Frogbone Offense, V:1.5 The Bullfrog Spread Option

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Frogbone Offense, V:1.5 The ullfrog Spread Option The ullfrog Spread Option, what we call the Frogbone, is a series based offense that uses the Triple Option as the core scheme, and is executed from a Run and Shoot Formation. The Frogbone has the potential to have WR's in the pass game and run an option game with R's. Thus spake the master oach: When you can know the error in the mesh, it will be time for you to leave.

TRIPLE OPTION SERIES

Inside Veer Option The Inside Veer option requires a reading or keying on certain defensive people Two defensive men on the line of scrimmage are not blocked by the offensive team The first defensive man past the nose of the defensive tackle is not touched and the next man out does not have to be blocked. The quarterback can either hand the football off to the dive back (fullback usually) according to the move of the first option man (dive key), or he can keep, or pitch on the movements of the next defensive opponent (pitch read).

Strengths of Inside Veer Option Series Since there are numerous plays in the series it can be the only series that has to be utilized by the offense It is easy to learn and understand for the offensive line, blocking rules are simple and not difficult to execute Only the defensive players inside of the offensive tackle have to be blocked along the LOS The other defensive players outside of the offensive tackle do not have to be forced or driven off the LOS Maximum speed is used along the entire line Offensive receivers release from the LOS forcing the defensive secondary to remain back or retreat The backs are running straight ahead Quick and fast option plays develop along the LOS Faking and deception occur along the LOS and not in the backfield Usually the best back is used to run the football with the quick hitting play Average personnel can easily be used with the entire series, brute force and power is not necessary ounters, reverses, and other options can easily be used with the Inside Veer option Play action passes can be used easily, because the offensive receivers are continually releasing from the LOS on every play

Inside Veer Option Summary Advantage of the Inside Veer option Attacks the open side of the defense Forces the defense to play assignment football away from the tight end Downhill blocking schemes create movement Zone combinations allow for easier blitz pickups Easy read for the Q omplementary and play action pass cause conflict in defenders Installation Rules Run to a 1/5 technique Run away from the TE T attacks outside hip of the guard Q reads the jersey number of the 5 tech If the 5 squeezes, pull and replace If the 5 comes upfield give and replace

Rules for Successful Inside Veer option To be successful at least two of the three phases (give, keep, pitch) have to be effective. To be really great all three phases need to be effective. It is best to have the strongest back at the / back position There cannot be AN penetration by the defense ecause the defenders at the end of the LOS are not blocked the offense can t afford to have any other defenders in the backfield The quarterback cannot be indecisive First decision Who is the dive read? annot allow a poor mesh with the fullback This can happen if the fullback gets off the path or the Q footwork is not proper annot allow poor perimeter blocking Receivers should spend more time on blocking than on catching the ball Offensive linemen have to get to the next level OL must get off the LOS and into the L s to cut pursuit

Expected Defensive Responses Forces the defense to play assignment football away from the tight end The DT/IL will take F on the dive to force the keep The DE takes the Q to force pitch The OL//S (outside force) will take the pitch Advantage of the Inside Veer option Attacks the open side of the defense Downhill blocking schemes create movement Zone combinations allow for easier blitz pickups Easy read for the Q omplementary and play action pass cause conflict in defenders

Inside Veer Option Operations Stance The Q s stance should be a comfortable one with his feet shoulder width apart and his knees flexed slightly. The knees should be flexed to allow the Q to explode from the center on the snap. The Q s hands should be placed under the center with his thumbs side byside and his fingers spread and relaxed Just prior to the snap he shifts his weight to the backside foot so he can push off hard with the playside foot UNDER ENTER: After receiving the snap the Q s first step is an open step at a 5 degree angle away from the LOS PISTOL: After receiving the snap the first step is to pivot forward on the playside foot. If the play is to the right he pivots on the right foot. To the left he pivots on the left foot. y stepping away from the LOS the Q accomplishes things Steps He has moved away from the distraction of the blocking on the LOS which will allow him better concentration He has moved the mesh area into the backfield which eliminates the possibility of a defensive linemen getting his hand involved in the mesh. This eliminates a possible fumble in the mesh phase of the Inside Veer. He has given himself a better angle to read the hand off key He has given himself a better angle to approach the pitch key, He is moving to the pitch key down hill, which enhances the play because the pitch key must make a quicker decision. Also, by approaching the pitch key at this angle, the Q actually improves his running ability because he will be upfield sooner if he keeps the ball.

Inside Veer Option Operations Phase Give Read 1st defender on the LOS outside the block of the playside tackle Pitch Read Next defender outside of the End defender on the LOS (EMLOS) Action If the hand off key is crashing toward the fullback, the Q pulls the ball into his own numbers without meshing The Q then positions the ball for a quick pitch as his eyes go directly to the pitch key. If the hand off key does anything else but crash the Q places the ball in the fullbacks hand off pocket while still reading the hand off key The Q takes his second step which is a catch up step with his off side leg The Q should ride the fullback toward the LOS until he decides to give or to keep Q reads the jersey number of the Give Read If the Read Key squeezes, pull and replace If the Read Key comes upfield give and replace If the Q decides to give the ball he removes the hand closest to the fullback from the ball and pushes the ball into the fullbacks numbers with the other hand After giving the ball to the fullback the Q must accelerate to the pitch key and fake a pitch If the Q decides to keep he pulls the ball into his own numbers and accelerates to the pitch key He does NOT belly back or give ground, he attacks the inside shoulder of the read key The quicker the Q decides to give or keep the better the play will be executed The sooner the decision is made the sooner the fullback will know whether he is a blocker or runner which will make him more effective at either. The fullback is NEVER a faker He is either a blocker or a runner The sooner the decision the faster the Q can get to the pitch key and either run or pitch The speed of the play is dependent upon a quick decision by the Q The final advantage of the quick read is the reduction in fumbles

Inside Veer Play alls Primary Variations Play all Play all 1 Inside Veer Reverse M35 6 Wrap M5 16 Inside Veer Arc M5 Wrap M35 16 Inside Veer ob M5 16 Inside Veer ubble Heavy Left 17 Outside Veer Arc 16 Inside Veer Flip M36 Heavy Right 13 Outside Veer Arc 16 Inside Veer Load M5 16 Inside Veer Switch M5 16 Inside Veer Twirl M36 T 1 Inside Veer Arc M35 1 Inside Veer ob M35 1 Inside Veer ubble 1 Inside Veer Flip M 1 Inside Veer Load M35 1 Inside Veer Switch M35 1 Inside Veer Twirl M T 16 Inside Veer Reverse M5 ounter Play Action pass Play all Play all 16 ounter Option M36 T 16 Inside Veer Pass M5 6 ounter Option Iso M36 T 1 Inside Veer Pass M35 1 ounter Option M T ounter Option Iso M T 33 Wing ounter M5 7 Wing ounter M35

Line locking Assignments Inside Veer Option Release and block force man or 1/ area Do not lean in the offensive stance. If an eight man front shows, the TE can split out (nasty) partially. 1 st man inside (Head UP is NOT inside). Inside gap, linebacker. Listen for Us call from the. Keep head up when coming down on the defender inside. Must screen off this area at all costs. These men cannot stop the Inside Veer option. Fire out hard and low. Stay off the ground; use hands if necessary 1 st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) Listen for call by offensive tackle for any other blocking combination. Stay low and do not go to the ground. If L is number 1 man fire out hard at man and do not allow pursuit of any type. Keep defender low and screen him off. On, backside A gap, IL. May double with Aim the head into the midsection of the middle guard and slide to the outside. Do not go to the ground or lose contact. If going for the onside gap, throw head in front and attempt to stop pursuit of the defender. Drive lock #1, may double with to SIL Fire out hard and low for the defensive counterpart. Keep a wide base, shoulders square, tail down, and head up to make a good block. Read the defense for the proper block. ST Drive lock # Fire out hard and low at defensive man. Throw head for mid section and slide tot he onside. Use hands if going to the ground. Keep a wide base and head up when performing the block. lock outside 1/3 or run fade (9) If running fade, go hard on pattern. Do not slow up. Defender will eventually know when the play is going away. If blocking, go full speed. It does not do any good to slow down. If the the slot/flanker does a good job, the counters and counter options execute well.

Triple Option Tags hanging the blocking calls MA change who the Q sees as the read keys. Just as the defense will attempt to control who gets the ball by setting their assignments, these blocking schemes attempt to confound those assignments by varying who the play side A back is blocking. While the PS A is attempting to make these blocks, and there are Q thoughts associated with each, the Q has to make his reads and decide on the fly, he cannot make the decision who gets the ball pre snap based simply on the blocking call. These tags DO NOT alter the OL blocking assignments in any way. Tag PS / Q/1 PS A 3/ / S A 3/ Tag Notes Arc #1, Option F/$ Dive Pitch Normal call, meaning the PS A is blocking the safety, who will normally be taking the pitch (force player). Will have the two reads close so the Q should be thinking that pitch is likely. ob #1, Option OL Dive Pitch PS A is blocking the OL who would normally be the Q keep/pitch read. The pitch may be covered so the Q should be thinking that keep is likely. ubble #1, Option Pitch (ubble) Dive MDM Triple option with no motion. The PS A is the 'Pitch' player by running the ubble route. Flip #1, Option ut Motion, ecome Dive back Pitch Stalk #, MDM The assignments for the A back and the back are swapped. There is no lead blocker, the defense is likely to rotate to account for the motion. Load #1, Option EMLOS (rack) Dive Pitch PS A is blocking on the EMLOS who is usually the dive read. This means that the keep and pitch options may be covered. The Q should be thinking that give is likely. Shovel #1, Option OL Pitch Dive The back goes in Pitch path and the A back becomes the dive back. The Q makes the read and if it is a Give he passes forward to the A back, the Shovel pass. Switch F/$ Option #1, Dive Pitch The / and the PS A switch assignments, the PS A goes to #1, usually the, and the / attacks the $ who is usually the force player. Twirl #1, Option Twirl motion, become pitch back Dive Stalk #, MDM There is no lead blocker, we are counting on the defense to rotate to account for the motion.

Adjustments If they do this Then we do this Position Action Response Reasoning OL/ Sam IL/ Will 3 Tech, Mike

16 Inside Veer Arc M5 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # oaching Points AR tells the playside A back, in this case the 3 back, to arc release outside the EMLOS and the OL and block the force player. AR tells the Q to make the normal dive read and the keep read. ecause the wing will be releasing and blocking the force player, the safety, it is likely that the pitch will be open. This means it is likely that the Q will have the pitch option. The Q still has to make the reads, but we are not blocking the Q/keep player. 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

16 Inside Veer Arc Vs. F $ E N T E Vs. 3 F $ E T N T E Vs. 3 3 F $ S T N T R

16 Inside Veer ob M5 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # oaching Points O tells the playside A back, in this case the 3 back, to arc release outside the EMLOS and the and block the outside L who would usually have the Q. O tells the Q to make the normal dive read and that it is likely that the pitch will be covered by the force player, meaning it is likely that the Q will keep. The Q still has to make the reads, but we are not blocking the force player. 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

16 Inside Veer ubble F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. oaching Points ubble tells the playside A back, in this case the 3 back, to take 1 steps off as if heading downfield. Then stop and run a slow ubble route. He is the pitch key for the Q. He ANNOT cross the LOS. ubble tells the Q to make the normal dive read and that the pitch key will be the OL/$ covering the A back. The A back will remain behind the LOS so if the OL attacks the Q then the Q will throw the ball to the A back just get the ball out to him, no need to stop and set or anything. This call enables us to run the Triple Option without using motion. There is no motion to tell the D s to react or flow. Dive outside hip of the 3 PS: ubble S: MDM PS: ubble S: MDM

16 Inside Veer Flip M36 F $ oaching Points Inside Veer option but with the A & backs change assignments. Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with The OL cannot allow any penetration. ackside G & T will base/lead block to ensure no penetration or follow. The,, block anyone to the inside. Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Q must be aware that there is no lead back blocking the OL or Safety. There are no option blocking tags for this version of the Inside Veer. Will need to look at this from the Trips formation, could cause issues. On initial review this doesn t look that good, but Inside Veer away would work. ould also do the Flip from the backside as well which would still have the lead back. Need to look at that. Pitch path 3 PS: Motion to /6, then take dive outside hip of the S: # from outside PS: Motion to /6, then take dive outside hip of the S: # from outside

16 Inside Veer Load M5 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL oaching Points Load tells the playside A back, in this case the back, to attack the EMLOS who would usually have the F/dive. LOAD tells the Q that the dive key is being blocked and that it is likely to be a give. We will not be blocking the keep read key or the force player. The Q still has to make the reads, but we are not blocking the keep or force players. ST Drive lock # NOTE: This is more likely a call from the Purple (base Flexbone) formation where the slot/a back is on/near the EMLOS 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

16 Inside Veer Reverse M5 F $ 3 1 ST Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL Inside release to draw the DE into the middle. Then get off the LOS and look to get outside the OL. PS: Stalk #1 from outside. S: Stalk #1 from outside. oaching Points This is a reverse off of the Inside Veer action. All of the OL do their regular assignments, as do the backs. The OT on the backside (where the reverse is going) does an inside release to draw the DE into the middle and then releases upfield looking to get outside leverage on the OL. If the defense plays the Inside Veer properly they will be chasing the play away from the reverse. This is a gamble play. 1 Open for Inside Veer, make a flash fake to the back. Take steps toward and pitch the ball to the crossing slot. Dive outside hip of the 3 PS: Take off toward the Q at the snap, maintain inside position on the other A back S: DEEP Pitch path, the opposite A back will closest to the Q PS: Take off toward the Q at the snap, maintain inside position on the other A back S: DEEP Pitch path, the opposite A back will closest to the Q PS: Stalk #1 from outside. S: Stalk #1 from outside.

16 Inside Veer Shovel M5 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the. Drop step a bit more deeply Pitch key: Depends on the blocking call. Generally the OL. oaching Points Shovel tells the Q, backside A back, and back that the responsibilities are changed. This is similar to the Flip tag but the actions by the Q and backside A back are different. The back will now take the pitch path and the backside A back will now become the dive back. The Q will still make the same read, but if it is a Give he will pitch the ball forward, a shovel pass, to the A back. The Q needs to drop step back more than on the regular read and wait until the motioning A back is closer before calling for the snap. The Q has to create some depth to make the read clearer and to give the A back room to make his cut and get up field. The playside A back will Arc block on the safety. Pitch path 3 PS: Arc S: Motion and then cut into LOS as dive back PS: Arc S: Motion and then cut into LOS as dive back

16 Inside Veer Switch M5 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with oaching Points SWITH tells the playside A back, in this case the 3 back, to take a hard release outside and attack the #1 player, usually the over the /. The / will then block the force player, usually the safety. As the lead blocker the back has to be aware that the defensive crack call will bring the force defender very quickly. Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the This is done when the safeties are rotating over with motion or when we need to change up the blocking to get the pitch going. SWITH tells the Q to make the normal dive and keep reads and that it is likely that the pitch will be open. The Q still has to make the reads, but we are not blocking the dive or keep read players. 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

16 Inside Veer Twirl M5 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL oaching Points Twirl tells the playside A back, in this case the 3 back, to take normal pitch relationship path but when the ball is snapped to reverse his path. He will get into the pitch relationship and return to the side that he originated. This is done when the safeties are rotating over with motion or when we need to change up the blocking to get the pitch going. ST Drive lock # Twirl tells the Q to make the normal dive and keep reads and that it is likely that the pitch will be open. The Q still has to make the reads, but we are not blocking the dive or keep read players. 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Twirl motion into pitch relationship S: Stalk # from outside PS: Twirl motion into pitch relationship S: Stalk # from outside

1 Inside Veer Arc M35 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # oaching Points AR tells the playside A back, in this case the back, to arc release outside the EMLOS and the OL and block the force player. AR tells the Q to make the normal dive read and the keep read. ecause the wing will be releasing and blocking the force player, the safety, it is likely that the pitch will be open. This means it is likely that the Q will have the pitch option. The Q still has to make the reads, but we are not blocking the Q/keep player. 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

1 Inside Veer Arc Vs. F $ E N T E Vs. 3 F $ E T N T E Vs. 3 3 F $ S T N T R

1 Inside Veer ob M35 F $ E T T E Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # oaching Points O tells the playside A back, in this case the back, to arc release outside the EMLOS and the and block the outside L who would usually have the Q. O tells the Q to make the normal dive read and that it is likely that the pitch will be covered by the force player, meaning it is likely that the Q will keep. The Q still has to make the reads, but we are not blocking the force player. 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

1 Inside Veer Arc F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. oaching Points ubble tells the playside A back, in this case the 3 back, to take 1 steps off as if heading downfield. Then stop and run a slow ubble route. He is the pitch key for the Q. He ANNOT cross the LOS. ubble tells the Q to make the normal dive read and that the pitch key will be the OL/$ covering the A back. The A back will remain behind the LOS so if the OL attacks the Q then the Q will throw the ball to the A back just get the ball out to him, no need to stop and set or anything. This call enables us to run the Triple Option without using motion. There is no motion to tell the D s to react or flow. Dive outside hip of the 3 PS: ubble S: MDM PS: ubble S: MDM

1 Inside Veer Flip M5 F $ E T T E oaching Points Inside Veer option but with the A & backs change assignments. Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with The OL cannot allow any penetration. ackside G & T will base/lead block to ensure no penetration or follow. The,, block anyone to the inside. Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Q must be aware that there is no lead back blocking the OL or Safety. There are no option blocking tags for this version of the Inside Veer. Will need to look at this from the Trips formation, could cause issues. On initial review this doesn t look that good, but Inside Veer away would work. ould also do the Flip from the backside as well which would still have the lead back. Need to look at that. Pitch path 3 PS: Motion to /6, then take dive outside hip of the S: # from outside PS: Motion to /6, then take dive outside hip of the S: # from outside

1 Inside Veer Load M35 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL oaching Points Load tells the playside A back, in this case the back, to attack the EMLOS who would usually have the F/dive. LOAD tells the Q that the dive key is being blocked and that it is likely to be a give. We will not be blocking the keep read key or the force player. The Q still has to make the reads, but we are not blocking the keep or force players. ST Drive lock # NOTE: This is more likely a call from the Purple (base Flexbone) formation where the slot/a back is on/near the EMLOS 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

1 Inside Veer Reverse M35 F $ 3 1 ST Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL Inside release to draw the DE into the middle. Then get off the LOS and look to get outside the OL. oaching Points This is a reverse off of the Inside Veer action. All of the OL do their regular assignments, as do the backs. The OT on the backside (where the reverse is going) does an inside release to draw the DE into the middle and then releases upfield looking to get outside leverage on the OL. If the defense plays the Inside Veer properly they will be chasing the play away from the reverse. This is a gamble play. 1 Open for Inside Veer, make a flash fake to the back. Take steps toward and pitch the ball to the crossing slot. Dive outside hip of the 3 PS: Take off toward the Q at the snap, maintain inside position on the other A back S: DEEP Pitch path, the opposite A back will closest to the Q PS: Take off toward the Q at the snap, maintain inside position on the other A back S: DEEP Pitch path, the opposite A back will closest to the Q

1 Inside Veer Shovel M35 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the. Drop step a bit more deeply Pitch key: Depends on the blocking call. Generally the OL. oaching Points Shovel tells the Q, backside A back, and back that the responsibilities are changed. This is similar to the Flip tag but the actions by the Q and backside A back are different. The back will now take the pitch path and the backside A back will now become the dive back. The Q will still make the same read, but if it is a Give he will pitch the ball forward, a shovel pass, to the A back. The Q needs to drop step back more than on the regular read and wait until the motioning A back is closer before calling for the snap. The Q has to create some depth to make the read clearer and to give the A back room to make his cut and get up field. The playside A back will Arc block on the safety. Pitch path 3 PS: Arc S: Motion and then cut into LOS as dive back PS: Arc S: Motion and then cut into LOS as dive back

1 Inside Veer Switch M35 F $ Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with oaching Points SWITH tells the playside A back, in this case the back, to take a hard release outside and attack the #1 player, usually the over the /. The / will then block the force player, usually the safety. As the lead blocker the back has to be aware that the defensive crack call will bring the force defender very quickly. Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Dive outside hip of the This is done when the safeties are rotating over with motion or when we need to change up the blocking to get the pitch going. SWITH tells the Q to make the normal dive and keep reads and that it is likely that the pitch will be open. The Q still has to make the reads, but we are not blocking the dive or keep read players. 3 PS: Arc, ob, Load, Switch. S: Pitch PS: Arc, ob, Load, Switch. S: Pitch

1 Inside Veer Twirl M5 F $ E T T E oaching Points Inside Veer option but with the A & backs change assignments. Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with The OL cannot allow any penetration. ackside G & T will base/lead block to ensure no penetration or follow. The,, block anyone to the inside. Drive lock #1, may double with to SIL ST Drive lock # 1 Dive key: 1 st defender outside the block of the Pitch key: Depends on the blocking call. Generally the OL. Q must be aware that there is no lead back blocking the OL or Safety. There are no option blocking tags for this version of the Inside Veer. Will need to look at this from the Trips formation, could cause issues. On initial review this doesn t look that good, but Inside Veer away would work. ould also do the Flip from the backside as well which would still have the lead back. Need to look at that. Pitch path 3 PS: Twirl motion into pitch relationship S: Stalk # from outside PS: Twirl motion into pitch relationship S: Stalk # from outside

1 Inside Veer Pass M35 F $ Out, may be OL or DE 1 st hand on the ground. May combo with. Must watch for blitz from IL S A gap, backside IL Pull and trap the 1 st DL outside the, usually the 3 tech oaching Points This is our Inside Pop. Usually off of inside veer, but can be run with midline. Not so great with outside veer, but it can be done. Q reads PSLer or SS. If he comes up to play the run we hit the wing on the seam route. If that's not open he moves to the read on the numbers route. If neither is open he has the run option. ST Out, may be OL or DE PS: Hitch route. Attack #1, make the defender think he his being blocked S: Drag at 5 7 yards off LOS 1 Flash fake the mesh, then take steps toward the gap. Then drop back step and throw the ball. Drive path over playside leg of OG. Take 3 tech defender, may have OG help. 3 S: Motion to pitch path, then continue on Swing route. PS: Arc release to OL then run seam. Look for ball quickly S: Motion to pitch path, then continue on Swing route. PS: Arc release to OL then run seam. Look for ball quickly PS: Hitch route. Attack #1, make the defender think he his being blocked S: Drag at 5 7 yards off LOS The pressbox coaches are responsible for watching the safety's reaction. If the safety is rolling to the playside we'll tag the backside route and throw it there on the first read (after a solid look to the front side). I like the routes because they look identical to the first steps on the veer blocks. Our TE blocks down, the SE runs across the secondary to block the FS and the W arcs to the. When we run it to the SE side the W still arcs and runs the wheel type route. and the SE takes a few crack steps and then shoots straight upfield. We'd hit him the second he turns upfield. The TE would then run the backside route (we call it Shoot).

1 Inside Veer Pass M35 Switch F $ Out, may be OL or DE 1 st hand on the ground. May combo with. ST S A gap, backside IL Pull and trap the 1 st DL outside the, usually the 3 tech Out, may be OL or DE PS: Seam route off of rack block (Switch call). Attack the IL and then turn upfield S: Drag at 5 7 yards off LOS 1 Step back over inside foot of, clear the path for the back. Flash fake the mesh, then take steps toward the gap. Then drop back step and throw the ball. Drive path over playside leg of. Run vertically. Take anything that shows in the A gap. 3 S: Motion to pitch path, then continue on Swing route. PS: Outside release and attack #1. ontinue upfield on Wheel route S: Motion to pitch path, then continue on Swing route. PS: Outside release and attack #1. ontinue upfield on Wheel route PS: Seam route off of rack block (Switch call). Attack the IL and then turn upfield S: Drag at 5 7 yards off LOS oaching Points This is our Inside Pop. Usually off of inside veer, but can be run with midline. Not so great with outside veer, but it can be done. Q reads PSLer or SS. If he comes up to play the run we hit the wing on the seam route. If that's not open he moves to the read on the numbers route. If neither is open he has the run option. The pressbox coaches are responsible for watching the safety's reaction. If the safety is rolling to the playside we'll tag the backside route and throw it there on the first read (after a solid look to the front side). I like the routes because they look identical to the first steps on the veer blocks. Our TE blocks down, the SE runs across the secondary to block the FS and the W arcs to the. When we run it to the SE side the W still arcs and runs the wheel type route. and the SE takes a few crack steps and then shoots straight upfield. We'd hit him the second he turns upfield. The TE would then run the backside route (we call it Shoot).

16 ounter Option M36 T F $ ST Drive lock 1st man inside. Inside gap, linebacker. Drive lock 1st DL inside on LOS. On, backside A gap, may have to reach to get the DL over the pulling OG Pull and log the EMLOS/DE. Watch for the block of the OT, the pull may have to be a kick out block instead of a log block. Wheel & Seal control the gap oaching Points ounter Option requires that the pulling guard get a good log block on the DE. This is a difficult block and must be practiced. If the DE is taught to lock Down Step Down then it is likely that the OG can get the block. The play starts like Inside Veer to the right then the Q and motion back stop and reverse path. The Q pivots on his playside foot as if he was running the Midline. This allows the back to come closer to the Q, setting up the ounter Iso Stalk #1 from outside 1 Use Midline action from the playside. Then reverse pivot and attack the OL. e aware that the DE may crash and that it might be a quick pitch Dive outside hip of the. Look to help block on the DL/DE/EMLOS. Get tackled on the dive fake. The Q has to look for a quick pitch if the DE crashes hard. If the DE crashes the pulling guard will pick him up and likely drive him to the outside. The Q has to be ready to pitch quickly, or duck inside the kick out block. The A back has to maintain proper pitch position through the play, regardless of where the Q turns up with the ball. 3 Motion as if on regular pitch path. When the Q opens then stop and reverse path. Attack the F/$ When the ball is snapped sprint into pitch position. e sure to stay in position regardless of where the Q cuts up the field. Stalk #1 from outside

6 ounter Iso M36 T F $ Drive lock Out Drive lock 1st DL inside on LOS On, backside A gap, may have to reach to get the DL over the pulling OG Pull and lead into the gap as if on Power. Look to the inside for the IL/M oaching Points ounter Iso looks like the ounter Option but hands the ball to the back following the pulling OG. The objective is to get the defense to flying out to the counter option while the back attacks up the middle. The Q pivots on his playside foot as if he was running the Midline. This allows the back to come closer to the Q. ST Drive lock # Stalk #1 from outside 1 Use Midline action from the playside. Then reverse pivot and attack the OL. e aware that the DE may crash and that it might be a quick pitch Instead of pulling and logging the DE/EMLOS the SOG leads into the gap as if on Power. He looks to the inside L first. The Q pivots as if on Inside Veer, hands the ball to the back, and then reverses as if running the counter option. Dive path close to the Q. Take the ball and follow the pulling guard into the gap. The path is closer to Midline than Inside Veer. 3 Motion as if on regular pitch path. When the Q opens then stop and reverse path, attack the OL/# When the ball is snapped sprint into pitch position. e sure to stay in position regardless of where the Q cuts up the field. Stalk #1 from outside

Trips Right 13 Outside Veer Arc F $ E T T E 1 3 Drive lock 1st man on or inside. Inside gap, linebacker. May double team with the TE or OG (use the Us call that the OG would use on Inside Triple) Drive lock 1st DL inside on LOS. Responsible for calling US if there is a 3 tech or he needs help with the DT (stud head up for example) On, backside A gap, IL. May double with oaching Points On the Outside Veer the Q will read the EMLOS/first defender outside the TE. The Q will have to move very quickly to reach the mesh point with the T. Drive lock #1, may double with to SIL ST Drive lock # PS: Stalk #1 from outside. 1 1 big step, then two small steps. Read the EMLOS/first defender outside of the TE. Know that the OL is blocking down and that the Slots are blocking #1 & # Dive outside hip of the 3 Stalk #1 from outside. Arc Release to the Safety Align as TE. lock down to the inside, leaving the man on/outside. May double team with the.

Gold 7 Wing ounter M36 F $ Hook the DE/EMLOS. If the DE stays outside then drive to the sideline. ase Drive#1 On, fill for pulling oaching Points Reverse to the A back. Starts with the Inside Veer action. (Power) pulls and gets to the nd level looking to the outside. The receiving A back can narrow his split down a bit to make it easier to reach the Q and make the timing correct. ST Power pull outside of the. Watch the and if he takes the DE to the outside then cut up, otherwise stay to the outside. ontrol the gap, wheel and seal. annot allow any penetration PS: #1 or MDM S: Deep middle 1 Open for Inside Veer, flash fake to the back. Hand the ball back to the back. Dive path, look to block the L or DT. 3 PS: ut motion to /6 and then cut into the gap. Look inside to seal the IL S: On snap sprint to take handoff from Q. Look at to determine path. PS: ut motion to /6 and then cut into the gap. Look inside to seal the IL S: On snap sprint to take handoff from Q. Look at to determine path. PS: #1 or MDM S: Deep middle

6 Wrap F $ Drive lock ase # DL/EMLOS Drive lock #1 DL Pull and lead into the gap as if on Power. Look to the inside for the IL/M Scoop block to the IL oaching Points This is a variation off of the Inside Veer backfield action. It is intended to be a quick hitter up the middle of the formation after showing Inside Veer which heads to the perimeter. This is run at the A gap/1 tech defender. Playside OL ase/lead block, the pulls and wraps around the. and ST scoop hard to the inside trying to get to the nd level. ST Scoop block the #1 DL Stalk #1 from outside 1 Open to playside as if on Inside Veer. Hand the ball to the back and then carry out the Inside Veer path Dive path close to the Q. Take the ball and follow the into the gap. 3 Stalk # from outside If motion Pitch path No motion Stalk # from outside Stalk #1 from outside