Introduction to Lacrosse

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Introduction to Lacrosse History Lacrosse was invented by Native Americans Indians. The game was named "lacrosse" by early French explorers. It is widely and inaccurately believed that the name stems from the French term "crosse", for the shepherd's crooklike crosier (see below) carried by bishops as a symbol of office. Jesuit missionary Jean-de-Brébeuf noted the resemblance between the crosier and the shape of the racket stick around 1640. In fact, the term crosse is a general word in French for any type of bat or stick used in a ball game. The name lacrosse is simply a reflection of this term. A crosier (crozier, pastoral staff) is the stylized staff of office carried by high-ranking Roman Catholic, Eastern Orthodox, Anglican and some Lutheran prelates. La Crosier Modern day La Crosse Game Play Men's lacrosse is a contact game played by ten players: a goalie, three defensemen, three midfielders and three attackmen. The object of the game is to shoot the ball into the opponent's goal. The team scoring the most goals wins. Lacrosse is a combination of soccer, basketball, and hockey. Each team must keep at least four players, including the goalie, in its defensive half of the field and three in its offensive half. Three players (midfielders) may roam the entire field. Collegiate games are 60 minutes long, with 15-minute quarters. Generally, high school games are 48 minutes long, with 12-minute quarters. Likewise, youth games are 32-48 minutes long, with eighttwelve minute quarters. Each team is given a two-minute break between the first and second quarters, and the third and fourth quarters. Halftime is ten minutes long. Teams change sides between periods. Each team is permitted two timeouts each half. The team winning the coin toss chooses the end of the field it wants to defend first. The players take their positions on the field: four in the defensive clearing area, one at the center, two in the wing areas and three in their attack goal area. Men's lacrosse begins with a face-off. The ball is placed between the sticks of two squatting players at the center of the field. The official blows the whistle to begin play. Each face-off player tries to control

the ball. The players in the wing areas can run after the ball when the whistle sounds. The other players must wait until one player has gained possession of the ball, or the ball has crossed a goal area line, before they can release. Center face-offs are also used at the start of each quarter and after a goal is scored. Field players must use their crosses to pass, catch and run with the ball. Only the goalkeeper may touch the ball with his hands. A player may gain possession of the ball by dislodging it from an opponent's crosse with a stick check. A stick check is the controlled poking and slapping of the stick and gloved hands of the player in possession of the ball. Body checking is permitted if the opponent has the ball or is within five yards of a loose ball. All body contact must occur from the front or side, above the waist and below the shoulders, and with both hands on the stick. An opponent's crosse may also be stick checked if it is within five yards of a loose ball or ball in the air. Aggressive body checking is discouraged. If the ball or a player in possession of the ball goes out of bounds, the other team is awarded possession. If the ball goes out of bounds after an unsuccessful shot, the player nearest to the ball when and where it goes out of bounds is awarded possession. An attacking player cannot enter the crease (painted circle) around the goal, but may reach in with his stick to scoop a loose ball. Youth Age Groups Senior Division: Under age 15 (8th grade) (Moderate checking allowed) Junior Division: Under age 12 (6th and 7th grades) (Very minor checking allowed) Lightning Division: Under age 11 (4th and 5th grades) (No checking allowed) Bantam Division: Under age 9 (2nd and 3rd grades) (No checking allowed)

Field Size The playing field shall be rectangular, 100 yards long and 53½ to 60 yards wide. However, coaches and officials can agree to play on any size field available. Player Positions Regulation men's team is comprised of 10 players. These players are divided up into four positions: Attack Midfield Defense Goalkeeper The recommended common characteristics for players in each position of a regulation team are described here.

(A) Attack Number of Players: Objective: Area of Field: Used as: Required skills: 3 Attackmen Score goals Restricted to offensive end Primary ball handlers, passers, scorers and feeders Excellent stick skills with both hands and have quick feet to maneuver around the goal (M) Midfield (aka. Middy/ies ) Number of Players: Objective: Area of Field: Used as: Required skills: 3 Midfielders Transitional force Entire field - offensive and defensive ends ball handlers, passers, scorers, feeders, transition the ball down the field for a scoring opportunity, and defend against opposing team's transition to goal Great speed and stamina. Strong stick skills Throwing Catching Scooping Most teams rotate multiple groups through out a game.

(D) Defense Number of Players: Objective: Area of Field: Used as: Required skills: 3 Defensemen Defend the goal Restricted to defensive end Break up other team's plays Prevent shots on goal Clear the ball to offensive units. Receive outlet passes from goalie. Agility Strong stick skills Aggressive (while under control) Quick to respond when matching up against offensive player. (G) Goalkeeper Number of Players: Objective: Area of Field: Used as: Required skills: 1 Goalie Stop the ball from entering the goal Restricted to defensive end and positioned in the "crease" "Read" defensive situations Direct defenders and midfielders to prevent scoring attempts from opposing team. Excellent hand/eye coordination Quickness Above-average stick skills Courage and confidence Length of the Game In general, the duration of a high school game is 48 minutes broken up into 4 quarters each lasting 12 minutes. In general collegiate games are 60 minutes long with 4, 15 minute quarters. Middle school and elementary school games are usually 12 or 10 minute running clock quarters (clock does not stop for penalties or out of bounds balls). For all levels, there are 2 minute breaks between the first and second quarters, and third and fourth quarters, and a ½ time break of 10 minutes between the second and third quarters. Each team is also permitted two time-outs per half. Starting & Re-Starting Start of the Game: Each game shall start with a meeting of the captains of each team and the officials.

A coin is tossed to determine which goal each team will defend. Any other considerations or questions (weather, rules, sportsmanlike conduct, etc.) are also addressed. Face off: (see face off section for specific details on face off execution) A player from each team faces-off at the beginning of the game, beginning of each quarter and after each goal. The face-off is initiated when the official blows the whistle. The two face-off players and the remaining midfield players compete to gain possession of the ball. The six remaining attack and defensive players are restrained from participating in the face-off and must remain in their respective defensive areas until an official signals that one team has gained possession. If possession is not gained by either team and the ball crosses either restraining line, the official should call "Play," thus releasing all players and allowing the attackmen and defensemen to vie for possession of the ball. Out-of-Bounds: If the ball or a player in possession of the ball goes out of bounds, play is stopped and the other team is awarded possession. The clock is not stopped unless there is less than 2 minutes left in the game. However, an out-of-bounds ball resulting from a shot will be awarded to the team whose player is closest to the ball when and where it goes out of bounds. This rule provides either team with an opportunity to gain possession of the ball after a missed shot. The clock is not

stopped unless there is less than 2 minutes left in the game. Please refer to your official rulebook as it is important to note that it is when and where the ball went out of bounds that determines who is awarded possession. Offensive players should be keenly aware of their responsibility to back up missed shots taken by their teammates in these situations. They are scoring opportunities. Substitutions In men's lacrosse there are two methods of substituting players during a game: Regular (or wholesale) substitution and Special substitution. A regular or "wholesale" substitution can be made when play has been suspended by the officials. Such as after a dead ball, a goal or a penalty. During a regular substitution multiple players may substitute simultaneously for their teammates. "Special" substitution is done "on the fly." Players (usually midfielders) are permitted to run off the field through the designated substitution area while the clock is running. As soon as one player exits the field another may step on. All special substitutions require each player to exit and enter the field of play so that each team remains onsides, i.e. each team has 10 players on the field at all times. Personal & Technical Fouls As lacrosse is a contact sport, both body checks and stick checks are permitted when conducted within the guidelines of the rules. Players may make stick and body contact in an upright position within five yards of the ball. Limited body checking is permitted in the Senior and Junior youth divisions; however, no take-out checks are permitted by any player. A take-out check is when a player lowers his head or shoulder with the force and intent to take out (put on the ground) the other player. Leading with the head, or spearing, is illegal and very dangerous to both players; this should be made clear to players from the beginning No body checking of any kind is permitted in the Lightning and Bantam youth divisions. There are personal fouls and technical fouls in boy's lacrosse. The penalty for a personal foul results in a one to three minute suspension from play and possession to the team that was fouled. Players with five personal fouls are ejected from the game. The penalty for a technical foul is a thirty-second suspension if a team is in possession of the ball when the foul is committed, or possession of the ball to the team that was fouled if there was no possession when the foul was committed.

Personal Fouls Slashing: Occurs when a player's stick viciously contacts an opponent in any area other than the stick or gloved hand on the stick. Tripping: Occurs when a player obstructs his opponent at or below the waist with the crosse, hands, arms, feet or legs. Cross Checking: Occurs when a player uses the handle of his crosse between his hands to make contact with an opponent. Unsportsmanlike Conduct: Occurs when any player or coach commits an act which is considered unsportsmanlike by an official, including taunting, arguing, or obscene language or gestures. Unnecessary Roughness: Occurs when a player strikes an opponent with his stick or body using excessive or violent force. Illegal Crosse: Occurs when a player uses a crosse that does not conform to required specifications. A crosse may be found illegal if the pocket is too deep or if any other part of the crosse was altered to gain an advantage. Illegal Body Checking: Occurs when any of the following actions takes place: a. body checking an opponent who is not in possession of the ball or within five yards of a loose ball. b. avoidable body check of an opponent after he has passed or shot the ball. c. body checking an opponent from the rear or at or below the waist. d. body checking an opponent above the shoulders. A body check must be below the shoulders and above the waist, and both hands of the player applying the body check must remain in contact with his crosse. Illegal Gloves: Occurs when a player uses gloves that do not conform to required specifications. A glove will be found illegal if the fingers and palms are cut out of the gloves, or if the glove has been altered in a way that compromises its protective features. Technical Fouls Holding: Occurs when a player impedes the movement of an opponent or an opponent's crosse. Interference: Occurs when a player interferes in any manner with the free movement of an opponent, except when that opponent has possession of the ball, the ball is in flight and within five yards of the player, or both players are within five yards of a loose ball. Offsides: Occurs when a team does not have at least four players on its defensive side of the midfield line or at least three players on its offensive side of the midfield line. Pushing: Occurs when a player thrusts or shoves a player from behind. Screening: Occurs when an offensive player moves into and makes contact with a defensive player with the purpose of blocking him from the man he is defending. Stalling: Occurs when a team intentionally holds the ball, without conducting normal offensive play, with the intent of running time off the clock. Warding Off: Occurs when a player in possession of the ball uses his free hand or arm to hold, push or control the direction of an opponent's stick check. Glossary Attack Goal Area: The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the offensive team crosses the midfield line, it has ten seconds to move the ball into its attack goal area. Body Check: Contact with an opponent from the front - between the shoulders and waist - when the opponent has the ball or is within five yards of a loose ball. Box: An area used to hold players who have been served with penalties, and through which substitutions ""on the fly"" are permitted directly from the sideline onto the field. Check-up: A call given by the goalie to tell each defender to find his man and call out his number.

Clamp: A face-off maneuver executed by quickly pushing the back of the stick on top of the ball. Clearing: Running or passing the ball from the defensive half of the field to the attack goal area. Crease: A circle around the goal with a radius of nine feet into which only defensive players may enter. Crosse (Stick): The equipment used to throw, catch and carry the ball. Defensive Clearing Area: The area defined by a line drawn sideline to sideline 20 yards from the face of the goal. Once the defensive team gains possession of the ball in this area, it has ten seconds to move the ball across the midfield line. Extra man Offense (EMO): A man advantage that results from a time-serving penalty. Face-Off: A technique used to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses. Fast-Break: A transition scoring opportunity in which the offense has at least a one-man advantage. Ground Ball: A loose ball on the playing field. Handle (Shaft): An aluminum, wooden or composite pole connected to the head of the crosse. Head: The plastic or wood part of the stick connected to the handle. Man Down Defense (MDD): The situation that results from a time-serving penalty which causes the defense to play with at least a one man disadvantage. Midfield Line: The line which bisects the field of play. On-The-Fly Substitution: A substitution made during play. Pick: An offensive maneuver in which a stationary player attempts to block the path of a defender guarding another offensive player. Pocket: The strung part of the head of the stick which holds the ball. Rake: A face-off move in which a player sweeps the ball to the side. Riding: The act of trying to prevent a team from clearing the ball. Release: The term used by an official to notify a penalized player in the box that he may re-enter the game. Unsettled Situation: Any situation in which the defense is not positioned correctly, usually due to a loose ball or broken clear. Resources US Lacrosse: www.uslacrosse.com Wikipedia www.wikipedia.com Indiana High School Lacrosse Assocation : www.indianalacrosse.org Indiana Youth Lacrosse Assocation: www.indianayouthlacrosse.org