WBAL ATHLETIC LEAGUE FOOTBALL RULES

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WBAL ATHLETIC LEAGUE FOOTBALL RULES THE GAME FIELD The standard official field is 60 yards long from goal-line to goal-line, plus end zone. The standard field is 40 yards wide. DEFINITIONS Ball shall be put in play by a kickoff from the kickoff mark at the 15 yard line. A coin flip determines who has the choice of kicking or receiving. The coin flip loser gets the choice of end of field his team will defend. The team that kicks off in the first half shall receive the kickoff in the second half. Teams will only kickoff to start the half. After any other score in the game (including safeties), the ball will be placed on the 15 yard line to start play. Kickoffs at the halves will be counted as plays. The game shall be played with three officials. Two side judges and an umpire. All schools should make every effort to have their assignor schedule three officials, particularly for VA games. Game shall consist of four quarters of 15 plays each including kickoffs. Attempts of extra points do not count as plays. A 2 minute intermission is held between quarters; 5-minute intermission at halftime. Start - winner of toss has choice of receive or kick. At beginning of third quarter this choice is reversed. There will be no deferring of the kickoff. Time out - Each team will be allowed three (3) timeouts in each half. Injured player shall have a referee timeout. Timeouts are one (1) minute. Huddle - Maximum time in huddle is 25 seconds. Penalty is 5 yards. Coach may not be in huddle. PLAYERS AND SUBSTITUTIONS Number - A team shall consist of nine (9) players. Offensive team shall be limited to not more than four (4) in the backfield at one time; defensive team shall be limited to not more than five (5) on the line and only those on the line may rush. OFFENSE MUST HAVE A MINIMUM OF FIVE MEN ON THE LINE. Penalty is 5 yards. Substitutions - unlimited substitutions. Equipment - See EQUIPMENT, SHOES, SHIRTS. Bare feet are not permitted nor are pads or casts. Coaches are encouraged to use all players in each game.

GAME BALL The offensive team may use its own official or junior size ball for all offensive plays, including kickoffs. Varsity: Youth/intermediate or full size Junior Varsity: Junior or Youth FLAGS Must be regulation manufacturer style, 16 long and 2 wide, secured to an official flag football belt using Velcro securing pad. Velcro release belts that have flags permanently secured to them are illegal. For offensive plays, RED COLOR flags must be used for ball carriers and receivers; YELLOW COLOR flags are for center and guards but are not longer required. A center or guard who catches a deflected pass will be marked down at the spot, regardless if they are wearing flags or not. Defensive players can wear either color. PANTS No player may wear red or yellow pants or shorts because of possible conflict with flags. Pants are illegal. If a player has pockets they must be taped in order to prevent injury to another player s fingers. No play books or other items (excluding game flags) may be attached to a player s belt, pants, or shirt. Playbooks are not allowed in the huddle unless a timeout or end of the quarter is taking place. SHOES Shoes may be gym style or rubber molded all-purpose shoe with integral or molded spikes (AYSO soccer, Little League shoe style). Any molded or screw-on cleat that is 3/4 or less high is legal. Referee shall inspect shoes and flags before game. SHIRTS Team shirts must be of the same color for each player. Numbers should be on front and back. SHIRTS MUST BE TUCKED IN AT ALL TIMES SO AS NOT TO INTERFERE WITH FLAGS. GLOVES - MOUTHGUARDS Gloves, as an item of uniform, are now allowed to be worn by any player, regardless of position. All participating players must wear a mouth guard at all times on the field.

Definition of Rules of Game THE KICKOFF Kickoff shall be made from the kicking team s 15 yard line. Five men of the receiving team constituting the forward wall shall be no closer than five yards from the kickoff and no further back than 15 yards from the kickoff spot. The other four players may be anywhere behind the front wall as long as they are at least five yards behind the wall. The ball shall be put in play at the 15 yard line if the kickoff goes in the end zone. The kickoff can not be deferred. The team winning the pre-game toss must choose to kick or receive. Kickoffs will only happen at the beginning of each half. After any score the ball will be placed at the team s own 15 yard line. Kickoff goes out of bounds - first time, kick over again. Second time, 5 yard penalty and kick over, and same for each time after that. The kickoff is counted as a play - if a touchdown is scored on the last play of the game, the game will end following the conversion attempt. SCRIMMAGE Necessary gain on downs - If in four downs, run consecutively, the team in possession of the ball does not advance over the nearest field divisional line (15 or 30 yard line), the ball shall be turned over to the defensive team. After advancing over a divisional line, the offensive team shall have four more downs to advance over the next line or score a touchdown. All players in the game on offense must huddle prior to each offensive play. No deceptive receivers. Position of players: i. Only one player may be allowed in motion before a ball is snapped and he must be in motion toward his own goal line or laterally - NOT FORWARD. Penalty 5 yards. ii. Shift - There must be a stop of one second. Penalty 5 yards. iii. The sleeper play will NOT be allowed. Backward pass and fumble: i. A player may hand or throw the ball to another player from any point behind the line of scrimmage ii. Two forward passes may NOT be thrown, only one forward pass may be thrown. iii. If the ball is dropped during scrimmage, it is dead at the spot. Kickoffs are deemed live ONLY FOR THE RECEIVING TEAM if the ball is dropped or it hits the ground, (if it is not safe the referee will blow his whistle to stop

play). EXCEPT FOR A PASS INTERCEPTION, the ball is dead on ANY turnover exchange. Forward Pass: i. A forward pass may be thrown from any point behind the line of scrimmage. ii. Two forward passes may not be thrown (see above). iii. Eligible receiver - ONLY BACKS AND ENDS - NO CENTER OR GUARD ELIGIBLE PLAY IS ALLOWED. iv. Intentional grounding - 10 yard penalty plus loss of down. v. Interference - completed pass and first down from spot if defense interferes. 10 yard penalty from line of scrimmage and loss of down if offense interferes. vi. Pass interference in the end zone by defense is a touchback, not a safety regardless of whether the interceptor tries to run it out. Ball is dead and placed on the 15 yard line. vii.dropped ball - (regardless of fumble) is always dead. Exception to this is on the kickoff; if no opposing player is near, the official may keep the ball in play if he deems this is not dangerous. STRIPPING THE BALL IS NOT LEGAL. viii.a defensive player may leave his feet to block a pass as long as he doesn t not make contact with the Quarterback in the act of throwing. Penalty is 10 yards. Punts: i. On fourth down an offensive team must declare they are punting. The ball will then be placed on the opposing team s 15 yard line if the ball is outside the offensive team s 15 yard line or on the 30 yard line if the ball is on or inside the 15 yard line. ii. The act of actually punting the ball is no longer allowed in the league. Example 1 - Team A has the ball on their own 10 yard line and it s fourth down. Team A declared to punt. The referees will now place the ball at midfield (30 yard line). This will not count as a play. Example 2 - Team A has the ball on their own 20 yard line and declare to punt. The ball will then be placed on the opposing team s 15 yard line. This will not count as a play. SCORING Touchdown: 6 points. Point after touchdown (pass or run from 2-yard line) 1 point. Safety: 2 points.

CONDUCT OF PLAYERS Blocking - obstruction of an opponent without the blocker leading his feet. No body blocks are allowed. Arms can be extended during contact from bent elbows two full extension as long as there is no launching of a player or excessive use of force. Penalty 10 yards. Clipping - blocking or pushing by dividing or blocking from behind. Penalty 10 yards. Offside - a player is offside when any part of his bodies in the neutral zone when the ball is put into play. Exception: Offensive center ay be over, but not ahead of the ball. THE CENTER MUST CENTER THE BALL, NOT LEAVE IT FOR SOMEONE TO PICK UP AS A TRICK PLAY. Defensive players cannot purposely jump back and forth across the neutral zone to try to make offensive players to move. Penalty 5 yards. Safety - ball is dead behind the goal line on impetus given to it by defense. Two point are awarded. Ball will then be placed on the 15 yard line of the team that recorded the safety. Touchback - Ball is dead back of goal on impetus given to it by offensive team (no points). Ball is put back in play on 15 yard line. Touchdown - Ball becomes dead when any part of it is on, above, or behind opponent s goal line. Illegal use of hands - no interlocking interference, no pushing the ball carrier bu the offensive team. Flag guarding is dead at the spot of the infraction. No penalty yardage. Offensive - no player may intentionally or unintentionally use hats or arms in an aggressive manner that may cause undue harm to an opposing player. An offensive ball carrier may not intentionally run over a defensive player. The ball carrier must try and avoid contact. Penalty 10 yards. Defense Penalty 5 yards; both from point of infraction. Flag guarding or straight arming: Dad at spot of foul. No yardage penalty. Legal use of hands Elbows may be inside or outside the shoulders. In advance of the elbow Inside the frame of the blocker s body; the frame of the blocker s body is the front of the body at or below the shoulders. Inside the frame of the opponent s body, except when the opponent turns his back to the blocker during the block or after the blocker is committed to his charge. The frame is at the shoulders or below other than the back. Pulsating Blocking Technique: Hands at shoulder or chest and arms can extend and contract while blocking. A player cannot launch another player.

Other Rule Infractions Kicking free ball - loss of ball at spot. Canning the center - is not permitted. This is a referee judgment call. Personal fouls - 10 yards: over, 10 yards and disqualification: i. Striking with fists, locked hands or elbows ii. Kicking iii. Striking on head iv. Piling on v. Hurdling, leaving the ground without cause (except over fallen player) vi. Unnecessary roughness vii. Clipping viii.tackling ix. Running over a player (over determination by referee) x. Leaving feet on a block Unsportsmanlike conduct - 15 yards: flagrant, 15 yards and expulsion Face guarding of possible receiver of pass - Penalty 15 yards. Excessive celebration if deemed by the referee is considered unsportsmanlike conduct Penalty 15 yards. Excessive celebration is assessed on the next play after the incident. Excessive celebration is considered spiking the ball, pointing or making comments that could be considered as taunting. ENFORCEMENT OF PENALTIES Spot - all penalties shall be enforced from the spot of occurrence unless otherwise indicated. By both the teams - no play, no yardage, play goes over. Choice - Shall be up to the captain of the offended team on whether to accept or decline. On clipping - You must be three (3) or more yards away from the line of scrimmage for a lineman to make an illegal clip. Lineman may not pull out of the line and then return to the line and clip. Spinning - is legal as ball carriers elude defensive players. Rules - Not stated herein are covered by the National High School rules.

Penalty Enforcements Dead on Spot of Foul Flag guarding Straight arm 5 yard infractions Illegal procedure Off sides Illegal motion/shift - moving forward before ball is snapped on offense, Illegal rush- Blitz from off the line of scrimmage. Illegal formation - more than 4 players in the backfield More than 25 seconds in a huddle 10 yard infractions Holding - Defensive or Offensive (Enforced from line of scrimmage) Clipping - Blocking in the back Running over a player when carrying the ball Leaving feet when blocking Pass interference (penalty enforced form the line of scrimmage) Contact with the QB in the act of throwing 15 yard infractions Unsportsmanlike conduct