Arsenal 4v4 No Goalkeeper Shootout Dates: January Address of Facility: Whitthorne Middle School 915 Lion Parkway Columbia, TN 38401

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Arsenal 4v4 No Goalkeeper Shootout 2017 Dates: January 13-15 Address of Facility: Whitthorne Middle School 915 Lion Parkway Columbia, TN 38401 4v4 (4 Field Players NO Goal Keeper) 7 Player Maximum Roster 3 Game Minimum (16 Minute games) Entry Fee: $100.00 per team Entry Deadline: January 6 th or until division fills Gate Admission: $5 Concessions will be available For More Information Contact: Glenn Holley glennholley97@yahoo.com 931-374-0845

Arsenal 4v4 No Goalkeeper Shootout 2017 Team Name: Team Coach: Email: Mailing Address: Phone: Boys Group Girls Group Age Group By signing this waiver/roster, I (Coach, Team Manager/Parent), understand that the registered activities have an element of hazardous or inherent danger. I take full responsibility for my physical condition and actions. I agree to release Whitthorne Middle School, CFC, CSA, its employees, sponsors, and volunteers from any and all claims and liabilities, loss or expenses that I may incur due to participation in this tournament. I give permission to seek medical attention in the event that I cannot be located. Player Name Date of Birth Signature (Parent if under 18) Date As a coach or team manager of the above team, I attest that the information provided is correct for all rostered players. I understand that a violation of age requirements will result in the forfeiture of any games that the player was used. I acknowledge and understand that it is my responsibility to see that each player understands and abides by tournament rules. I hereby affirm each player(or parent) participating has read the personal release statement above, and signed his/her name. Signature of Coach/Team Manager: Date: ROSTERS ARE FINAL AT CHECK IN. REMEMBER TO CARRY PROOF OF AGE FOR ALL PLAYERS. CHECK IN TEAMS AT LEAST 30 MINUTES PRIOR TO YOUR FIRST GAME. Checks payable to: Glenn Holley 1504 Shadow Lawn Drive Columbia, TN 38401

Arsenal 4v4 No Goalkeeper Shootout Rules ***No Goal Keepers*** ***If a defending player touches the ball in the Goal Box, a goal is scored*** ***If an attacking player touches the ball in the Goal Box, it is a goal kick*** TEAM REGISTRATION: Teams must register and pay the registration fee to participate in the tournament. Teams should register into a division based upon player age, gender, and playing experience. Any team or player determined by the Tournament Director to have falsified their age for the purposes of creating a competitive advantage could be dismissed from the tournament. Teams that span more than one age group should register in the division of the oldest player on the team. Teams are responsible for registering in the appropriate division. Failure to properly register may result in disqualification and the registration fee will not be refunded. TEAM ROSTER AND CHECK-IN: Each team must check-in at least 30 minutes prior to their first game and submit any outstanding fees at that time or they may be disqualified from the tournament. Rosters are locked in at the time of check-in. Teams cannot add or change players after the the team is checked in. Tournament officials have the right to demand proof of age for any player included on the roster. ROSTER/NUMBER OF PLAYERS: 7 is the maximum number of players on each roster per team with 4 players on the field at any one time. There are no goalkeepers in 4v4. Players may only be rostered with one team in the event and rosters may not be changed after the team has been checked in. Teams must have a minimum of 3 players on the field to start a game. GOALS: Goal height 6'7 / Width 9'10 EQUIPMENT: All players must wear shin guards and non-marking shoes (no black soles, turfs, or cleats.) UNIFORMS: All players must wear matching colored shirts or jerseys with a player number on the back. In the event of a conflict, pinnies can be worn in order to resolve the uniform conflict. BALL: A weighted Futsal ball will be used for all matches and will be provided by the tournament.

OFFSIDE: No offside in 4v4. LENGTH OF GAME: Games consist of one 16 minute period with a running clock. The only exception is injury or a situation that the refs deem necessary. There is no halftime or timeouts. Games tied after regulation play shall end in a tie, except in a playoff situation. A team, at the discretion of the referee, will forfeit at game time if they are not present. IF a team forfeits, the opposing team will receive the 3 points for a win. FIELD DIMENSION (Basketball Court): The penalty zone is an 8 ft. radius in front of each goal. The penalty zone is directly in front of the goal. No player may touch the ball within the penalty zone. However, any player may move through the penalty zone. Any part of the ball or player's body on the line is considered the penalty zone. If a defender touches the ball within the penalty zone, a goal is awarded to the offensive team. If an offensive player touches the ball within the penalty zone, a goal kick is awarded to the defensive team. If the ball comes to rest in the penalty zone, a goal kick is awarded regardless of who touched the ball last. WEATHER-RELATED ISSUES: The tournament director reserves the right to modify, reschedule, or cancel the tournament due to inclement weather. The tournament director has the right to move or reschedule games, as well as the right to shorten game lengths. Team entry fees are non-refundable. GOAL DEFENDING RESTRICTION LINE: The last defender must be at least to the edge of the line while his/her team controls the ball in the opponents half of the field. If in the opinion of the referee a team is guilty of intentionally placing a player(s) in front of their goal while his/her team is on the attack the referee shall stop play, warn the team and restart with a free kick to the other team at the point where the ball was at the time of the stoppage. A team that accumulates (3) warnings will have a penalty shot awarded against them. KICK-OFF TO BEGIN THE GAME: The ball will be placed on the center spot and a player from each team will have a foot on the ball. At the ref's whistle, the game is live. AFTER GOALS: There will be a kick-off for the team that was scored on. During kickoff, the opposing team needs to be outside the center circle until it is kicked off and put into play. Kickoffs can go forward or backward. A goal cannot be scored directly from a kick-off.

BALL IN & OUT OF PLAY: Sideline When the whole of the ball completely crosses over the sideline, it shall be kicked or dribbled back into the game (no throw-ins). The ball must be stationary on the sideline before either is done. The players of the opposing team shall be at least 3 yards away from the spot where the kick-in is being taken. Players taking the kick-in must do so within 4 seconds of taking possession of the ball. If not taken within that time, an indirect kick is awarded to the opposing team from that spot. ALL kick-ins from the sideline are indirect. Endline Goalkicks: When the whole of the ball completely crosses the endline and was last touched by the attacking team's player-a goal kick is rewarded to the defending team. Goalkicks are taken from anywhere on the endline Goalkicks are live once they are touched (kick-ins or dribble-ins are accepted) A goalkick must be taken within 4 seconds of player taking possession of the ball. If not taken within that time, a corner kick is awarded to the opposing team. Corner Kicks-When the whole of the ball completely crosses the endline and was last touched by the defending team's player, a corner kick is rewarded to the attacking team. A goal may be scored directly from a corner kick (Corners are kick in or dribble-in) A corner kick must be taken within 4 seconds of player taking possession of the ball. If not taken within that time, a goalkick is awarded to the opposing team. Players of the opposing team shall not encroach within 3 yards of the ball until it is in play. PENALTY KICKS: Penalty Kicks will be taken from the center of the nearest goal defending restriction line. All players, other than the one taking the kick, shall stand behind center line. GOAL SCORING: Goals can only be scored from the attacking half of the court. If the ball scores-it will result in a kick off from the team that gave up the goal at mid-court. If the goal is disallowed due to shot coming from defensive half, it will result in a goal kick for the opposing team. BALL HITS BASKETBALL GOALS OR CEILING: Ball will be awarded to opposing team at the touchline closest to where the ball made contact with basketball goals or ceiling. Kick will be indirect. SUBSTITUTION: Subs may be made during dead ball situations, regardless of possession. Teams must gain the referees attention and players must enter and exit at mid-court. One player must exit the court before the sub may enter the court.

DELAY OF GAME: Any player may be cautioned with a yellow card if it is deemed by referee that the player is intentionally wasting time. Example: If a player intentionally kicks the ball long distances away from the playing field to waste time. NOTE: Games will begin and end at the sound of horn/whistle. Within the game, the official will stop the game using his/her whistle if he or she deems necessary. FOULS AND MISCONDUCT: All fouls are in accordance with FIFA rules with the exemption of slide tackling. There is NO SLIDE TACKLING. Slide tackling will result in a yellow card and a direct penalty kick from designated spot. YELLOW CARDS: Players who receive 2 yellow cards in one game will result in a red card (please see RED card rule.) Any player accumulating three yellow cards during the tournament will automatically be suspended from their next game (no exceptions.) RED CARDS: Refs have the right to eject a player, coach, or parent from any game for continual disobedience or as a result of an incident that warrants ejection. Coaches or parents whom are ejected by the referee or tournament official must leave the field and area around the field before play will continue. If a coach or parent refuses to leave, the game will be forfeited in favor of the opposing team. BRACKET SCORING: Games will be scored according to the following point system: 3 points for a win, 1 point for a tie, and 0 points for a loss. Both the field marshals and the tournament officials will keep and record the score. Forfeits: If a team forfeits, the opposing team is granted a win (3 points.) TIEBREAKERS: In bracket and round-robin play, ties between two or more teams will be broken by the following system: 1. Head to Head results between tied teams 2. Goal differential (Maximum of 6 goals per game) 3. Goals for 4. Goals against 5. Number of Shutouts 6. Coin Toss

GOLDEN GOAL OVERTIME PERIOD: In a semi-final or final situation where there has to be a winner, there will be a 4 minute golden goal overtime period. The first team to score is the winner. If no team has scored after one minute of play, each team must pull one player off the court. This format will continue until a goal is scored or until the 4 minutes is up. If at the end of the 4 minute golden goal period neither team has scored, the winner will be decided by a WATER BOTTLE FLIP CHALLENGE. This challenge will be done in a sudden death format. The team to flip first will be determined by a coin toss and then will alternate back and forth between the two teams. The player that lands (bottle standing upright) a bottle first will win and that team will be determined the winner. PROTESTS: Protests will not be accepted. You are welcome to complain in your car on the way home as much as you like. AWARDS: Cool medals will be awarded to the top team in each age group. NOTE: Anything not covered in these rules will be governed by FIFA law and will be at the discretion of the referees.