SURREY U15 PREMIER LEAGUE

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SURREY U15 PREMIER LEAGUE SURREY CRICKET FOUNDATION Competition Rules: Title The title of the Competition shall be the Surrey U15 Premier League. Management The control of the Competition shall be undertaken by a Competition Administrator appointed by the Junior Leagues Working Group of the Surrey Cricket Foundation. The Competition will be organised on a League basis with the teams playing each other once. Priority for home matches will be decided by the Competition Administrator. Any dispute arising from the application or interpretation of the Rules and Playing Conditions that cannot be resolved by the Competition Administrator shall be referred to a Disputes Panel consisting of at least 2 Competition Administrators and one Surrey Cricket Foundation Executive member. The decisions of this Panel will be final. Entry Entry to the Competition shall be open to all clubs affiliated to the Surrey Cricket Foundation. All participating clubs must pay an entry fee of 65 to the Surrey Cricket Foundation. Fixtures Fixture dates will be circulated by the JLWG. These dates may be changed by mutual agreement as long as the new date is on, or prior to, Sunday, 14 August 2016. The dates, fixtures and venues must be notified to the Competition Administrator by 14 February 2016. Fixtures may only be re-arranged after this date if cancelled, without a ball being bowled, due to inclement weather. The date and venue of any such re-arrangement must be notified to the Competition Administrator within 14 days of the cancelled fixture. The home club in any fixture will provide adequate refreshments (food and drinks) for all players and officials participating in the match. Refreshments will usually be taken between the innings. Cricket Balls The SCF will provide two new cricket balls for each match to be played in the competition. A new ball should be used at the start of each innings. The home side should ensure that suitable replacement balls are available if needed. Helmets & Faceguards Any player participating in this Competition shall be bound by the ECB Directive. An amended Directive is due to be published in early 2016 in the light of recent developments in helmet design. Under current rules for Under 18s, batsmen and wicket-keepers standing up to the stumps must wear a head protector. This rule will continue to apply, but it is now strongly recommended that all Under 18s should wear a head protector which meets the relevant latest British Safety Standard when batting, close fielding (except behind the wicket on the off-side) or wicket keeping standing up to the stumps. More information can be found at: http://www.ecb.co.uk/information/ecb-and-pca-guidance-head-protectorshelmets 1

Umpires Scorers Clubs are responsible for providing a competent person to umpire matches. Ideally, this should not be a person who is involved in the match in any other way (e.g. Team Manager on the day). The designated person should umpire for the whole match. Each team shall provide their own competent, non-playing scorer. Team Sheets Each team must provide the umpires and the opposition with a team sheet before the toss is made. The team sheet should identify any player in the Under 13 age-group or below. Match Results It is the responsibility of the HOME side to enter the result and full scorecard details onto play-cricket.com, via their club sub-site, within 24 hours of the completion of the match. The AWAY side should confirm that the summary result has been correctly entered within the next 24 hours. Both sides must ensure that their squad details have been entered into play-cricket.com prior to each match. Code of Conduct Coaching All players, team officials, supporters and umpires shall be bound by the MCC Spirit of Cricket and the ECB Code of Conduct. Coaching from the sidelines during the match is not permitted. Coaches, managers and parents should be discouraged giving advice to players on the field during the match. --------------------------------------------------------------------------------------------------- Playing Conditions The Laws of Cricket (2000 Code 6th Edition 2015) shall apply with the following exceptions:- 1 Duration All matches will consist of one innings per side, and each innings will be limited to 40 six-ball overs. A minimum of 20 overs per team will constitute a match (subject to the provisions of 10.1 below). 2 Hours of Play and Intervals 2.1 Scheduled Start and Cessation Times The scheduled hours of play will be 1 pm to 7 pm. First Session Interval Second Session 1 pm 3.45 pm. 3.45 pm 4.15 pm 4.15 pm 7 pm The start time may be varied. All other timings will then be adjusted accordingly. 2.2 Sessions of Play and Interval between Innings Provided that no time has been lost (see below) the interval will be of the agreed duration commencing at the end of the innings of the team batting first. If the team batting first has completed its innings at least 30 minutes prior to the scheduled interval, a 10 minute break will occur. The team batting second will commence its innings and the interval will occur as scheduled. Where the innings of the side batting first is delayed or interrupted, the umpires will reduce the length of the interval. In the event of time being lost up to and including 60 minutes in aggregate, the length of the interval shall be reduced from 30 to 20 minutes. In the event of more than 60 minutes being lost in aggregate, the duration of the interval shall be 2

determined by the umpires, subject to no interval being of more than 30 minutes duration or less than 10 minutes duration. In the event of disagreement, the interval shall be of 20 minutes duration. 2.3 Intervals for Drinks One interval for drinks per innings will be taken after 20 of the innings unless a wicket falls in the 20 th over, in which case the interval will be taken immediately. No drinks interval shall exceed 10 minutes in length. An individual player may be given a drink either on the boundary edge or, at the fall of a wicket, on the field providing that no playing time is wasted. No other drinks shall be taken on to the field without the permission of the umpires except that under conditions of extreme heat the umpires may permit extra intervals for drinks. Any player taking drinks on to the field shall be dressed in proper cricket attire. 3 Length of Innings 3.1 Uninterrupted Matches (i.e. Matches which are neither delayed nor interrupted) a) Each team shall bat for 40 (six ball) overs unless all out earlier. A team shall not be permitted to declare its innings closed. b) If the team fielding first fails to bowl the required number of overs by the scheduled time for the cessation of the first session, play shall continue until the required number of overs has been bowled. The interval shall be of the agreed duration commencing at the end of the innings of the team batting first. Unless otherwise determined by the umpires, the innings of the team batting second shall be limited to the same number of overs that it bowled by the scheduled time for the cessation of the first session. The over in progress at the scheduled cessation time shall count as a complete over. The umpires may increase the number of overs to be bowled by the team bowling second if they are of the opinion that events beyond the control of the team bowling first prevented that team from bowling the required number of overs by the scheduled time for the cessation of the first innings. c) If the team batting first is all out and the last wicket falls at or after the scheduled time for the interval, the innings of the team batting second shall be limited to the same number of overs bowled to the team batting first at the scheduled time for the interval. d) If the team batting first is dismissed in less than 40 overs, the team batting second shall be entitled to bat for 40 overs except as provided for in (c) above. e) If the team fielding second fails to bowl 40 overs or the number of overs as provided for in (b), (c) or (d) above by the scheduled cessation time, the hours of play shall be extended until the required number of overs has been bowled or a result achieved. 3.2 Delayed or Interrupted Matches 3.2.1 General Rearrangement of the number of overs may be necessary due to a delayed start or one or more interruptions in play as a result of adverse ground, weather or light conditions or any other reason. The timing and duration of all suspensions of play (including all intervals) or delays during the match will be taken into account when calculating the length of time available for either innings. a) The object shall always be to rearrange the number of overs so that, if possible, both teams have the opportunity of batting for the same number of overs. A team shall not be permitted to declare its innings closed. A minimum of 20 overs must be bowled to the team batting second in order to constitute a match (subject to the provisions of 10.1 below). The calculation of the number of overs to be bowled shall be based on a rate of 17 overs per hour in the total time available for play up to the scheduled close of play. If a reduction in the number of overs is required, any recalculation must not cause the match to be rescheduled to finish earlier than the original cessation time. This time may be extended to allow for one extra over for both teams to be added if required. b) If, owing to a delayed start to the second innings or a suspension of play during the second innings, there is insufficient time for the team batting second to have the opportunity of batting for the same number of overs as the team batting first, they will bat for a number of overs to be calculated as in 3.2.1 (a) above. c) If the team fielding second fails to bowl the required number of overs by the scheduled cessation time, the hours of play shall be extended until the overs have been bowled or a result achieved. d) The team batting second shall not bat for a greater number of overs than the team batting first unless the latter has been all out in less than the agreed number of overs. e) Fractions are to be ignored in all calculations regarding the number of overs. 3

4 Number of Players Each team can consist of up to 12 players. No more than 11 players can bat or be on the field at any time. All players must be nominated to the umpires in writing before the toss is made. There is no requirement to nominate which 11 players will bat. Any replacement/substitution of a member of the fielding side can only be made with the approval of the umpires and only at the end of an over, the fall of a wicket or during an interval. Once a player has taken the field he can play a full part in the match, subject to the provisions of Law 22.6 (Bowler changing ends). 5 Restrictions on the Placement of Fielders 5.1 Junior Fielding Restrictions 5.1.1 No young player in the Under 15 age group or younger shall be allowed to field closer than 8 yards (7.3 metres) from the middle stump, except behind the wicket on the off side, until the batsman has played at the ball. A fielder shall be allowed to move into the restricted area to make a catch or field the ball provided that they were outside the area when the stroke was made. 5.1.2 For players in the Under 13 age group and below the distance is 11 yards (10 metres). 5.1.3 These minimum distances apply even if the player is wearing a helmet. 5.1.4 Should a young player in these age groups come within the restricted distance the umpire must stop the game immediately and instruct the fielder to move back. 5.1.5 Players should wear appropriate protective equipment whenever they are fielding in a position where they feel at risk. 5.2 Restrictions on the Placement of Fielders 5.2.1 At the instant of delivery, there may not be more than five fielders on the leg side. 5.2.2 Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43 metres). The ends of each semi-circle shall be joined to the other by a straight line drawn on the field on the same side of the pitch. The field restriction area should be marked by painted white dots at five-yard intervals, each dot to be covered by a white plastic or rubber (but not metal) disc measuring seven inches in diameter. a) Powerplay 1: For the first 8 overs of each 40-over innings only two fielders are permitted to be outside the field restriction marking at the instant of delivery. b) Powerplay 2: For overs 9 to 32, inclusive, of each 40-over innings FOUR fielders are permitted to be outside the field restriction marking at the instant of delivery. c) Powerplay 3: For overs 33 to 40, inclusive, of each 40-over innings FIVE fielders are permitted to be outside the field restriction marking at the instant of delivery. 5.2.3 In circumstances when the number of overs of the batting team is reduced, the number of overs within each phase of the innings shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match: Length Powerplay Length Powerplay of of innings 1 2 3 innings 1 2 3 20 4 12 4 30 6 18 6 21 4 13 4 31 6 19 6 22 5 13 4 32 7 19 6 23 5 14 4 33 7 20 6 24 5 14 5 34 7 20 7 25 5 15 5 35 7 21 7 26 5 16 5 36 7 22 7 27 6 16 5 37 8 22 7 28 6 17 5 38 8 23 7 29 6 17 6 39 8 23 8 4

6 Number of Overs Per Bowler 6.1.1 No bowler may bowl more than one-fifth of the amount of overs scheduled for the innings. However, in a delayed start, or interrupted match, where the overs are reduced for both sides, or for the side bowling second, no bowler may bowl more than one-fifth of the total overs allowed (unless such a number has been exceeded before the interruption), except that where the total overs are not divisible by five, an additional over shall be allowed to the minimum number of bowlers necessary to make up the balance - e.g. after 16 overs, rain interrupts play and the innings is reduced to 32 overs. Both opening bowlers have bowled 8 overs. Two bowlers can bowl 7 overs and three bowlers can bowl 6 overs. Bowlers 1 and 2 have already exceeded this limit. They count as the two bowlers who were allowed the extra over (7 as opposed to 6) and so any other bowlers are limited to 6 overs. 6.1.2 When an interruption occurs mid-over and on resumption the bowler has exceeded the new maximum allocation, they will be allowed to finish the incomplete over. 6.1.3 In the event of a bowler breaking down and being unable to complete an over, another bowler will bowl the remaining balls. Such part of an over will count as a full over only in so far as each bowler s limit is concerned. 6.1.4 The allocation of overs per bowler will not be reduced as a result of the deduction of any penalty overs. 6.2 ECB Fast Bowling The ECB Fast Bowling Directives will apply to all matches in this competition subject to 6.2.1 below. Age Max. overs Max. overs per spell per day Up to U13 5 10 U14 & U15 6 12 For the purposes of these Directives a fast bowler is defined as a bowler to whom a wicket keeper in the same age group would in normal circumstances stand back to take the ball. Umpires are requested to ensure that this Playing Condition is strictly adhered to in all circumstances. 6.2.1 In matches of 20 overs or less per team where the competition regulations only allow bowlers to bowl less than or equal to the number of overs specified as the maximum in a spell in the Directives the provisions requiring an equivalent number of overs from the same end to have elapsed before a subsequent spell can commence shall not apply (e.g. in any age group competition where a maximum of 4 overs per bowler is allowed these may be bowled at any time in the innings irrespective of the number of spells bowled). 7 Law 24 - No Ball Law 24 applies including the following: a) Short Pitched Bowling:- if the ball, after pitching, passes or would have passed above the shoulder height of the striker standing upright at the crease, either umpire shall call and signal No ball. The penalty shall be one run for the No ball, plus any runs scored or awarded from that delivery. b) Free Hit: In addition to the above, the delivery following a no ball called (all modes of no ball) shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball. Field changes are permitted for all free hit deliveries. The umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion. 8 Law 25 Wide Bowling Judging a Wide a) In addition to Law 25 the following will apply: b) Umpires are instructed to apply a very strict and consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket. Any offside or legside delivery which, in the opinion of the umpire, does not give the batsman a reasonable opportunity to score shall be called a wide. For guidance purposes, in U15, & above, cricket a leg side wide should be called if a ball passes on the leg side outside the pads of the batsman standing in a normal stance position. 5

9 Law 42.6 Dangerous and Unfair Bowling 8.1 Law 42.6 (b) Bowling of high full pitched balls, to be amended to read as follows: Any high full pitched ball (regardless of its pace) which passes or would have passed above waist height of the striker standing upright at the crease shall be called and signalled No ball by the umpire at the bowler s end. In addition, if the high full pitched ball is fast, it shall be deemed dangerous and unfair and the umpire at the bowler s end, in addition to the call and signal of No ball, will adopt the procedures of Law 42.7. 9.2 Law 42.7 Dangerous and Unfair Bowling - action by the umpire. Law 42.7 applies except that the reference to Law 42.6 is the amended Law 42.6 as above. 10 The Result 10.1 A result can be achieved only if both teams have had the opportunity of batting for at least 20 overs, unless one team has been all out in less than 20 overs or unless the team batting second scores enough runs to win in less than 20 overs. All matches in which both teams have not had the opportunity of batting for a minimum of 20 overs (subject to the provisions of this clause) shall be declared No Result. 10.2 Where the maximum number of overs available to both sides remains unaltered once play has commenced, the team scoring the higher number of runs shall be the winner. If the scores are equal, the result shall be a Tie and no account shall be taken of the number of wickets which have fallen. 10.3 If the team batting second has not had the opportunity to complete the agreed number of overs, and has neither been all out nor has passed its opponent s score, the following shall apply:- a) If the match is abandoned before the Close of Play, the result shall be decided on the average run-rate throughout the innings. b) If, due to suspension of play, the number of overs in the innings of the side batting second has to be revised, their target score shall be calculated by multiplying the reduced number of overs by the average runs per over scored by the side batting first. If the target involves a fraction of a run, the final scores cannot be equal and the result cannot be a Tie. c) In the event of the team batting first being all out in less than their full quota of overs, the calculation of their average run-rate shall be based on the full quota of overs to which they would have been entitled and not on the number of overs in which they were dismissed. 11 Points 11.1 The following points system will apply: Win 5 Tie 3 No Result (abandoned) 2 Loss 1 Conceded 0 11.2 League Table The winners of the League will be the team with most match points at the completion of fixtures. In the event of teams finishing on equal points, the final positions in the table will be decided in the following order of priority: a) When two teams finish with equal points, the team which was the winner of the head-to-head played between them will be placed in the higher position; b) When more than two teams have equal points, the team which was the winner of the most number of matches played between those teams will be placed in the higher position; c) If still equal, the team with the higher net run rate in matches in which a result was achieved will be placed in the higher position. A team s net run rate is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team. The calculation of average runs shall be total runs scored x 100 divided by legitimate balls received. In the event of a team being all out in less than its full quota of overs, the calculation of the net run rate of both teams shall be based on the full quota of overs to which the batting team would have been entitled and not the number of overs in which the team was dismissed. Only those matches where results are achieved will count for the purpose of net run rate calculations. 6