Fight Scenes Part 1: Introduction

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Fight Scenes Part 1: Introduction I finally managed to get through my notes from Jonathan Maberrry's (the author of the popular Rot and Ruin series) workshop at Context 27 and man did I have a lot. So much that it looks like I'll have to break this down into a five part series. But I think it will work better that way because it will allow me to break it down into specific sections. I will start with this introduction, then part 2 on physical differences, part 3 on hand to hand combat, part 4 on weapons, and lastly part 5 on psychological warfare. Oh and make sure to look for the Fun Facts at the end of each post in this series! So let's get started as we look at some very basics of fight scenes and fighting information in general. The very first thing to remember with ALL fight scenes is... The more logic you have the more believable the fight scene. Some other helpful facts... In combat principle matters more than technique. Combat must make sense; therefore a fight scene must make sense. Every fight has a pattern in how it is played out. Fights usually only take a few seconds to actually happen, but can still take pages to write it all out. In print, a fight will take longer in order to build up and build suspense. Three purposes of martial arts 1. Most martial arts are sports. 2. Some marital arts are used for spiritual growth. 3. Actual combat martial arts is rare. Martial artists can get their asses kicked because they were trained to not to actually hit anyone. They are trained to stop right before contact. That hesitation can mean the difference between winning and losing to a more experienced fighter. Most fights have six acts (in a progressive form to finally beat attacker). 1. Neutralize (find a way to neutralize the attack) 2. Stun (stun the attacker in a move that's jarring or unexpected) 3. Damage (hurt or damage the attacker any way possible) 4. Disable (make a disabling blow) 5. Take-down: (break bone, make attacker unconscious, make sure attacker stays down) 6. Finish (end of fight) Making the Story Better Anytime you can make things difficult for your character its gold. Make sure thoughts of a character fits the scene (and that inner thoughts are needed for that particular moment in the fight). Shorten pacing, and try to put certain information that reader needs to know about the fight or character beforehand if possible.

There s a lot of build-up to a fight before the fight actually happens. Make sure tension can be sustained throughout the scene of fight. And maybe a little after. It s very difficult to bull through a gun shot injury, so be cautious of when in occurs in a fight. This kind of wound can be a fight ender, or be something to bump up a scene's intensity. A scene while a character is injured can be very suspenseful, especially if you focus on the pain and shock. Fun Fact Fatigue would kill you in a zombie attack. People get tired and can only endure so much forceful attacking and defense. Fight Scenes Part 2: Physical Differences Here is the second installment of my Fight Scene series based off notes from Jonathan Maberry's fabulous class. So lets' get started. This section will be dedicated to how physical differences in all parties involved can make a big difference in how a fight plays out. Physical differences are a BIG deal Small against large Speed Longer reach Muscle density matters Length of hair matters Abilities matters, better trained more chance of win Location is big Clothing Tools Small Against Large In a fight with rules almost always the strongest will win. Length of Hair Pulling hair backward can cause tremendous injury to the neck. Want to end a fight quickly? Grab hair and slap wrist to make most damage. Abilities If your character is in a fight, they need to win as fast as possible. Don t play by the rules or make it look good. Just win any way possible.

Something to think about... If a person is used to a certain sport (like tennis or soccer, ect.), they can used their trained muscle memory to naturally hurt someone with that trained move. But don t mention this sport during the fight! Mention it much earlier in the story and build up to that moment so it comes out naturally. Abilities may not be based on actual combat moves, but what a person has been trained in muscle memory. Combat is about each person fighting as themselves and where they are at. Location Conditions can be your enemy or your friend. Understanding the basics of physics can be extremely helpful... i.e. What happens when a fist hits a wall? How much force does it take to make a person fall backwards? You can make surrounding circumstances be a challenge like snow, stairs, elevator, rain, cold, ect. A shove with a combination of the environment (a flight of stairs or a curb) can do a significant amount of damage than a regular shove. Want to contain a fight and make it harder for the character? Have the fight occur in one of the following... Behind wheel of car Elevator Bathroom Or any small enclosed place Also, many attackers choose to corner their target in an enclosed space to make it easier to win a fight, especially if the attacker has the element of surprise and are better trained. The encounter is an almost definite win for the one attacking. Clothing Little things matter such as the way clothing binds. How does it allow movement? How does it restrict movement? Other things to consider... Any disadvantage that can be seen can be used against someone (example the other person is limping, the other person flinches, ect.). It s a challenge to be resourceful in the moment, but readers love it. It endears the character to the reader. Fun Fact There is an exception to all fighting "rules". If a person is fighting for their life, anything

is possible. Fight Scenes Part 3: Hand to Hand Combat Now lets get into the really fun stuff... hand to hand combat. My notes are more geared toward getting out of a fight and how touch can be important in a fighting situation. So without further delay... Ways to Get out of a Fight Rule #1: The more injury you make the least able the attacker is able to attack. A hit to the nose can end a fight to a non-experienced fighter (which even a child can do). Things a hit to the nose does to a person Headache Balance off Blood Pain Emotional effect Drop chin to get out of a chokehold. If someone has front hold on chin (or throat), dropping chin can help and leaves you free to attack while other still has hands out. Stepping on toes is very effective. You need a fight ender like breaking bone. If an opponent can still stand, then it means they are still a threat. The more power you throw into a blow, the more mass that s thrown forward. Bring that head down! Duck and swinging up is an effective way to bring opponents head down to your level. Remember! Hit up and down, not across. Start with guy you can take out the fastest. If being attacked by a group of people... Attack one on one instead of attacking everyone at once, because count wins otherwise. If you know you can take an injury (punch to the gut, stab wound, broken bone, ect.) and bull through it, you will win the fight, especially against someone who would win otherwise.

If you can t be stronger than your opponent then have a weapon (see Fight ScenesPart 4: Weapons) It s all in the Touch Shoulder flick can be very sneaky and make the person look like a jerk, or it can be a good way to start a fight. A light flick to the groin can cause nausea and be powerful in stopping a fight From the way you are touched you can tell where an opponent body parts are even if you can t see them. Example... If a person puts a hand on your shoulder, you can get a feel for their height and act accordingly. If a character knows contact points of the body, they can win the fight easily. Fun Fact Want to put someone to sleep? Put pressure on the carotid artery... Putting pressure on 1 carotid artery = 8 seconds to pass out Putting pressure on 2 carotid arteries = 4 seconds to pass out Fight Scenes Part 4: Weapons Now let's talk a little about weapons. These notes focus mostly on unconventional weapons or what Jonathan Maberry called natural weapons. Weapons The more a character knows how to use natural weapons the better he ll be. Types of Weapons Core Body Techniques Surrogate Weapons Actual Weapons Core Techniques Fist: not very effective and can hurt you and bend wrist or break bones in hand. Palm shot: joint already bent and can ram entire bone structure of arm, hit sharply to the head, can be jarring to the brain. Motion: pushing into the forward leg motion and then using hands can move mass and do damage. Forehead: forehead to nose is good big bone to cartridge (see Fight Scene Part 3:

Hand to Hand Combat for more information on this). Heel of Foot: heel of foot can be effective as a battering ram. Ask yourself What would actually be damaged by a character s move? Surrogate Weapons Weapons that aren t weapons but can be used effectively in a fight. Types of Surrogate Weapons Puncture/cut Remaining Blocking Bulk Discharge Throw Assemble Environment If you can t use anything as a combat weapon, then find something to distract the attacker. What can you use around you? Be observant. Paperclip: use a paperclip as nervous attribute for your character then bring it out later as an effective defense later. A paperclip unwound with both sharp ends sticking out from a tight fist is a great way to do some serious damage to face or other soft areas of the body. Key movement for paperclip defense in and out jabs, don t scratch. Straw: fold straw in half and make the end pinch and then can use as a sharp object Binding: Use cloth of binding object to strike out against face or throat. Or bring person forward so to kick them. Biting: is very effective, especially if it s the only way. Glass rim: fast impact and can shatter hand or break elbow. With long weapons you have to be practiced to be good at them. Something to think about... Most stab wounds don t kill, but do hurt. Character can still usually fight after a stab injury, at least for a time, depending on the severity of the wound.

Fun Fact A.22 is an assassins choice because it will not exit the brain ( it will bounce around). Fight Scenes Part 5: Psychological Warfare Here is the last, but certainly not the least section. Check out how to get the upper hand with messing with people's heads, or how a fight can mess with a your (main/other) characters head. Something to remember... When you fail to do something in a fight, it can be a serious psychological blow. The arrogance of power assumes they will always be successful and can t be stopped. They also feel entitled to seize anything they can take. Some psychological elements are Experience Temperament Desire/ intent Mental state Emotional state A person's primitive reaction is fear. Know the difference... A warrior understands the philosophy of fighting. A fighter only understands the technique. In panic, we tend to over do it (unload an entire clip into the attacker, keep punching after the attacker is down, ect.), which can be a very good thing in a fight, but bad if there are any witnesses. Play is up... There is a seduction to suddenly having so much power after winning a fight ( especially when you aren t used to having that kind of power). Don t get surrounded. Work from the outside and take on each person individually. If a person does something smart and continue to do something smart is good (readers love mart characters), but person needs to be injured after a fight to be believable. And stay injured through the rest of the story without any miraculous healing. If a character gets hurt in a story have it with them all through the rest of the story. Make the injury part of the story. Something to think about... Most women lose a fight because they don t know how to use what they have.

Outrage is a tremendous element to lash out and fight back. Alcohol takes away coordination but does not hamper emotional outrage. Social conditioning can be a terrible thing and cause hesitation and fear in a fight. Example... most men are taught not to hit a woman. Hesitating in hitting a woman attacker can be detrimental to a fight. A lot of times a person will fight for someone else before they fight for themselves. Sometimes a fight scene is about what is felt not about the actual fighting. Interesting fact... People get more scared as they age because they become slower and less able If you are successful in a first fight it can morally cripple a character in the next fight, especially if they are very moral. The person sees how much damage they can do and it scares them, they don t want to do that again, or be that kind of person. Intent of a character drives the tension in the scene to write a convincing scene. One of the common adrenalin reactions is tears. Mental state is often tied to chemical reaction (adrenalin). Fun Fact... Did you know? Going ape-shit over an opponent is the most believable way for an inexperienced person to win a fight. I hope all my notes help with your fight scenes and make them kick ass! I know I will enjoy adding these guidelines to my own writing.