Freestate Sports Arena Lacrosse - Indoor Rules

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Freestate Sports Arena Lacrosse - Indoor Rules Priority Info: Zero toleranc e for fighting and/or retaliation. First offense = 5 minute (7.5 minut es running time) penalt y served by anoth er player from your team, offending player must leave the premises and is suspen ded the next game. 2nd offense and the player is expelled for the rest of the season. Make sure all players underst and this rule! If there is a fight and players leave the bench, the game will be forfeit ed IMME DIATE LY! Anything not covered in the rules will be decided at the time by the discretion of the officials and is subject to change for the next game played. Eligibility: Only fully registered players may play. Fully registered means that Freestate Sports Arena has: a registratio n form from the player, signed by him and a parent; current insuran ce information; full payme nt. A team playing with nonregistered players will forfeit that game. In addition, a player who gives his jersey to a non- roster player to play for him will be suspen ded for one game. Equip me nt: Game balls will be pink, orange or yellow. Freestate will have game balls. Teams should bring their warm-up balls. NO blue or white lacrosse balls!! (not even for practice).they are difficult to see on the rink s surface and can lead to a player injury. All sticks must be NCAA attack length (40-42 ), except for goalie stick. No long sticks are allowed. All other rules for legal sticks apply (no box or crooked sticks). There will be a stick check (one from each team) Pre-game and halftime, there can be random stick checks at the referee s discretion. Rules for Goalie sticks are same as NCAA. Players must wear full lacrosse equipment (helmets (with cage), shoulder pads, elbow pads, gloves, protective cup, and a colored mouth guards). Protective cup is MANDATORY! Sneakers or basketball shoes, NOT spikes or turf shoes. Teams must wear clearly opposing colors or pinnies. Goalies are allowed to wear additional pads such as box lacrosse goalie equipment. Goalies must wear throat guard, chest protector and protective cup. ** The league is working on having some available goalie equipment. But teams/players are encouraged to purchase their own as we can not guarantee the availability for your game. Goalies may not wear "excessive" padding on their legs, torso or arms. "Excessive" shall be at the discretion of the referee. Referees can call for random equipment/uniform checks. Teams: Six players per side including the goalie on the rink. Each team can carry a roster of up to 12 players Teams must wear clearly opposing colors. Each team shall select 1 Captain and 1 Alternate Captain. Only the Captain/Alternate Captain may ask for the referee s interpretation of a rule which has been applied.

The Game: There will be 10 regular season games followed by a weekend of playoffs/championship (single elimination). The first two teams playing each week will be responsible for the setup of the playing area. The final two teams playing will be responsible for the take down of the playing area. This will include removing the goals, and setting up the other sports goals (first teams remove hockey goals and put out lax goals, last teams put away lax goals and put out hockey goals). Please contact the Freestate Staff employee on duty, for assistance. Each game will be allotted one hour on the rink, starting on the hour. Teams should clear the floor as soon as their game concludes so as to allow the next game to start on time. Forfeit time is 5 minutes after the hour. Each team must have at least 5 players to start the game. Refs will be compensated for all games as scheduled therefore teams may still have a refereed scrimmage in the event of a forfeit. Remember that there are 6-8 games per Sunday and we must not get behind the time schedule. Games will start at their designated times. Please be dressed and ready to go on time. There are two 20-minute periods, running clock. Each team is allowed one 60 second time out per half. 5 minute half time. Games ending with a tie score are decided by a sudden death overtime. Overtime period will be five minutes, if still tied at the end of OT, there will be a braveheart. Face off to start game and second half (and overtime). In an effort to make this league safe and fun for participants we will institute the following rules regarding Fights. If a player gets into a fight, or throws a punch or tackle. Player will be ejected from all current game plus one additional game. 2nd offense and player is suspended for the remainder of the season. This behavior will not be tolerated. Coordinator will work with officials to ensure this is followed. Bench Area and Field of Play: Only team members and coaches (maximum of 2 coaches per team) are allowed in the bench area or field of play during a game or during half time. Coaches are not allowed on the field at any time during game play. Leaving the bench area while the game is in progress will result in immediate ejection from that game for that coach. A second half ejection will result in an additional game suspension. In extreme cases, a forfeit may result. Spectators are not allowed on the field at any time during game play. Any spectator who enters the field while the game is in progress will be immediately removed from the facility. In extreme cases, a forfeit may result. GOALS are 4' (high) x 4'6" (wide). The circle around the goal known as the crease is 9' in diameter. An offensive player is not allowed to intentionally step into the crease area. Bench coaches are responsible for substitutions. All players must play! This league is a learning opportunity to improve for all involved. Substitutions are made freely, a substitute may not enter the field until the player he is replacing is within the team's transition zone. Each period will start with a face-off, with two players in the offensive end, three players in the defensive end, behind their restraining lines until possession is called. After each goal, possession is awarded to the goalie of the team scored on. The goalie will have 4 seconds to clear the ball from the crease. Ten seconds total for the team to clear the ball. 10 SECOND VIOLATION: Occurs when team on offense fails to advance the ball past midfield within 10 seconds after taking possession at their end. The referee shall keep a soft thirty second shot clock, starting with possession in the box. This is to prevent stalling.

Face-offs are taken in the traditional manner. However, the ball must come out of the face-off circle before other players can cross into the face-off circle. A violation results in immediate possession to the other team. Once possession of the ball changes the team gaining possession has 30 seconds to get a shot on net or score a goal. Offensive screening (stationary or moving pick) is allowed as long as it is from the front or side of the screened player, however, a moving pick is allowed only when the screened player is moving and not more than two steps are taken before setting the pick. A player with the ball cannot push off with his free hand or arm! If he does possession is awarded to the other team. The ball can be kicked but not for a goal. Also if the ball becomes stuck in a stick the referee will free it and play shall continue. There is no backing up of a shot. If the ball goes out, or hits the netting, it is awarded to the other team. All balls can be played off the glass or boards. All netting is out of bounds. A defending player may use his stick against the offensive player carrying the ball in any fashion, provided he does not slash the offensive player in the head or below the knees and as long as the strike by the defensive player is an attempt to dislodge the ball from the attacking player's stick. Slashing is not allowed at all! The stick may not be used to make contact with any part of the body. If 2 players are going after a "loose" ball they must play the ball and not check the other player until he has possession. This again can be a little misleading especially when each player is battling and jostling for the ball. Crease violations. If you go into the other team's crease to shoot or cut through, you will lose possession. If you go through the other team's crease and touch the goalie while he is in his crease it results in a penalty. If you are pushed into the crease you are okay but you must make every effort to get back out immediately. A goal can be scored after the horn sounds to end a quarter as long as the shot was released prior to the horn. When a goalkeeper is hit on the mask with an opposing player's stick, play is stopped. The goalkeeper restarts play with possession of the ball in their crease. After change of possession, teams have ten seconds to clear the ball into the offensive end. Once the ball is cleared, the ball cannot go into the backcourt and be played by the team that had possession of the ball. The exception to this rule is any rebound off a shot. If the ball goes into the backcourt, it is a play-on situation until the ball is touched by the offending team (same as in basketball). The goalie in lacrosse can function just like any other player on the floor and can go anywhere on the floor. Remember there is no off-sides 8 Point Rule: If there is an 8 point or more difference in the score, the team with the lower score begins play with possession after each of their scores. This rule is only for the 2nd half of the game.

Forfeits: There are 2 situations which can result in a forfeit: o o A team does not show up for a game or arrives with too few players. A team needs a minimum of 5 players, including a goalie, for the game to count, and a team may only play with less than 5 players and a goalie (6 players total) if the other team agrees to waive their right to a forfeit win. A team plays with ineligible players. Only fully registered players can play, and can play only for the team they are registered to. A forfeit shall go into the books as a 1-0 loss. Teams that forfeit more than once during the regular season -- without providing 48 hours notice -- will not be scheduled for playoff or consolation round games. In addition, teams forfeiting in consolation or playoff round games will not get a consolation or playoff game the following week. Forfeiture Waiver: A team with too few players may compete with the help of substitute players if, and only if, the opposing team agrees to waive the forfeit rule and allows the substitute players to join the shorthanded team for the game. Only fully registered, age-appropriate and division-appropriate players can play as substitutes. Exception: Any full registered, age-appropriate and division-appropriate goalie may play for any team in need of a goalie, without prior approval from the opposing team. * If a team forfeits twice in a season, they will be removed from the standings and playoff consideration, and may be withdrawn from the following season at the discretion of the league director. Penalties: When a team is shorthanded, they have 10 seconds in which to get the ball over center and once over cannot go back, or a change of possession call is made with possession awarded to the opposing team. When a player is awarded possession by the referee, he must be given at least 6 feet of room by the defending player/s until the whistle signifies restarting of play. A team can never have more than two players down at one time. If a third penalty is called against a team which already has two players in the penalty box the referee shall allow the un-penalized team one penalty shot. Penalty time will be 1-½ times the regulation time, due to halves being running time. Time served begins on referee s whistle for restart. Players serving penalties will not be allow ed to re- enter the field during a dead ball situation, or after a face-off until "possession" has been called. (Normal penalty release exceptions after a goal). MAJOR PENALTIES: On five minute major personal fouls, the penalized player stays in the box for the duration of the penalty, though the offending team returns to full strength if two goals are scored against them during the five minutes. MINOR PENALTIES: Penalties will be time and a half (normal one minute penalty = 1:30 running time, 30 sec. = 45 sec. running time). Penalty time will run off the game clock and does not start until the penalized player is in the penalty box. The team returns to full strength if a goal is scored against them during the penalty time. When a penalty is assessed, the non-offending team restarts play with possession of the ball near the center of the floor.

Any player who gets 4 penalties in the same game is expelled from that game. A repeat 2nd offense results in expulsion from that game and 1 more. A third occurrence of this behavior results in expulsion for the remainder of the season with no refund. No over-the-head checks allowed. All other legal stick checks are allowed. In the event of an attempted over-the-head check, it is a play-on situation unless the check dislodges the ball. In that event, the ball is awarded back to the team that had possession and there is no time served. Referees have been instructed to call close games and will not tolerate aggressive or dangerous stick checks. Checking from behind will be dealt with severely as it is one of the leading potential injury factors and in some cases a penalty shot can be awarded. Checking is an important part of the game but checking from behind and violent checks into the boards will not be tolerated and will be enforced. Many of these infractions can be a "judgment" call by the referee. Players or goalies, out of their crease, will be penalized if they catch the ball in the hand. If they just contact it with the hand, it is a foul with possession awarded to the other team. No "take out" checks. Time to improve skills, not make up for lack thereof with physical play. These checks will be penalized as Unnecessary Roughness. Goalie Penalty: If a goaltender commits a technical or personal foul, then the penalty may be served by another player and the goaltender remains in the game. If a goaltender commits a major foul and is expelled from the game, all rules pertaining to major fouls are in effect. Any action (i.e. tripping or checks intended to deliver a blow) that results in more than incidental contact with the side boards or back walls by any player will result in a NON-RELEASABLE unsportsmanlike conduct penalty on the player who initiated the action. Any flagrant foul is subject to immediate ejection at the discretion of the officials. Ejected players/coaches must leave the team area. COINCIDENTAL PENALTIES: When each team is given the same amount of penalty time arising out of the same incident, the offending players shall not be released until the expiration of the penalty. Teams do not lose floor strength, and the ball is awarded to the team who was in possession prior to the fouls. Teams will play 4 on 4, and penalized players will rejoin the play after penalty time expires. SLOW WHISTLE (DELAYED PENALTY): If a defending player commits a personal or major penalty against an opponent in possession of the ball where there is offensive momentum and the opponent doesn't lose possession, the official raises his hand and does not blow the whistle until a shot is taken, the 30-second shot clock expires, or a goal is scored or possession is lost. EJECTION FROM GAME: Players can be ejected from a game for several reasons including being the third man participating in an altercation in which there is a penalty assessed or accumulating 4 penalties in one game.