ATTRIBUTES & SKILLS PORTRAIT EQUIPMENT PERKS ARMOR WEAPONS THE LORD HELPS THOSE WHO HELP THEMSELVES! DEFENSES WOUNDS 3. Total XP

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Energy Weapons +1 Melee Weapons Missile Weapons Unarmed Combat +2 terity Strength +1 Faith +3 13 Find +1 Lockpicking +1 Persuasion +2 Reality +2 12 Stealth +1 Streetwise +1 Name Father Alejandro Reyes (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 21 0 THE LORD HELPS THOSE WHO HELP THEMSELVES! Mobile Phone 23 Cross Necklace 20 SHOCK Miracles Brawler Gain bless, soothe, and ward enemy. Unarmed attacks deal +2 damage. Axiom Adds Notes Unarmed (unarmed combat) Str +2 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons Missile Weapons Unarmed Combat +2 terity Strength +1 Faith +3 13 Find +1 Lockpicking +1 Persuasion +2 Streetwise +1 Name Father Alejandro Reyes (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 21 0 Padre Alex is a Catholic priest taking a few hours off to enjoy the weather and some time with his older sister Isabel. Afterward he plans to prepare for evening mass. He grew up in Manhattan, and now takes every opportunity to connect with his community and offer guidance. Mobile Phone 23 Cross Necklace 20 SHOCK Brawler Unarmed attacks deal +2 damage. Axiom Adds Notes Unarmed (unarmed combat) Str +2 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength 6 Name Vanessa Doc Dimasalang (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 24 6 0 Energy Weapons +1 Melee Weapons Missile Weapons Unarmed Combat +1 +1 +2 Evidence Analysis +1 Find +1 First Aid +3 13 Medicine +2 12 Persuasion +2 Reality +1 Science +1 Mobile Phone 23 Tablet 23 SHOCK Bolster Helper Spend 1 Possibility to negate Conflict Line Persuasion test removes a Condition Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons Missile Weapons Unarmed Combat terity Strength 6 Name Vanessa Doc Dimasalang (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 +2 Evidence Analysis +1 Find +1 First Aid +3 13 Medicine +2 12 Persuasion +2 Science +1 24 6 0 Vanessa is an EMT at Forest Hills Hospital in Queens. She started there recently after finishing her training and time in the US Army as a combat medic. Today is the first day off she s had in months, and she s savoring the idea of time to herself with no major crises to deal with. Mobile Phone 23 Tablet 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength Name Professor Darnell Moore (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +2 13 +1 Evidence Analysis +2 13 Find +2 13 Persuasion +1 Reality +2 Scholar +3 14 Science +1 13 Survival +2 13 21 0 Book bag 20 Mobile Phone 23 Tablet 23 SHOCK Negation Situational Awareness Contest foes spending Possibilities Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength Name Professor Darnell Moore (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 13 +1 Evidence Analysis +2 13 Find +2 13 Persuasion +1 Scholar +3 14 Science +1 13 Survival +2 13 21 0 Professor Moore is a noted paleo-botanist, speaking at the American Museum of Natural History tomorrow on the plants of the cretaceous period. He s taking a sightseeing tour of upper New York before heading back to the hotel to prepare for the large gathering of his peers. Bookbag 20 Mobile Phone 23 Tablet 23 SHOCK Situational Awareness Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength Name Officer Isabel Reyes (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 30 0 Energy Weapons +2 12 Melee Weapons +1 Missile Weapons Unarmed Combat +1 +2 +1 Beast Riding +3 13 +1 Evidence Analysis +1 Find +1 Land Vehicles +1 Reality +1 Streetwise +1 Police Badge 22 SHOCK Endurance Indomitable Gain +2 Shock (included) Any Active Defense test is Favored Axiom Adds Notes.3 Revolver (fire combat) 22 12 6 / 25/ 40 Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 12 Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength Name Officer Isabel Reyes (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 +1 Beast Riding +2 12 +1 Evidence Analysis +1 Find +1 Land Vehicles +1 Streetwise +1 30 0 Isabel is a mounted NYPD officer enjoying some time off. After her tour of the bay she plans to check in at the stables near Central Park to visit the horses there. Though off-duty, Isabel is still carrying her backup weapon. She s a tough, no-nonsense, native New Yorker, and proud to be a cop. Police Badge 22 SHOCK Endurance Indomitable Gain +2 Shock (included) Any Active Defense test is Favored Axiom Adds Notes.3 Revolver (fire combat) 22 12 6 / 25/ 40 Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +3 14 Missile Weapons +2 13 Unarmed Combat +1 12 terity Strength 6 +2 13 Find +1 Reality +1 Scholar +1 Streetwise +1 Name Wade Bridges (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +2 13 +2 6 33 0 GAME ON! Mobile Phone 23 13 14 12 SHOCK Prodigy Whirlwind Start with +1 Possibility Ignore first 2 Multi-Target for melee Axiom Adds Notes Hockey Stick (melee weapons) 22 Str +2 () Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength 6 Name Wade Bridges (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 33 0 Energy Weapons Melee Weapons +2 13 Missile Weapons +2 13 Unarmed Combat +1 12 +2 13 +2 6 +2 13 Find +1 Scholar +1 Streetwise +1 Wade s mother made him spend the whole day with her. Something about family time. She s normally such a pushover, but today she was adamant. He s brought his hockey stick along, hoping she ll relent and let him go play with the guys later. Maybe if she hangs around to watch him shoot that counts as bonding? Mobile Phone 23 13 13 12 SHOCK Whirlwind Ignore first 2 Multi-Target for melee Axiom Adds Notes Hockey Stick (melee weapons) 22 Str +2 () Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +3 12 Missile Weapons Unarmed Combat terity Strength 6 Name Leena, aka Colleen Bridges (Storm Knight) XP The Living Land Axioms: Magic 1 Social 24 Tech Clearance 6 +2 +2 Faith +1 Find +1 Persuasion +2 Reality +1 Stealth +1 Survival +2 Tracking +1 6 2 0 Torch 2 Totem 5 12 SHOCK Relentless Whirlwind 3 Shock for +1BD on All-Out Attack Ignore first 2 Multi-Target for melee Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength 6 +2 Find +1 Language (French) +1 Language (German) +3 13 Language (Spanish) +1 Persuasion +2 Name Colleen Bridges (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 6 2 0 Colleen is a single mother, spending time with her increasingly distant son Wade. Colleen is under stress herself, passed over for promotion several times at her job as an interpreter. She tries not to let her frustration spill over into her personal life. Mobile Phone 23 Purse 23 SHOCK Linguist Speak the basic version of any language Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +2 Missile Weapons Unarmed Combat terity Strength Name Constable Addison Cordrey (Storm Knight) XP Aysle Axioms: Magic 24 Social 16 1 Tech Clearance 14 +3 +2 +1 Evidence Analysis +1 Find +1 Land Vehicles +1 Reality +2 Streetwise +1 24 3 PLEASE REMAIN CALM, I M SURE EMERGENCY SERVICES HAVE BEEN NOTIFIED AND ARE ON THEIR WAY. SHOCK Bodyguard Natural Leader Take damage for an ally once a turn 1 Possibility, put 2 cards into other's Pool Axiom Adds Notes Elven in 14 +3 Torso Mace (melee weapons) 22 Str +2 () Stagger Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength Name Constable Addison Cordrey (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 24 3 Energy Weapons +1 Melee Weapons +2 Missile Weapons Unarmed Combat +3 +2 +1 Evidence Analysis +1 Find +1 Land Vehicles +1 Streetwise +1 Addison recently joined the police force and quite enjoys the job. She is bright, cheerful, cool under pressure, and always ready to lend a helping hand. She was happy to be assigned to Trafalgar Square. The people are usually friendly and it s a relatively quiet beat. SHOCK Bodyguard Take damage for an ally once a turn Axiom Adds Notes Stab Vest 23 +3 Torso Baton (melee weapons) 23 Str +2 () Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons +2 12 Unarmed Combat terity Strength +3 13 Find +1 Persuasion +1 Reality +2 Stealth +2 Lockpicking +1 Streetwise +1 Name Jamie Thacker (Storm Knight) XP Ayslr Axioms: Magic 24 Social 16 1 Tech Clearance 14 +2 30 1 KEEP AN EYE ON THE KIDS UNTIL I GET THIS SORTED OUT. 13 SHOCK Shadow Step Whirlwind Stealth favored, +2 damage vs flat footed Ignore first 2 Multi-Target for melee Axiom Adds Notes Leather Jerkin +1 Torso, Max 12 Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat +2 +3 13 Find +1 Persuasion +1 Stealth +2 Streetwise +1 Name Jamie Thacker (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 30 0 Jamie teaches a class of 12-yearolds. Trafalgar Square National Gallery is hosting an exhibit on modern fantasy art. Jamie scheduled a field trip and enlisted the aid of a teacher s assistant, Jan. Jamie likes to joke that she s a good teacher because she was a bad student, but she s put her misspent youth behind her. Mobile Phone 23 Permission Forms 22 13 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +3 Missile Weapons +1 Unarmed Combat +1 terity Strength Name Chris Larkin (Storm Knight) XP Aysle Axioms: Magic 24 Social 16 1 Tech Clearance 14 +1 +1 +1 Find +2 First Aid +1 Lockpicking +1 Persuasion +1 Reality +2 Survival +1 24 13 2 I RUN INTO BURNING BUILDINGS FOR A LIVING. SHOCK Endurance Relentless Gain +2 Shock (included) 3 Shock for +1BD on All-Out Attack Axiom Adds Notes inmail +2 Max, Fatigues Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength Name Chris Larkin (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 24 0 Energy Weapons Melee Weapons +3 Missile Weapons +1 Unarmed Combat +1 +1 +1 +1 Find +2 First Aid +1 Land Vehicles +2 Lockpicking +1 Persuasion +1 Survival +1 Chris and Pat met skydiving and soon fell in love. The two American newlyweds are on their honeymoon in London. Chris is a firefighter back home. He s in incredible shape from carrying hoses, equipment, and injured people. He thrives on danger and helping others traits he shares with Pat. Camera 23 Mobile Phone 23 SHOCK Endurance Gain +2 Shock (included) Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons +1 Unarmed Combat +1 terity Strength +2 Faith +2 12 Find +1 First Aid +2 Land Vehicles +1 Medicine +1 Persuasion +1 Reality +2 12 Name Pat Larkin (Storm Knight) XP Aysle Axioms: Magic 24 Social 16 1 Tech Clearance 14 +1 24 1 STAY CALM AND TELL ME WHERE IT HURTS THE MOST. SHOCK Miracles Radiant Gain bless, soothe, ward evil Draw and play a card vs supernatural evil Axiom Adds Notes Leather +1 Max Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength Name Pat Larkin (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 24 0 Energy Weapons Melee Weapons +1 Missile Weapons +1 Unarmed Combat +1 +1 +2 Find +1 First Aid +2 Land Vehicles +1 Medicine +1 Persuasion +1 Chris and Pat met skydiving and soon fell in love. The two American newlyweds are on their honeymoon in London. Pat is an emergency medical responder and rescue worker. She s drawn to dangerous situations and helping people in great need which is also what drew her to Chris. Camera 23 Mobile Phone 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength 6 6 Alteration +3 12 Computers +1 Conjuration +3 14 +1 Evidence Analysis +1 Reality +1 12 Scholar +2 Science +1 Name Bel Patel (Storm Knight) XP Aysle Axioms: Magic 24 Social 16 1 Tech Clearance 14 6 +2 24 6 0 THIS ISN'T A GAME. IF IT WERE, THAT SPELL WOULD BE TOO HIGH LEVEL FOR A MOB LIKE THAT TO CAST. Spellbook 12 Wizard Robes 12 SHOCK Spellcaster Situational Awareness Gain diminish, fireball, and shield Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength 6 6 Name Bel Patel (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 24 6 0 Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 6 +2 Computers +1 +1 Evidence Analysis +1 Scholar +2 Science +1 Bel is descended from Indian emigrants and is a native of London. An engineer by trade, he has encyclopedic knowledge of popular and gaming culture. Bel is looking forward to an afternoon at the National Gallery s latest exhibit on postmodern fantasy art. Game book 22 Mobile Phone 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +3 12 Melee Weapons +1 Missile Weapons +1 Unarmed Combat +1 terity Strength 5 Name Sean Molloy (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +2 5 +1 +1 Find +1 Heavy Weapons +1 Land Vehicles +2 Reality +1 Survival +1 2 0 Mobile Phone 23 SHOCK Sniper Trademark Weapon +1BD with ranged weapon after Aiming Reroll 1's on damage with Lucy Axiom Adds Notes mm Pistol Lucy (fire combat) 22 13 1 / 25 / 40 Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength 5 Energy Weapons +3 12 Melee Weapons +1 Missile Weapons +1 Unarmed Combat +1 +2 5 +1 +1 Find +1 Heavy Weapons +1 Land Vehicles +2 Survival +1 Name Sean Molloy (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 2 A veteran of the first Persian Gulf War, Molloy is gruff, nononsense, and has a penchant for getting things done. He began driving one of the quintessential double-decker tour buses around the city after he was discharged. Mobile Phone 23 0 SHOCK Sniper Trademark Weapon +1BD with ranged weapon after Aiming Reroll 1's on damage with Lucy Axiom Adds Notes mm Pistol Lucy (fire combat) 22 13 1 / 25 / 40 Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength 6 Name Gin Ginny Inoue (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +2 Find +1 Land Vehicles +1 Persuasion +3 12 Scholar +1 Reality +1 Stealth +1 Streetwise +1 +1 +3 12 2 6 0 WAIT, THAT ISN'T MAKEUP?! Mobile Phone 23 Purse 23 SHOCK Grant Possibilities Helper Give your Possibilities as a free action Persuasion test removes a Condition Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

terity Strength 6 Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat +1 +3 12 +2 Find +1 Land Vehicles +1 Persuasion +3 12 Scholar +1 Stealth +1 Streetwise +1 Name Gin Ginny Inoue (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 2 6 0 Stay cheerful! That s Ginny s motto, and she s built her life around it. She s a 20-something fashionista, drawn to outfits with bright colors and patterns to liven up her otherwise dull receptionist job. She s spent the day shopping and seeing what the youth are dressing up like this week. But first, a hot bowl of tasty ramen! Mobile Phone 23 Purse 23 SHOCK Helper Persuasion test removes a Condition Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +2 Missile Weapons +1 Unarmed Combat +3 terity Strength 6 Name Juro Fukozawa (Storm Knight) XP Pan-Pacifica Axioms: Magic 4 Social 24 Tech Clearance 24 +1 +1 6 +1 Evidence Analysis +1 Find +1 Land Vehicles +1 Reality +1 Stealth +1 Streetwise +1 24 0 STAY BEHIND ME WHEN THINGS GET ROUGH, I LL TRY TO PROTECT YOU. Flashlight 23 SHOCK Block Strike Brawler When missed, 1 Shock to unarmed strike Unarmed attacks deal +2 damage. Axiom Adds Notes Taser (missile weapons) 23 12 1 1 / 2 / 3 Stymies, deals +1 Shock, Nonlethal Unarmed (unarmed combat) Str +2 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +2 Missile Weapons +1 Unarmed Combat +3 terity Strength 6 Name Juro Fukozawa (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 6 +1 Evidence Analysis +1 Find +1 Land Vehicles +1 Stealth +1 Streetwise +1 24 0 Juro is middle-aged, cynical, and a bit flabby. He s also a bit lazy. He works as a security guard during the day, never needing the judo skills that made him a champion in his youth. He s off duty and stopping for some noodles on the way home. Flashlight 23 SHOCK Brawler Unarmed attacks deal +2 damage. Axiom Adds Notes Taser (missile weapons) 23 12 1 1 / 2 / 3 Stymies, deals +1 Shock, Nonlethal Unarmed (unarmed combat) Str +2 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +3 14 Missile Weapons Unarmed Combat +2 13 terity Strength 6 6 Name Kosuke Ko Watanabe (Storm Knight) XP Pan-Pacifica Axioms: Magic 4 Social 24 Tech Clearance 24 +1 +1 12 +2 13 Land Vehicles +1 12 Lockpicking +2 13 Reality +1 Stealth +1 12 Streetwise +2 6 6 33 1 JUST STAY OUT OF MY WAY AND YOU WON T GET HURT. 13 14 13 SHOCK Trademark Weapon Whirlwind Reroll 1's on damage with switchblade Ignore first 2 Multi-Target for melee Axiom Adds Notes Leather Jacket 20 +1 Torso, Max 12 Switchblade (melee weapons) 23 Str +1 () 1 Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +3 14 Missile Weapons Unarmed Combat +2 13 terity Strength 6 6 Name Kosuke Ko Watanabe (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 12 +2 13 Land Vehicles +1 12 Lockpicking +2 13 Stealth +1 12 Streetwise +2 6 6 33 1 Big Brother Ko is a dropout with authority issues. He takes it upon himself to look after the rest of his gang. The others are headed for a construction site near the Meiji Shrine, hoping to pilfer something cool. Ko stayed behind to check out a strange new girl who caught his eye at the ramen machine. 13 14 13 SHOCK Trademark Weapon Reroll 1's on damage with switchblade Axiom Adds Notes Leather Jacket 20 +1 Torso, Max 12 Switchblade (melee weapons) 23 Str +1 () 1 Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength Name Sun Hyong (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 +1 Evidence Analysis +1 Find +2 First Aid +1 Land Vehicles +1 Persuasion +2 Reality +1 Streetwise +2 21 0 USELESS. SHOCK Dropbox Envelope 23 Contains $6,000 (roughly 65,000) Mobile Phone 23 Endurance Indomitable Gain +2 Shock (included) Tests for Active Defense are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength Name Sun Hyong (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 +1 Evidence Analysis +1 Find +2 First Aid +1 Land Vehicles +1 Persuasion +2 Streetwise +2 21 0 Sun immigrated from North Korea over a decade ago, and never speaks about why he left, or what he did before coming to Japan. He s an affable man with many acquaintances but few friends, who owns a small day stall in the Harajuku. He s closed up for the night and needs to make a drop at the bank after a stop for dinner. SHOCK Dropbox Envelope 23 Contains $6,000 (roughly 65,000) Mobile Phone 23 Endurance Indomitable Gain +2 Shock (included) Tests for Active Defense are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength 6 6 +2 Evidence Analysis +2 Find +1 Faith +1 Stealth +1 Scholar +1 Reality +3 13 Science +1 Name Kiku Oonishi (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 6 +2 2 6 0 AT LEAST THIS WOULD MAKE A GOOD STORY. Mobile Phone 23 Fresh Flowers 1 SHOCK Prodigy Tenacious Start with +1 Possibility Tests to Soak are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength 6 6 +2 Evidence Analysis +2 Find +1 Faith +1 Stealth +1 Scholar +1 Science +1 Name Kiku Oonishi (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 6 +2 2 6 0 Kiku makes a meager living writing science-fiction and fantasy stories. She spent the day at the Meiji Shrine contemplating if she should give up writing in favor of a boring but betterpaying corporate job. She popped over to the Harajuku to treat herself to dinner out, and ended up settling for vending machine ramen. Mobile Phone 23 Fresh Flowers 1 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons 6 6 Melee Weapons 6 Missile Weapons 6 Unarmed Combat +1 terity Strength 6 12 5 +3 Find +2 14 Precognition +3 15 Reality +1 Scholar +1 13 Stealth +2 Name Ayaka Kuroda (Storm Knight) XP Pan-Pacifica Axioms: Magic 4 Social 24 Tech Clearance 24 +2 +1 13 6 1 5 0 Backpack 22 Mobile Phone 23 School Books 23 6 SHOCK Psionic Situational Awareness Gain awareness, foreshadow, psychometry Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 (5) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons 6 6 Melee Weapons 6 Missile Weapons 6 Unarmed Combat +1 terity Strength 6 12 5 +3 Find +2 14 Precognition +1 13 Scholar +1 13 Stealth +2 Name Ayaka Kuroda (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 +1 13 6 1 5 0 Ayaka isn t popular at her high school. She s considered creepy and doesn t get particularly good grades. She s had terrible nightmares for months, and the only image she can remember from them is a particular noodle machine in a shop alley. She s been searching for the location for weeks, and has just found it. Backpack 22 Mobile Phone 23 School Books 23 6 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (5) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength Bolster Rally Name Oversight (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +2 12 +1 +1 Find +1 Heavy Weapons +1 Land Vehicles +1 Persuasion +3 Reality +1 Stealth +1 Survival +1 Spend 1 Possibility to negate Conflict Line 1 Possibility to restore 2 Shock to allies 21 12 4 WATCH YOUR CORNERS AND REMAIN DISCIPLINED. THIS IS JUST ANOTHER MISSION. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength Name Oversight (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 12 +1 +1 Find +1 Heavy Weapons +1 Land Vehicles +1 Persuasion +3 Stealth +1 Survival +1 21 12 4 Cynical and commanding, Oversight has led this unit since the days of the Soviet Union. He remains wary of the General Staff, but intensely loyal to his own team. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons +2 Missile Weapons +1 Unarmed Combat terity Strength Endurance Situational Awareness Gain +2 Shock (included) Name Stitches (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 Evidence Analysis +1 Find +1 First Aid +3 13 Persuasion +1 Reality +1 Stealth +1 Survival +1 Play 1 card straight into Action Pool 21 12 4 THAT LOOKS PAINFUL. LET ME GIVE YOU A PRESCRIPTION FOR NOT GETTING SHOT. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon First Aid Kit 23 First Aid tests are Favored F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons +2 Missile Weapons +1 Unarmed Combat terity Strength Name Stitches (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 Evidence Analysis +1 Find +1 First Aid +3 13 Persuasion +1 Stealth +1 Survival +1 21 12 4 The team s medical specialist has an affable exterior that masks his deadly skills. He cracks sarcastic jokes, even during firefights and surgery. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon First Aid Kit 23 First Aid tests are Favored Endurance Gain +2 Shock (included) Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons +2 Missile Weapons Unarmed Combat +1 terity Strength 6 12 Name Salvo (Storm Knight) XP Tharkold Axioms: Magic 12 Social 25 4 Tech Clearance 25 +1 12 +1 +1 Find +1 Heavy Weapons +3 Land Vehicles +1 Reality +1 Stealth +1 Survival +1 21 16 4 SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick Occultech Zan Endoskeleton MK II ( +4) Relentless 3 Shock for +1BD on All-Out Attack Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst Saiga-12 Shotgun (fire combat) 22 14 12 / 20 / 30 Short Burst RPG-32 (heavy weapons) 20 25 1 0 / 250 / 500 AP 4, HEAT Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons +2 Missile Weapons Unarmed Combat +1 terity Strength 6 12 Name Salvo (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 12 +1 +1 Find +1 Heavy Weapons +3 Land Vehicles +1 Stealth +1 Survival +1 21 16 4 Salvo is a very big man. He was born to be a warrior and has a reputation for being bulletproof in combat. He s a fearless stoic, but he loves his team and practically worships Oversight. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst Saiga-12 (fire combat) 22 14 12 / 20 / 30 Short Burst RPG-32 (heavy weapons) 20 25 1 0 / 250 / 500 AP 4, HEAT Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +3 Melee Weapons +1 Missile Weapons +2 Unarmed Combat +1 terity Strength 6 +1 Find +2 Heavy Weapons +1 Land Vehicles +1 Reality +1 Stealth +1 Survival +1 Sniper Trademark Weapon +1BD with ranged weapon after Aiming Reroll 1's on damage with KSVK Rifle Name Dead-Eye (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 6 24 12 4 SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues KSVK Anti-Material Rifle (fire combat) 23 16 0 / 1k / 2k AP 4, Bulky MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +3 Melee Weapons +1 Missile Weapons +2 Unarmed Combat +1 terity Strength 6 +1 Find +2 Heavy Weapons +1 Land Vehicles +1 Stealth +1 Survival +1 Sniper Trademark Weapon +1BD with ranged weapon after Aiming Reroll 1's on damage with KSVK Rifle Name Dead-Eye (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 6 24 12 4 True to her name, Dead-Eye routinely takes top honors at marksmanship competitions. She s calm and cool under fire, and usually assigned to watch over the team from a sniping position. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues KSVK Anti-Material Rifle (fire combat) 23 16 0 / 1k / 2k Bulky MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +2 Missile Weapons +2 Unarmed Combat terity Strength +1 Find +1 Land Vehicles +1 Reality +2 Stealth +3 Streetwise +1 Survival +1 Negation Tenacious Contest foes spending Possibilities Tests to Soak are Favored Name Prowler (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 24 13 4 SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 With Silencer Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Six, Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +2 Missile Weapons +2 Unarmed Combat terity Strength +1 Find +1 Land Vehicles +1 Stealth +3 Streetwise +1 Survival +1 Name Prowler (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 24 13 4 Prowler is quiet and professional. He s a knife and infiltration expert, equally at home in urban and wilderness environments. He follows orders and likes getting the job done with clean efficiency no loose ends. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon Multi-tool 23 Works as a lockpick F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 With Silencer Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Six, Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons Missile Weapons +1 Unarmed Combat +1 terity Strength +2 Find +1 Heavy Weapons +1 Land Vehicles +3 Science +1 Reality +1 Stealth +1 Streetwise +1 Prodigy Vengeful Start with +1 Possibility If Wounded, gain one Up vs that attacker Name Drivetrain (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 24 12 4 RIGHT OF WAY IS DETERMINED BY MASS TIMES ACCELERATION. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon First Aid Kit 23 First Aid tests are Favored F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons Missile Weapons +1 Unarmed Combat +1 terity Strength +2 Find +1 Heavy Weapons +1 Land Vehicles +3 Science +1 Stealth +1 Streetwise +1 Name Drivetrain (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +1 24 12 4 Usually found under a transport or behind the wheel of one, Drivetrain loves speed and machinery. She s the youngest in the unit, but has proven herself behind the wheel and in combat. SHOCK Extra Magazines 23 5 reloads for each weapon Hands-free Comms 23 Flashlight 21 May be attached to any weapon First Aid Kit 23 First Aid tests are Favored F1 Grenades (3) 22 Damage 16, Medium Blast Axiom Adds Notes Tactical 23 +4 Max, Fatigues AN-4 Assault Rifle (fire combat) 23 14 30 40 / 0 / 160 Long Burst MP-443 Grach Pistol (fire combat) 22 13 15 / 25 / 40 Combat Knife (melee weapons) 20 Str +1 () / 20 / 30 Thrown with missile weapons Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength 6 Name Adebowale Khalil (Storm Knight) XP Nile Empire Axioms: Magic 14 Social 20 1 Tech Clearance 20 +1 12 +1 6 +2 Evidence Analysis +1 Faith +3 14 Find +2 Language (Coptic) +1 Persuasion +1 Reality +1 12 Scholar +2 24 0 TO YOUR LEFT YOU SEE THE MASTABAS AND ROCK CUT TOMBS OF THE 5TH AND 6TH DYNASTIES. Guide Book 20 Torch 12 SHOCK Miracles Miracles (2) Gain heal, strike, and ward evil Gain lightning strike Axiom Adds Notes Staff (melee weapons) 12 Str +2 () Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength 6 Name Adebowale Khalil (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 12 +1 6 +2 Evidence Analysis +1 Faith +3 14 Find +2 Language (Coptic) +1 Persuasion +1 Scholar +2 24 0 Tourists usually have a hard time with his name, so he just introduces himself as Khalil. Adebowale was always drawn to the pyramids, and the ancient culture that constructed them. He began working as a tour guide just to spend time around the ancient splendors and found it suited him. He loves to learn and share his newfound knowledge. Guide Book 20 Mobile Phone 23 SHOCK Axiom Adds Notes Staff (melee weapons) 12 Str +2 () Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons Missile Weapons Unarmed Combat terity Strength 12 6 Name Heidi Eklund (Storm Knight) XP Nile Empire Axioms: Magic 14 Social 20 1 Tech Clearance 20 6 +2 14 Air Vehicles +2 +1 Find +2 13 Reality +1 Scholar +2 14 Science +3 15 Stealth +1 2 1 Multi-Tool 20 SHOCK Electro-Ray Gadget, Not in Melee, Damage 15 Super Attribute Gain +1 (Included) Axiom Adds Notes Leather Coat 20 +1 Torso, Max 12 Electro-Ray (energy weapons) Special 15 5 / 25 / 50 Regenerates 1 Shot each round Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength 12 6 Air Vehicles +2 +1 Find +2 13 Scholar +2 14 Science +3 15 Stealth +1 Name Heidi Eklund (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 6 +2 14 2 6 0 Born in Heidelberg, Heidi learned about machines by taking them apart and putting them back together. She s an engineer for the Airbus Group, a massive aerospace and defense conglomerate. This is the first proper vacation Heidi has taken in more than a decade. Multi-Tool 20 Tablet 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +2 Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength 6 6 +1 Find +1 Language (Coptic) +1 Reality +3 13 Scholar +3 13 Science +1 Stealth +1 Name Java (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 6 24 6 0 I PREFER ANALYZING INVASIONS FROM A SAFER DISTANCE! Notebook 20 Pens 20 SHOCK Negation Situational Awareness Contest foes spending Possibilities Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength 6 6 +1 Find +1 Language (Coptic) +1 Scholar +3 13 Science +1 Stealth +1 Name Java (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 6 24 6 0 Java is a student in Cairo. She s fascinated by all history, especially military tactics, and fancies herself an armchair general. Today is the first time she s managed to visit the pyramids despite living so close to them her entire life. Notebook 20 Pens 20 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +3 12 Melee Weapons +2 Missile Weapons Unarmed Combat +2 terity Strength 6 Name Lion Kamil (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 6 +2 Evidence Analysis +1 Find +1 Land Vehicles +2 Reality +2 2 0 Walkie-Talkie 20 Ticket Book 20 SHOCK Relentless Vengeful 3 Shock for +1BD on All-Out Attack If Wounded, gain one Up vs that attacker Axiom Adds Notes.3 Revolver 20 12 6 / 25 / 40 Small Baton 20 Str +2 (13) Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +3 12 Melee Weapons +2 Missile Weapons Unarmed Combat +2 terity Strength 6 Name Lion Kamil (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 6 +2 Evidence Analysis +1 Find +1 Land Vehicles +2 2 0 Lion was a cop in Giza, a good one, but he was taken off regular duty for insubordination. Now he spends all day making sure tourists or teens don t deface the tombs around the pyramid. Lion chafes at this duty, and longs to get back into the real action where he belongs. Walkie-Talkie 20 Ticket Book 20 SHOCK Axiom Adds Notes.3 Revolver 20 12 6 / 25 / 40 Small Baton 20 Str +2 (13) Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength 12 Name Kelsey Kavanaugh (Storm Knight) XP Nile Empire Axioms: Magic 14 Social 20 1 Tech Clearance 20 12 12 +1 13 +2 14 12 +2 14 Find +1 Land Vehicles +1 13 Lockpicking +1 13 Reality +1 Stealth +5 1 +2 14 +2 12 36 0 DON T MIND ME, I M NOT THAT IMPORTANT. 14 13 12 SHOCK Super Attribute Super Skill Gain +1 terity (included) Gain +2 Stealth (included) Axiom Adds Notes Throwing Dagger (melee weapons) 20 Str +1 () / 20 / 30 Small, Thrown with missile weapons Throwing Dagger (melee weapons) 20 Str +1 () / 20 / 30 Small, Thrown with missile weapons Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength Name Kelsey Kavanaugh (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 12 +2 13 +2 13 Find +1 Land Vehicles +1 12 Stealth +3 14 +2 13 +2 33 0 Kelsey is a recent divorcé from America. He s shy and quiet, practically invisible to even his family and friends. He surprised himself as much as everyone else when he used the last of his savings on this trip to finally see the pyramids like he d always promised himself he would. Camera 23 Mobile Phone 23 13 12 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength Name The Kid (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +3 13 +2 Find +1 Persuasion +2 12 Reality +2 Stealth +1 Streetwise +1 Survival +1 24 0 WE LL GET OUT OF THIS SOMEHOW. THERE S ALWAYS A WAY. Backpack 22 Water Bottle 23 SHOCK Grant Possibilities Prodigy Give your Possibilities as a free action Start with +1 Possibility Axiom Adds Notes Knife (melee weapons) 20 Str +1 () Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +1 Missile Weapons Unarmed Combat +1 terity Strength Name The Kid (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +3 13 +2 Find +1 Persuasion +2 12 Stealth +1 Streetwise +1 Survival +1 24 0 The Kid is an orphan and world-traveling vagabond. He never knew his parents, or even where he was born. He considers himself a citizen of Earth and has lived by his wits since he was a child. He s happy-go-lucky and always ready with a lie, quip, or quick escape plan when things go wrong. Backpack 22 Water Bottle 23 SHOCK Axiom Adds Notes Knife (melee weapons) 20 Str +1 () Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength Name Theo Tenaillon (Storm Knight) XP Cyberpapacy Axioms: Magic 14 Social 1 16 Tech Clearance 26 +2 12 +2 Evidence Analysis +2 Faith +3 13 Find +1 First Aid +1 Land Vehicles +1 Persuasion +1 Reality +2 12 21 0 THEY ARE PREACHING HATE INSTEAD OF LOVE. THAT S NOT THE GOD I KNOW. Bible 1 Mobile Phone 23 SHOCK Conviction Miracles 1 Shock from failed Miracles Gain healing, repel, ward enemy Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength Name Theo Tenaillon (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 12 +2 Evidence Analysis +2 Faith +3 13 Find +1 First Aid +1 Land Vehicles +1 Persuasion +1 21 0 Theo had the desire to serve God since he was a child and joined the Roman Catholic Church at a young age. Recently he s become burned out and hopeless. He s currently taking some personal time to visit his cousin Raine, and go to Avignon to hopefully find his calling again. Bible 1 Mobile Phone 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength 6 6 Name Harlequin (Storm Knight) XP Cyberpapacy Axioms: Magic 14 Social 1 16 Tech Clearance 26 +3 13 +1 +1 Find +1 Lockpicking +2 12 Persuasion +2 Reality +1 Stealth +1 Streetwise +2 6 +1 6 +1 30 1 YOU LEARN A FEW THINGS GROWING UP WITH NOBODY TO COUNT ON BUT YOURSELF. Several watches 23 Stolen 13 SHOCK 6 Survivor Vengeful Ignore Wound penalties on Defeat tests If Wounded, gain one Up vs that attacker Axiom Adds Notes Leather Jacket 20 +1 Torso, Max 12 Switchblade (melee weapons) 21 Str +1 () Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat terity Strength 6 6 Name Harlequin (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +3 13 +1 +1 Find +1 Lockpicking +2 12 Persuasion +2 Stealth +1 Streetwise +2 6 +1 6 +1 30 1 Harlequin has lived on the streets since he (or she?) ran away from a bad home as a child. Harlequin steals stereos, hacks bank machines, and stays one step ahead of the police. Darcy Delaine is the one bright spot in Harlequin s life, and the two are normally inseparable. Several watches 23 Stolen 13 SHOCK 6 Survivor Ignore Wound penalties on Defeat tests Axiom Adds Notes Leather Jacket 20 +1 Torso, Max 12 Switchblade (melee weapons) 21 Str +1 () Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +1 Missile Weapons +1 Unarmed Combat terity Strength Name Chloe Beaumont (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +2 13 +2 Evidence Analysis +1 12 Find +1 12 First Aid +1 12 Reality +3 Scholar +3 14 21 0 THIS ISN T THE FIRST TIME INVADERS HAVE COME THROUGH HERE. Camera 23 Mobile Phone 23 SHOCK Indomitable Situational Awareness Active Defense tests are Favored Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 Melee Weapons +1 Missile Weapons +1 Unarmed Combat terity Strength Name Chloe Beaumont (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 13 +2 Evidence Analysis +1 12 Find +1 12 First Aid +1 12 Scholar +3 14 21 0 Chloe teaches history, and is pursuing her Doctorate in ancient history. She s on a sabbatical, studying the Roman sites here in Orange. Her sibling Adrien came along for the ride, and of course got swept up in some romantic adventure. Those sorts of exciting things never happen to her. Camera 23 Mobile Phone 23 SHOCK Indomitable Active Defense tests are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength 6 6 Name Arielle Favreau (Storm Knight) XP Cyberpapacy Axioms: Magic 14 Social 1 16 Tech Clearance 26 +1 Alteration +3 14 Divination +3 14 +2 Faith +1 Find +1 Persuasion +1 Reality +1 Streetwise +1 6 24 6 0 MAY THE GODDESS GUIDE YOU. Business Cards 23 Mobile Phone 23 Wiccan Necklace 14 SHOCK Spellcaster Spellcaster (2) Gain diminish, enhance, stun Gain pathfinder Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons Unarmed Combat +1 terity Strength 6 6 Name Arielle Favreau (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +2 Faith +1 Find +1 Persuasion +1 Streetwise +1 6 24 6 0 Arielle is well known as the town s resident Wiccan. She s well-liked and owns a corner shop where she sells candles and trinkets. The shop is closed today. Arielle had planned to spend the day with her lover Raine, but Raine didn t show up and hasn t called. Business Cards 23 Mobile Phone 23 Wiccan Necklace 14 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 (6) Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 12 Melee Weapons +1 12 Missile Weapons +1 12 Unarmed Combat terity Strength +2 13 Find +1 Lockpicking +3 14 Reality +1 Stealth +3 14 Streetwise +1 Name Camilla Delaine (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 12 +1 33 0 AMATEURS. PLEASE ALLOW ME TO ASSIST. Lockpicks 23 Mobile Phone 23 Jewelry 20 13 12 SHOCK Realm ner Whirlwind +4 to reconnect, ignore first disconnect Ignore first 2 Multi-Target for melee Axiom Adds Notes Knife (melee weapons) 20 Str +1 () Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +1 12 Melee Weapons +1 12 Missile Weapons +1 12 Unarmed Combat terity Strength +2 13 Find +1 Lockpicking +3 14 Stealth +3 14 Streetwise +1 Name Camilla Delaine (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 12 +1 33 0 No one in Orange knows that in her youth Camila was a notorious jewel thief. Now she s retired, relaxed, and quite wealthy. She s devoted to her only child, Darcy, who has no idea about Camila s sordid past. Darcy s been spending time lately with some hustler calling himself Harlequin and she suspects both are in trouble. Lockpicks 23 Mobile Phone 23 Jewelry 20 13 12 SHOCK Whirlwind Ignore first 2 Multi-Target for melee Axiom Adds Notes Knife (melee weapons) 20 Str +1 () Small Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength Name Mandel Merveille Monet (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +2 +1 +2 Find +1 Land Vehicles +3 12 Lockpicking +1 Persuasion +1 Reality +2 Stealth +1 2 0 Mobile Phone 23 Toolbelt 23 SHOCK Prodigy Tenacious Start with +1 Possibility Tests to Soak are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength Name Mandel Merveille Monet (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 +2 +1 +2 Find +1 Land Vehicles +3 12 Lockpicking +1 Persuasion +1 Stealth +1 2 0 Mervielle is the backup operator on the Avignon train line, and overdue for promotion. Right now he s off shift and enjoying a layover in Orange. He was supposed stop off in Avignon, but on the way here he met Adrien, and the whirlwind romance that started was worth the change in plans. Mobile Phone 23 Toolbelt 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons +3 13 Melee Weapons +1 Missile Weapons +1 Unarmed Combat terity Strength +1 Evidence Analysis +1 Find +1 Language (English) +1 Reality +1 Science +2 Stealth +1 Name Divya Nalan (Storm Knight) XP Orrorsh Axioms: Magic 16 Social 1 16 Tech Clearance 1 +2 12 +1 30 0 WITH THIS GUN I HAVE FOUND MY PURPOSE. MONSTERS BEWARE. SHOCK Silver Shells 1 +4 damage vs Lycanthropes (6) Slayer Shells 1 (12) Bulletsmith Sniper Gain Slayer's Gun, special rounds +1BD damage after Aiming Axiom Adds Notes Slayers Gun 1 14 6 50 / 0 /200 Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons +1 Unarmed Combat terity Strength +1 Evidence Analysis +1 Find +1 Language (English) +1 Science +2 Stealth +1 Name Divya Nalan (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +2 12 +1 30 0 Divya has been invited to Rajan s wedding because she s good friends with his little sister, Koeyli. Divya is aimless, pursuing a career in chemistry due to pressure from her family, but she s still trying to figure out what she really wants for herself. Purse 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength Name Shilpa Revenkar (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +3 13 +1 Evidence Analysis +2 12 Find +2 12 Language (English) +1 Language (Kannada) +1 Reality +2 Science +2 12 Stealth +1 24 0 Blender 23 Gift wrapped Camera 23 Mobile Phone 23 SHOCK Endurance Situational Awareness +2 Shock (Included) Play 1 card straight into Action Pool Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +1 Missile Weapons Unarmed Combat terity Strength Name Shilpa Revenkar (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +3 13 +1 Evidence Analysis +2 12 Find +2 12 Language (English) +1 Language (Kannada) +1 Science +2 12 Stealth +1 24 0 Shilpa is going to the wedding as one of Rajan s co-workers. The two dated some time ago but nothing came of it. She was surprised he agreed to go through with the wedding, and she s agreed to come along with Shyam and support the union as a friend. Blender 23 Gift wrapped Camera 23 Mobile Phone 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons +1 Unarmed Combat +3 terity Strength +2 Find +2 First Aid +2 Land Vehicles +1 Language (English) +1 Reality +1 Stealth +1 Survival +1 Name Koeyli Agen (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +1 24 0 I CAN TAKE CARE OF MYSELF. LET ME SHOW YOU. Video Camera 23 Mobile Phone 23 SHOCK Brawler Indomitable +2 damage unarmed Active Defense tests are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +2 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons Missile Weapons +1 Unarmed Combat terity Strength +2 Find +2 First Aid +2 Land Vehicles +1 Language (English) +1 Stealth +1 Survival +1 Name Koeyli Agen (Ord) XP Axioms: Magic Social 23 Tech Clearance 23 +1 24 0 Koeyli is guaranteed a place at the wedding because she s Rajan s younger sister. She s just graduated from Senior Secondary school. She s visited her brother at work often and knows Shilpa and Shayam from there, but she s spent much more time with Divya, who works nearer to her school. Video Camera 23 Mobile Phone 23 SHOCK Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1

Energy Weapons Melee Weapons +2 Missile Weapons Unarmed Combat terity Strength Name Shyam Veerapur (Storm Knight) XP Axioms: Magic Social 23 Tech Clearance 23 +3 13 +2 Find +1 Persuasion +2 12 Reality +2 Land Vehicles +1 Language (English) +1 Language (Kannada) +1 Science +1 21 0 Tequila bottle 1 Gift wrapped Mobile phone 23 SHOCK Grant Possibilities Tenacious Give your Possibilities as a free action Tests to Soak are Favored Axiom Adds Notes Unarmed (unarmed combat) Str +0 () Die 1 2 3 5 13 15 16 1 1 1 20 21 26 31 36 41 46 +5 4 6 12 14 Bonus fail 6 4 2 1 0 1 2 3 4 5 6 12 13 +1