. Listening is an active process consisting of: Hearing, which involves simply getting the main idea of what the player is saying Understanding, which involves interpreting what you have heard in your own way Judging, which involves deciding whether what you have heard makes sense to you. Changing the tone of voice is invaluable, e.g. To generate enthusiasm, display caring or to assert discipline. Lack of inflection of voice can quickly help to bore players. 14

Workshop 2 Organising a session 15

Factors to be considered when organising a session Position of the leader when delivering Equipment Facilities Health and safety Marketing Suitable warm-ups and cool-downs Team organisation Officiating 16

Where to stand when leading a session Always face your audience Arrange your students so that they are not distracted by external factors When talking to large groups, do not stand in the middle and shout gather everyone in, and address them as one large group, make eye contact with them as you talk, and use names as soon as you can Remember that actions speak louder than words Do you need to use a whistle? What other ideas could you use to get attention? 17

Organising a session: equipment Is there sufficient equipment available for everyone? If not, how can you overcome the situation? Is the equipment in a safe condition for use? What equipment will the organisers and leaders need? When equipment is no longer needed, pack it away this will help to keep the area safe and tidy 18

Facilities Think about where the event will be held Ensure the area big enough for everyone to participate in at the same time Set out the activities to ensure they are safe and well-organised Ensure emergency exits and equipment are free from obstruction Do a visual check of the area and facilities for actual or potential hazards 19

Health and safety The area must be free from clutter and obstacles All unnecessary equipment should be tidied away Make sure the floor is clean and dry with no holes in the floor Ensure the area is big enough for the task you are doing and the number of people involved The equipment should be in good working order Ensure all players are playing in the same direction and in a large enough space so as not to collide with other players A qualified first-aider must be on site and you must know where the first-aid kit is stored 20

Marketing For your session/event to be successful, you will need to advertise it Think about who your audience is How will your advert attract maximum participation Think outside the box in terms of what might catch people s attention Advertise early and follow up with a reminder 21

Warm-ups and cool-downs What makes up a good warm-up? In your groups, plan a five minute warm-up Prepare the relevant equipment Demonstrate it to the other groups How can it be adapted to age/ability? 22

Team organisation How will you organise leaders/volunteers? Does everyone have a role/responsibility? How will you delegate roles? 23

Officiating basics Singles and doubles court Serving and receiving Scoring Types of officials: Umpire, Line Judge, Service Judge, Referee The Scoring Guide (Can be found on the YLA website) For further information regarding officiating, please see the optional Workshop 4 24

Workshop 3 Leading a session 25

In this workshop you will learn how to Organise an event for primary and secondary schools to include: Primary Festival SmashUp! sessions Overcome organisational challenges 26

Primary Festival overview Based on a 4 court hall, with 8 teams: Festival Timings Festival time: Activity time: Overview of activities: Certificate presentation: 1 hour 30 minutes 10 minutes per activity 10 minutes 10 minutes Equipment Rackets 1 per player Shuttles 40 (approx) Throw-down spots/hat cones 15 Large hoops 6 Small hoops 5 Fluff balls 5 (optional) 27

Hall layout: 4 courts, 8 teams Court 1 Court 2 Court 3 Court 4 Team 8 Team 7 Team 6 Team 5 Serving to Target Keepy-uppies Rally Challenge Space Invaders Switch Hole in One Rapid Retrieve Team 1 Team 2 Team 3 Team 4 28

Switch Players line up behind the baseline. First player runs to the first shuttle on the red spot and picks it up and places it on the adjacent red spot They then pick up the second shuttle from the green spot and places it on the adjacent green spot They then pick up the third shuttle from the blue spot and places it on the adjacent blue spot The player runs back to their team and tags the next player who does the same but instead moves the shuttles back onto their original spot A point is scored for each complete rotation of the team (if players get tired, use just one side of the court so players will have a longer break between rotations) Equipment per team: 12 throw-down spots/hat cones, 6 shuttles 29

Rapid retrieve The first person runs to the centre hoop, picks up a shuttle and lunges to place it in one of the outer hoops, they tag the next person and then moves to the end of the line The next person runs to collect a shuttle and lunges to place it in the other outer hoop When all shuttles have been placed in the outer hoops, the first person runs to one of the outer hoops, collects a shuttle and returns it to the centre hoop, tags the next person and joins end of the line One point is scored for each shuttle correctly placed in a hoop throughout the activity Equipment per team: 3 hoops, 5 shuttles 30

Keepy-uppies In pairs One player stands in a large hoop with a racket and a shuttle/fluff ball They hit the shuttle/fluff ball straight up into the air 10 times whilst their partner counts Once the first player has done 10, the racket and shuttle are handed to their partner to have a go If the shuttle is dropped then the player just continues from the number they were on One point is scored every time a player completes 10 shots and a bonus point is scored if the player manages to stay in the hoop for all 10 shots D B A C Equipment: rackets, shuttles/fluff balls, large hoops 31

Serving to target Teams split into two Players stand behind baseline and does three backhand serves towards the hoops Player passes racket to next player in queue They then run and pick up the three shuttles and take them back to the next player The next player then takes their turn Players scores one point for serves into the large hoop and scores five for the smaller hoop 1 point 5 points 1 point 5 points Equipment per team: 2 rackets, 6 shuttles, 2 large hoops, 2 small hoops 32

Space invaders Team players stand in rear tramlines Shuttles placed on service line Players run and pick up one shuttle and throw it over the net into their opponents court space Opposition either catch or pick up a shuttle from the floor and throw it back over the net Players return to the rear tramlines before each throw The winning team have less shuttles in their area and are awarded 10 points Equipment: 10 shuttles 33

Hole in one A feeds C and D three shuttles each using an underarm throw. C and D hit forehand strokes towards the hoops (players B and E collect the shuttles) After six shuttles have been fed, move around in a clockwise direction so that E feeds B and C Players continue to rotate after every six shuttles until the time is up One point is scored for each shuttle that hits the target B C A Underarm throw D E Equipment: 2 rackets, 6 shuttles, 2 large hoops, 3 throw-down spots 34

Rally challenge Players rally (on half a court) with the aim to achieve a high rally score After each minute change pairings The spare players can help count the rally shots Take the highest rally achieved by the team to put on the score card Equipment: 2 rackets, 1 shuttle 35

Score sheet Rapid Retrieve Keepyuppies Space Invaders Serving to target Hole in One Switch Rally Challenge Total Points Final Position Team 1 Team 2 Team 3 Team 4 Team 5 Team 6 Team 7 Team 8 36

Badminton Festival Certificate This is to certify that -------------------------------------------------------- has successfully completed a badminton festival held at ---------------------------------------------------------------------- Date: ------------------------------ 37

Primary Festival review What did you do well? What could you have done better? Did the group listen to the Leader? Did any one person take charge? Did you consider Health & Safety? Was equipment safe? Did participants enjoy the activities? Is there anything you would change next time? This Primary Festival provides you with skills required to run a basic event, please see the optional Workshop 4 to develop further skills including doing a draw and orders of play 38

Primary Festival task Some things to take into consideration when running the Primary Festival on the day Who will take on each particular role? How will you determine the teams? Who will time the activities? Who is responsible for the equipment? How many courts do you have? How many players are involved? How long will each activity take? Have you allowed time for comfort breaks and refreshment breaks? Allow time to give out prizes, medals and certificates 39

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SmashUp! Promo SmashUp! Introduction Video Download from website 42

SmashUp! Key elements are fun, flexibility, choice and challenge Lively, relevant, innovative, unconventional, fresh and modern High energy and fun Player centred - the players own the session The music is never too loud unless the players say it is Engaging young people Sociable and interactive Keep young people coming back each week 43

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What makes a good SmashUp! session? 45

Practical activity Now the fun stuff Get on court and experience SmashUp! Put into practise what you have learnt Have fun! One person per court leading 46

Top tips for engaging young people Engage with the young people - find out what makes them tick Challenge the behaviour - not the person Give the young people ownership of the session and the tools to solve issues as they arise Set clear boundaries and stick to them Involve the young people in deciding and setting the boundaries and rules Model the behaviour you expect young people to display 47

Adapting games to include everyone When you are leading a session, you will find that some people find activities very easy, whilst others find them very difficult In your groups, try to think of some ways to make the games easier or harder Consider those participants who have limited mobility Put these ideas into practice to see if they work 48

www.badmintonengland.co.uk/smashup 49

Summary Workshops 1-3 50

A good session Has been planned in advance Has sufficient leaders/volunteers to run the event to time on the day Has allocated Leaders to specific roles Is tailored to the abilities/expectations of the participants Results in the participants having a safe and enjoyable experience Is fun and involves all participants Is advertised in advance Has safe facilities and equipment 51

Review of course objectives Understand what makes a good Leader Communicate effectively Plan activities appropriate to the abilities of the group Demonstrate activities and use appropriate descriptions Organise a Primary Festival for young badminton players Assist in the delivery of SmashUp! sessions 52

Further opportunities Run a festival for primary aged participants Assist the delivery of SmashUp! in your school or club Take the Young Officials Award - for those wishing to officiate at events Run a round of the National Schools Championships - further information provided in the optional Workshop 4 Take the UKCC Level 1 Coaching Award (ages 16+) - for those wishing to coach Sign up to the Volunteer Portal to find out more about event opportunities www.badmintonengland.co.uk/volunteer 53

Coach and Official Pathway Umpire Line Judge Referee Coach / Leader International Olympics World/European Championships BWF & EBU Internationals Yonex All England International BWF Appointed International Line Judge Olympics World/European Championships BWF & EBU Internationals Yonex All England International Grade 4: International Referee Olympics World/European Championships BWF & EBU Internationals Yonex All England International Head Coach Holds UKCC Level 3 award Opportunity to be head coach at a Performance Centre National English National Championships National Badminton League 4 Nations Disability Sainsbury s School Games Level 4 County Championships Regional Junior Gold Circuit Local events Trainee Local events 54 Senior National Line Judge English National Championships National Badminton League U19 English National Championships Sainsbury s School Games Level 4 County Line Judge Local events Trainee, Probationer Local events Young Official Award (14-19) Primary School Festivals National Schools Championships Junior Tournament Circuit Sainsbury s School Games Level 4 Grade 3: National English National Championships National Badminton League 4 Nations Disability Sainsbury s School Games Level 4 National Schools Championships Finals County Championships Gold Circuits Grade 2: Regional Deputy Referee at National events Local events through CBA (BE sanctioned events) Grade 1: Assistant Local events through CBA (County sanctioned events) Coach Holds UKCC Level 2 award Lead club/school coaching Opportunity to become Essentials Endorsed Coach Assistant Coach (16+) Holds UKCC Level 1 award Club/school coaching (under supervision of a UKCC Level 2) Approved SmashUp! Activator SmashUp! sessions Young Leader Award (13+) Primary School Festivals SmashUp! sessions (under supervision of a teacher) National Schools Championships Junior Tournament Circuit Sainsbury s School Games Level 4

Congratulations on achieving the Young Leader Award! 55