UNIVERSITY OF WASHINGTON DEPARTMENT OF RECREATIONAL SPORTS PROGRAMS

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UNIVERSITY OF WASHINGTON DEPARTMENT OF RECREATIONAL SPORTS PROGRAMS Badminton Rules (Reference from 2005 Badminton Rules; Badminton.org, U.S. Badminton Association) Singles Side Line Back Boundary Line: Singles & Doubles Back Boundary Line: Singles & Doubles Short Service Line Net Toss: 1. Before commencing play, the opposing sides shall toss and the side winning the toss shall exercise the choice to either: a. Serve or receive first, or b. Start play at one end of the court or the other. 2. The side losing the toss shall then exercise the remaining choice. Scoring: 1. The opposing sides shall play the best of three games unless otherwise arranged. 2. Only the serving side can add a point to its score. 3. In doubles and men s singles, a game is won by the first side to score 15 points; in women s singles, a game is won by the first side to score 11 points. The exception to this is when a game has been set. 4. If the score becomes tied at 13 or 14 (at 9 or 10 in women s singles), the side which first scored 13 or 14 (9 or 10) shall have the choice of setting or not setting the game. This choice can only be made when the tied score is first reached and must be made before the next service is delivered. If the choice is made to not set at 13 (or 9), the choice may be made at 14 (or 10) to set the game.

5. If the choice has been made to set the game, the score is called Love All and the side first scoring the set number of points, as described below, wins the game: a. tied at 13, setting to 5 points b. tied at 14, setting to 3 points c. tied at 9, setting to 3 points d. tied at 10, setting to 2 points 6. The side winning a game serves first in the next game. Change of Ends: 1. Players shall change ends at: a. the end of the first game, b. prior to the beginning of the third game (if there is one), and c. in the third game, or in a one game match, when the leading score reaches: 6 in a game to 11 points, 8 in a game to 15 points, or 11 in a game to 21 points. 2. When players forget to change ends at any time, they shall do so immediately after the mistake is discovered and the existing score shall stand. Service: 1. In a correct service: a. Neither side shall cause undue delay to the delivery of the service; b. The server and receiver shall stand within diagonally opposite service courts without touching the boundary lines of these service courts; c. Some part of both feet of the server and receiver must remain in contact with the surface of the court in a stationary position until the service is delivered; d. The server s racket shall initially hit the base of the shuttle while the whole of the shuttle is below the server s waist; e. The shaft of the server s racket, at the instant of hitting the shuttle, shall be pointing in a downward direction to such an extent that the whole of the head of the racket is discernable below the whole of the server s hand holding the racket; f. The movement of the server s racket must continue forwards after the start of the service until the service is delivered; and g. The flight of the shuttle shall be upwards from the server s racket to pass over the net, so that, if not intercepted, it falls in the receiver s service court. 2. Once the players have taken their positions, the first forward movement of the server s racket is the start of the service. 3. The server shall not serve before the receiver is ready, but the receiver shall be considered to have been ready if a return of service is attempted. 4. The service is delivered when, once started by the forward movement of the server s racket, the shuttle is hit by the server s racket or the shuttle lands on the floor. 5. In doubles, the partners may take up any positions which do not block the opposing server or receiver.

Singles: 1. The players shall serve from, and receive in, their respective right service courts when the server has not scored or has scored an even number of points in the game. 2. The players shall serve from, and receive in, their respective left service courts when the server has scored an odd number of points in that game. 3. If a game is set, the total points scored by the server in that game shall be used to determine which service courts the players will serve from and receive in. 4. The shuttle is hit alternately by the server and the receiver until a fault is made or the shuttle ceases to be in play. 5. If the receiver makes a fault or the shuttle ceases to be in play because it touches the surface of the court inside the receiver s court, the server scores a point. The server then serves again from the alternate service court. 6. If the server makes a fault or the shuttle ceases to be in play because it touches the surface of the court inside the server s court, the server loses the right to continue serving, and the receiver then becomes the server, with no point scored by either player. Doubles: 1. At the start of a game, and each time a side gains the right to serve, the service shall be delivered form the right service court. 2. Only the receiver shall return the service; should the shuttle touch or be hit by the receiver s partner, the serving side scores a point. 3. After the service is returned, the shuttle is hit by either player of the serving side and then by either player of the receiving side, and so on, until the shuttle ceases to be in play. 4. After the service is returned, a player may hit the shuttle from any position on that player s side of the net. 5. If the receiving side makes a fault or the shuttle ceases to be in play because it touches the surface of the court inside the receiving side s court, the serving side scores a point, and the server serves again. 6. If the serving side makes a fault or the shuttle ceases to be in play because it touches the surface of the court inside the serving side s court, the server loses the right to continue serving, with no point scored by either side. 7. The player who serves at the start of any game shall serve from, or receive in, the right side service court when that player s side has not scored or has scored an even number of points in that game, and the left service court otherwise. 8. The player who receives at the start of any game shall receive in, or serve from, the right service court when that player s side has not scored or has scored an even number of points in that game, and the left service court otherwise. 9. The reverse pattern applies to partners. 10. If a game is set, the total points scored by a side in that game shall be used to determine which service court the server, receiver, and their partners shall start in. 11. Service in any turn of serving shall be delivered from alternate service courts, except in those cases of service court errors and lets. 12. The right to serve passes consecutively from the initial server in any game to the initial receiver in that game, and then consecutively from that player to that

player s partner and then to one of the opponents and then the opponent s partner, and so on. 13. No player shall serve out of turn, receive out of turn, or receive two consecutive services in the same game, except in those cases of service court error or lets. 14. Either player of the winning side may serve first in the next game, and either player of the losing side may receive. Service Court Errors: 1. A service court error has been made when a player: a. Has served out of turn; b. Has served from the wrong service court; or c. Is standing in the wrong service court, was prepared to receive the service and it has been delivered. 2. When a service court error has been made, then: a. If the error is discovered before the next service is delivered, it is a let unless only one side was at fault and lost the rally, in which case the error shall not be corrected; b. If the error is not discovered before the next service is delivered, the error shall not be corrected. 3. If there is a let because of a service court error, the rally is replayed with the error corrected. 4. If a service court error is not to be corrected, play in that game shall proceed without changing the players new service courts (nor, when relevant, the new order of serving). Faults: 1. It is a fault : a. If a service is not correct; b. If the server, in attempting to serve, misses the shuttle; c. If, after passing over the net on service, the shuttle is caught in or on the net; d. If in play, the shuttle: i. Lands outside the boundaries of the court; ii. Passes through or under the net; iii. Fails to pass the net; iv. Touches the roof, ceiling, or side walls; v. Touches the person or dress of a player; or vi. Touches any other object or person outside the immediate surrounding of the court; e. If, when in play, the initial point of contact with the shuttle is not on the striker s side of the net (The striker may, however, follow the shuttle over the net with the racket in the course of a stroke); f. If, when the shuttle is in play, a player: i. touches the net or its supports with racket, person or dress; ii. invades an opponent s court with racket or person in any degree except as permitted when following the shuttle over the net in the course of a stroke; or iii. prevents an opponent from making a legal stroke where the shuttle is followed over the net;

Lets: g. If, in play, a player deliberately distracts an opponent by any action such as shouting or making gestures; h. If, in play, the shuttle: i. Is caught and held on the racket and slung during the execution of a stroke; ii. Is hit twice in succession by the same player with two strokes (a double hit by one player with one stroke is not a fault); iii. Is hit by a player and the player s partner successively; or iv. Touches a player s racket and continues toward the back of that player s court. 1. Let is called by the umpire, or by a player if there is no umpire, to halt play. 2. A let may be given for any unforeseen or accidental occurrence. 3. If a shuttle, after passing over the net, is caught in or on the net, it is a let except for during service. 4. If during service, the receiver and server are both faulted at the same time, it shall be a let. 5. If the server serves before the receiver is ready it shall be a let. 6. If during play, the shuttle disintegrates and the base completely separates from the rest of the shuttle, it shall be a let. 7. If a line judge is unsighted and the umpire is unable to make a decision, it shall be a let. 8. When a let occurs, the play since the last service shall not count, and the player who served shall serve again, except when service court errors occur. Shuttle Not in Play: 1. A shuttle is not in play when: a. It strikes the net and remains attached there or suspended on top; b. It strikes the net or post and starts to fall towards the surface of the court on the striker s side of the net; c. It hits the surface of the court; or d. A fault or let has occurred.