SOCCER INDIVIDUAL SKILLS

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SOCCER INDIVIDUAL SKILLS Individual Skills Competition The ISC is designed specifically for lower ability athletes who have not yet developed the skills necessary to participate meaningfully in team football, and for players who cannot participate in team football because of their need to use a walking device. The ISC consists of three events: dribbling; shooting; and run and kick. The total score from the trials of these three events is used to place players in divisions with others of similar abilities for the competition (medal) round. In the medal round, each player should perform each event twice. The best score from the each event is added together to give the final score. Individual Skills Competition- Event #1: Dribbling 1. Equipment a. Size four or size five balls, tape or chalk, four large cones to mark the finish zone 2. Description a. The player dribbles from the starting line to the finish zone, staying inside the marked lane. The finish zone should be marked off with cones as well as chalk. The clock is stopped when both the player and the ball are stopped inside the finish zone. If the player overshoots the finish zone, he/she must dribble it back in to finish. 3. Scoring a. The time (in seconds) elapsed while the player is dribbling is converted into points using the scale below. A deduction of five points is made for each time the ball runs over the sidelines of the lane or if a player touches the ball with his/her hands (note: If the ball runs over the sideline, the referee will immediately place another ball in the center of the lane opposite the point at which the ball went out). Scoring conversion chart: Dribble Time Point Score in 5 10... 60 points 11 15... 55 points 16 20... 50 points 21 25... 45 points 26 30... 40 points 31 35... 35 points 36 40... 30 points 41 45... 25 points 46 50... 20 points 51 55... 15 points 55 or more... 10 points

Individual Skills Competition- Event #2: Shooting 1. Equipment a. Size four or size five balls b. tape or chalk c. 4 meter by 2 meter five-a-side goal with net. 2. Description a. Athlete begins at the start line and walks or runs forward to shoot the ball into the goal from a distance of six meters. Athlete is only allowed to kick the ball once. The athlete returns to the line. Ball placer (official) places the next ball to be shot. Athlete repeats. Athlete takes a total of five shots. When the player kicks the last ball, the clock is stopped at a maximum of two minutes. 3. Scoring a. Each successful goal scores 10 points.

Individual Skills Competition- Event Number #3: Run and Kick 1. Equipment a. Four, size four or size five, balls. b. A central starting point should be marked. c. A 2-meter wide target gate (cones or flags) set up 2 meters ahead of each ball. 2. Description a. Player begins at the starting marker. Athlete runs to any ball and kicks it through a target gate. Athlete is only allowed to kick the ball once. The player then runs and kicks another ball through a target gate. When the player kicks the last ball, the clock is stopped. 3. Scoring a. The total time (in seconds) elapsed from when the player starts to when he/she kicks the ball is recorded and converted into points using the conversion chart below. A bonus of five points is added for each ball kicked successfully through a target gate. Scoring conversion chart: Dribble Time Point Score in 11 15... 50 points 16 20... 45 points 21 25... 40 points 26 30... 35 points 31 35... 30 points 36 40... 25 points 41 45... 20 points 46 50... 15 points 51 55... 10 points 55 or more... 5 points

Special Olympics Delaware - Soccer General Rules- Training Division & Unified Sports Player Development Level 1: Soccer Team Skills Competition The Team Skills Competition is designed specifically for athletes who have developed the skills necessary to participate meaningfully in team football. The TSC consists of three events: dribbling, shooting, and control and pass. The average score of all team members from the trials of these three events is used to place the team in divisions with others of similar abilities for the competition (medal) round. 1) PLAYERS: a) All rostered players must compete in all 3 events. b) Rosters should not exceed 10 participants including Unified Partners if using them. c) If playing Unified: No more than 1 Unified Partner per 4 rostered athletes is allowed. d) All players should have matching uniforms as they would in Team Soccer. 2) THE GAME: a) Both teams will compete at all 3 events at the same time i) A coin flip will determine which team goes first at each event. ii) After 1 entire team completes an event the second team will then complete the event. b) Scoring i) After each event is complete total team scores for that event will be tabulated and announced prior to moving to the next event. ii) Individual scores are taken based on the rules of the event iii) Team Scores, which is what counts towards the result, is calculated by taking all individual scores for each event and dividing by the number of competitors to get an average. iv) At the end of the 3 events the 3 averages will be added together and the team that has the highest total will be declared the winner of that game. c) Coaches must remain on the sidelines, 4 meters (13 feet, 1 1/2 inches) to the side of the event. Team Skills Competition Event #1: Dribbling 1. Set-up a. 12-meter dribbling slalom: five cones (minimum 18 inches high), 2 meters apart, staggered 0.5 meters from central line. Three to five balls at the start line. 2. Description a. Time: One minute b. Player dribbles through slalom as quickly as possible, rounding all cones. c. Player leaves ball over the finish line (ball must be stopped) and sprints back to the start. d. If there is time remaining, player starts with the second ball and repeats. e. Player continues to repeat until one minute has elapsed. f. A whistle will be blown when one minute has elapsed to signify the end of the event. 3. Scoring a. Player scores five points for each cone passed (to the outside) (i.e., 25 points per successful run). b. Cones that are knocked down do not count.

Special Olympics Delaware -Soccer Sports Rules- Level 1: Soccer Team Skills Competition (continued) Team Skills Competition Event #2: Control and Pass 1. Set-Up a. Two cones to form a passing gate 5 meters wide, 7 meters from the starting line. b. Two passing target gates (cones and 1-meter flags if possible) as shown. c. Four to eight soccer balls. (If balls are in short supply, use four balls but have an efficient retrieval system for returning balls to the coach). 2. Description a. Time: One minute b. Coach rolls the ball at moderate pace to the waiting player. c. The player may wait on the line or move toward the ball once it has been rolled. d. Player controls the ball and dribbles through the passing gate. e. Coach alternately calls and physically indicates left or right to designate target. i. Ball one right /Ball two left /Ball three right, etc. f. Players can dribble as close as they like before passing the ball through the target. g. The coach will roll the next ball as soon as the player returns to the starting line. h. After one minute, a whistle will be blown to signify the end of the event. 3. Scoring a. Player scores 10 points for each successful pass through a target gate. b. A ball that hits the cone and goes through will count.

Special Olympics Delaware -Soccer Sports Rules- Level 1: Soccer Team Skills Competition (continued) Team Skills Competition Event #3: Shooting 1. Set-Up a. Penalty area and 5-a-side goal with nets, on a 5-a-side soccer field. b. Four to eight balls at the top of the penalty arc. (If balls are in short supply, the event can be run with four to five balls with a good retrieval and return system). 2. Description a. Player starts at the penalty spot. b. Player runs to the first ball and Collects the ball. c. Player dribbles into the penalty area and shoots. i. Player attempts to shoot the ball in the air into the goal. ii. Players can shoot from whatever distance they choose once they are inside the penalty area. d. As soon as the player has shot, he/she returns and repeats with another ball. e. A whistle will be blown after one minute to signify the end of the test. 3. Scoring a. Player scores ten points for each shot traveling from foot to goal in the air b. Player scores five points for each shot that touches the ground before entering the goal.

Special Olympics Delaware -Soccer Sports Rules- Level 2: Modified Team Competition 1) Divisioning a) Prior to the competition, the head coach must submit the scores from the three Individual Skills Competition events, i.e., dribbling, shooting and run & kick (not the Soccer Skills Assessment), for each player on his/her roster. i) See document for Individual Skills Competition. b) The head coach also must identify his/her six best players in terms of their on-field playing ability by placing a check next to their names on the roster. c) A team score shall be determined by adding the top six players scores and then dividing that total by six. d) Teams are initially grouped in divisions according to the Individual Skills Competition team scores. e) A classification round of games shall then be conducted as a means of finalizing the divisioning process. f) In the classification round, teams will play one or more games with rules determined by the games committee. g) Each team will be required to play all team members. 2) PLAYERS: a) A team must start with 5 players on the field. b) If playing Unified: No more than 1 Unified Partner on the field at all times. c) A minimum of 3 players must be on the field at all times. d) Unified partners may NOT shoot or play goalie. e) All rostered players must play 50% of the game (20 plays per game) 3) GAME LENGTH: a) Each game will consist of 4 quarters of ten plays (5 offense / 5 defense). i) A coin flip will determine who is on offense first. ii) A team will be on offense for 5 plays and then on defense for 5 plays. b) There will be no time kept for the game. c) Halftime will be 5 minutes in length. d) If overtime is used to break a tie each team will have a chance to score by alternating each play on offense and defense. This sudden death basis will continue until a winner is decided. A coin flip will determine who is on offense first.

Special Olympics Delaware -Soccer Sports Rules- Level 2: Modified Team Competition (continued) 4) THE GAME: a) All offensive plays will start at the center-spot of the field. b) A ball must be kicked at least one full revolution forward from the center-spot before being touched by another player. c) Each play will continue until one of the following occurs: i) Score by the offensive team ii) Ball passes over the side-line or end-line and goes out of play iii) Goalie secures any shot attempt iv) Defense steals and advances ball past mid-line v) Injury (1) In the event of an injury the play will stop the result of the play voided and the play will be restarted upon the game resuming vi) Penalty occurs (1) In the event of a penalty the following will occur: (a) If the penalty is charged to the defense: (i) The following will result in a direct free-kick and will be counted as a continuation of the previous play: 1. Tripping 2. Pushing 3. Handball 4. Charging (ii) The following will result in an indirect kick and offense is awarded 1 additional play: 1. Obstruction 2. Dangerous Play (b) If the penalty is charged to the offense: (i) Play will be considered complete. 5) After each play all players on offense and defense must rotate one spot. This includes the goalie. At this time substitutions can also be made. 6) Basic Ground Rules- same as for Traditional & Unified Team Competition

Special Olympics Delaware -Soccer Sports Rules- Traditional & Unified Sports Divisions Team Rules 5-a-side (outdoor) Football 1) The Field of Play: a) The 5-a-side field shall be a rectangle: with dimensions of 45 meters by 35 meters for Adult (18 and older) and 40 meters by 30 meters for Youth and Player Development. See included diagrams of each field. 2) The Ball: a) Player Development: Size 4 ball. b) All other levels: Size 5 ball. 3) The Number of Players: a) Allowable roster size will be a minimum of 9 players and a maximum of 12 players. b) The game is played between two teams, each consisting of five players, one of whom shall be the goalkeeper. A minimum of three players shall be on the field at any one time. c) Substitutions are unlimited in number (players may return to the field after being substituted). Substitutions can be made any time the ball is out of bounds, between periods, after a goal is scored or during a timeout for an injury. d) The coach must signal the referee or linesman in order to make a substitution. A substituted player can only come on to the field when given a signal by the referee. 4) Unified Sports Team Competition (5-a-side) a) The roster shall contain a proportionate number of athletes and partners. b) During play, a team may not exceed: i) Unified Sports will have 3 athletes and 2 Unified Partners ii) Player Development (if Unified) will have 4 athletes and 1 Unified Partner c) Each team shall have an adult non-playing coach responsible for the lineup and conduct of the team during competition. 5) Players equipment: a) Shirts must be numbered. b) Shin pads are required. c) No metal studs or metal cleats are allowed. 6) The Referee: a) Each match is controlled by one referee who has full authority to enforce the Laws of the Coach in connection with the match to which he has been appointed. b) The Assistant Referee: Two assistant referees may be appointed to each match. 7) Duration of the game a) The duration of the game shall be two equal periods of O18 Twenty minutes and 17U fifteen minutes with a halftime interval of five minutes. The referee should be responsible for keeping the playing time. b) If overtime is used to break a tie, one, five minute, sudden death period will be used (first goal wins). If the game is still tied, penalty kicks will be used to break the tie. (1) 5 players are selected from each team, the players must have been on the field when overtime ended.. (2) Each player takes a penalty kick (from the 7m line), alternating teams with each shot. (3) The highest score after 5 penalty kicks is declared the winner. (4) If the game is still tied after 5 kicks, the penalty kicks continue on a sudden death basis using the remainder of the team s players (including the goalkeeper) until a winner is decided. (5) The goalkeeper may not be substituted for unless there is an injury.

Special Olympics Delaware -Soccer Sports Rules- Traditional & Unified Sports Divisions Team Rules (continued) 8) Start of play: a) A ball must be kicked at least one full revolution forward from the center spot before being touched by another player. 9) Ball in and out of play a) Ball over the sideline results in a THROW IN. b) Ball over the end line results in a goal clearance or a corner kick. c) The ball must be completely over the line to be considered out of play. 10) Goal Clearance/Kick a) When the ball passes over the goal line (not in the goal), having last been played by an attacking player, the goalkeeper or other player, standing within his own penalty area, shall throw kick (from the ground, no punting) the ball back into play beyond his own penalty area, but not further than the halfway line (i.e., the ball must touch the ground or another player before crossing the halfway line). The ball shall be deemed in play as soon as it passes outside the penalty area. The goalkeeper cannot pick-up a kicked ball on a Goal Kick b) The above rules of goal clearance also apply when a goalkeeper gains possession, with his hands, of a ball that is still in play. In this instance, a goalkeeper MUST throw the ball back into play. c) Infringement penalties on Goal Clearance/Kick: i) If the ball thrown/kicked beyond the goalkeeper s half of the field without first having been touched by a player or without having touched the ground, the referee shall award an indirect free kick for the opposing team from any point on the halfway line. ii) From the goalkeeper s throw/kick, if the ball is touched by an opposing player inside the penalty area, the throw/kick shall be retaken. 11) Throw-In: A throw-in is a method of restarting play. A throw-in is awarded to the opponents of the player who last touched the ball when the whole of the ball crosses the touch line, either on the ground or in the air. A goal cannot be scored directly from a throw-in. a) Procedure i) At the moment of delivering the ball, the thrower: (1) faces the field of play (2) has part of each foot either on the touch line or on the ground outside the touch line (3) holds the ball with both hands (4) delivers the ball from behind and over his head (5) delivers the ball from the point where it left the field of play b) All opponents must stand no less than 2 m from the point at which the throw-in is taken. The ball is in play when it enters the field of play. After delivering the ball, the thrower must not touch the ball again until it has touched another player. c) Infringements i) Referees are reminded that opponents may be no closer than 2 m from the point at which the throw-in is taken. Where necessary, the referee must warn any player within this distance before the throw-in is taken and caution the player if he subsequently fails to retreat to the correct distance. Play is restarted with a throw-in. ii) If a player, while correctly taking a throw-in, intentionally throws the ball at an opponent in order to play the ball again but neither in a careless nor a reckless manner nor using excessive force, the referee must allow play to continue.

Special Olympics Delaware -Soccer Sports Rules- Traditional & Unified Sports Divisions Team Rules (continued) iii) If the ball enters the opponents goal directly from a throw-in, the referee must award a goal kick. If the ball enters the thrower s own goal directly from a throw-in, the referee must award a corner kick. iv) If the ball touches the ground before entering the field of play, the throw-in is retaken by the same team from the same position provided that it was taken in line with the correct procedure. If the throw-in is not taken in line with the correct procedure, it is retaken by the opposing team. 12) Method of scoring: The whole of the ball must have completely crossed the line inside the goal to count as a goal. 13) Fouls and misconduct (except there is no offside): a) Tripping, pushing, handball or charging result in a direct free kick. b) Obstruction or dangerous play results in an indirect. c) If a player is expelled from the game (receives two yellow cards or a red card), this player may not re-enter the game. His team must play a player down for two minutes unless a goal is scored before the two minutes have elapsed. In this case, the following shall apply: i) If there are five players against four players and the team with the larger number scores a goal, the team with four players may be completed. ii) If both teams are playing with four players and a goal is scored, both teams may be completed. iii) If there are five players playing against three or four against three and the team with the larger number scores a goal, the team with three players may be increased by one more player only. iv) If both teams are playing with three players and a goal is scored, both teams may add one more player. v) If the team scoring the goal is the one with fewer players, the game shall continue without changing the number of players. vi) Keeping check of the two minutes shall be the task of the Time or Fourth Official. vii) The player who enters the game as a substitute after two minutes may only do so with the consent of the referee and when the ball is out of bounds. 14) Restart exception a) Any free kick that is awarded to the defending team inside their own penalty area will be restarted with a throw from the goalkeeper. 15) Free Kick: a) Opposing players must retire at least 5 meters from the ball for all free kicks. 16) Penalty Kick: a) A penalty kick is taken from the 7-meter line. All players except the kicker and the goalkeeper must retire outside the penalty area and arc. The goalkeeper must stand on his/her goal line until the penalty kick is taken.

Special Olympics Delaware -Soccer Sports Rules- Traditional & Unified Sports Divisions Team Rules (continued) 17) Kick In: (Equivalent to the throw in for 11-a-side) a) When the whole of the ball passes over a sideline, it shall be kicked back into the game, from the place where it crossed the line (on the sideline), by a player from the opposing team to that of the player who last touched it. The ball must be stationary before being kicked. It shall be deemed in play immediately after it has traveled the distance of its own circumference. The ball cannot be played again by the kicker until it has been touched by another player. b) The players from the opposing team must retire at least 5 meters from the spot where the kick is being taken. c) A goal cannot be scored directly from a kick in. d) A goalkeeper may not pick up a ball passed back to him from a kick in. 18) Infringement penalties a) If the player taking the kick in plays the ball for a second time before it has been touched by another player, an indirect free kick is awarded to the opposing team from the point where the infringement occurred. 19) Corner-Kick: a) Awarded to the attacking team when a player from the defending team kicks the ball over his/her own end line. b) Opposing players must retire at least 5 meters from the ball. 20) In the case of extreme heat, the official representative from the Competition Committee (e.g., Field Manager) may signal to the referee to introduce a water break (maximum of three minutes) at a natural break in play, approximately halfway through each half. 21) Coaching from the bench area a) A team bench area will be provided for each team. b) Each bench area will be defined by a marked off rectangle, 15 meters in length, located on the sideline at least 5 meters away from the sideline and within 10 meters of the halfway line. c) A team bench should be provided within each area. d) Substitute players and coaches are expected to remain seated within the bench area at all times except when making a substitution. e) Coaches are expected to restrict their coaching to simple verbal encouragement. 22) Verbal abuse of players or officials, or excessive and explicit coaching from the sidelines, will be considered unsportsmanlike conduct and may result in a warning from the referee. If such behavior persists, the referee may eject the offending coach from the field.

ADULT (18 and older) UNIFED AND TRADITIONAL 35 M 45 M

YOUTH (17u) UNIFED AND TRADITIONAL ALL AGES PLAYER DEVELOPMENT 30 M 40 M

Instructions to Complete Soccer Team Assessment Process Step 1: Soccer Individual Assessment Form * Complete the top section listing all requested information * Each section covers an aspect of soccer team play * Choose ONE point value that best describes the athlete/partner's skill level * Place that value in the "Score" box for that section * When each section is complete, add each "Score" box together and place it in the "Total Score" box * Each player should have a Soccer Individual Assessment Form completed Step 2: Traditional & Unified Team Soccer Registration Form * Complete the top section, listing delegation, team gender (male, female, mixed), team name, and age group * List the players from highest score to lowest score in the column under "Name" then complete the remaining sections of the table Step 3: Return only the "Traditional & Unified Sports Team Soccer Registration Form" to your Registration Manager so they can input into GMS NOTE: THE INDIVIDUAL FORMS ARE NOT TO BE SUBMITTED TO REGISTRATION MANAGER THEY ARE FOR YOUR TEAM'S USE ONLY.

Special Olympics Delaware - Soccer Skills Assessment for Individuals Name: Athlete Partner Jersey Number: Coach's Name: Team Name: Evaluator's Name: Delegation: Date of Evaluation: / / Individual Assessment for Team Play A. Ball Skills (one choice- should be the most representative of the athlete's skill level) Has difficulty dribbling and trapping ball (2) Possesses some ball skills but they are very limited (3) Can control ball with dominant foot only (4) Can control ball with both feet (5) Has ability to dribble either direction with token pressure (6) Has ability to beat defender (while dribbling) regulary with dominant foot (7) Has ability to beat defender (while dribbling) regulary with either foot (8) B. Passing (one choice- should be the most representative of the athlete's skill level) Has difficulty completing a pass/short pass to a teammate (2) Can sometimes make a pass to an open teammate with token pressure (3) Can only complete a pass to teammate after looking directly at him/her or with prompting (4) Has ability to choose best type of pass (to feet or to space) without prompting (5) Has ability to consistently complete a one touch or two touch pass to an open teammate (6) Controls game with ability to complete a pass to open player when they are in good position (8) C. Movement (one choice- should be the most representative of the athlete's skill level) Maintains a stationary position; does not move to a loose ball (2) Moves only 1-2 steps toward ball or opponent (3) Moves toward ball; but reaction time is slow and only in a limited area of the field(4) Movement permits adequate field coverage for player's position (5) Good field coverage; reasonably aggressive (6) Exceptional field coverage; aggressive anticipation (8) D. Game Awareness (one choice- should be the most representative of the athlete's skill level) Sometimes confused on offense and defense; may not always undertand where they are on field (2) Can play in fixed position as instructed by coach; may go after an occasional loose ball (3) Limited understanding of the game and can make some offensive or defensive decisions - coach prompted (4) Moderate understanding of the game, some off and def decisions and can occasionally participate in an offensive counter-attack (6) Advanced understanding of the game and mastery of soccer fundamentals (8) Score: Score: Score: Score:

SODE - Soccer Skills Assessment for Individuals E. Shooting (one choice- should be the most representative of the athlete's skill level) Periodically can strike ball on goal from close range of 7 yards or closer(2) Can make shots regularly from close range (3) Can make shots inside of close range and occasionally attempts a mid range shot of 8 to 12 yards (4) Can put mid range shots of 8 to 12 yards on goal with moderate pace (5) Can consistently make close and mid range shots and will attempt shots beyond 12 yards (6) Has excellent shooting form, can strike the ball with pace and makes shots from any range 15 yards and in (8) Score: F. Defense (one choice- should be the most representative of the athlete's skill level) Does not understand defensive position or principles, often beaten by a defender on the dribble or to loose balls (2) Some understanding of defensive position and principles, sometimes beaten by a defender on the dribble or to loose balls (3) More understanding of defensive position, can perform a tackle, goes after loose balls within 3 to 4 steps (4) Good undestanding of defensive position and principles, does not get beat often, aggressively goes after loose balls, gets many, ability to clear ball (6) Exceptional ability to get to defend, wins most loose balls, ability to clear the ball, shut down-type defender (8) Score: G. Goalkeeping (one choice- should be the most representative of the athlete's skill level) Does not understand goalkeeping position, tentative when shots come at goal (2) Some understanding of goalkeeping position, can block some shots directly at him/her (3) Some understanding of goalkeeping position, can block and catch shots directly at him/her (4) Better understanding of goalkeeping position, can block, catch shots directly at him/her or within a couple of steps to either side (5) Good understanding of goalkeeping position, can move to save some more difficult shots, can distribute the ball to an open player (6) Exceptional ability to save shots, aggressively goes after loose balls in the goal box, distributes effectively to start the offense (8) Score: TOTAL SCORE:

Traditional & Unified Sports Team Soccer Summary Form Sport Coach: Day #: Email: Type Unified Traditional Team Name: Team Gender: Female Male Mixed Age Group: 8-11 12-15 16-21 22+ Summary of Individual Assessment Please list player's in order from highest to lowest rating. Athlete / Ball Name Passing Movement Partner Skills 1 Games Awareness Shooting Defense Goalkeeping Total 2 3 4 5 6 7 8 9 10 11 12 This form due to Registration Manager by Monday, October 12, 2015 Submit 1 form for each team