SPECIAL RULES OF THE MOUNTAIN WEST YOUTH FOOTBALL

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ADDENDUM I SPECIAL RULES OF THE MOUNTAIN WEST YOUTH FOOTBALL SECTION 1 - Number of Players 1. Ideally the Town Representative for each community will attempt to have teams at 22 players. This allows for each player to have a starting position which is the League s intent. All coaches are encouraged to platoon so equal time is given to all players. 2. Both Divisions must have at least 17 players on the roster and no more than 25 players. a. The Board reserves the right to allow more than 25 players if special circumstances exist. b. The minimum a team may have on their rosters is 17 players. This rule gives some leeway to absent or injured players so the game could continue. 3. Unless 11 eligible players can be put on the field to start the game, the game is automatically forfeited. If for any reason a team falls below the 11 player limit after the game begins, the game will be forfeited. SECTION 2 Player s Participation Rule 1. The League requires that all players participate in all games that they are eligible to play. a. It is understood that there maybe some instances that occur that a player is not able to play due to injury, illness, or discipline due to violation of team rules. b. In these instances the player should not be dressed out in pads but can wear game jerseys on the sideline. c. If a player is not participating in the game early due to a disciplinary reason, but will later in the game, the Rotation Coach must inform the Referee and the opposing Head Coach prior to the opening kick off of the situation. 2. It is further understood that the Player Play Rule is not in place for an opposing team s Coach or parent to question. a. Rather if there is a violation, it is the parent of the player affected that has this avenue to contact the player s Head Coach and Rotation Coach first to remedy the situation. b. If the parent of the player is not satisfied, then the parent should contact one of the League Directors and express their concern. 3. To ensure that all players participate in all games each team that has 22 or less players will have a starting position for EACH PLAYER on either Offense or Defense (Special Teams do not count as a starting position). a. If the team has 23 to 25 players, there must be a coach monitoring to insure those players rotate every series so that all players are participating equally. 4. This rule shall be enforced for the first three quarters. In the fourth quarter it is understood the coach may play those players best suited to win the game.

5. Unlimited substitutions shall be allowed at any time except when the ball is in play. However, the 22 starting position rule is still in effect. In other words, a coach cannot substitute a player simply to put a stronger player in the game until the fourth quarter. 6. There will be a pre game meeting between the Referee and Head Coaches to go over which player is not participating in the game and reason why. a. Referees may also have a brief Team meeting with both teams to go over sportsmanship behavior expected and any other rule the Referee deems necessary. SECTION 3 Four Coaches Rule 1. Only four coaches will be allowed on the sideline during games. a. The Head Coach must identify these coaches to the Referee prior to the start of the game. b. If a team has more than four coaches, the remaining coaches must be in the stands or Press Box. 2. Each team will have a Rotation Coach. The Rotation Coach is responsible for rotating players to insure the Player Play Rule is upheld. a. Any questions on player playtime will be answered by the Rotation Coach. b. The Rotation Coach will identify himself to the Referees prior to the game and inform the Refs who and for what reason any player is not playing in that particular game. c. The Rotation Coach will be on the sideline to insure the playtime of all players. SECTION 4 Parent and Fan Zones 1. All parents and fans are required to be in the stands and away from the field of play at all times during the game. a. At venues where stands are not available, parents and fans must stay behind the appointed barrier and not interfere with sideline players, coaches, or referees at anytime. b. If an occurrence happens, the game will be stopped and parents asked to remove themselves from the area. 2. The game officials will be responsible to advise the parents to return to the designated stands. The Head Coach will be responsible to insure that this request is honored. SECTION 5 Postponement and Unplayable Field Conditions 1. When weather, wet or snowy field conditions are a factor, the Town Representative will inspect the playing field and notify the Head Coaches and Referees if the game must be postponed. 2. Rescheduling of games will be coordinated by the League Directors. 3. Makeup games most likely will be played during a weekday in order to remain on schedule. SECTION 6 Scoring & Timing 1. Scoring Values a. Touchdown = 6 points b. Point after touchdown = 1 point for a run and 2 points for a pass.

c. Safety = 2 points d. Forfeit = offended team wins 1 0 2. Timing Issues a. Both Divisions will play 10 minute quarters b. 2 minutes between quarters c. 10 minute half time d. Teams must appear on the field promptly and any unnecessary or willful delay exceeding 10 minutes will result in a forfeit. SECTION 7 Electronic Communication 1. No electronic communication devices will be allowed between coaches at anytime during the game. a. These include radios, cell phones or head sets. 2. An unsportsmanlike conduct call will be made and a 15 yard penalty will be assessed. Second occurrence, game will be forfeited. SECTION 8 Mercy Rule 1. Once a team has developed at least a 28 point lead in the second half, the game is officially over. a. The score at this time will be the official score of the game for League standing purposes. b. Mercy Rule is not an option it is mandatory. c. The minimum length of a game will be one half (20 minutes of playing time for the first and second quarter). 2. When a team establishes the 28 point lead in the second half the clock will continue to run. a. A controlled scrimmage will continue from this point on with all rules being followed until the time expires. No further points can be earned or displayed on the scoreboard after this time. b. Losing team has the option to terminate the game and request a controlled scrimmage at any point in the game even during the first half if the Head Coach of the losing team believes it is in his team s best interest. SECTION 9 - Overtime 1. In case of a tie in regulation time and overtime procedure will occur. 2. Following a one minute warm up period the overtime will consist of a coin toss. 3. The winning team of the toss will have the option to start at the 10 yard line on offense or defense. The loser of the toss will have the option of what end of the field the overtime will be played. a. The entire overtime is played at one end of the field. 4. The team starting on offensive will be provided one series of downs. If a touchdown is scored they will be provided an attempt for the extra point. a. The ball becomes dead and the series ends on a score (including the extra point following a touchdown) or on any change of possession.

b. If a foul occurs that causes an automatic first down (roughing the passer) a new series will be provided the team on offensive from the succeeding spot. 5. The opposing team then is provided a series of downs from the 10 yard line. a. If the score is remains tied after both teams have had an opportunity to score then the game officially ends in a tie. SECTION 10 Putting the Ball into Play 1. There will no kick offs to put the ball in play. This rule is designed to improve the safety of our games by reducing injuries to players. Furthermore, this rule will eliminate short kicks that are basically an onside kick by kickers. a. The coin toss will be conducted with winning team given choice of possessing the ball on their own 40-yard line to put the ball into play begin or they may choose to defer to second half.! Losing team will pick which goal to defend. b. To put the ball in play for the second half, the team that lost the coin toss will start on their 40 yard line (given there was not a deferral to second half by the winning coin toss team) c. After all scores, the defending team will put the ball in play on their 40 yard line. Section 11- Division 1 Special Rules 1. To provide the punting team with the option of getting a clean punt on fourth down, the offensive team has the option to request a free punt. When requested the offensive team will notify the referee they choose to punt the ball on fourth down. a. When a free punt is selected, the defense is notified and cannot rush the punter. The Punter can either receive the snap from the center or be given the ball by the Referee. b. The ball must be punted as no fake punt is permitted. Penalty for running or passing after declaring a free punt will be considered Roughing the Kicker foul with a penalty of 15 yards and an automatic first down. c. If a free punt is not elected, the offensive team may run any offensive play they wish to on fourth down. 2. There will be no Super Bowl for Division I. a. This will reduce competition of coaches trying to make it to the Super Bowl for Division I. b. Season will end after last regular season game. SECTION 11 - Defensive Sets and Blitzes 1. The Center will be allowed to get a clean snap to the Quarter Back, therefore, no defensive player is allowed to line up over the Center. a. If a player is lined up over the Center, that player must be at least one yard off the Center to insure a clean snap.

b. At a minimum, defensive players can line up in the A gap (space on either side of the Center) but can make contact with the Center only after a clean snap occurs. c. If the Center is still having problems snapping the ball due to the defensive player s speed and agility, the Referee will move the defensive player further back. 2. Inside Linebackers are not allowed to Blitz before the snap. It is illegal to line up on the line of scrimmage, in a gap and blitz. a. Linebackers may blitz from normal linebacker depth of at least 3 yards from line of scrimmage after the snap has been made. 3. Patched players for Division 1, those that are 95 pounds or more, and for Division 2, those that are 115 pounds or more. a. Players over the above weight limits must be identified with a red stripe (patched players) on their helmet. b. Patched players must line up on the line of scrimmage and in the free blocking zone (to include 5 offensive players, the center, two guards and two tackles) The patched player is permitted to line up on the outside shoulder of the offensive tackle. i. The patched players must always play in either a three-point stance or four-point stance at the time of the snap. ii. No Defensive End or Outside Linebacker is allowed to be a patched player in a three point or four point stance. iii. If the Referee believes that the defensive player is further out than the outside shoulder of the offensive tackle, the referee will move the player further inside. 4. If a Patched Player gains possession of the ball (via a fumble or interception) the ball becomes dead. The Patched Player s team will takeover possession starting with a new series of downs. SECTION 12 - Horse Collar Tackle 1. The Horse Collar tackle is considered to be dangerous to players and thus will not be tolerated. 2. A Horse Collar tackle is defined as when the defensive player grasps the runner by the shoulder pads (or jersey) and jerk the runner down causing him to fall backwards or sideways. If the runner falls forward no foul is committed. 3. First occurrence player and team will be warned. 4. Any future occurrences by any player of the warned team will result in a 15- yard penalty. SECTION 13 Crack Back Block 1. The crack back block is considered to be dangerous to players as they are unaware of an offensive player preparing to hit them from the blind side and thus unable to defend themselves from potentially serious injury. Therefore, the traditional crack back block is illegal in our league. 2. Offensive players are prohibited from blocking defensive players back towards the ball from a position outside of the tackle box. 3. They may set up a passive block (pick block) where they position themselves between the defensive player and the runner. If the defensive

player continues towards the runner thus running into A s stationary block then this contact by A is permitted. 4. The penalty for a crack back foul is 15 yards from the Basic Spot. SECTION 14 Kick After Safety 1. Following a safety, the offensive team shall free kick from their 30 yard line. SECTION 15 Ethics 1. Coaches and players are expected to display good sportsmanship at all times. They are expected to be a role model for all spectators. 2. Coaches and players are permitted to ask officials for an explanation of a call or enforcement of a penalty. However, coaches and players are prohibited from expressing vocal disagreement with the official s judgment and most importantly question their integrity. a. The Referee may suspend the game at anytime to review specific rules to the players and coaches. 3. If a player or coach uses profane or obscene language, he/she shall be warned by the referee that a second offense will result in his/her permanent removal from the game. 4. Upon a second offense during the season, the offending player or coach will be removed from the game immediately and not permitted to return for the rest of the season. 5. If a player or coach is ejected for any reason, the referee will note it on the game sheet. a. The referee will notify one of the League Directors. b. The situation will be reviewed by the Directors and the Town Representative. c. A decision will be made on what the outcome should be. This decision will be final and binding. 6. No type of tobacco products or alcoholic beverages or their containers will be permitted on or near League functions at anytime. a. Both Referees and League Officials are instructed to stop any and all games, practices or events where usage of these substances exist. b. Head Coaches of each team is responsible for enforcement and distribution of information to their players, parents, spectators, and fans concerning the use of these substances. SECTION 16 - Protests 1. No protest of officials judgment calls will be reviewed at anytime. Any other protest will be brought to the Town Representative and if considered to be a valid protest (improper enforcement of a penalty, improper interpretation of rule) then the Town Rep will submit the protest to the President/Vice President. a. Ruling on the protest will be determined by them prior to the next League game. 2. This ruling will be final and binding.

SECTION 17 - Super Bowl 1. A Super Bowl will be conducted to determine the League Champion for Division II. We will schedule the season to be completed by the end of October. 2. The site of the Super Bowl will be a neutral site. 3. The Super Bowl will consist of the top two teams indicated by their record. 4. A Consolation game will consist of the next two teams. (Teams #3 & #4) a. If teams have identical records the first Tie Breaker will be Head to Head competition. b. When any of the teams with an identical record have lost to any of the other tied teams they are eliminated from consideration. c. The last Tie Breaker will be a coin toss with the odd team out. 5. Teams will be committed to participating in this game as a member of our league. Section 18 Unfair Plays 1. It is true that football involves deception, however, Unfair Plays (i.e. feigning the need for a new football, fumble rooski, hidden players on the sideline etc.) have no place in our league or in HS sports. 2. The focus of our league is on teaching the kids the fundamentals of football and promoting good sportsmanship. i.e. How to block, tackle and run the ball 3. Use of Unfair Plays will result in a 15 yard penalty (Unsportsmanlike foul) and will NEVER be permitted to be legal.