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OPERATING INSTRUCTIONS FOR MODEL 2240LED www.sportablescoreboards.com 1

Table of Contents CONTROLLER DEFINITIONS... 3 COMMUNICATION CABLES... 4 CONNECTING A HARD WIRED CABLE:... 4 CONNECTING A WIRELESS TRANSMITTER:... 4 GETTING STARTED... 6 A Note about the LCD Display:... 6 USING THE OPTIONS MENU... 7 CHANGING GAME MODES:... 7 CHANGING GAME SETTINGS (OVERVIEW):... 7 USING THE LCD CONTROLLER FOR VOLLEYBALL... 8 SCORING:... 8 CLOCK SETTINGS:... 8 USING THE LCD CONTROLLER FOR WRESTLING... 9 CLOCK SETTINGS:... 9 USING THE LCD CONTROLLER FOR BASKETBALL... 10 SCORING:... 10 PERIOD:... 10 POSSESSION:... 10 MANUAL BONUS:... 10 ENABLE BONUS TRACKING... 10 ENABLE TEAM FOULS... 11 ENTERING TEAM FOULS:... 11 ENABLE PLAYER FOULS... 11 ENTERING PLAYER FOULS:... 12 TIME OUTS LEFT... 12 SET CLOCK... 12 CHANGING THE DEFAULT CLOCK SETTINGS... 13 TIMEOUT CLOCK:... 13 TIME OF DAY Function (T.O.D.)... 14 TO SET THE DEFAULT SHOT CLOCK TIME:... 15 TO OPERATE THE SHOT CLOCK SYSTEM:... 15 ADDITIONAL BASKETBALL OPTIONS... 17 2

CONTROLLER DEFINITIONS Before continuing, take a few moments and familiarize yourself with the following terms as they apply to the controller. They are referenced frequently throughout this manual. 1. POWER Switch: The POWER switch is used to turn the controller ON and OFF. 2. LCD Display: The controller s LCD displays all scoring information and option settings. Even though your scoreboard may not be equipped to display all scoring information discussed in this manual, all of this information will appear on the controller s LCD. 3. CLOCK Controls: The CLOCK controls are used to set, start, and stop both the game clock and timeout clock. The horn button is also located in this section of the controller s keypad. 4. CONTRAST Knob: The CONTRAST knob is used to change the brightness of the text in the LCD Display. 5. CLOCK Start/Stop Switch: The CLOCK Start/Stop Switch is used to start and stop the game clock. 6. HOME SCORE Keypad: The HOME SCORE keypad is used to enter scoring information for the HOME team. 7. RESET Key: The RESET key is used to begin a new game. Using this key will clear out the status of an existing game and reset the scoreboard to the default startup values. When pressed and held for three seconds, the RESET key clears all scoring information while saving all option settings. This key is also used in combination with the OPTION key to enter the option menu. 3

8. NUMERIC Keypad: The NUMERIC keypad is used to enter values when setting options and editing scoring information. This section also contains the RESET and UNDO keys. 9. UNDO Key: The UNDO key is used to undo the last controller entry. 10. GUEST SCORE Keypad: The GUEST SCORE keypad is used to enter scoring information for the GUEST team. 11. GAME Keypad: The GAME keypad is used to enter values related to game play. 12. OPTION Key: Pressing RESET, quickly followed by the OPTION key enters the option menu. 13. ENTER Key: The ENTER key is used to accept any entry while in the option menu and to continue the last game scored when the controller is first turned ON. COMMUNICATION CABLES CONNECTING A HARD WIRED CABLE: 1. Using the supplied 20-ft. DIN cable, connect one end to either of the DIN sockets on back of the controller and the other end to the junction box receptacle. 2. Connect the AC Adapter to the power jack on the back of the controller and into a standard 120V power source. Cable Connection CONNECTING A WIRELESS TRANSMITTER: 1. Connect the transmitter to the controller by plugging one end of the transmitter s attached interface cable into the transmitter and the other end to either of the controller s DIN sockets on back of the controller. Place the transmitter into the supplied clip on back of the controller. 4

2. Connect the AC Adapter to the power jack on the back of the controller and into a standard 120V power source. Wireless Connection 5

GETTING STARTED Begin by making sure the Game Inserts that came with your scoreboard are in the proper location on the controller, as in the image below. A Note about the LCD Display: The LCD display provides the scorer with any information that the scoreboard will display. The up/ down arrows on the GAME keypad are used to scroll the information on the LCD Display. There are two lines of text. Pressing either arrow will cycle those lines of text. When the POWER switch is turned ON the controller s LCD will show the following: Sportable Keyboard V.12.XX Sport Model # To Continue Last Game Press ENTER, To Start New Game Press RESET Pressing either ENTER or RESET will enter the controller s game mode selection list. From here, the operator can begin scoring the game or enter the option menu where the game may be changed and keyboard options such as contrast and clock functions may be set. 1. Pressing ENTER will recall information from the last game that was played and display it on the controller and scoreboard. At this time game play can resume. 2. Pressing RESET will begin a new game. The controller will display the default start up information with no scores, the default time on the clock, and Period will be 1. 3. To access the option menu press RESET quickly followed by OPTION. 6

USING THE OPTIONS MENU The scoreboard controller is configured with default settings. Use this section of the Operating Instructions manual to make changes to the default settings. CHANGING GAME MODES: To access the Options Menu turn the controller on and press ENTER. Now press RESET quickly followed by OPTION. Once you have placed the controller in the Options Menu, the controller s LCD should display SELECT OPTION on the top line and <SELECT GAME> on the second line. Press ENTER. For this controller basketball, volleyball, and wrestling are the available sports (game mode). Use either the up or down arrow key to select the game mode to score, and then press ENTER. CHANGING GAME SETTINGS (OVERVIEW): Access the option menu by pressing RESET quickly followed by OPTION. Notice the bottom line of text on the LCD Display. Make sure the controller is in the sport that you wish to set options for. 1. At the <SELECT GAME> prompt, press ENTER. 2. Use either the up or down arrow key to select the options that are available. 3. Now, the bottom line on the LCD displays the current game mode. If the settings for the current game mode are what you want to edit, press ENTER. 4. If you are changing game modes, scroll to the game mode of choice and press ENTER. The options that are available for basketball game mode are shown on the bottom line of text of the LCD display. 1. By using the up or down arrows, scroll to the setting you want to change and press ENTER. 2. If the option you are adjusting is time related; such as the game clock, enter the new time with a four digit entry. Here are two examples; a. Eight minutes 0800 b. Twelve minutes 1200 3. Other than time related options, to adjust the selected option or to turn on or off the selected function, use the up and down arrow keys and then press ENTER. 4. To select and set other options follow the steps above until all desired options have been set, then press OPTION to exit the option menu. NOTE: Refer to the charts at the end of this manual for the options available for this scoreboard model. 7

USING THE LCD CONTROLLER FOR VOLLEYBALL Make sure the VOLLEYBALL inserts are in the keyboard and that it is in VOLLEYBALL mode. The game mode is displayed after the controller is turned on and either the RESET or ENTER button is pressed. If it is not in VOLLEYBALL mode, refer to the USING THE OPTIONS MENU/CHANGING GAME MODES section of this manual. SCORING: 1. To increase the score for either team, press the +1 key on the appropriate keypad. 2. To decrease the score for either team, press the -1 key on the appropriate keypad. 3. To indicate which team is serving, press the SERVER key. To change the serving indicator arrow to the other team, simply press the SERVER key again. 4. To change the GAME number, press the GAME NUMBER key. Each time this key is pressed the game number displayed on the keyboard s LCD display will automatically increase by one. 5. If the number displayed on the keyboard s LCD display is correct, press ENTER to accept the entry and display the new game number on the scoreboard. If the number displayed on the keyboard s LCD display is not correct, use the numeric keypad to enter the desired number or use the up or down arrow keys to increase or decrease the number, then press ENTER to accept the entry and display the new game number. 6. To change games WON for either team; press the GAMES WON key on the appropriate keypad. At the prompt use the numeric keypad to enter the desired number or use the up or down arrow keys to increase or decrease the number, then press ENTER to accept the entry. CLOCK SETTINGS: To set the game clock so that the entered time IS NOT stored in memory as the default game clock time: 1. Stop the game clock by moving the CLOCK switch to the STOP position. 2. Press the SET CLOCK key 3. At the prompt, enter the desired time using the numeric keypad then press ENTER. a. Example: To enter a time of 12 minutes, press 1, 2, 0, 0, then ENTER. To enter a time of 8 minutes press 0, 8, 0, 0, then ENTER. 8

USING THE LCD CONTROLLER FOR WRESTLING. Make sure the WRESTLING inserts are in the controller and that it is in WRESTLING mode. The game mode is displayed after the controller is turned on and either the RESET or ENTER button is pressed. If it is not in WRESTLING mode, refer to the USING THE OPTIONS MENU/CHANGING GAME MODES section of this manual. NOTE: When the controller is first placed in WRESTLING mode or to begin a scoring a new WRESTLING event, the scorekeeper is prompted to enter a WEIGHT class. Using the numeric keypad, enter the appropriate weight class and press ENTER. To reset the controller and the scoreboard for a new match at any time, press the RESET key quickly followed by the RESET GAME key 1. To increase BOUT for either team, press either the +1, +2, or +3 key on the appropriate keypad. 2. To decrease BOUT for either team, press either the +1, +2, or +3 key on the appropriate keypad.. 3. To increase the score for either team, press the TEAM SCORE key on the appropriate keypad. At the prompt use the numeric keypad to enter the desired team score then press ENTER. 4. To add ½ point, press the TEAM SCORE key on the HOME SCORE keypad followed by the +1/2 POINT key. 5. To indicate HOME or GUEST advantage, press the ADV. key. To change the advantage to the other team, simply press the ADV. key again. CLOCK SETTINGS: To set the game clock so that the entered time IS NOT stored in memory as the default game clock time: 1. Stop the game clock by moving the CLOCK switch to the STOP position. 2. Press the SET CLOCK key 3. At the prompt, enter the desired time using the numeric keypad then press ENTER. a. Example: To enter a time of 12 minutes, press 1, 2, 0, 0, then ENTER. To enter a time of 8 minutes press 0, 8, 0, 0, then ENTER. 9

USING THE LCD CONTROLLER FOR BASKETBALL Make sure the BASKETBALL inserts are in the controller and that it is in basketball mode. The game mode is displayed after the controller is turned on and either the RESET or ENTER button is pressed. If it is not in basketball mode, refer to the USING THE OPTIONS MENU/CHANGING GAME MODES in the previous section. SCORING: 1. To increase the HOME score by one (1), two (2), or three (3), press the appropriate key (+1, +2, or +3) on the HOME SCORE keypad. 2. To decrease the HOME score by one (1), press the -1 key on the HOME SCORE keypad. 3. To increase the GUEST score by one (1), two (2), or three (3), press the appropriate key (+1, +2, or +3) on the GUEST SCORE keypad. 4. To decrease the GUEST score by one (1), press the -1 key on the GUEST SCORE keypad.. PERIOD: To increase the PERIOD by one (1), press the PERIOD key. POSSESSION: To change the possession arrow from HOME to GUEST and vice versa, press the POSS. key. MANUAL BONUS: 1. When a team reaches a bonus situation, press the BONUS key on that team s keypad. 2. Pressing the BONUS key a second time will show a double bonus situation. 3. Pressing the BONUS key clears the bonus indicator. ENABLE BONUS TRACKING To track and automatically display BONUS and DOUBLE BONUS, the <TEAM FOULS> option must be turned on in the controller s option menu. If team fouls is not enabled do the following steps: 1. Enter the option menu by pressing RESET quickly followed by OPTION. 2. At the <SELECT GAME> prompt, press either the up or down arrow key until the <TEAM FOULS> prompt is displayed and press ENTER. 3. To activate team foul scoring, press either the up or down arrow key once to change the prompt to <ON> and press ENTER. 4. Once <TEAM FOULS> has been enabled, while still in the Options Menu, use the UP or DOWN arrow keys to scroll to <BONUS TRACKING> and press ENTER. 5. Choose from <TRACK BONUS>, <TRACK DOUBLE>, <MANUAL BONUS> or <MANUAL DOUBLE> and press ENTER. 10

6. The default BONUS FOULS and DOUBLE BONUS FOULS values are 7 and 10. If those settings are what you will use, press the OPTION key. 7. If you will use different values, go into each feature and change the setting using the previous steps. Single Bonus Tracking - If using Bonus Tracking, when a team reaches a bonus situation the BONUS indicator will automatically light. Double Bonus Tracking - If using Double Bonus Tracking, when a team reaches a double bonus situation the DOUBLE BONUS indicator will automatically show on the controller s LCD display and on the scoreboard if it has the DOUBLE BONUS indicator. ENABLE TEAM FOULS 1. Enter the option menu by pressing RESET quickly followed by OPTION. 2. At the <SELECT GAME> prompt press either the up or down arrow key until the <TEAM FOULS> prompt is displayed, then press ENTER. 3. To activate player foul scoring, press either the up or down arrow key once to change the flashing prompt to <ON>, then press ENTER. ENTERING TEAM FOULS: 1. To enter a foul for a player for either team press the FOUL key on the appropriate keypad. 2. At the ENT HOME FOULS or ENT GUEST FOULS prompt use the numeric keypad to enter the number of team fouls, and then press ENTER. 3. If this is correct, press ENTER. If this is not correct, use the numeric keypad to enter the correct number of fouls and press ENTER. 4. If PLAYER FOULS is enabled you will be prompted to enter a player number and the number of fouls for that player and confirm it to continue. ENABLE PLAYER FOULS In order to track and display individual PLAYER FOULS, both the <TEAM FOULS> and <PLAYER FOULS> options must be turned on in the controller s option menu. `To activate the <PLAYER FOULS> option do the following: 1. Enter the option menu by pressing RESET quickly followed by OPTION. 2. At the <SELECT GAME> prompt press either the up or down arrow key until the <PLAYER FOULS> prompt is displayed, then press ENTER. 3. To activate player foul scoring, press either the up or down arrow key once to change the flashing prompt to <ON>, then press ENTER. 11

ENTERING PLAYER FOULS: 1. To enter a foul for a player for either team press the FOUL key on the appropriate keypad. 2. At the ENT HOME FOULS or ENT GUEST FOULS prompt use the numeric keypad to enter the number of team fouls, and then press ENTER. 3. At the HOME PLAYER # or GUEST PLAYER # prompt use the numeric keypad to enter the uniform number of the committing player, and then press ENTER. 4. At the HOME #XXX or GUEST #XX FOULS prompt use the numeric keypad to enter the number of fouls for the committing player, and then press ENTER. 5. Do the same for the GUEST team. NOTE: Each time the FOUL key is pressed the number of team fouls is automatically increased by one. Simply press ENTER to accept the automatically updated total. Each time a player s uniform number is entered that already has a recorded foul; the number of fouls for that player is automatically increased by one. Simply press ENTER to accept the automatically updated total. NOTE: If the <PLAYER FOULS> option is turned ON, the scorekeeper may review the total number of fouls for either team simply by pressing the PLAYER STATS key on either the HOME SCORE or GUEST SCORE keypad. To view more information, simply press the down arrow key. The keyboard will automatically return to scoring mode after a short time. TIME OUTS LEFT 1. To decrease the number of time outs left, press the T.O.L key on the HOMESCORE or GUEST SCORE keypad. The prompt should display the time outs left for the team selected decreased by one. Press the ENTER key to accept the change. 2. To enter a desired number for time outs left, press the T.O.L key on the HOMESCORE or GUEST SCORE keypad. The prompt should display the time outs left for the team selected decreased by one. At the prompt use the numeric keypad to enter the number of time outs left, then press ENTER. SET CLOCK To set the game clock so that the entered time IS NOT stored in memory as the default game clock time: 1. Stop the game clock by moving the CLOCK switch to the STOP position. 2. Press the SET CLOCK key 3. At the prompt, enter the desired time using the numeric keypad then press ENTER. a. Example: To enter a time of 12 minutes, press 1, 2, 0, 0, then ENTER. To enter a time of 8 minutes press 0, 8, 0, 0, then ENTER. 12

CHANGING THE DEFAULT CLOCK SETTINGS To set the game clock so that the entered time will be stored in memory as the default game clock time, do the following: Make sure that the controller is in the proper game mode. The game mode is displayed after the controller is turned on and either the RESET or ENTER button is pressed. If it is not in the proper game mode, refer to the USING THE OPTIONS MENU/CHANGING GAME MODES section of this manual. 1. Enter the option menu by pressing RESET followed by OPTION. 2. At the <SELECT GAME> prompt use the up or down arrow key to select <SET GAME CLOCK> then press ENTER. At the prompt, use the numeric keypad to enter the desired time and press ENTER. a. Example: To enter a time of 90 minutes, press 9, 0, 0, 0, then ENTER. To enter a time of 8 minutes, press 0, 8, 0, 0, then ENTER. To exit the option menu press OPTION. 3. To start the clock, flip the CLOCK switch to the START position. 4. To stop the clock, flip the CLOCK switch to the STOP position. 5. To add time to the game clock, press the +1 SECOND key, or to make a larger adjustment stop the clock and press the SET CLOCK key. At the prompt, enter the correct time and press ENTER. TIMEOUT CLOCK: When the TIMEOUT key is pressed the operator will have the choice of using TIMEOUT 1 or TIMEOUT 2. The length for TIMEOUT 1 and TIMEOUT 2 are preset by the operator in the option menu using the procedure below. To set the length of a timeout; do the following: 1. Enter the option menu by pressing RESET followed by OPTION. 2. At the <SELECT GAME> prompt use the up or down arrow key to select <TIMEOUT CLOCK> or <TIMEOUT 2 CLOCK> and press ENTER. 3. At the prompt, enter the desired length of the timeout using the number keys then press ENTER. Example: To enter a time of 2 minutes, press 0, 2, 0, 0, then ENTER. 4. To exit the option menu press OPTION. 5. To start the timeout clock you must stop the game clock and press the TIMEOUT key. When prompted to Select Timeout, press ENTER to use TIMEOUT 1 or use the up or down arrow key to select TIMEOUT 2 and press ENTER to use the preset time for TIMEOUT 2. 6. To stop the timeout clock before it expires, press the TIMEOUT key. 7. To display the time remaining in a timeout on the scoreboard's game clock: 8. Enter the option menu by pressing RESET followed by OPTION. 9. Use the up and down arrow keys to select <TIMEOUT DISP> and press ENTER. 10. Press the up or down arrow key once to turn the function ON. 13

11. To exit the option menu, press OPTION. TIME OF DAY Function (T.O.D.) The <TIME OF DAY> function in the BASKETBALL option menus will display the time of day on the controller s LCD and the scoreboard clock but disables all scoring functions. To set the time of day using the <TIME OF DAY> function do the following: Make sure the controller is in BASKETBALL mode. If it is not, to the USING THE OPTIONS MENU/CHANGING GAME MODES section of this manual. 1. Enter the option menu by pressing RESET quickly followed by OPTION. 2. At the <SELECT GAME> prompt, use either the up or down arrow key to select <TIME OF DAY> and press ENTER. 3. At the prompt, use the numeric keypad to enter the time of day, in a 4-digit format; then press ENTER. a. Example, to enter 8:03, press 0, 8, 0, 3, then press ENTER. To enter 11:52, press 1, 1, 5, 2, then press ENTER. If at the end of a game the scoreboard is to be used to score another game, press and hold the RESET key for three seconds. All scoring information on both the controller s LCD and the scoreboard will be cleared, while all option settings will be saved. After the last game simply turn the controller s POWER switch OFF. All scoring information and option settings will be saved and may be retrieved when the controller is turned back on by pressing ENTER. Shortly after the controller is turned off the PERIOD/INNING digit on the scoreboard will begin to flash and will continue to do so until power to the scoreboard has been shut off at the scoreboard's power disconnect switch or circuit breaker. NOTE: IF YOU ARE NOT USING SHOT CLOCKS, DISREGARD THE NEXT SECTION PERTAINING TO SHOT CLOCK OPERATION. 14

SHOT CLOCK OPERATION Connect the 1000232 hand held shot clock control switch to the back of the controller as in the image below: TO SET THE DEFAULT SHOT CLOCK TIME: To set the shot clock so that the entered time will be stored in memory as the default shot clock time, do the following: Make sure that the controller is in Basketball mode. The game mode is displayed after the controller is turned on and either the RESET or ENTER button is pressed. If it is not in the proper game mode, refer to the USING THE OPTIONS MENU/CHANGING GAME MODES section of this manual. 1. Enter the option menu by pressing RESET followed by OPTION. 2. At the <SELECT GAME> prompt use the up or down arrow key to select <SET SHOT CLOCK> and then press ENTER. At the prompt, use the numeric keypad to enter the desired time and press ENTER. 3. Press OPTION to exit the option menu. TO OPERATE THE SHOT CLOCK SYSTEM: 1. To START or STOP the shot clocks when the game clock is running, flip the RUN/STOP switch on the handheld controller to the RUN or STOP position. 2. The shot clocks will only run when the game clock is running. 3. When the game clock is stopped, the shot clocks will stop. 4. When the game clock is started again, the shot clocks will start ONLY IF the RUN/STOP switch on the handheld controller is in the RUN position. 5. If the RESET button on the handheld controller is pushed with the game clock running and the RUN/STOP switch in the RUN position, the shot clocks will reset to their preset time and continue counting down. 15

6. If the RESET button on the handheld controller is pushed with the game clock running and the RUN/STOP switch in the STOP position, the shot clocks will reset to their preset time and hold until the game clock is started and the RUN/STOP switch is flipped to the RUN position. 7. To adjust the time displayed on the shot clocks, the game clock must be stopped. (The RUN/STOP button on the handheld controller may be in either position) Press the ADJ. S.C. key on the GUEST SCORE keypad. At the prompt, use the +1 and the -1 key on the GUEST SCORE keypad to adjust the time and then press ENTER. 16

ADDITIONAL BASKETBALL OPTIONS OPTION DESCRIPTION SETTINGS SET USING SET T.O.D. CLOCK Displays the time of day on the scoreboard s clock 12-hour clock Numeric keypad (Time Of Day) disables scoring mode. SET GAME CLOCK Sets the default game time and stores new time in memory until changed. 00:00 to 99:59 Numeric keypad 0.1 SEC ENABLE Displays tenths of a second on the game clock during the last minute of a game. ON or OFF Up/Down Arrows SET AUTO HORN Automatically sounds the scoreboard s horn when the game clock expires. ON or OFF Up/Down Arrows SET SHOT CLOCK Sets the default shot clock time remains in memory until changed. 1 to 59 seconds Numeric keypad TIMEOUT CLOCK Sets the default length of the 1st preset timeout period stored in memory until changed TIMEOUT2 CLOCK Sets the default length of the 2nd preset timeout period stored in memory until changed. 00:00 to 59:59 Numeric keypad 00:00 to 59:59 Numeric keypad TIMEOUT DISP Displays the time remaining in a timeout on the Game clock when the TIMEOUT key is pressed. ON or OFF Up/Down Arrows TIMEOUT ALARM Automatically sounds the scoreboard s horn when a timeout expires ON or OFF Up/Down Arrows PERIODS/GAME Sets game periods as four (4) quarters or two (2) halves 4 quarters/2 halves Up/Down Arrows TEAM TIMEOUTS Sets the default opening number of team timeouts 1 to 9 Numeric keypad RESET TIMEOUTS Determines whether team timeouts are reset at the start of each half ON or OFF Up/Down Arrows RESET FOULS Sets whether or not TEAM fouls are reset at the start of each half ON or OFF Up/Down Arrows BONUS TRACKING Sets the kind of bonus tracking to use. Track Bonus Up/Down Arrows Track Double Bonus Manual Bonus Manual Double Bonus BONUS FOULS Allows the operator to set the default number of team fouls at which BONUS occurs 0 to 99 Numeric keypad DOUBLE BONUS Allows the operator to set the default number of team 0 to 99 Numeric keypad fouls at which DOUBLE BONUS occurs SET BRIGHTNESS Set the brightness of the backlight of the LCD display 1 to 10 Up/Down Arrows 17

NOTE: AFTER EACH USE POWER TO THE SCOREBOARD MUST BE SHUT OFF AT THE SCOREBOARD'S POWER DISCONNECT SWITCH OR CIRCUIT BREAKER. FAILURE TO DO SO WILL RESULT IN UNNECESSARY POWER CONSUMPTION AND MAY SHORTEN THE LIFE OF THE DISPLAYS AND ELECTRONICS. NOTICE: This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his/her own expense. 18