2017-2018 OKLAHOMA 4-H STATE SHOTGUN RULES Age Policy: Ages are determined using member s age BEFORE January 1 of the current calendar year. Age Divisions Junior (ages 10-11) Intermediate (ages 12-13) Senior (ages 14+) Participation: 1. 4-H Membership All 4-H Shooting Sports members in good standing and meeting the criteria below are eligible to compete in 4-H shooting sports events. 4-H participants must be enrolled and in the 4HOnline system as an Active 4-H member, have been a 4-H member at least 30 days prior to the contest date and certified in the 4-H shotgun program. 2. Age Requirements Senior Division participants must have passed their 14th birthday BEFORE January 1, 2017 and may not have passed their 19th birthday BEFORE January 1, 2018 to be eligible for the 4-H Shooting Sports National Championships and participate in the Oklahoma 4-H contests. Participants must not have graduated from High School or its equivalent. All participants must have passed their 10 th birthday BEFORE January 1, 2017. 3. Enrollment Verified County Extension Educator s signature on Contest Registration forms verifies the 4-H participants are enrolled and Active in 4-H. Sporting Clays, Skeet and Trap will be shot in competition. Any shotgun with a hammer style ignition on the firearm must have a trigger block safety or device that allows the shotgun to be unloaded in a safe manner. The shooter must be able to unload the shotgun by opening the action to remove the shell without the possibility of the firearm discharging. Counties are to provide two (2) adults for Sporting Clays who will serve as Safety Officer, Score Keeper and/or Puller, with one adult being a certified instructor for shotgun for each group of contestants. Counties are to provide these two described adults for each group of 1 to 4 participants. A total of 36 adults will be needed for each of the two (2) shooting groups. Counties may need to provide a person to pull in Skeet. Score Keepers will be OKC Gun Club members. Each county is to have a certified instructor for shotgun present at the contest. Counties are to provide adults for Trap who will serve as Score Keeper and Puller for squads other than their own. Teams from a county will not shoot together as a squad. Squads will consist of 5 individuals from different counties when possible. If a county brings five teams, then they would need 5 sets of folks to help score and pull when their child is not shooting. In the event of a lost target that is in dispute, the Scorer will check with the Puller to determine if the target was lost. Scorer s decision will be final. No release triggers permitted. ONLY new factory ammunition is permitted. No Reloads or factory reloads! Ammunition will be checked by the Score Keeper prior to taking the field for practice or competition. Definition of a Completed Shot: The shot is finished once the participant has followed through, then the firearm has been removed (dismounted) from the shoulder and lowered to the gun ready position or lower. At this point the next participant may, while holding a shell inside the shell pouch, remove a shell from their shell pouch and load their firearm.
Shotguns MAY NOT be loaded or a shell chambered until it is the members turn to shoot. Live ammunition may not be placed (grounded) on the shooting pad. Shells are to be kept in members shooting pouch, vest, etc Coaches, participants and parents/guardians are responsible for reading the rules, knowing the rules of their events and complying with the rules and established equipment guidelines. If coaches, members or parents/guardians have questions regarding rules and/or equipment requirements, they are encouraged to contact the State 4-H Shooting Sports Coordinator for clarification prior to the event. Learning the rules is part of the educational process for shooting sports participants. For all State 4-H Shooting Sports Contests, once the event has begun, if it is determined that a member has used equipment not within acceptable standards as set in the contest rules, the member will be asked to leave the field of competition and their score(s) for that event will be forfeited. Teams There are three team divisions (Junior, Intermediate and Senior) for shotgun contests. Participants of a team must all be from the same Age Division. Participants are eligible for individual awards and team awards. SPORTING CLAYS Any sporting clays course as set by the management. The sporting clays course of fire is flexible- depending upon the capabilities of the facility. A minimum of 50 sporting clays targets. Walk-through sporting clays will be used for this event. Squads will be assigned by county plus individuals based on number of pre-registered participants. Registration: Maximum of 144 participants divided into two (2) shooting groups. (2 x 72) Seniors will have first priority for all registration spots followed by Intermediates and all remaining registration slots will be filled by Juniors FITASC, an international form of Sporting Clays, will not be used. Event 50 target event. Course of Fire: Participants will be made aware of course prior to contest. Shooters will fire in an expeditious manner, avoiding unnecessary delay. Shooters should be prepared to take the field 30 minutes before the scheduled firing time. Any shotgun 12, 16 or 20 gauge firing a shot charge meeting the requirements of the NGB. Maximum loads for any gauge may not exceed: Maximum of 1 1/8 ounce of lead shot. Shot size: 7 ½ - 9 Tie-breaker: As determined by the shoot management. National Sporting Clays Association http://www.mynsca.com/image/downloads/2006-nsca-rules.pdf
SKEET Event: Standard NSSA (American) skeet. Registration: Maximum of 150 participants - Seniors will have first priority for all registration spots followed by Intermediates and all remaining registration slots will be filled by Juniors Course of Fire: 2 rounds (50 total targets) consisting of singles and doubles from stations 1, 2, 6, and 7 and singles from stations 3, 4, 5, and 8. Shooters will fire in an expeditious manner, avoiding unnecessary delay. Shooters should be prepared to take the field 30 minutes before their scheduled firing time. Any shotgun 12, 16 or 20 gauge firing a shot charge meeting the requirements of the NGB The maximum load permissible is described below: Maximum of 1 1/8 ounce of lead shot. Shot size: 7 ½ - 9 Shell Clean-up: A squad will pick up their shell casings at the completions of their shooting Tie-breaker Procedure: Tie break will be done to establish the top three individuals and the top three teams. Shooters may have 2 practice shots from station 2 and 2 practice shots from station 6 with the shooter s choice of doubles or singles. Shooters will shoot doubles at stations 3, 4, and 5. Miss and out by station until all ties are broken. Coin flip will determine who shoots first. Station 3 high house first Station 4 high house first Station 5 low house first Station 4 low house first Repeat as needed Team shoot-off will follow the same procedure, each team firing as a squad at one station. Team placing determined by the cumulative score of the top 3 individuals of a team at each station. All teams shoot one station before advancing, if required. National Skeet Shooting Association http://www.mynssa.com/image/downloads/2006-nssa-rules.pdf
TRAP Event: Standard ATA (American) trap (16 yards) Course of Fire: 2 rounds (50 total targets) consisting of five targets from each of five shooting stations at 16 yards. Participants will take 30 shells to the trap field to shoot 5 practice rounds immediately followed by their first official round of 25 shots. After a very short break, participants will gather shells in an expeditious manner and return to the field to begin the second official round of 25 shots. Shoot-offs: Participants may shoot a total of five practice shots, one from each station prior to shoot-off. Two (2) each from each station at 16 yards. Management may increase the distance if required to break ties. Shooters will fire in an expeditious manner, avoiding unnecessary delay and should be prepared to take the field up to 30 minutes prior to listed start time. Any shotgun 12, 16 or 20 gauge firing a shot charge meeting the requirements of the NGB. A contestant cannot use: Any load with a velocity greater than 1290 FPS (Feet Per Second) with maximum shot charge of 1 1/8 ounces, or 1325 FPS with a maximum shot charge of 1 ounce, or 1350 FPS with a maximum shot charge of 7/8 ounces, as measured in any individual shotshell. These velocities are maximum and no individual shotshell shall exceed these limits for the designated shot charge. In addition, no load containing more than 1 1/8 ounces or any shot larger than Number 7 ½ can be used. (Source: ATA Rules, page 49-50) Misfires: A shooter can have two (2) misfires per round of 25 shots Shell Clean-up: A squad will pick up their shell casings at the completions of their shooting Tie-breaking: Individuals: The following method shall be used for rotation of shooters: Starting post to be used shall be as follows: 1. Shoot-offs shall be considered and interpreted the same as registered events and all applicable ATA Rules shall apply unless mutually agreed upon by all contestants. 2. All ties whenever possible shall be shot off and in such a manner, as shoot management shall designate. Shooters can have a 1 practice shot from each of the five stations. Unless otherwise specified by the management, ties on single target events shall be shot off in 10 target events, two at each station. 3. The following method shall be used for rotation of shooters: Starting posts to be used shall be as follows: If 2 shooters - post numbers 2 and 4. If 3 shooters - post numbers 2, 3, and 4. If 4 shooters - post numbers 2, 3, 4, and 5. If 5 shooters - post numbers 1, 2, 3, 4, and 5.
If more than 5 shooters are involved in the tie, they shall be divided as equally as possible into two or more squads as directed by the management. If subsequent shoot-offs the post shall be rotated in a clockwise manner, with the shooter from post 1 advancing to post 2 and the shooter from post 5 rotating to post 1 or to the post dictated by the number of shooters remaining, but always in clockwise rotation. The 1 shooter situation may not need to be included because it is for a handicap shoot-off more than anything else. It is used in case one shooter shoots at a much longer handicap than the other and I don't think this would apply to this shoot. Tie broken by greatest total of targets broken after the completion of all stations. Team ties broken by a round of 10, 2 at each station. If a full team of 4, all 4 may shoot and the low score will be dropped. If after 1 round, all placings are not determined, the yardage may be increased Amateur Trap Association http://www.shootata.com/pdfs/2009_rulebook_and_bylaws_4web.pdf