Game Rules Players/Coaches Timing

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Transcription:

1. Game Rules 1. A coin toss determines first possession 1. Visiting Team calls the coin toss. 2. Field is 60 yards long by far hash mark. 3. There are no kick-offs. 1. Teams will start drives at the beginning of each half and after touchdowns on their own 10-yard line. the ball will always be placed in the middle of the field (weather permitting). 4. The offensive team has 4 plays to go 20 yards for a first down. 1. First downs are every 20-yards. 5. There are no punts. 1. The referee will mark off 20 yards from the line of scrimmage when the offense declares that they wish to punt. If the LOS is inside your opponent s 20-yard line, the referee will mark off the distance. The clock will resume running when the ball is reset. 6. 30-second clock between plays. 1. Loose rule will tighten up during season. 2. Players/Coaches 1. Only 1 coach from each team are permitted on the field at a time. 1. Coach must back up behind huddle before snap. 2. Each team will play with 9 players (7 to avoid forfeit). 1. 6 players must be on the Line of Scrimmage (LOS) at the snap. 2. 3 must be off the LOS or in the backfield at the snap (2 is only 8 players are eligible). 3. Timing 1. The length of each quarter is 8 minutes with a 5-minute break at halftime. 2. The clock will run continuously except in the following situations: 1. During extra-point attempts. 2. After third down and until the punt yardage is marked off or a team decided to go for it. 3. After a change of possession and until the referee signals the ball in play.

4. During the last 2 minutes of each half, in which a regulation high school stop clock will be used. 5. During the discussion with team captains concerning penalties. The clock will resume on the referees signal. 3. Each team is permitted 3 time-outs per half. These do not carry over to the next half. 4. Scoring 1. Touchdowns: 6 points 2. Extra points: 1. 2.5-yard line 1. 1 point run 2. 2 point pass 3. Safety: 2 points. Ball placed at midfield. 4. No overtime for regular season play. 5. Running 1. The quarterback can run with the ball. 2. Spinning/Diving is allowed, but players cannot leave their feet to avoid a defender. 1. Violation of this rule will result in the play being whistled dead and the ball being marked at the spot where the runner left the ground. 3. The ball is spotted where the ball carrier s feet are when the flag is pulled, not where the ball is. 4. No flag-guarding or stiff-arming. 5. Center sneak plays are not permitted. The ball must exchange hands between the center and quarterback. 1. The sleeper, or lonesome end play, is not permitted. 6. Passing 1. The ball may be passed by the quarterback or a running back as long as they are behind the line of scrimmage. 7. Receiving 1. All players are eligible to receive passes. 2. Motion is allowed. 3. Screens are allowed. 4. A player must have one foot in bounds when making a reception.

8. Dead Balls 1. The ball must be snapped from between the center s legs. 2. Substitutions may be made on any dead ball. 3. Play is ruled dead when: 1. Ball carrier s flag is pulled. 2. Ball carrier steps out of bounds. 3. Touchdown or safety is scored. 4. Ball carrier s knee hits the ground. 5. There are no fumbles. The ball is spotted where the ball is dropped. The defensive team cannot recover a fumble, even if it is caught in the air. The ball is dead at the spot. 1. There is not stripping of the ball from the carrier. If the ball is stripped, it is dead at the spot of the stripping. 2. If the flag belt accidentally falls off the ball carrier, the ball will be marked at that spot. If this occurs by a runner in his own end zone, the down will be replayed but the ball will be marked at the 1-yard line. 3. If a whistle is blown inadvertently, the play will stand, the down will count and the ball will be marked at the spot that the whistle was blown. 9. Defense 1. All defensive players must line-up at least 1-yard off the LOS before the ball is snapped. This rule will be waived when the ball is on or inside the defense s 10-yard line and/or during extra point attempts. 1. Blitzing is allowed. 2. No gap play must line up head-to-head. 3. No stunting or shifting. 10. Blocking 1. Players must not be coached to grab, push or tackle their opponent. Arms must be bent when blocking No straight arm extension is permitted. Arms, elbows and hands are not to be placed higher than the opponent s upper chest.

11. Penalties OFFENSIVE Offside Holding Delay of Game Illegal Block/Clipping Personal Foul Pass Interference Guarding the Flag 3 yds. whistled dead immediately 3 yds. 10 yds. from the LOS Ball whistled dead at the spot DEFENSIVE Holding, grabbing, pushing, or tackling ball carrier. Encroachment Personal Foul Pass Interference 3 yds. (whistled dead immediately) and 1st down. 10 yds. from the LOS 1. Un-sportsmanlike conduct penalties on offense or defense will result in a 10-yard penalty and ejection of the player from the game for at least 3 plays (not including punts). 1. Games cannot end on a defensive penalty, unless the offensive team declines it. 12. Attire 1. Only soft molded cleats are allowed. 2. Players must wear protective mouth guards. 3. Official Team Flag jerseys must be worn during play. 4. Jersey must be tucked in and flags visible. 13. Ball 1. All teams will play with the Wilson K2 ball. 14. Score 1. All final game scores will be reported by phone or email by the winning team to the league commissioner within 24 hours of each game (SFL Rule).

15. Playing Time 1. Every player must play 1/2 of the game. Therefore, no player may be out of the game for his teams offensive and defensive series. For example, if a player doesn t play offense, the player must play defense or vice versa. A player can play both ways but must not sit both ways. Substitutions may be made for injured players but if the injured player is a one way player, he must re-enter the game as soon as possible.