Lamar University Intramural Sports Wheelchair Basketball

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Lamar University Intramural Sports Wheelchair Basketball I. PLAYER ELIGIBILITY Participation is limited to currently-enrolled, Lamar University-Beaumont and LIT students or faculty and staff. o LU & LIT students must be enrolled in current semester (Example must be enrolled in the Spring to play Spring sports) NO ID NO PLAY! In order for participation in an intramural contest each player must present one of the following ids and print their name on the score sheet: o LU-Beaumont Students = Cardinal One Card o LIT- ID Students = Validated Student ID Faculty/Staff = Employee ID (must have paid Rec Sports membership fee) Please go to IMLeagues.com and hover icon over Info from the left side panel and click on Handbooks and Manuals to download and read the Intramural Sports Handbook for details on IM policies, sportsmanship grades and qualifying for playoffs. Team captains are responsible for informing their teammates of the game schedules and of all Intramural Sports governing rules and regulations, eligibility of team players, teams and fan s behavior before, during and after games, and equipment loaned to them for IM games such as team jerseys and balls. GAME TIME IS FORFEIT TIME! Sportsmanship is an important part of Intramural Sports. In order to encourage proper conduct before, during, and after the scheduled contest, officials, supervisors, and intramural staff will make decisions on whether to warn, penalize, or eject players, teams, and/or spectators for unsportsmanlike conduct. The team captain is responsible for the actions of any player on his/her team and for spectators directly related to that team. The conduct of all players and spectators before and after the game is as important as conduct during the game. Participants sportsmanship can affect your team s eligibility for playoffs. II. SPORTSMANSHIP RATING Each team will receive a sportsmanship rating from the official(s) and/or field supervisor at the conclusion of the game. A - Great Conduct and Sportsmanship Team/fans cooperate fully with the supervisors and officials and show respect for opposing team members. The Team Captain has full control of his/her teammates/fans. If the captain converses with the officials about rule interpretations and calls, he/she does so respectfully and calmly. A team winning a game due to a forfeit or default will receive an A sportsmanship rating. B - Good Conduct and Sportsmanship Team/fans complain about some decisions and/or display minor dissent. These complaints may have been voiced verbally or non-verbally toward officials, opposing players or opposing fans. The Team Captain exhibits major control over teammates and him/herself.

C - Average Conduct and Sportsmanship Team/fans (on or off the playing area) show continuous or sustained verbal dissent towards officials, supervisors, and/or the opposing team. The Team Captain exhibits minor control over teammates and him/herself. Teams that receive one unsportsmanlike penalty or behavioral technical foul during the game will receive no higher than a C rating. Each additional unsportsmanlike penalty will result in the grade being lowered by one letter grade. Poor behavior limited to individual/s, not to the entire team. D - Poor Conduct and Sportsmanship Team/fans complain excessively to officials and/or the opposing team. The Team Captain exhibits little control over teammates and him/herself. For frequent use of profane or vulgar language. Any team that does not have the required number of players present at the scheduled game time and forfeits will receive a D. Note that teams that have a player or coach ejected for any reason will receive no higher than a D rating F - Unacceptable Conduct and Sportsmanship Team behavior is completely uncooperative and shows no respect for officials, staff, and/or opponents. The team captain displays no control over the actions of team members. Multiple penalties are given to a player, coach, or team spectator for unsportsmanlike behavior. A team member or spectator strikes/physically contacts an opponent or Intramural staff member. Team behavior warrants discontinuance of the game for any reason. Spectators clearly related to the team engage in disorderly conduct that violates university regulations or jeopardizes officials control of the game. The team shows willful disregard for the policies and/or property of Recreational Sports and Intramurals. A team receiving an F rating may face disqualification from the remainder of the season. A team that defaults will receive a C. A team that forfeits will receive a D. Sportsmanship for Playoffs 1. A team must maintain an average Sportsmanship Rating of 2.75 or above to be eligible for the playoffs. 2. A team must have at least a 2.0 rating for each game in the playoffs to advance to the next round. Teams receiving a 2.0 or less are required to meet with the IM Coordinator prior to the next contest. 3. Any team that receives a 0.0 in a playoff game will be disqualified from that playoff tournament and the team and players will be suspended from all Intramural & Extramural events for a period of time to be determined by the IM Coordinator. The nature and severity of the incident will be taken into account. In case of ties and it is necessary to eliminate teams for a playoff series or tournament, the following tiebreaker format will be used: 1) Forfeits 2) Head/Head 3) Sportsmanship Ratings 4) Point Differential.

Faculty/Staff Participation Faculty/Staff must demonstrate positive examples of behavior and professionalism when competing with students. Not doing so will suffer game suspension and possible indefinite suspension for future Intramural events. III. UNIFORM/EQUIPMENT 1. No Jewelry (earrings, necklaces, bracelets, rings, etc.) will be allowed on the court at anytime. Players will need to remove items immediately or leave the game. 2. Mouth guards for each player are recommended for your protection. 3. No shoes that leave black or scuff marks on the court will be permitted. Athletic, closed toe shoes must also be worn. No boots or sandals. 4. No hats are allowed. 5. No braces or supports that may cause other players harm will be permitted. 6. Team jerseys must have numbers on the front and back. Mesh numbered pennies will be available at the game site to check out for teams without their own jerseys. If a team uses jerseys provided by Recreational Sports, then players must wear a shirt under their jerseys (no tank tops). It will be the responsibility of the player who checks out the jerseys to make sure they all get returned or be charged a replacement fee. 7. Wheelchairs will be provided by Recreational Sports. 8. Teams must provide their own game ball. Basketballs may be checked out from Equipment Checkout in the Sheila Umphrey Rec Center. IV. WHEELCHAIR BASKETBALL RULES A. Game time listed on the schedule is the official game time. B. Scorekeepers will keep the official game time using the scoreboard on the court. C. Teams are allowed to have five players on the court at one time. D. You must have a minimum three (3) players on the court ready for play at game time; otherwise a forfeit will be awarded to the opposing team. E. The clock will not stop in the first half except for timeouts, injuries, official s timeouts, and unexpected delays in the game. F. The game will stop and will be called like a normal wheelchair basketball game in the last two minutes of the second half, stopping on all dead ball situations, but not after a made basket. V. PLAYING TIME A. The game will consist of two 20-minute halves. B. A five minute intermission will separate the halves. C. The clock will stop only during the last two minutes of each game. D. In the last two minutes of the game, time will be stopped for the following reasons:

fouls, time outs, violations, free throws, injuries, any dead ball, and at the discretion of the officials. E. Substitutions: Players may substitute on any dead ball. Players must report to the scorekeeper who will alert the officials. Failure to do so could result in a technical foul being assessed for illegal substitution. F. Free Throws: Free throws will be administered using NWBA rules. Players are allowed into the lane when the ball hits the rim. The large wheels of the chair must be behind and not over the free throw line. The point of contact for the large wheels of the chair with the floor must be behind the free throw line; however, the front casters may be on or over the line. G. Mercy Rule: If the team is down by 15 or more points with two (2) or less minutes to go in the game, the clock will not stop. If a lead becomes less than 15 points, then the clock will begin stopping. H. Back Court Press: Teams may pressure the ball in the backcourt. However, if a team leads by 20 or more, they cannot press. I. Game Over: At the completion of the game each captain must sign the score sheets. VI. TIME-OUTS A. Each team is allowed one time-out per half. They are not cumulative. B. One 30-second time-out will be allowed during an overtime period. C. The game clock will stop during time-outs. D. Time-outs are one minute in length unless it is overtime. VII. JUMP BALL A. The game starts with a jump ball between two players at center court. B. Each jumper shall be firmly seated in their chair and shall have all wheels inside the half circle opposite their basket. C. The official will throw the ball evenly between the two players, and players may tap the ball to a teammate to control possession after the ball reaches its highest point. D. If the ball lands on a jumper or is not touched, the official will toss the ball again. VIII. DRIBBLING A. Players must dribble the ball once for every 2 pushes of his/her wheelchair. B. Taking more than two pushes without dribbling shall result in a travelling violation C. A push of the wheelchair can consist of either one or two hands (player preference).

D. There is no penalty for double dribble, as players are allowed to rest the ball in their lap between dribbles. IX. CONTACT A. The chair is considered part of the player. General rules of contact in regular basketball (charging, blocking, etc.) apply to wheelchair basketball. X. PERSONAL FOULS A. A player shall not contact an opponent or opponent's wheelchair with his/her hand unless such contact is only with the opponent's hand while it is on the ball and is incidental to an attempt to play the ball. Because of the nature of the game, negligible contact is at the discretion of the officials. Intentional chair contact caused by a player to affect the progress or position of another player is a form of blocking, charging, holding or pushing. Contact caused by the momentum of a chair by a player who had made no visible effort to stop his/ her chair while moving in for a goal is a charge. Contact after the ball is dead is unsporting conduct. XI. PHYSICAL ADVANTAGE FOUL (PAFs) A. Because of the varying causes and manifestations (degrees) of disability among participants, a basic rule of keeping firmly seated in the wheelchair at all times and not using a functional leg for physical advantage over an opponent is strictly enforced. An infraction of wheelchair basketball rules (rebound, jump ball, etc.) constitutes a physical advantage foul. Three such fouls disqualify a player from the game, according to wheelchair basketball rules. Two free throws are awarded and the ball is given to the opposing team to inbound at the nearest sideline. XII. FALLING A. If a player falls out of the chair during play, the officials will immediately suspend play if there is any chance of danger to the fallen player. If not, the officials will withhold their whistles until the particular play in progress has been completed. If a player falls out of the chair to gain possession of the ball or by falling keeps opponents from gaining possession of the ball, the ball is awarded to the opposing team. XIII. POSSESSION A. A team loses possession when a player leans forward to the extent that the chair tilts and the footrest or a person s feet touch the floor while gaining possession, maintaining possession, shooting, or retrieving the ball. This results in a turnover, and the ball will be inbounded by the other team on the nearest sideline. XIV. ALTERNATE POSSESSIONS A. After the initial toss, the alternate possession control will be awarded to the team not receiving the ball to begin the game. B. An alternate possession throw-in will result when: 1. A held ball occurs. 2. The ball goes out-of-bounds and was last touched simultaneously by 2 opponents.

3. A double free throw violation occurs. 4. A live ball lodges on the basket support. 5. A double personal or double technical foul occurs. 6. Opponents commit simultaneous personal or technical fouls. 7. Opponents commit simultaneous goal tending or basket interference violations. C. The direction of the possession arrow is reversed immediately after an alternating possession throw-in is completed. D. A jump ball will begin each overtime period. The alternate possession control will be awarded to the team not receiving the ball to begin the period. XV. FOUR SECOND RULE A. Because many Intramural Wheelchair Basketball Participants are new to the sport, we have extended the amount of time that can be spent in the three second lane to four seconds. A player establishes himself/herself outside of the three-second lane by placing all wheels of his/her wheelchair and any anti-tip caster(s) which continuously come into contact with the floor outside of the three-second lane. Spending four seconds will result in a turnover and an inbound of the ball by the opposing team. XVI. OVERTIME A. Overtime will be three (3) minutes, with the last minute being stopped time. B. If the game is still tied after the first overtime, an additional overtime period will be used until a winner has been decided. C. One thirty (30) second time-out may be taken per overtime period. XVII. DISQUALIFICATIONS A. Physical Advantage Fouls (PAF's) will be counted towards the total number of PERSONAL and TEAM FOULS. A player will be disqualified from play when he/she receives any of the following: 1. Two (2) Direct Technicals 2. Three (3) PAF'S 3. Five (5) total fouls (which may include technical and PAF's).

XVIII. EJECTIONS A. Any player ejected from a game will be immediately suspended from participating in all Intramural Sports activities. The ejected player must then make an appointment with the Coordinator of Intramural Sports and Sports Clubs to determine the length of suspension and any other sanctions. The following action will result in ejections from Intramural Wheelchair Basketball: 1. Improper language towards an official/staff. 2. Unsporting conduct. 3. Two technical fouls. XIX. CONDUCT A. Unsportsmanlike conduct includes actions which are unbecoming to an ethical, fair, and honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. Penalty: Technical foul