Inner Tube Water Polo 2015 EDITION

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Administrative Rules and Information Inner Tube Water Polo 2015 EDITION I. Prior to the game, players must check-in at the information table with the supervisor or RecSports Assistant on duty. All RecSports participants MUST have a Comet Card. NO COMET CARD = No Participation. NO EXCEPTIONS! II. All games will be played at the UTD Natatorium. Teams are expected to report to the pool 15 minutes before game time. III. IV. RecSports will provide game balls only. By mutual consent, teams may use their own ball. NO TOBACCO, FOOD, OR BEVERAGES allowed in gym. Water bottles are allowed with a secure top. V. Ejections: Any form of physical combat (punching, kicking, etc.) at any time during one s use of the facility while at a RecSports event is taking place will result in an immediate ejection with further action taken on an individual basis. The officials of each game or other intramural staff employee may eject any player or bystander for inappropriate behavior at any time. It is the responsibility of the team captain to make sure ejected players leave the area. Ejected players must be out of sight and sound within one minute or a forfeit may be declared. An ejected player must schedule a meeting with the Assistant Director of Competitive Sports before he/she can play again in ANY intramural event. VI. VII. VIII. Sportsmanship: All team members, coaches, and spectators are subject to sportsmanship rules as stated in the Recreational Sports Guidelines. Each team s sportsmanship will be evaluated by Intramural officials and scorekeepers assigned to the game. Captains will have the opportunity to see their team s sportsmanship total at the end of each game. Teams may have a total of 4 sportsmanship points for each game. A team must average a 3 to be eligible for playoffs. Forfeits: After one forfeit, teams become ineligible for playoffs. Teams are dropped from competition after two forfeits. If a team knows that they are unable to make the contest, they must notify the RecSports office 24 hours in advance of their game (972.883.4087). Defaulting teams will not receive a sportsmanship rating for the respective defaulted game; however, the team defaulted against will receive a 4 sportsmanship rating. Rosters: Players can join teams until their first scheduled game. After this time, rosters are frozen and team captains must submit a completed protest form to the Intramural Sports office to add any other player(s). However, players can be dropped at any time.

Rules of Play Any situation not specifically covered here remains at the discretion of the game officials. Team Info 1. Teams consist of 6 players (5 pool players plus a goalie). Combinations include: 3 males and 3 females, 4 males and 2 females, or vice versa. A team must have 5 players to start a game (at least 2 players of each gender). 2. Teams must have three members of each sex listed on their rosters. 3. Substitutions may be made only between periods or during time-outs. Substitutes enter the water at the corner of the pool located nearest the team bench. Play resumes when the official blows the whistle. Intentionally delaying the game will be penalized by a free throw awarded to the opposing team. Equipment and Safety 1. All players must follow Activity Center pool guidelines in order to participate. 2. All players must wear appropriate swimwear. No eye glasses are permitted in the pool. Goggles are allowed. 3. All players must wear polo caps provided by Intramural Sports. 4. NO JEWELRY IS ALLOWED, except for jewelry containing medical alert information. If a piece of jewelry is covered completely with tape, not visible, and flush with the skin, the player will be allowed to participate 5. Blood Rule - Players who sustain injury causing an open wound will be required to leave the game. A player may not re-enter the contest until the flow of bodily fluids is stopped and the wound covered. Playing Area 1. All games will be played in the Natatorium of the Activity Center. 2. The backstroke flags serve as the goal boxes and extend across the entire width of the pool. The flags are considered in-play; any ball that contacts the flags is playable (shots are still legal). Game Time and Length 1. Each game will consist of two 15-minute halves with a 3-minute halftime period. A running clock will be used. The clock will stop in the last minute of each half for time-outs, out of bounds, fouls, and goals. Teams will change goals at halftime. 2. Each team will receive one 1-minute time-out per half. Unused time-outs do not carry over to the next period. A time-out may be called by any player whose team is in possession of the ball. 3. Mercy rule: If a team has a lead of 15 or more with less than 2 minutes remaining in the second half, the game is over. 4. Overtime There will be a 3 minute sudden-death overtime period (first team to score wins). Games still tied after overtime will remain tied in the regular season. In playoffs, overtime ties will go to a shoot-out.

Shoot-Out Procedures: Method of Play a. Three players from each team will be selected to shoot. Goalies may be 1 of the 3 shooters. The shooters do NOT have to have been in the pool at the end of regulation. The goalie does NOT have to have been the goalie at the end of regulation. b. A coin flip will decide which team has the option of shooting first or selecting the goal. c. Teams will alternate shots at the same goal. Shooters for each team must alternate gender. d. If the score remains tied following the first 3-player shootout, a sudden-death shootout will occur in which the game is won if, after ANY equal number of shots, the tie is broken. Teams must go through their entire roster before any player shoots a second time. 1. At the start of each half, teams line up at the each end of the pool with one hand on the far wall. The ball will be tossed into the middle of the pool. On the official s whistle, both teams may propel their inner-tubes toward the ball. Pushing off the wall to start is legal. 2. Generally, teams have 2-3 players on the offensive end and 2-3 players on the defensive end. 3. Players must sit horizontally in their inner-tube with their buttocks in the middle of the tube and arms & legs over the side. No player may leave his/her inner-tube. The ball may not be touched or maneuvered when a player is out of his/her tube. Handling the ball while not in a tube is a penalty resulting in a free throw for the opposing team. The only thing you can do when not in your tube is get back in it. 4. Each team will advance the ball toward their opponent s goal by throwing, carrying, or pushing the ball. Teams will switch direction and goals at the half. For a goal to count, the shooter must remain in their inner-tube until the ball has completely crossed the goal line. 5. Players dribble the ball by pushing it in the water, holding it between their knees, holding it with 2 hands, holding it with 1 hand in the air, holding it against their body, or holding it in their lap. One or both hands may be used to pass, catch, or throw the ball. 6. The ball may not be held underwater. 7. Players may not hold on to the walls or goal area while having possession of the ball. 8. Defensive players may push or dump the opponent s inner-tube. Contact with the opponent s body is NOT permitted. The defensive player may also seize or knock the ball from the possession of the player holding the ball. 9. Only a player in possession of the ball may be dumped. Possession of the ball is a judgment call by the referee. Possession is defined as having control of the ball or the ability to maneuver the ball. 10. The feet may not be used to knock the ball out of the possession of another player or to score a goal. 11. No player, other than the goalie, may enter the goal box at any time. A player is considered in the goal box when any portion of his/her inner-tube enters the box. Offensive players will be called for a technical foul when illegally entering the box. If a defensive player enters the box, he/she must get out as soon as possible. A penalty shot will be awarded when a defensive player actively plays defense from within the box on a legal thrower. 12. A ball deflected out of the pool will be awarded to a player of the opposing team nearest to the point where it left the pool for a free throw.

Scoring and Goal Keeping 1. One point will be scored for each goal by a male player and two points will be scored for each goal by a female player. The same point value is applied to penalty throws. 2. A goal is scored when a legal shot, taken outside of the goal box, completely crosses the goal line. Any shots taken from inside the goal box will be disallowed. The ball may hit the water in its path to the goal. 3. If a player falls out of his/her tube or is legally dumped BEFORE the ball completely crosses the goal line, the goal will NOT count. 4. Following each goal, the ball is put back into play by the goalie just scored upon. 5. The goalie MAY leave his/her tube in attempting to prevent a thrown ball from entering the goal. Once out of the tube, the goalie must get back in his/her tube before attempting to block any other shots. Offensive players may retrieve any rebounds that exit the goal box. Any rebounds that stay within the goal box must be retrieved by the Goalie. The goalie may retrieve a blocked shot that lands within the goal box before returning to his/her tube. Any other actions (blocking other shots, etc) by the goalie while he/she is out of his/her tube are illegal and will result in the opposing team receiving a penalty shot. 6. The goalie may NOT hold the ball, while in his/her tube, for more than 5 seconds in the goal box. 7. The goalie may NOT throw the ball beyond the center line. Violations 1. Each of the following infractions constitutes a VIOLATION: a. Starting play before the referee blows the whistle. b. The goalie throwing the ball across the center line. c. Intentionally holding the ball. d. Intentionally delaying the game. e. Stalling (any player holding the ball for more than 5 seconds with a defender within guarding distance) - When a team is penalized for stalling, the opposing team will be awarded the ball for a free throw at the edge of the goal box of the team being penalized. f. Striking the ball with a clenched fist (goalie exempted). g. Any player going into their opponent s goal box. If a player is forced into the box but is still making an attempt to get out, NO foul will be called. h. Throwing directly at the goal on a free throw (must be first thrown to a teammate). i. Holding onto the wall while in possession of the ball. j. Holding the ball completely underwater. 2. The penalty for violations is a free throw at the spot of the infraction. Personal Fouls 1. Each of the following infractions constitutes a PERSONAL FOUL. a. Unnecessary or intentional bodily contact with an opposing player and/or their inner-tube. b. Holding onto or dumping an opposing player s inner-tube when that opposing player is not is possession of the ball. c. Contacting a player with the ball (tube may be dumped). d. Deliberately splashing water in the face of an opponent. e. Committing any technical foul for the purpose of scoring or preventing a score.

2. A player is disqualified on his/her 5th personal foul. 3. The penalty for a personal foul is a free throw at the spot of the infraction. 4. On the 7th personal foul (and thereafter) by a team in a half, a penalty throw will be awarded. Team fouls do not carry over to the next period/half exception 2nd half fouls carry over into overtime. 5. For any flagrant, malicious, or violent fouls, the offending player may be ejected and a penalty shot will be awarded to the offended team. 6. If at any time a team has 2 players or spectators ejected from the match, the offending team will immediately forfeit the match. Free Throws and Penalty Shots 1. Penalty shots will be taken by the offended player. 2. The following procedure will be followed for all penalty shots. a. The player taking the shot must line up on the edge of the goal box. All other players must be at least 3 feet away from the thrower. b. The official shall ensure that both the goalie and thrower are ready. The thrower shall raise the ball into the air. c. On the whistle, the thrower must attempt to score a goal. NO hesitation or faking is permitted. Hesitating or faking will result in loss of the penalty shot and the ball awarded to the goalie for a throw. d. Following an unsuccessful attempt, the ball remains live and in play. Definitions 1. Live ball/dead ball: A live ball is a ball in play, and a dead ball is a ball not in play. The Official s whistle causes a live ball to become a dead ball. Exceptions: A foul during the act of shooting, or the ball in the air on try for goal, permits the ball to remain live until completion of that play. 2. Possession: A player is in possession once they have obvious control of the ball with their hand(s), or it is in their lap inside the tube. 3. Holding: Use of hands, arms, legs, feet to impede progress of opponent. 4. Pushing: Use of hands, arms, legs, feet against an opponent to gain an advantage. 5. Splashing: Intentional attempt to obstruct vision or progress of opponent. 6. Tackling: Contact with ball carrier s body or inner-tube, in attempt to dislodge ball from player s possession. 7. Ball Punching: The act of dislodging the ball from a player s possession using a fist. 8. Ball Dunking: No player shall deliberately hold the ball under the surface of the water. 9. Throw-in: The act of making a dead ball live. The ball must be passed to another player before attempting to score. A player has 5 seconds to throw the ball into play, and nearest opponent must be 2 yards away until ball is released. Putting the Ball in Play 1. Begin a period: To start a period, the teams line up at opposite ends of the pool, inside their 2- yard line (each at the goal they are defending). The referee sounds the whistle and tosses the ball from the sideline to the center of the pool. Each team advances toward the ball in an attempt to gain possession.

2. After a goal: When the officials allow, the ball is put in play with a throw-in by the goalie of the team scored upon. 3. After a foul: The ball is put in play with a throw-in by the offended player at the spot of the foul. 4. After a violation: The ball is put in play with a throw-in by the player of the offended team nearest the spot of the violation. 5. In bounds/out of bounds: A ball striking any object outside the pool lip/sidelines causes the ball to become dead. The ball belongs to the opponent of the team last touching the live ball. The ball will be put in play at the point nearest the out-of-bounds spot by the player closest to that spot. A possession arrow will be used for dual possession or unclear possession situations. 6. After missed shot on goal (no defensive player touch) goes out of bounds: goalie s throw-in. 7. After missed shot on goal (touched by defensive player) goes out of bounds: ball is put in play with throw-in by an offensive team player at the 2-yard line, at the sideline of the pool nearest to where the ball went out of bounds. 8. When a goalie makes a save: After the goalie establishes possession, they have 5 seconds to advance (throw only) the ball outside the 2-yard line. The officials will count the 5 seconds using a verbal and visible count.