Adeptus Mechanicus Knight World SPECIAL RULE

Similar documents
Combine barrage points from all battery BP to-hit #Refer to table to compute to-hit:

BLACK TEMPLARS BLACK TEMPLARS V 3.5. Thomas Sergeant. Authored By:

Fandex: Penal Legions

Combine barrage points from all battery BP to-hit #Refer to table to compute to-hit:

Stepping Up to Version 3 by Phil Yates

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR JUNE 2018

ERES TO YOU FUZZY WUZZY by Bob Cordery

In this document you will find the work-in-progress army lists for the Corporation, Enforcers, Forge Fathers and Plague armies.

THE HORUS HERESY: MECHANICUM THAGMATA ARMY LIST CYBERNETIC RESILIENCE FACTION KEYWORDS MODEL AVAILABILITY BATTLE AUTOMATA CYBERTHEURGY

FIRETEAM Wargame Rules for Modern Combat Operations

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

To End All Wars. WW1 Miniature Game V1.2

FORCES OF VALOR BATTLE TACTICS 2005, Unimax Toys Limited, All Rights Reserved

BATTLE FOR 2MM EARTH 1418: The Great War (Version 0.8)

HORUS HERESY BOOK 6, RETRIBUTION BY FALSEHOOD CLOAKED FACTION KEYWORDS OATH OF MOMENT SPECIAL RULES MODEL AVAILABILITY

Global Command Series. Fortifications v1.0. A Global War 2 nd Edition 3d Printed Expansion Historical Board Gaming

French infantry Platoon

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR SEPTEMBER 2018

ADEPTUS MECHANICUS EXPLORATORS

To End All Wars WW1 Miniature Game V1

Combine barrage points from all battery BP to-hit #Refer to table to compute to-hit:

Warhammer 40k Change to 5 th Edition

LION EL'JONSON Primarch of the Dark Angels WS BS S T W I A LD SV

IMPERIUM, ADEPTUS MECHANICUS, CULT MECHANICUS, <FORGEWORLD> CHARACTER, INFANTRY, TECH-PRIEST, ARCHMAGOS

GENESTEALER CULTS. - Genestealer Cults v7.0

GENESTEALER CULTS. - Genestealer Cults v1.1

Chapter Approved Warhammer 40,000 Main Rules Clarifications (v2.0)

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE 22 MARCH 2018

SkirmishCampaigns: France 40 Battles for the Meuse Across the Meuse - Sedan

DARK ANGELS. 14 Points. WARGEAR: Power armour Boltgun Bolt pistol Frag grenade Krak grenade

The United States Armed Forces is the main line of defense to protect our country

Field Manual 101 QUESTIONS AND ANSWERS ON TEAM YANKEE DECEMBER 2018

Combine barrage points from all battery BP to-hit #Refer to table to compute to-hit:

The Thin Red Line

14. HIT / MISS DETERMINATION

ARMIES OF THE 18 TH CENTURY

The Rifle Platoon: The Light Armoured Infantry Platoon:

Corinth Canal Scenario Pack Historicon

Bundok and Bayonet Colonial Wargames Rules by Bob Cordery

I FORCES FORCES I 1.2 IMPERIAL GUARD

Heresy Era gaming. About this army list. Army wide special rule

Principality of Zeon Units

Squad column fire team wedge

Bathtub Operation Luttich (Mortain) 7 th August, A Flames of War Grand Battle Scenario

Introduction:... 4 Character Classes;... 4 Weapons:... 4 Organisation:... 4 Actions:... 5 Movement:... 5 Shooting:... 5 To Hit:...

Forge World Rules Clarifications for the

Napoleonic Battles. Introduction

King George Commands and We Obey

Bathtub Operation Goodwood 18 th July, A Flames of War Grand Battle Scenario

LESSONS FROM THE FRONT QUESTIONS AND ANSWERS ON FLAMES OF WAR MARCH 2018

Soviet Forces Leningrad Region 1 January 1942 LENINGRAD FRONT

KR 16 Kometenmelodie Rules version 1.6 2nd Edition

Seven Years War. Generals

Green Jackets Rules for Napoleonic Skirmishes

20mm+ castings : One inch = ten yards OR One centimeter = 5 yards 15mm /6mm castings : One inch = twenty yards OR One centimeter = 10 yards.

The Pre War Artillery Revolution

A Difficult Affair II (Kursk, July 1943)

Battle for Normandy Escalation Campaign

Bring in the heavies: the amerika expansion set

ITC (HS), 2012 SCHEDULE 1 IMPORT POLICY SECTION XIX ARMS AND AMMUNITION; PARTS AND ACCESSORIES THEREOF CHAPTER 93

Written by Ian Johnson.

Mini-Nap 2 WARGAME RULES FOR THE NAPOLEONIC ERA. Copyright. Trevor Raymond. January 2015 (Exodus 20:15 - Thou shall not steal.")

Advanced Tactics Gold College

Les Champs de Bataille NAPOLEONIC WARGAME RULES ON THE BATTALION LEVEL WITH GRAND TACTICAL ASPIRATIONS

SETTING UP DEPLOYMENT

This document contains Model statistics for the Kingdom of Denmark. The statistics are compatible with the Dystopian Wars: Fleet Action Game Engine.

Things that need changing in your rule book. (Errata for PBI)

Weapons D6 / M247 General Purpose M

OVER THE TOP! Using Normal Flames Of War Missions in the Great War. by Mike Haught. Adding Trenches. Great War Table Size

House Rules for Nuts! Final Version Version 1.3 by Jeff Glasco

Order Code. Test reaction if:

British always go first turn. Alternative Movement turns. A Base can move, move or fire, or move and melee

OPERATIONAL OBJECTIVE ZONES

Operation Spark The Battle for Marino January 1943 Scenario written by Iain Craven With contributions and play testing by Richard Lawrence

SECTION XIX. Arms and ammunition; parts and accessories thereof. Chapter 93. Arms and ammunition; parts and accessories thereof

CUSTOMS TARIFF - SCHEDULE XIX - 1

ARE YE FOR KING OR PARLIAMENT?

War Ain t Fair. By Stephen Luscombe. Fast play ww2 rules incorporating the full vagaries of war. 1.2

Konflikt 47. errata & FAQ ERRATA PAGE 81: FANATICS PAGE 66: TESLA PAGE 101: WALKERS ASSAULTING INFANTRY AND ARTILLERY PAGE 68: MEASURE RANGE AND MOVE

SNAPHANCE SCENARIO Franco-Dutch War - Battle of Seneffe 11 August 1674

TRENCH RAIDER: World War I Wargaming in Ten Minutes by David Raybin 2014

Order of Battle for your Company

Free-For-All (Fair Fight)

NEW ZEALAND WARS FIGURES CAN FIRE, MOVE THEN, MELEE IN THERE TURN OR MELEE MOVE THEN FIRE

Stories and Background by Stacy L. Colonna, without whom this book would not have been possible.

This is a picture of a sabretache, a kind of pouch worn by cavalry soldiers as part of their uniform. The sabretache hung on long straps from the

WARHAMMER 40,000 HOUSE RULES EDITION V1.3

Initial Set-Up. Officer s Handbook Game Walk-Through

GAUNTLETS MK1 Robotic hands CC CC NA 2 LOS 24 NA NA ULTRA LIGHT. MAULER MK1 Power maul CC CC NA 1 LOS See Attribs AP6 NA NA ULTRA HEAVY

DRAFT PLAY TEST VERSION 4.1 INTRODUCTION TO MISSION COMMAND REFERENCE

After Action Report: Muwufa, Banipal February 2019

UNIVERSAL MACHINE-GUN cal. 7,62 mm vz. 59L

THE RULES. Wing Scale. 15 minutes per turn 50 men per strength point 1 gun per strength point

A Marvellous Victory! Copyright. Trevor Raymond. Version 3: April, 2012 (Exodus 20:15 - Thou shall not steal.")

Battlefield Ops! System

Fields of Blue & Grey

Bolt Action Errata. Bolt Action rulebook

28mm Sci Fi Wargames Rules

Black Powder House Rules

That damn bridge! A Team Yankee Batrep. No Retreat: Soviet Afghansty vs. West German Aufklärungs 80 points By c3k

Transcription:

Adeptus Mechanicus Knight World 2018-06-26 HOUSE LAKAR KNIGHT WORLD DEFENSE FORCE ARMY LIST Forces The House Lakar Knight World Defense Force Army List uses the datasheets from the Knight World Forces section, the Imperial Navy Forces section. Using The Army List House Lakar Knight World Defense Force formations come in three types: Knight Households, Support Households and Support Levy. Each Knight Household you include in the army allows you to field one Support Household and one Support Levy. House Lakar Knight World Defense Force armies may be supported by Imperial Navy aircraft. A maximum of up to a fourth of the points available to the army may be spent on these formations. The army list includes the following information: Formation: The name of the formation. Units: The core units that make up the formation. Extras: A formation may include any of the extra units listed in the Extras column. You may include any number of extra units in a formation unless it is specifically noted otherwise. All of the core and extra units in a formation count as being part of one formation. The different units may not move off on their own. Cost: The points value of the formation. Special Rules The Fortifications rule applies to House Lakar Knight World Defense Force armies (see Fortifications). Bravery Knight Household and Support Household formations receive a +1 modifier to their action test when carrying out an engage action, and a +1 modifier to their rally test. Fortifications 1 Fortifications must be set up after objectives but before spacecraft and garrisons. The only exception to this are fortifications that come with a formation (i.e. they are part of that formation s units ). These fortifications are set up with the formation they are part of and once set up cease to be units in that formation. Fortifications may be set up anywhere a vehicle may normally be placed but may not be transported. They count as having a move of zero and may be set up on the table as garrisons. When setting up fortifications with multiple parts (or fortifications that come with a formation) they must be set up as a legal formation (see Formations). Once set up, fortifications may be used by any unit (including enemy units). 1. Fortifications Q: Do all fortifications purchased need to be set up? A: No. Q: Are fortifications counted during tiebreak? A: No. 1

HOUSE LAKAR KNIGHT WORLD DEFENSE FORCE ARMY LIST House Lakar Knight World Defense Force armies have a strategy rating of 2. All formations have an initiative rating of 2+ but Knight Household and Support Household formations receive modifiers (see Bravery). KNIGHT HOUSEHOLDS Knight Household Three Knight Paladins Add up to three Knight Paladins for +90 points each Replace any number of Knight Paladins with an equal number of Knight Errants for +10 points each Add one Seneschal character for +25 points or one Baron per army for +200 points SUPPORT HOUSEHOLDS (Up to one support household may be fielded per knight household.) Custodian Household Any three of the following units: Adeptus Mechanicus Knight World 2018-06-26 Add one Knight Castellan or Knight Crusader for +115 points Knight Castellan, Knight Crusader Add one Seneschal character for +25 points Lancer Household Three Knight Lancers Add up to three Knight Lancers for +90 points each Add one Seneschal character for +25 points or one Baron per army for +200 points Warden Household Three Wardens Add up to three Wardens for +85 points each Add one Seneschal character for +25 points SUPPORT LEVY (Up to one support levy may be fielded per knight household.) 300 points 375 points 300 points 275 points AA Gun Battery Three AA Guns and three Gun Transporters Replace three Gun Transporters with three Gun Emplacements for free 125 points Howitzer Battery Three Howitzers and three Gun Transporters Replace three Gun Transporters with three Gun Emplacements for free 175 points Infantry Platoon One Levy Command and eight Infantry Levy Add up to four Infantry Levy for +25 points for two Add up to three of any of the following units for +25 points each: Rapier, Thudd Gun Add up to two Snipers for +25 points each Add one Aspirant character for +25 points 175 points Add up to 52cm of Trench and 52cm of Razor Wire for +50 points Rough Rider Platoon Six Rough Riders Add one Aspirant character for +25 points 150 points IMPERIAL NAVY AIRCRAFT (Up to a fourth of the points available may be spent on these formations.) FORMATION UNITS COST Marauder Squadron Two Marauder Bombers 250 points Thunderbolt Squadron Two Thunderbolt Fighters 150 points 2

KNIGHT WORLD FORCES NAME Aspirant TYPE CH SPEED ARMOUR CC FF WEAPONS Power Weapon RANGE (bc) FIREPOWER Assault Weapons, EA(+1), MW NOTES Fearless, Inspiring, Leader. Seneschal CH - Commander, Leader. Infantry Levy INF 15cm - 6+ 5+ Heavy Bolter 30cm AP5+ One unit in every two has a Heavy Bolter. Lasguns (15cm) Small Arms Levy Command INF 15cm 6+ 5+ 5+ Heavy Bolter 30cm AP5+ Commander. Rapier INF 10cm - 6+ 5+ Laser Destroyer 45cm AP6+/AT4+ Rough Riders INF 20cm 6+ 4+ 6+ Laspistols (15cm) Small Arms Infiltrator, Mounted, Scout. Power Lances (bc) Assault Weapons, EA(+1), FS Snipers INF 15cm - 6+ 5+ Sniper Rifles 30cm AP5+ Scout, Sniper. Thudd Gun INF 10cm - 6+ 5+ Thudd Gun 45cm AP4+/AT6+, Ind AA Gun LV 0cm - 6+ 6+ AA Gun 60cm AP6+/AT5+/AA5+ Gun Transporter LV 15cm 6+ 6+ 6+ Heavy Bolter 30cm AP5+ Transport. May transport one of the following units: AA Gun, Howitzer, Rapier, Thudd Gun. Howitzer LV 0cm - 6+ 6+ Howitzer 90cm 1BP, Ind Baron WE 30cm 4+ 4+ 4+ Rapid Fire Battle Cannon 75cm 2 AP4+/AT4+, FwA Damage Capacity 2, Fearless, Inspiring, Knight Shield, Reinforced Armour, Supreme 0 1 Power Lance (15cm) Small Arms, EA(+1), FS, MW Commander, Walker. Critical Hit Effect: Armed with either a Power Gauntlet 0 1 Power Gauntlet (bc) Assault Weapons, EA(+1), TK and Shock Lance, or a Power Lance. 0 1 Shock Lance (15cm) Small Arms, EA(+1), FS Knight Castellan WE 20cm 4+ 5+ 4+ Knight Quake Cannon 90cm MW3+, FwA or 90cm 1BP, FwA Multi-barrelled Autocannon 45cm 3 AP5+/AT6+, FwA Knight Crusader WE 20cm 4+ 5+ 4+ Knight Quake Cannon 90cm MW3+, FwA or 90cm 1BP, FwA 2 Lascannon 45cm AT5+, FwA Knight Errant WE 25cm 5+ 4+ 5+ Thermal Cannon 30cm MW4+, FwA and (15cm) Small Arms, MW Power Gauntlet (bc) Assault Weapons, EA(+1), TK Shock Lance (15cm) Small Arms, EA(+1), FS Knight Lancer WE 30cm 5+ 5+ 5+ Battle Cannon 75cm AP4+/AT4+, FwA Damage Capacity 2, Knight Shield, Reinforced Armour, Scout, Walker. Critical Hit Power Lance (15cm) Small Arms, EA(+1), FS, MW Effect: Knight Paladin WE 25cm 5+ 4+ 5+ Battle Cannon 75cm AP4+/AT4+, FwA Chainsword (bc) Assault Weapons, EA(+1), MW Shock Lance (15cm) Small Arms, EA(+1), FS Warden WE 20cm 4+ 5+ 5+ 0 1 Demolisher 30cm AP3+/AT4+, FxF, IC 0 1 Heavy Bolters 30cm 2 AP5+, FwA Armed with either a Demolisher and Heavy Bolters; an AA Missile Launcher 0 1 AA Missile Launcher 45cm 2 AP5+/AT6+/AA5+ and Multilasers; or a Vanquisher. 0 1 Multilasers 30cm 2 AP5+/AT6+, FwA 0 1 Vanquisher 75cm AP4+/AT2+, FxF

Knight Technology Knight Shield: Units with a Knight Shield may make a saving throw on a 4+ when they are hit instead of using their armour value. No modifiers ever apply to this saving throw and it is unaffected by macro-weapon, lance and titan killer hits. However, each point of damage from a titan killer hit must be saved separately. If the unit has reinforced armour as well then it is allowed to re-roll a failed save using its armour value unless the hit was a macro-weapon, lance or titan killer. Finally, none of these benefits apply to units in a crossfire or to hits from supporting fire. Power Lance and Shock Lance: The Power Lance and Shock Lance may only be used if the unit s formation carried out an engage action. Knight World Fortifications Gun Emplacement: Provides vehicles with a Cover Save that works in the same manner as an infantry cover save (see Infantry Cover Saves). Can hold one unit. Trench: Can hold one infantry unit per 4cm of length. Fortified Position Effects Table Terrain Infantry Vehicle War Engine Gun Emplacement 4+ Cover Save 5+ Cover Save No Effect Razor Wire Dangerous No Effect No Effect Trench 4+ Cover Save Dangerous No Effect

NAME Marauder Bomber TYPE AC SPEED Bomber Thunderbolt Fighter AC Fighter- Bomber IMPERIAL NAVY FORCES ARMOUR CC FF WEAPONS RANGE 4+ Twin Lascannon 45cm FIREPOWER NOTES AT4+/AA4+, FxF Bomb Racks 15cm 3BP, FxF 2 Twin Heavy Bolter 15cm AA5+ 6+ Multilaser 30cm AP5+/AT6+/AA5+, FxF Underwing Rockets 30cm AT4+, FxF Storm Bolters 15cm AP4+/AA5+, FxF Emperor Class Battleship SC Orbital Bombardment 8BP, MW Slow and Steady. Lunar Class Cruiser SC Orbital Bombardment 3BP, MW Pin-Point Attack MW2+, TK(D3)