OVER THE MOUNTAIN BASKETBALL LEAGUE RULES Season

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OVER THE MOUNTAIN BASKETBALL LEAGUE RULES I. TEAM AND PLAYER ELIGIBILITY RULES 2017 Season A. Team Eligibility: Over the Mountain basketball teams are allocated and designated according to high school boundaries. There will be a maximum of two teams per grade from a single high school boundary. Private school teams are eligible to participate in Over the Mountain basketball, subject to compliance with the player eligibility rules. Private schools also are limited to two teams per grade. B. Player Residency Requirements: In the case of non-private school teams, all players listed on the official team roster must (a) attend a public school or reside (b) within the high school boundary of the team for which they play. For example, all players on a Mt. Brook team must attend a public school in Mt. Brook or reside within the school boundary of Mt. Brook High School such that they would be eligible to attend Mt. Brook High School. In the case of private school teams, all players on the team must be actively enrolled in and attend that school. THERE WILL BE NO EXCEPTIONS TO THESE ELIGIBILITY RULES. C. Player Age Requirements: Over the Mountain play is by grades; however, there are restrictions as to the maximum age that a player may be. All 3 rd grade players must have been born on or after September 1, 2006. All 4 th grade players must have been born on or after September 1, 2005. All 5 th grade players must have been born on or after September 1, 2004. All 6 th grade players must have been born on or after September 1, 2003. A player may play up a grade if he is too old to be eligible to play in his own grade. D. Rosters: To be eligible to participate in Over the Mountain basketball games, a player must be listed on the team s official roster submitted to the league office. The deadline to add/drop players from a team s roster is the day before the first OTM games are scheduled to be played. All players listed on the official roster must have a parental waiver, consent, and release form and an acceptable birth record on file with the league office. II. SPORTSMANSHIP Players, coaches, and fans are expected to exhibit a high degree of sportsmanship at all times. Game officials have the authority to eject players, coaches, and fans who use abusive or foul language or who engage in flagrant bad conduct. If a coach or an assistant coach receives one technical foul they will be automatically suspended from coaching the

next game (they may attend the game but cannot be on the team bench). Two technical fouls on a coach in one game results in an automatic ejection. If a player receives two technical fouls of any kind in a single game then that player will be ejected from that game and suspended from playing in the next game. III. SCHEDULING A. The scheduler or league commissioner will schedule all games for the regular season. Grade commissioners will schedule all post-season tournament games. All regular season games will be played on Sunday afternoons. There will be NO exceptions to the Sunday afternoon games. If a team cannot play on Sunday afternoon they will forfeit that game. B. Once the schedule is finalized, games must be played as scheduled, unless a change is expressly permitted and approved by the league office. Changes in schedule that are mutually agreed upon by all coaches involved in the change generally will be permitted. IV. GYM SPACE A. Each community is responsible for providing a minimum of 8 days of gym space at some point during the regular and/or post season. To the extent that a community provides multiple gyms on a single day, each gym will count toward the community s gym space requirement. For example, if a community provides 2 gyms on a particular Sunday, this will satisfy two days of the community s gym space requirement. (A gym must be provided for at least 4 consecutive hours on a single day for it to be counted toward the gym space requirement.) B. Coaches are responsible for locating their own gym space for practices, and for scheduling their own practices. V. COURT OF PLAY A. Goal Height: The 3 rd grade will play on 8 ½ foot goals. The 4 th grade will play on 9 foot goals. The 5 th and 6 th grades will play on 10 foot goals. B. Ball Size: Grades 3 through 5 will play with the intermediate size basketballs (28.5 circumference). The 6 th grade will play with regulation size basketballs. C. Free Throw Distances: Free throw distances will be 10 feet for 3 rd grade, 12 feet for 4 th and 5 th grade, and 15 feet for 6 th grade. VI. PLAY OF THE GAME

A. Defensive Pressure 1. In the 3 rd grade league, except in the final two minutes of the 2 nd and 4 th quarters and during any overtime period, teams may not apply defensive pressure until the ball has passed the mid-court line. Defensive pressure is permitted anywhere on the court during the final two minutes of the 2 nd and 4 th quarters and during any overtime period. In addition, teams may double team or trap at any time once the ball has crossed the mid-court line. 2. In grades 4 through 6, defensive pressure is permitted anywhere on the court at all times, except by a team that is leading by 20 or more points. 3. The first violation of the defensive pressure rules will result in a warning. Second and subsequent violations will result in a technical foul. B. Length of Game 1. All games will consist of four 7-minute quarters. In the case of a tie at the end of regulation, the teams will play 2-minute overtimes. If the game continues to be tied at the end of the second overtime, a sudden death overtime will be played in which the first team to score will be the winner. 2. The clock will stop only on time outs, foul shots, and ball out of control situations, until the last two minutes of the second and fourth quarters, and during any overtime period when the clock will stop on every blow of the referee s whistle. 3. There will be a one-minute break between quarters and a five-minute break between halves. C. Time-outs: Each team is allowed four one-minute time-outs per game, which may be used at any time during the game. In each overtime period, each team will be allowed one time-out with no carryovers. D. Lane Violations: Lane violations will be called at 3 seconds for all grades. E. Jump Balls: Each game and each overtime period will begin with a jump ball served by the referee. All other jump balls will be awarded under the alternating possession rule. F. Fouls: A player with 5 fouls is disqualified from participating further in the game. A player who has fouled out of the game may not reenter the game during any overtime period.

G. Three Point Shots: Three point shots will not be allowed in the 3 rd or 4 th grades. Three point shots will be permitted in the 5 th and 6 th grades in accordance with Alabama State High School rules where the floors are marked to designate a three point shot. H. Forfeits: In the event a team does not have 5 eligible players at five minutes after the scheduled start of the game, it may play with four players. Any team with less than 4 eligible players at five minutes after the scheduled start of the game shall forfeit the game. I. Rules of Play: All play not qualified or amended by these rules shall be conducted according to Alabama State High School Athletic Association Rules. VII. VIII. SCOREKEEPER/CLOCK-KEEPER: Each team must provide a scorekeeper/clock-keeper for each game. Home team keeps clock, Visitor keeps scorebook. GYM RULES A. Smoking, eating, drinking, and chewing gum are prohibited in all gyms. This applies to players, coaches, and spectators. B. Players are prohibited from bringing basketballs into the gym during games. Coaches may bring basketballs to the gym, but they are responsible for making sure that balls are not bounced, thrown, shot, etc. while games are in process C. Players not involved in a game that is on-going should refrain from going out onto the court during time-outs and between quarters of the game. IX. LEAGUE OFFICE: The league office contacts for the 2017 year are as follows: David Hufham 5 th Grade + OTM League Commissioner david@hufhamortho.com W) 871-8881 C)919-3594 Jack Kubiszyn 6 th Grade League Commissioner Brian Woodke 4 th Grade League Commissioner Josh Wright - 3 rd Grade League Commissioner jkubiszyn@babc.com BrianWoodke@gmail.com joshw@hollis-wright.com

X. Tiebreaker Rules Due to the implementation of the new website in 2017, simplifying the tie breaker procedure became necessary given how the website seeds teams. The tie breaker procedures for the OTM basketball season are outlined below, and are calculated on the website electronically as follows: 1) Record 2) Head to Head 3) Record against highest ranked common opponent 4) Point Differential (Maximum of 25 pts per game) 5) Coin Toss If three teams are tied, apply the rules until one team has been eliminated and then apply the rules for the remaining two teams.