Castleknock Hurling Nursery

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Transcription:

Castleknock Hurling Nursery Some useful ideas f coaches Coaches - When teaching a skill to a child it is imptant that you only crect one fault at a time. The Warm Up Players in a Circle Jogging on the Spot Weaving in and out between Players until back to where player started from Jog f 30 yards and back Swinging Arms around in a Circle Jumping Left/Right/Fward/Back Skills 1. Starting Basics Throw Hurleys on Ground and get them to pick it up with dominant/strong (writing) hand Parts of the Hurley Show Ready Position Crect Grip Tip of Bas always pointing to the sky Show Lock Position

Get Players alternating between Ready and Lock Positions Show Lifting Position Right thumb turns hurley with its toe facing to the right and hurley resting in left hand. Both thumbs facing down towards the bas. Get Players alternating between Ready and Lift Positions Wrist Turning (thumb firmly on handle) 2. Blocking on the Ground (No Sliotar) Start simply with no hurley Moving downwards towards ground and back up Knees bend and move outwards Heels of feet slowly moving until faced inwards Now, introduce hurley Moving from Ready Position slowly down to Block Position Hands slide up along hurley Bas of Hurley Parallel with Body (Faced outwards) 3. Blocking to both sides on the Ground (No Sliotar) Start simply with no hurley Moving from side to side bending knees Moving foot on side that is going to block outwards Turning hell to face in towards the body Now, introduce hurley Moving from Ready Position slowly down to side Block Position Hands slide up along hurley

Foot either directly behind the bas of hurley closer in to body to act as an extra block Bas of Hurley Parallel with Body (Faced outwards) - Getting the players to block to the side by shuffling over and back along a line (similar to going along a goal line) and blocking as in 2 above 4. Ground Strike (No Sliotar) Dominant Side Start at Ready Position Move to 12 o clock Position (and let left hand move up hurley to Lock Hands) Elbows out and back Eyes on the ball which should be in front of the left foot Feet and shoulders are in line with the intended flight of the ball Swing downward with a wristy action (including follow through) Strike the ball flat-on with the heel of the hurley near the ground All fce behind the swing Weight transferred from right to left leg Head only comes to look at flight of ball when follow through is complete (to achieve full distance and accuracy) Non-Dominant Side Start at Ready Position Raise the hurley to your left above and slightly in front of the left shoulder Eyes on the ball Eyes on the ball which should be in front of the right foot Feet and shoulders are in line with the intended flight of the ball Swing downward with a wristy action (including follow through) Strike the ball flat-on with the heel of the hurley near the ground All fce behind the swing

Weight transferred from left to right leg Head only comes to look at flight of ball when follow through is complete (to achieve full distance and accuracy) - Introducing where player picks a blade of grass in front and aims to hit it each time - Simply striking in both directions (following through each time) 5. Blocking on the Ground (with Sliotar) Get Players to line up behind each other (maybe 2 mini groups of 3 4) can also be done in pairs Throw ball directly towards player who blocks Moves to back of queue - Introducing where player blocks and dribbles ball back to you - Introducing where player blocks, pushes ball to the side and strikes back to you (can also be done in pairs) Also, introduce a goal ( use the existing goalposts) to make me interesting 6. Blocking to both sides on the Ground (with Sliotar) Get Players to line up behind each other (maybe 2 mini groups of 3 4) can also be done in pairs Throw ball towards the side of player who blocks Moves to back of queue Alternate Sides - Introducing where player blocks and dribbles ball back to you

- Introducing where player blocks pushes ball to the side and strikes back to you (can also be done in pairs) - Introducing where player shuffles along on line (similar to goalkeeper) until ball is directly in front of them and then blocks (can also be done in pairs) Also, introduce a goal ( use the existing goalposts) to make me interesting 7. Running to Sliotar and Ground Striking Get Players to line up behind each other (maybe 2 mini groups of 3 4) can also be done in pairs Place Sliotar about 3-5 yards directly in front of player Player runs towards ball, turns to the side and strikes back Moves to Back of Queue - Introducing a goal ( use the existing goalposts) to make me interesting 8. Clashing in Pairs (using Tyre Large Cone) Emphasise Safety. (Players at each others shoulders either all in ( stay out)) Players in Pairs behind each other Players sprint out to tyre and strike base of tyre 10 times Ensure Shoulder to Shoulder and Hip to Hip Two-handed fast wristy pull Move to back of queue swapping sides - Introducing a hurley (held by the instruct) instead of the tyre 9. Protecting the Ball from another Player (using Sliotar) Players in Pairs behind each other First Player moves out to stand over sliotar Next Player comes out to try to take ball off that Player (by trying to flick ball away with the hurley) Move to back of queue after 10-15 seconds (swapping sides) 10. Frontal Ground Block Players in single line behind each other First Player moves out to Instruct

Player places hurley in front of foot with foot firmly against bas (Top of hurley in front of bas) Instruct strikes ground clash against Player s hurley 10 times (Instruct alternates side he strikes from each time) (Players alternate sides and feet to perfm block with) Player moves to back of queue after 10-15 seconds Older kids can do this in pairs 11. Dribbling in Groups (using Sliotar) Players in 2 mini groups of 3 about 10-15 yards apart (2 at one side with the sliotar, 1 opposite) First Player dribbles the ball along in front of him/her Player at other side receives and dribbles ball back Encourage Players to stay running but with ball under control Encourage keeping direction while doing this Repeat at other side 12. Circle Dribble (using Sliotars) Create two circles with 4 5 dome markers in each Players in 2 mini groups of 3 at 3 equal points around circle (each with a ball) All players dribble the ball along in front of him/her around outside of circle at same time (keeping distance between player in front and behind constant) Repeat in other direction - Getting players to weave in and out between markers in the circle 13. Dribbling around Markers (using Sliotar) Players in 2 mini groups of 3 behind each other 2 Dome Markers in front of each group (the first 5 yards in front, the second 10 yards in front) First Player dribbles the ball along in front of him/her around first marker and bring backs All players repeat above When back to first player, first player dribbles the ball along in front of him/her around second marker and bring backs All players repeat again

- Introducing a goal f players to ground strike into when reach end marker - Getting players to ground strike back to next player when round end marker - Increase the number of dome markers to 4 5 in a row and get players to weave in and out between markers and back again 14. Doubling On the Ground (Fward Striking) Get Players to line up behind each other (maybe 2 mini groups of 3 4) can also be done in pairs Throw ball towards player at front Player runs towards ball, turns to the side and strikes back Moves to Back of Queue - Introducing a goal ( use the existing goalposts) to make me interesting 15. Ground Striking into Goals Create two goals f each pair of players about 5 10 yards apart Each player blocks ball and shoves it to the side Then ground strikes the ball back towards opponents goal

Fun Games 1. Catching in a Circle Each has a number Simply calling the number of player going to throw sliotar to Throw ball to chest area if possible (catching with both hands) Repeat throwing high to catch Try to encourage sloping the hurley across in front of body f protection - Getting players in pairs and get them to throw to each other (1 ball between 2) - Getting players in pairs and juggling balls between each other (2 balls per pair each throws at the same time only f older kids) - Getting players to catch one-handed 2. Cones and Sliotars Relay 2 mini groups against each other 3 Cones (Sliotars at 2 side cones and 1 cone in middle) Player runs to side cone picks up sliotar and puts at middle cone Returns to back of group and next goes Move sliotars back to side cones 3. Pt and Starboard (Can also be used as a warm up) Players line up in a straight line facing instruct Markers to the left and right about 3 5 yards away Instruct calls out the instructions: Pt: All run to the left Starboard: All run to the right Hit the deck: All sit down Mid ship: All return to the middle Increases concentration, then after a few trial runs, when players get it wrong they are out

4. Snatch the Sliotar 2 mini groups of 3 with each player on each team having a number from 1 to 3 Each group lines up in a row facing each other about 10 yards apart Place a sliotar in the middle between the two groups Instruct then calls a number from 1 to 3 Both players of that number from each team run to the middle to grab the sliotar and return to their group without being touched Replace sliotar in the middle and repeat First team to snatch the sliotar 5 times wins 5. Copy Cat Players in a Circle All players have to copy the instruct s moves Examples: Sit down Turn around 2 Steps fward/back/left/right Jog on the spot Jump up in the air Hop on left/right leg Hands in the air Touch ground with left/right/both hands Pick hurley up with left/right hand Swap hurley between left/right hands Swinging arms around in a Circle 6. Duck Duck Goose Place players sitting in a large circle Place one player on The player then walks around the group touching each player on the head saying duck, duck, etc. As the player goes around then she/he then picks one player and says goose The goose then chases that player who is on and if she/he is caught befe getting to sit in the place vacated by the goose, then she/he is out and sits in the middle of the circle The goose is then on Restart when down to 3 players

7. Throws and Handpassing into Tyres 2 mini groups of 3 with each player on each team having a number from 1 to 3 Place players around in a circle with 1 tyre in the middle about 1-2 yards in front of each player Each player has ball in front of them Initially, the instruct calls a number and that player picks up his/her ball and trys to throw into the tyre The first team to get a ball in 5 times wins Then repeat by getting the players to try to handpass the ball into the tyre (each player tosses the ball slightly into the air and then using their slightly cupped fingers to direct the ball) 8. Grab the Tail Mark out a square with 4 cones. Size depends on number of players Give all players a bib except one 2 who are chasers Get them to fold the bib and tuck it into the back of their shts like a tail On the whistle the 2 chasers try and grab the tails from the other players No physical contact is allowed When a players tails is caught they turn into a chaser The last player with a tail is the winner 9. Go Fetch Split the group into 2 teams. A and B. Team A stand in a circle around a tyre with a ball each at their feet Team B are fielders and spread out around the area On the coaches whistle all of Team A strike the ball as hard as they can Team B have to gather the balls and bring them back and put them in the tyre. Coach times how long it takes to get all the balls back in the tyre. Team A then becomes fielder with team B striking the balls. The team with the quickest time wins F variation the fielders can dribble the ball back to the tyre befe picking it up and putting it in the tyre 10. Colour Games Scatter different colour cones randomly in a square Get all players inside the square On the whistle get them to run about in the square without touching the cones. The coach then shouts a colour and the players should run and stand at a cone of that colour When the coach shouts space the players have to find a space that is an arms length away from another player F variation get players to hop on one foot, both feet, run with knees up, walk backwards, etc.

11. Circle Passing Players in a Circle Players 1, 3 and 5 have a ball Players just throw initially the ball to the player next to them Player then turns around and receives another from player on the other side of them Continue until full circle done twice Repeat in the opposite direction Repeat with players handpassing in both directions Matches All games should be 6, 7 8 a-side at most. Except f younger kids where games can go as low as 3 a-side. F younger kids keep pitches tiny only 20 30 yards altogether even play into one goals (just get them use to fighting f a ball) F older kids (8-10), can mark out 3 zones on the pitch (with 2 backs and 2 fwards in each). Players not allowed go outside their zone (avoids bunching of players and stronger players dominating the game). Move players to next zone every 5 minutes. Try to emphasise tackling, striking, blocking, movement and width (especially from puckouts) Coaching and Organisational Hints Gather in a semi-circle Separate Giddy Players Gather in Sliotars Face Players away from Distractions & Sun Speak with Breeze Coach does not have to be able to demonstrate skills Match task to child s ability. After a number of weeks it may be necessary to separate into two groups as weaker players may take a little

longer to learn the harder skills than others. Give the groups names, such as Bart s group Lisa s group, so that no one feels inferi. The timetable is only a guideline, should not be stuck to rigidly. Skills at stations 1 and 2 should be varied between groups if needed. On whistle activity stops. Players jog to coach Remember Encourage and reassure to eliminate fear of failure