Umpire U! 2011 Be A Better Umpire

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1) Pregame a) Coach Meeting i) R is in charge and communicates with coach. U speak when spoken to ii) Listen and make sure R covers all the topics and if topic missed speak up iii) Be prepared for the question "what is your philosophy on holding" from the coach b) Equipment i) Umpire rules on cast material coverage/safety (we no longer need a doctor s note for casts) ii) During Warm-ups look for illegal equipment and get it fixed at that time c) Warmup i) Observe both teams from U position for couple plays but stay out of way and don t chat with coaches ii) Do not stand in circle of officials - observe teams, inspect field, instruct chain/ball crews iii) Always look engaged, observant, athletic and under control(standing 'at attention' is effective) ALL BUSINESS d) Coin Flip i) Have captains ready for the coin toss on time; speaking captain next to R; raise hand when ready ii) Focus during the coin toss to make sure that you hear the choices and WRITE DETAILS DOWN 2) Kickoff a) Pre Kick i) U confirm 11 players with arm/fist signal; clean up sideline; confirm clock is 12:00; raise arm when ready ii) Look engaged at 20 yd line, stand 'at attention' iii) Obvious onside Kick - U bumps LJ or pregame otherwise w/o being noticed (beanbag in hand) b) Kick i) Be ready for: Fair catch, First touching, OOB but touched by R, Low blocks, Catch at sideline ii) Kicked ball @ pylon, U move near pylon to rule if foul or touch back (note if touched by R) Kirk Russell, Area Director Page 1

iii) (P) U gives up the ball carrier at 35yd line (or?) LJ takes a breakaway ball carrier c) Post Kick i) Kicks out of bounds, locate ball on hash nearest the sideline where the ball went out of bounds ii) (*) Come in strong on Touchback to minimize unsportsmanlike acts iii) Know which side new ball will be coming from, look for ball only after players are all clear 3) General a) Pre Ready for Play (RFP) i) Communicate down with R and take a look at box to confirm ii) Communicate to R of clock status with signal; voice wind it" or "on the snap or use finger gesture iii) Know clock status following a penalty and injury TO (verbalize clock status early) iv) Countdown time for R when clock is under 30 seconds so RFP can be delayed till 25 seconds b) Pre Snap i) If team A is in a hurry-up offense, stay at the ball until signaled off by the R ii) Move to pre-snap position; never don t turn back on ball if center is near ball iii) Never go through the defense huddle; instead, go around or wait for them to break iv) Know down/distance; face offense huddle to precount and to help with substitution infraction v) (P) Know where the tape on the chain is any time LOS is 4 to 6 yards from 1st down (use signal 'in' or 'out') vi) Position 5-8 yards off LOS, gen. opposite R with view of ball (know where strength is (TE)) vii) Alignment must be behind linebackers; try to position inside of hash mark (?) viii) Confirm Team A players numbered 50-79. Know your ineligibles (especially on scrimmage kicks) ix) U has G-C-G-T and R looks thru QB to watch the tackle on opposite side Kirk Russell, Area Director Page 2

x) Know the down and distance to anticipate short yd dive or long yd pass c) Snap i) Initial keys: key guard/center for run pass (pulling guard takes you to POA) ii) Initial Keys: Let pass blocking draw you towards the LOS iii) EMPHASIS: 1) False Start, 2) Illegal Snaps 3) Free blocking zone d) Live Ball i) After reading initial blocks, shift focus to blocks at POA (know where runner is but not your primary focus) ii) ANTICIPATE: 1) Holding, Clipping, Illegal blocks 2) Illegal use of hands or blocks iii) Spit out whistle at snap to avoid IW (invest in finger whistle) iv) If the POA is outside hash, shuffle to that side maintaining view of action in front of runner v) Flow with action but avoid being too close (slowhustle) vi) If the POA is between the inbounds marks, pivot as the runner goes by focusing on blocks in front of runner vii) Long plays up the middle - follow the action looking on defenseless players e) End Down i) (*) Get to piles as quickly as possible to stop any unsportsmanlike actions from happening ii) Stop the clock if obvious 1st down only (don t look behind yourself for stake) must DB officiate iii) If ball is close to crossing LTG "take a look at it" "get a good spot" - delay stopping the clock iv) (P) If LTG is threatened require LJ/wing to yell "its close" and hustle/hand the ball to him for placement v) Minimize whistle use unless safety issue or ball at your feet vi) Dead ball officiate knowing the off-play wing official, R and BJ have the players behind you Kirk Russell, Area Director Page 3

vii) (*) If the ball carrier goes OOB maintain wide view of DB action (watch for unsportsmanlike acts) viii) (P) Point at ball when in EZ to assist crashing wings looking for ball f) Passing i) U briskly (not run) get to LOS to rule QB feet over LOS and illegal # downfield (2yd expanded NZ) ii) ANTICIPATE: 1) Holding, Clipping, Illegal blocks 2) Ineligibles downfield 3) Illegal pass, grounding 4) Tipped pass iii) (P) Rule on any ineligibles beyond expanded neutral zone. (Pregame assistance from wing on screen play) iv) Communicate with players Ball's Away (Don t watch ball!) v) Use tip ball signal if pass is touched in or behind neutral zone. Know if the pass crosses NZ vi) Short passes eye level, U spins to assist w/trapped balls (Move to make STRONG catch/incomplete signal if needed) vii) Use timeout signal after another official signals incomplete pass. May help the clock operator 4) Ball Handling a) Spot i) (P) Try to locate ball on a yard line to begin a new series of downs (Not half yard lines) unless close or inside 20 ii) Spot ball on wing's spot with shoulders square to sideline facing wing iii) Know where it was last snapped after an incomplete pass. (use wrist indicator) Set up at location iv) Never spot/move a ball on the ground with his feet, looks very bad & lazy b) Relay i) Preach early to have ball carriers to leave ball on the ground ii) Retrieve the ball from the runner or other official (avoid ball boy toss - use wing to relay) Kirk Russell, Area Director Page 4

iii) Kicks and incomplete passes - know where new ball is coming from - look for new ball only after players clear iv) Change of Possession - Short toss balls to BJ or wing after A's new ball is set (don t make officials look foolish) v) (P) Last 2 min. of half or end of the game (if the clock is running) U should hustle/retrieve all balls (no ball tossing) vi) (P)(Option) U fetch ball in side zone let R spot ball - especially to U side of field vii) (P)(Option) U relay ball back from BJ to R from the middle of the field c) Ball Control i) If you hear a presnap whistle (TO or foul) charge towards ball with TO signal to avoid center snap and rough line play ii) Stand over ball during time outs (foul weather cover with towel) iii) If an injury occurs near the dead ball spot between the hashes, U beanbag spot and move ball wide of player d) Measurement i) U hold stick on Press Box side of ball, BJ hold the ball opposite of PB ii) Pull the chain tight w/ vertical rod 15 inches above the ground; don t drag (looks sloppy) e) Penalty i) Find appropriate captain (if necessary) listen to R give the penalty enforcement options if it sounds incorrect "can you repeat that?" ii) Inform R if a dead ball foul results in a first down iii) March off penalty during R final foul signal to the press box (If WH approves) iv) (P) Walk with HL for penalty enforcement; use 1-2-3 finger signal for 5-10-15, don t count or pace (LJ @ enforcement spot) v) Don't pace or count steps yard-by-yard - Do the math and move to spot Kirk Russell, Area Director Page 5

vi) Point at five yard mark and confirm w/hl before placing ball on turf (double check) vii) Communicate with the wing officials regarding the player who is charged with the foul on opposite side viii) Live ball foul is followed by dead ball foul(s), each foul will be marched off after R's signal 5) Kicking a) Scrimmage Kick i) Align to stay out of way, note ineligibles, prepare for kick, pass, run ii) After kick move up field on hash opposite of R (Let R clean up behind you) b) Field Goal/PAT i) Notice kicking tee and communicate to wings (pregame last sec FG coverage inside 10 - U covers?) ii) Confirm HL/LJ are in place or 'soon to be' before moving off ball iii) Position - shade to vacated wing side 5-7 yds off LOS iv) Protect the snapper, voice "stay off center!" every time v) Be ready to rule on goal line; move up middle of field if FG is becomes a turnover (R has SL) c) PAT i) (*) Move in quickly after PAT to diffuse aggressive players "its over! - its over!" ii) After try hustle to KO position dont look at the crowd, coaches or cheerleaders, face fld 'ready pose' iii) (P) Swinging gate play - U moves under the upright (Ask at Coaches Meeting) 6) WH Comments Be confident, know mechanics, rules, enforcements as if you are the WH (Kramer) (*) Be in charge of middle, communicating with players/being a loud/firm voice to announce presence (Kramer) Kirk Russell, Area Director Page 6

Be prepared to answer R "what did you see", R may wave off a penalty if questionable (Kramer) U write down the time/quarter when R-Coach conference meeting was held (Kramer) Don t continue to stand over the ball when RFP whistle is blown - be ready to move off ball just before (Heuer) U's should not be too dictatorial with the players -don t boss or threaten - treat as near equal (Heuer) Take care of membership responsibilities - Dues paid by Dec 1; meetings req, subvarsity work, crew participation (AD Russell) (*) Indicates situations that the Umpire can diffuse potential unsportsmanlike acts {Bold} Indicates situations that the crowd, coaches, and players are focused on you so Make it Look Good! (P) Indicates items that need to be discussed in the Official s Pregame Kirk Russell, Area Director Page 7