6th 8th GRADE RECREATIONAL DIVISION & PREP LEAGUE

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CITY OF AURORA PARKS, RECREATION & OPEN SPACE YOUTH SPORTS DIVISION 2014-15 WINTER BASKETBALL RULES AND REGULATIONS 6th 8th GRADE RECREATIONAL DIVISION & PREP LEAGUE Colorado High School basketball rules shall govern all occurrences not listed in the Aurora Recreation Youth Sports Department basketball rules. Participants may only play on one City of Aurora team. Coaches may not be the Head Coach of more than 2 teams. A. PHILOSOPHY 1. PURPOSE The Aurora Recreation Youth Sports Department offers programs for the following reasons: a. Allow the participants to have fun. b. Allow all youth an opportunity to participate. c. Teach proper skills and fundamentals that foster physical and emotional growth. d. Provide an environment in which the participant will learn sportsmanship and camaraderie. 2. PLAYING TIME REQUIREMENTS FOR RECREATION LEAGUE a. Every eligible player MUST play an equal amount of time in the recreation division. b. When a team has six or more players participating, NO player shall play more than 35 minutes. c. Playing time is the responsibility of the players, their parents and the coach, NOT the opposing team, referee or gym supervisor. Parents that are concerned about the playing time of their child should address those concerns with the coach prior to contacting the Aurora Sports Office. d. Coaches not adhering to these requirements are subject to probation and/or suspension. e. Individual playing time may be reduced at the coach s discretion for the purpose of disciplining a child. Actions for this discipline include but are not limited to; unexcused absences from practice, inappropriate behavior or conduct unbecoming the philosophies of the City of Aurora Sports program. A coach who reduces a participant s playing time for discipline must inform the Gym Supervisor on duty of whom and why. Coaches who abuse this rule are subject to suspension or termination from the Youth Sports program. 3. PLAYING TIME REQUIREMENTS FOR PREP LEAGUE a. The City of Aurora encourages coaches to adopt an equal playing time philosophy; however, playing time is up to the head coach. Players that are dissatisfied with playing time cannot be refunded. Dissatisfied players may be reassigned to a team in the recreation division on a space available basis. B. REGULATIONS 1. OFFICIAL BALL: a. Girls will use a 28.5 circumference ball. b. Boys will use a 29.5 circumference ball in rec and prep. c. Players are encouraged to bring a ball to practice so more repetitions may be performed. d. Coaches are required to bring a basketball to each game. The referee shall determine which ball will be used as the game ball. 2. ROSTERS Coaches and the Youth Sports staff set rosters jointly. Prep league rosters are primarily set by the coach. A legal roster must have 7 players. Rosters that are submitted by coaches that exceed 10 players must have approval from the City of Aurora Sports staff. Any roster exceeding 12 players must be divided into two separate teams. Players are restricted to participation on one City of Aurora team. No child may participate in games or practices unless they are registered. The roster deadline is January 20. Coaches that allow an ineligible player to participate in a game are subject to disciplinary action including, but not limited to, suspension and/or removal from the program. 3. UNIFORMS The City of Aurora will provide jerseys for each participant. Teams are required to wear City of Aurora issued jerseys as their team jersey. Wearing the City of Aurora jersey beneath another shirt or jersey is not permitted. a. Jerseys may not be altered in any way. All jerseys must be tucked in. Placement of a player s name on the back of the jersey is permissible. The City of Aurora will replace damaged or lost jerseys for a $15 fee. b. If a player forgets/loses their game jersey, they will not be allowed to play. Players must wear the jersey & number assigned to them. Players may not borrow or share jerseys. c. Jewelry of any kind is prohibited. This is inclusive, but not limited to, watches, necklaces, rings, earrings and hair beads. Covering jewelry with tape or other materials is not allowed.

4. SCOREKEEPER & TIMER: These volunteers are considered an extension of the officiating crew. Scorers and Timers are to remain neutral throughout the contest. Failure to adhere to these conditions is grounds for removal from the scorer s table and/or gymnasium and subject to a Team Technical at the discretion of the gym supervisor. a. Five minutes prior to the start of the game, each team must provide an adult to fulfill one of these positions. The two volunteers will decide who does what duty. If they cannot agree, the gym supervisor will assign the duties. b. Scorekeeper s responsibilities include keeping track of points, time outs and player/team fouls. 1. Scorekeeper and Timer must compare their records after each point, foul and time out. They should notify the official if there is a discrepancy. 2. If a discrepancy occurs and the error cannot be found, the referee shall accept the record of the scoresheet, unless the referee has definite knowledge, which permits he/she to decide otherwise. c. Timer s responsibilities include keeping official time, alternating possession and keeping up with the scoresheet on the scoreboard. d. It is the responsibility of each coach/team to verify the official scoresheet regarding fouls and score. 5. RULE INTERPRETATIONS AND UNSATISFACTORY PERFORMANCES Officials like coaches and players are prone to making mistakes. This is the human element of sport. It is the responsibility of the coach to keep and promote this perspective to all patrons that are associated with the team. a. These should be brought to the attention of the gym supervisor in an adult like manner by the team head coach only. b. Parents are to express their concerns directly to the head coach. c. It is the responsibility of the gym supervisor to see that the Youth Basketball Program rules and philosophies are followed. The decision of the gym supervisor in all occurrences is final. d. Game protests are not allowed. C. RULES 1. GAME TIME: Games will consist of: a. 5-minute warm up. b. Two 20 minute halves. c. 3-minute half time. d. The clock will run continuously except during the last two minutes of the game when the clock will stop on all whistles. EXCEPTION: During the final two minutes of the game, when the margin of score is 10 or greater, the clock will run. Any time during the final two minutes of the game and the margin of score falls below 10, the clock shall be a stop clock on all whistles regardless of the margin of score. 2. START PLAY: a. Teams must have 5 players present to begin a game. If a team has less than 5 players 3 minutes after the prior game finishes or at game time, the game clock will start. The team will then have 10 additional minutes to get 5 players. After that 10 minutes, the game will be a forfeit and officials will not work. b. Line-ups: Each team must list complete names and numbers of all players on the roster. Line-up cards must be submitted to the gym supervisor 10 minutes before game time. c. Upon the request of a coach, each half may begin with a center court match-up of players by the coaches to aid players in locating the opponent they will be defending. 3. TIME-OUTS a. Each team is allowed four one minute time-outs per game. 4. OVERTIME a. Overtime is an extension of the second half. All personal and team fouls carry over. b. Teams will be given one additional timeout per overtime period. c. A jump ball will determine who gains possession. d. Overtime consists of 2 minutes with a stop clock in effect. e. Only ONE overtime period will be played. If still tied, a First Point/Sudden Death situation goes into effect. Play begins with a jump ball. Game ends following the first score. 5. DUAL POSSESSION (Jump Ball) a. Following the initial jump ball to begin a game, an actual jump ball will never take place. b. In cases of dual possession or unknown possession, the teams will alternate possession with a throw-in from the spot nearest the spot to where the jump ball situation occurs. EXCEPTION (Rec

league only): If a team is ahead by 15 or more points at the time of the dual possession, the losing team shall automatically take the throw-in. 6. FOULS a. Officials and City of Aurora staff jurisdiction begins when teams arrive at the facility and continue while the team, coaches or individuals are on any premises in which a City of Aurora sponsored game is taking place. b. Each player will be allowed 5 personal fouls per game. c. Teams shall be allowed a TOTAL of 35 TEAM FOULS per game. When the 36th team foul is assessed on a team, the game shall be declared complete. The game shall be ruled a forfeit regardless of score. d. Any player receiving an Unsportsmanlike Technical Foul shall be removed from the contest for a minimum of 5 game minutes. 7. AUTOMATIC AWARDED POINTS a. Flagrant Personal Foul: 2 points and the ball out of bounds at the spot nearest the foul. The offender is also disqualified for the remainder of the game and shall serve a 1 game suspension. b. Unsportsmanlike Technical Fouls: 2 points and the ball out of bounds at the spot nearest the foul. c. Hard Intentional Fouls: 2 points and the ball out of bounds at the spot nearest the foul. d. DUNKING or attempting to DUNK whereas the rim and or backboard is rattled, whether it is before, during or after a game is considered a Flagrant Technical Foul. PENALTY: Ejection and 1 game suspension. This includes coaches and spectators. 8. BENCH DECORUM a. A team may have a maximum of 3 adults on the bench, provided they are performing a team function i.e. Coach, Assistant Coach, Scorekeeper. In accordance with the Colorado High School rules, the Head Coach is the only person allowed to stand, provided he/she is giving instructions or cheering a play. All other bench personnel must remain seated. Violation of this rule may result in a technical foul being assessed and removal from the bench. b. Coaches Box: The Head Coach is confined to an imaginary 6 Coaches Box. The box will begin at the end of the bench nearest the division line and run 6 in width towards the baseline of the court in which his/her team is benched. Violation of this rule may result in a technical foul being assessed. When the head coach is assessed a technical foul that coach /team loses the privilege of using the coaches box and all coaches must remain seated for the remainder of the contest. 9. FREE THROWS a. Free throw line shall be 15 feet. b. Bonus Free Throw: Beginning with the team s 7 th team foul in the half, the player fouled will be awarded one (1) free throw, plus a bonus free throw if the first free throw is successful. c. On the 10 th team foul of the half, the player fouled will be awarded two (2) free throws. 10. PRESSING Full Court Press IS allowed. EXCEPTION (Rec league only): If a team is ahead by 15 or more points at anytime during the game, that team can no longer run a full-court press. Full Court Press Definition: Once a team gains possession of the ball, the defensive team may not guard any member of the offensive team or intercept a pass until Player Control has been established in the offensive team s frontcourt. Player Control is defined as a player with the ball having both feet and the ball in the front court. EXCEPTIONS: If the offensive teams starts a fast break (in the official s judgment), the defensive team may guard them. If a pass from the backcourt into the frontcourt carries inside the top of the 3-point stripe, that pass may be intercepted without violation. Errant passes into the frontcourt may also be stolen or result in a turnover. PENALTY: Violation, offense retains possession and will throw the ball in at the division line. ALL LEVELS WILL HAVE 10 SECONDS TO CROSS INTO THE FRONT COURT. 11. OFFENSE (Rec league only) When a team is leading by 25 or more points in a game, they must complete 3 passes (one time per new team control/possession) in their front court prior to attempting a try for goal. Following an unsuccessful try for goal and the offensive team secures their own rebound, they DO NOT have to complete 3 passes again. PENALTY: Same as a traveling violation. When a team is leading by 40 or more points, the scoreboard will be turned off.

CITY OF AURORA YOUTH SPORTS CODE OF CONDUCT Player is defined as a player, head coach, assistant coach, parent or anyone affiliated with the team. This Code of Conduct applies before, during and after the practices and games. 1. NO PLAYER SHALL: At any time lay a hand upon, push, shove, strike or threaten to strike any umpire or City of Aurora employee. Penalty: Umpire(s) or the Complex Supervisor will remove the violator from the game. The player will automatically be suspended for one year. If the official or employee is struck, the player will draw a lifetime suspension in all City of Aurora leagues. 2. NO PLAYER SHALL: At any time lay a hand upon, push, shove, strike or threaten to strike another player. automatically be suspended for a minimum of one playing season or a maximum of one year in all City of Aurora leagues. 3. NO PLAYER SHALL: Physically attack, as an aggressor, any player, umpire, spectator, or City of Aurora employee. automatically be suspended for a minimum of two playing seasons or a maximum of two years in all City of Aurora leagues. 4. NO PLAYER SHALL: Use unnecessarily rough tactics in the play of the game against the body and person of another player. automatically be suspended for a minimum of one additional game or a maximum of one year in all City of Aurora leagues. 5. NO PLAYER SHALL: Refuse to abide by an umpire s decision. automatically be suspended for one additional game. 6. NO PLAYER SHALL: Show objectionable demonstrations of dissent at an umpire decision by throwing of gloves, bats, balls, or any other forceful action. automatically be suspended for a minimum of one additional game or a maximum of one playing season. 7. NO PLAYER SHALL: Verbally attack any player, umpire, spectator, or City of Aurora employee. automatically be suspended for one additional game. 8. NO PLAYER SHALL: Use profane, obscene, or vulgar language in any manner or anytime while in the vicinity of any game. Penalty: Umpire(s) or the Complex Supervisor will warn the violator and if player continues, he will be ejected and suspended from the next game. 9. NO PLAYER SHALL: Appear upon the field of play at any time in an intoxicated condition. Penalty: Umpire(s) or the Complex Supervisor will remove the violator from the game. 10. NO PLAYER SHALL: Smoke while on the field or coming off the field of play. Penalty: Umpire(s) or the Complex Supervisor will warn the violator, and if it continues, the violator will be removed from the game.

11. NO PLAYER SHALL: Use trash talking in any manner or at any time. The umpires and complex supervisor have the right to determine language which is offensive. Penalty: Umpire(s) or the Complex Supervisor will warn the violator, and if it continues, the violator will be removed from the game and may also be suspended for additional games. 12. NO PLAYER SHALL: Intentionally throw a bat or any piece of equipment. Penalty: Umpire(s) or the Complex Supervisor will remove the violator from the game. Penalties for the violation of the player code will be decided by the Sports Superintendent on an individual basis. All suspensions carry probations of no less than one season. Players violating the Player s Code of Conduct while on probation will receive the maximum penalty. Players violating Code of Conduct rules 1, 2, 3 or 4 have a right to appeal their suspension. Suspended players must submit a written letter of appeal to the Sports Superintendent within 48 hours of verbal notification of their suspension. Letter of appeal should include the reason for the appeal and a day time phone number to reach the suspended player. A meeting for review will be set within a week of notice to appeal. At the meeting for the appeal the suspended player may bring up to 2 people to support their appeal. The appeal meeting will be held with a panel of three City of Aurora Sports staff with no less than two supervisors. The decision of the appeal panel will be final. The following administrative policies are in effect: 1. The City of Aurora Recreation Department has taken the policy of prosecuting any player, coach or spectator that violates any City of Aurora municipal ordinance. 2. Any player ejected from the game must leave the field, dugout and spectator area. Failure to leave can result in a forfeit. Any further harassing of staff or umpires will result in removal from City property by the police. 3. Anytime a game gets out of hand, the umpires, complex supervisor or any Recreation staff member has the authority to forfeit the game. 4. All teams are reminded that all glass containers and the drinking of any alcoholic beverages in city parks, including beer, during an athletic event, is prohibited by city ordinance (section 94-313D).