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qwertyuiopasdfghjklzxcvbnmqwertyui opasdfghjklzxcvbnmqwertyuiopasdfgh jklzxcvbnmqwertyuiopasdfghjklzxcvb nmqwertyuiopasdfghjklzxcvbnmqwer Berea College Intramural Sports. tyuiopasdfghjklzxcvbnmqwertyuiopas Indoor Soccer Rules dfghjklzxcvbnmqwertyuiopasdfghjklzx Updated 1/4/2011 Play is governed by NIRSA Soccer Rules with modifications cvbnmqwertyuiopasdfghjklzxcvbnmq wertyuiopasdfghjklzxcvbnmqwertyuio pasdfghjklzxcvbnmqwertyuiopasdfghj klzxcvbnmqwertyuiopasdfghjklzxcvbn mqwertyuiopasdfghjklzxcvbnmqwerty uiopasdfghjklzxcvbnmqwertyuiopasdf ghjklzxcvbnmqwertyuiopasdfghjklzxc vbnmqwertyuiopasdfghjklzxcvbnmrty uiopasdfghjklzxcvbnmqwertyuiopasdf ghjklzxcvbnmqwertyuiopasdfghjklzxc

I. Eligibility 1. Players are subject to the eligibility rules which are at the discretion of the Intramural Advisory Council. II. The Field, Players, and Equipment 1. The field of play will be a rectangle with angled corners. A goal (regulation futsal) will be placed at each end of the court. The Goalie Only box will be a 3 yard area directly in front of the goal, with 1 yard on each side. The penalty spot is on the penalty spot, 12 yards from the goal line. 2. Each team shall designate to the officials a field captain. The captain will speak for the team in all dealings with the officials. 3. Games shall be played by two teams of six players each. Teams must start and finish with a minimum of four players. NOTE: At least one from each sex must be on the court at all times 4. Each team must wear uniformly colored shirts. The team listed first on the schedule is the home team. The home team wears the white or lightly colored shirts if both teams wear the same color shirts. 5. All players must wear soft-bottomed (or rubber-molded), non-marking shoes. Players are prohibited from wearing hats (stocking caps are acceptable), any form of jewelry, cast, wooden or metal splints or metal braces of any kind (on any part of the body) unless approved in writing by the Intramural Sports Advisor. III. Periods, Time Factors, and Substitutions 1. The game consists of two 20-minute halves with a 5-minute intermission. 2. There are no time-outs. The clock will stop only for goals, penalty shots and at the official's discretion. 3. Unlimited substitutions may be made at any time including during a "live" ball situation. All substitutions must be made at the designated substitution zone (the team s bench) and the substitution may not enter the field of play until the outgoing player has touched (i.e. hand slap) the substitution. Violation of the substitution rule will result in an indirect kick from the spot of the dead ball and possibly a yellow card for unsportsman like conduct if this has been a persistent act throughout the course of the game by the offending team. 4. Each team must begin and end each match with members of both sexes represented on the playing court. At ALL times during the competition there must be member(s) from both sexes on the court. IV. The Game 1. The team winning the coin toss will have the choice of end of the field or the kickoff. 2. If play is stopped by the official for any injury, unusual delay or when the goal becomes dislodged, the ball shall be put back into play by a drop ball. If a team has clear possession of

the ball when play is stopped, they shall be awarded an indirect kick. In all cases, the ball is put back into play from where it was when play was stopped. 3. There are no throw-ins. Instead, a ball touching any part of the rafters, goals, or top/open bleachers or going over the corner walls will be put back into play via a "kick ball". The ball is placed within a yard of the sideline at the spot where the ball exited the field and the team "kick in" is awarded an indirect kick. 4. On all free kicks, the kicker's opponent must remain at least 5 yards from the ball until it is put into play, i.e. travels 27 inches. Any motion toward the ball by a defender before the offense puts the ball into play is considered encroachment. Failure to heed an official's warning will result in a yellow card for Unsportsmanlike conduct. 5. THE OFFSIDE RULE IS NOT IN EFFECT. 6. NO SLIDE TACKLES! Any player using a slide tackle (in the judgment of the official) will receive a warning. If the warning is not heeded to, the player will receive a yellow card. 7. A player receiving a yellow card must sit out for remainder of the game and faces possible further suspension at the discretion of the Intramural Advisory Council. 8. No player, other than the Goal Keeper, on either team is allowed inside the Goalie Only Box. (The line defining the box is considered part of the box). If a defensive box violation occurs, the offensive team is awarded a penalty shot. If an offensive player commits a box violation, no goal can be scored and the defense will be awarded an indirect free kick, to be taken from within a yard of the box. 9. Penalty shots are unobstructed direct free kicks taken from the penalty spot. All players other than the designated kicker must be behind the shooter. A missed penalty shot will be a live ball. V. Tie Games 1. All tied games will result in a "SUDDEN DEATH" five minute overtime period. A coin toss will determine which team will kick off/defend goal of choice. If the game is still tied after the 5 minute overtime a "shoot-out" will determine the winner. A coin toss will determine which team kicks first. Each team will receive 5. Ejected players or players who have not checked-in prior to the second half are not eligible to participate in any portion of the "shoot-out". Teams will alternate shooters (will be male, female as far as possible). If the first series of kicks does not determine a winner then a one-to-one shoot-out will ensue (one player from each team will shoot). The original 5 kick takers will not be eligible to shoot in the one-to-one shoot out unless all players on their team have kicked. NOTE: The Intramural Sports Program reserves the right to act or decide on any issue not covered in sport specific rules, policies/procedures or the handbook. General Rules 1. Any team who forfeits 3 times during the season will no longer be active and, thus, not be included in the tournament at season s end.

2. At the end of the season, if any number of teams in a division are tied in points, the following procedure shall be used to determine the final standings: Overall Record Head-to-Head Competition Goals Against Goals For Playoff Overtimes League playoffs and championship games: After completing regulation time and the score is tied. The teams will play two 7.5 minute periods (not sudden death). If still tied, one set of five penalty kicks per team taken alternatively. If score tied, each team shall kick one penalty kick in a sudden-death fashion. Officials The officials shall be in charge of: Players, Coaches, Spectators, Ball, Score and Records of the game Penalties Non penalized team receives and indirect kick (except on intentional hand balls). Second Whistle there will be no second whistle on free kicks, except when the official deems it necessary. There will be a second whistle on penalty kicks Sliding Tackles Sliding tackles shall be illegal. BALL TURNED OVER ON SLIDE TACKLES. Advantage When the official refrains from whistling for an infraction, it is important that he/she clearly indicate by voice and gesture that he/she is using "advantage" so that everyone knows that the offending player has not escaped his/her notice. Goal Keeper The goal keeper shall be allowed 2 steps (within the Goalie Only Box) while in possession of the ball. Once the goal keeper places the ball on the ground (except for bouncing) it is considered live and must be played with his/her feet. Once the ball has been placed on the ground and/or leaves the Goalie Only Box it must be played by a member on either team before the goalie may obtain possession. An opposing player may stand stationary in front of the goalkeeper while the goalkeeper is in possession of the ball. The player can not in any way interfere or distract the goalkeeper while the goalkeeper is throwing or kicking the ball. If a player plays the ball back to his keeper intentionally with his foot, then the keeper may not use his/her hands to play the ball. A player can use his/her head, chest etc. to play the ball back to his keeper, and the keeper is then allowed to use his hands to play the ball. If this is violated, a penalty kick is given. The goal keeper is only allowed to use his/her hands within the designated Goalie Only Box. If any part of the goal keeper s body is outside of the designated area he/she may not use their hands.

Fouls The awarding of a direct free kick shall be given to the opposing team if a player: Kicks an opponent Trips an opponent Jumps into an opponent Charges Charges from behind Strikes, hits, elbows Holds or pushes Touches the ball with his/her hands Plays in a dangerous manner Charges fairly, but when the ball is not in playing distance Obstruction Charges the goalkeeper A goalkeeper takes more than 2 steps Delays the game Caution (Warning) Persistent infringing of the rules of the game Dissent by action or word Intentionally sliding into an opposing player Ejection (Red or Yellow Card) due to a foul Violent conduct Foul / Abusive language Persistent misconduct after receiving caution one game with a red card will disqualify that player for the next game and possible further penalty based on Intramural Advisory Council review. NOTE: Intramural Advisory Council reserves the right to suspend a player for any determined period of time, if they find that player a danger to other players, the integrity of the program, or Intramural Staff. Penalty Kick when a player is taking a penalty kick: All opponents must remain at least 5 yards behind the penalty spot. The ball must be touched by the Goal Keeper or hit the goal or wall before players may play it as a live ball. During this kick the Goal Keeper may move side to side along the goal line. The Goal Keeper may not, however, move forward until the ball is contacted by the penalty taker. Direct Free Kicks and Penalty Kicks A goal may be scored directly (played by only one player). Indirect Free Kicks and Kick Offs A goal may be scored only after the ball has touched two players of either team. Player Equipment Goalkeepers must wear a distinguishing jersey color. Non-Marking, Athletic Shoes only. No watches or jewelry (including earrings). No hats with hard bills. No player will be allowed to play with splints, casts or padded casts. Proper athletic attire is required, no jeans. A legitimate Berea College ID is required for check-in.