RELATIONSHIP BETWEEN REACTION TIME AND DECEPTION TYPE DURING SMASH IN BADMINTON

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Journal of Sports Research 2014 Vol.1, No.3, pp. 49-56 ISSN(e): 2410-6534 ISSN(p): 2413-8436 DOI: 10.18488/journal.90/2014.1.3/90.3.49.56 RELATIONSHIP BETWEEN REACTION TIME AND DECEPTION TYPE DURING SMASH IN BADMINTON Helal El-Gizawy 1 --- Abdel-Rahman Akl 2 * 1 Lecturer of Badminton, Faculty of Physical Education, Alexandria University, Egypt 2 Lecturer of Biomechanics, Faculty of Physical Education, Alexandria University, Egypt ABSTRACT The purpose of the present study was to determine the relationship between reaction time and type and investigate the effect of type on reaction time during smash in Badminton. Sex Badminton players are high level athletes in the world participated in the last Olympic championship "London 2012", (mass 69.17±6.31 kg, length 178.00±0.06 cm. Reaction time is defined as the period of time that elapses between offensive player stroke the shuttle and opponent player move to shuttle direction. Smashes were analyzed of the last six matches in Olympic championship London 2012, two matches in Quarter-finals, two matches of Semi-finals, Bronze Medal Match and Gold Medal Match. Dartfish v.7 software motion analysis used to analysis 230 smashes and for the statistical analysis of the data the IBM SPSS Statistics 21 was used. The complex is more difficult types of for the opponents as the player use more than a tool during the striking and then the degree of difficulty followed by arm, while the performance of the smashes without gives a greater opportunity for an opponent to anticipate the strike and then stopped, and this means that the increase the degree of difficulty of increased the time of reaction necessary to repel the strike, thereby increasing the opportunity to make the point, therefore must specify a part in the content of the training programs for the smashes combined with different types of. Keywords: Reaction time, Motion analysis, Complex, Arm, Smash stroke, Badminton. Received: 13 December 2014/ Revised: 23 December 2014/ Accepted: 5 January 2015/ Published: 8 January 2015 Contribution/ Originality This study uses new estimation methodology to determine the reaction time for different types during smash in badminton. This methodology depended to use motion analysis software to determine the reaction time during a real situation in the match. These data may be important for badminton's coaches to smash performance training. 49

1. INTRODUCTION Badminton is a popular sport which can be practiced by anyone regardless of age or experience. The game involves most of the body, and considered the fastest racket sport in the world, and hence, it demands from the player's quickness in planning, performing movements, temporal and spatial accuracy in the racket position for interception of the projectile (shuttlecock) (Bankosz et al., 2013). Smash in a badminton game is an important shot used as an offensive starting point (Gowitzke and Waddell, 1991; Rambely et al., 2005). This shot may turn into a shot that determines a victory of a game (Osiński, 2003). At this time, speed change of a shuttle serves as a range from about 400km/h of initial velocity 0km/h (Hayashi et al., 2008; Maæka and Cych, 2011). Two neuromotor variables have been commonly used for evaluation of the reactive ability of athletes of different sports modalities (Waddell and Gowitzke, 2000; Akarsu et al., 2009), including badminton (Dane et al., 2008; Solanki et al., 2012): reaction time (RT) and movement time (MT). RT is defined as the interval between the sudden presentation of a imperative stimulus and the beginning of the motor action, while MT is defined as the interval between the beginning and the end of the motor action. Due to badminton s swift pace, continuous changeability of the situation on the court as well as complexity and precision of players movements, the decisive factor in the game is speed and all its constituents, i.e.: Reaction time (simple and complex choice and differential), Speed of an individual movement, Frequency of movements (Raczek et al., 2003; Maæka and Cych, 2011; Nagasawa et al., 2012). Reaction time acts as a reliable indicator of rate of processing of sensory stimuli by central nervous system and its execution in the form of motor response (Raczek et al., 2003). Numerous research results quoted in the literature show that reaction time substantially affects the acquired results analysis of correlations between reaction time and effectiveness of effort prove that more experienced players react more quickly than their less advanced counterparts (Bankosz et al., 2013). The most advanced and experienced badminton players display the ability of quick analysis of the situation during the match and anticipation of the opponent s movements as well as the faculty for making instant decisions concerning the type of the opponent s move, its aiming position, the applied force (Bankosz et al., 2013). The most important characteristic of a successful smash is. True relies on exploiting your opponent s court and his movements. Deception is about communicating with your opponent but the message you re sending is a lie. You are lying to him with your body and your racket. Skill allows these athletes to plan and start their movements before the end of the opponent s stroke, and consequently, have higher chances to be successful in their moves. However, it is known by badminton coaches and players that expert players use deceptive movements during some strokes that make the shuttlecocks trajectory and the approximate final 50

position unknown by the opponents until after it has touched the racket, which avoid the opponents from planning his/her movement in anticipation (e.g. before the shuttle contact the racket). Thus, the badminton players should be able to quickly react in the situations in which he/she is not able to anticipate the shuttle trajectory and final destination in order to be successful in this sport and reach high performance levels (Loureiro and Freitas, 2012). Tactical thinking is directly linked to the ability of anticipate, and we are meaning of anticipation, the ability to infer the events of the responses by the opponent (called self-predicted responses). The player ability to anticipate of opponent responses is the most important creative capacities which is based upon the correct response for the player in the positions of different play, which helps the player to recognize and accommodate the objective intended by the opponent as well as the goal, and the same objective that the player is trying achieved. So the ability of anticipate contributes significantly to choose a tactically correct responses as soon as possible. (Grice, 2008; El-Gizawy, 2011). The purpose of the present study was to determine the relationship between reaction time and type and investigate the effect of type on reaction time during smash in Badminton. 2. METHODS 2.1. Participants Sex Badminton players are high level athletes in the world participated in the last Olympic championship "London 2012", (mass 69.17±6.31 kg, length 178.00±0.06 cm. The reasons for selecting the research Participants; tactical character in those games takes a great importance due to the convergence of levels, physical abilities, mental skills. They are the elite athletes in the world, and the Olympic championship is one of the best badminton tournaments championship in the world. 2.2. Procedures Previous studies have shown that the reaction time measurement where the sitting participants are asked to press a button on a board or a key in a computer keyboard as quick as possible after presentation of a visual and/or auditory stimulus (Loureiro and Freitas, 2012)., or one button operated by the hand and a visual stimulus of green colour (Bankosz et al., 2013). In this study reaction time is defined as the period of time that elapses between the occurrence of a stimulus and initiation of movement of opponent by analysis the situation in the match. Reaction time is defined as the period of time from offensive player stroke the shuttle to opponent player move to shuttle direction. Smashes were analyzed of the last six matches in Olympic championship London 2012, two matches in Quarter-finals, two matches of Semi-finals, Bronze Medal Match and Gold Medal Match. Dartfish v.7 software motion analysis used to analysis 230 smashes. 51

Figure-1. Duration of reaction time (from shuttle direction to player movement) 2.3. Statistical Analysis For the statistical analysis of the data the IBM SPSS Statistics 21 was used. Descriptive statistics, Kolmogorov-Smirnov and Shapiro-Wilk tests were used to check data normality, and results showed that all parameters had a normal distribution. After that, the analysis of variance (ANOVA) was used to compare results for reaction time among Complex, and without, and the Pearson correlation was used to evaluate the relationships. 3. RESULTS Table-1. Descriptive values (Mean, Std. Deviation, Minimum, and Maximum) of reaction time measured in Deception type Performance. Deception type N Mean Std. Deviation Minimum Maximum Complex 69 281.16 56.56 200.00 360.00 Arm 70 174.29 44.15 80.00 240.00 Without 91 115.16 27.22 80.00 200.00 Parameter Reaction time Table-2. The analysis of variance (ANOVA) of reaction time in type performance. Sum of Mean df Squares Square F Sig. Between Groups 1088895.51 2 544447.75 295.18.000 Within Groups 418694.06 227 1844.47 Total 1507589.57 229 52

Table-3. The significant differences between means with using L.S.D for reaction time in type performance. Dependent Variable Reaction time Complex Arm Arm Without Without *. The mean difference is significant at the 0.05 level. Mean Difference (I-J) Std. Error Sig. 95% Confidence Interval Lower Upper Bound Bound 106.87 * 7.29.000 92.52 121.23 165.99 * 6.86.000 152.49 179.50 59.12 * 6.83.000 45.67 72.58 Table-4. Correlation matrix between reaction time, type, and result. Parameters Reaction time Deception type Result Reaction time Deception type 0.839** Result 0.747** 0.408** **. Correlation is significant at the 0.01 level (2-tailed), Result; point = 1 and no point = 0. 4. DISCUSSION Table (1) which is Special characterization for the reaction time showed that the opponent took to repel the smashes with different types of or without, and thus the results showed an increase in the reaction time of smashes performed using complex (281.16 ± 56.56 ms), followed by time of reaction of smashes performed using arm (174.29 ± 44.15 ms), while the reaction time to repel smashes without were less time (115.16 ± 27.22 ms). The values of reaction time to repel the smashes using were varied, the greater value to repel the smashes was by using complex, that by the player use more than a tool of tools, when using this type of, such as changing the direction of the racket, arm, body, wrist and hand. As for smashes performed using arm the player use only one tool of an arm,thus the smashes performed without deceiving is due to the dependence of the player on one movement which often opponent realized and thus easily stopped and this is confirmed by the correlation results,that there is a positive correlation in level 0.01 between the increase in reaction time and to make the point(0.747) and also correlation in level 0.01 between the type of and the reaction time (0.839) (table 4), which means that whenever the player used the smashes using complex leads to increase in reaction time that opponents takes to repel these strikes, which least the possibility to be stopped and thus make the point. As consists of two movements, the first movement is false then the player surprise opponent by the real second movement, such as changing speed or direction, which makes the opponent takes longer time to recognize the direction of the strikes than the reaction time of strikes without (Grice, 2008). 53

The ability of is very important skill and the most effective because of the element of surprise, as their use often end the rally by get a point or at least coercion opponent to react weakly. And the most of basic strikes done with the same preparatory movements, but the most important thing is to hide the basic strike and demonstrate the first movement as a different moveement than the basic movement and thus it is difficult to opponent guess the strikes (Grice, 2008). Table (2 ) shows the analysis of variance between the reaction time and the types of and there is a significant differences at the level (0.01) between the types of and the reaction time, and Table (3) shows the less significant difference (LSD) between the reaction and the types of there were significant differences in favor of the degree of difficulty of the type of where is clear difference between the complex and other types of in favor of the smash strikes that using complex, as shown the difference between the smashes that using arm and smashes without in favor of the smashes using arm. Researchers cleared that the degree of difficulty of type increased, the reaction time of the opponent increased in an attempt to repel the smashes which is cleared from the table (4) through the correlations between the reaction time and type, and the possibility of getting a point, when the degree of difficulty of increased the opportunity to get the point increased (Jones and Jarvis, 1998; Downey, 2007; El- Gizawy, 2007). The players with the high level make the preparation for many different strikes looks perfect, so as to make their opponents cannot guess any strike will be performed. Many of the strikes could lead strongly to change direction and this allows the player to move his racket in contrary to the badminton direction, and therefore, when opponent trying to predicted strike will moves in contrary direction of badminton direction, and he will be Wrong Foot and may be unable to change the speed of his body at the time of the arrival of badminton, so he coercion to exit outside his base of support (Out of Position) or away from the central base area, which can cover all the empty areas by moving to different areas on the playground to fatigue opponents. Then opponent is trying to return once again to repel such attacks, leading to increasing opportunity of getting the points. Perhaps one of the most important variables that help the player to perform various types during the smashes is the coordination between the work of the arms and legs and the player use his potentials and capabilities beginning from jumping until moving arm to perform the smashes and integrated with one of the types of, which confirms the importance of the smashes as an offensive strikes increasing seriousness when integrate with different types of. So must focus during the development of training programs to allocate part of the training program for smashes and types (Jones and Jarvis, 1998; Downey, 2007; El-Gizawy, 2007; 2011; Akl, 2012; 2013). 54

5. CONCLUSIONS Smashes as offensive strike considered one of the most important strikes during the match and in which they can make a point and increasing the chance to make the point when integrate smashes by one of the types of. The complex is more difficult types of for the opponents as the player use more than a tool during the striking and then the degree of difficulty followed by arm, while the performance of the smashes without gives a greater opportunity for an opponent to anticipate the strike and then stopped, and this means that the increase the degree of difficulty of increased the time of reaction necessary to repel the strike, thereby increasing the opportunity to make the point, therefore must specify a part in the content of the training programs for the smashes combined with different types of. Funding: This study received no specific financial support. Competing Interests: The authors declare that they have no competing interests. Contributors/Acknowledgement: All authors contributed equally to the conception and design of the study. REFERENCES Akarsu, S., E. Caliskan and Ş. Dane, 2009. Athletes have faster eye-hand visual reaction times and higher scores on visuospatial intelligence than nonathletes. Turkish Journal of Medical Sciences, 39(6): 871-874. Akl, A.-R., 2012. Setting a biomechanical bases for leg-pushing according to specified models in sports performance. Egypt: Alexandria University. Akl, A.-R., 2013. A comparison of biomechanical parameters between two methods of countermovement jump. International Journal of Sports Science and Engineering, 7(2): 123-128. Bankosz, Z., H. Nawara and M. Ociepa, 2013. Assessment of simple reaction time in badminton players. TRENDS in Sport Sciences, 20(1): 54-61. Dane, Ş., F. Hazar and Ü. Tan, 2008. Correlations between eye-hand reaction time and power of various muscles in badminton players. International Journal of Neuroscience, 118(3): 349-354. Downey, J., 2007. Tactics in badminton singles. England: Jake Downey. El-Gizawy, H., 2007. The efficiency of tactical performance of the forehand smash and their relation ship to game results for the high standard players in badminton. Egypt: Alexandria University. El-Gizawy, H., 2011. Designing ameasure for tactical thinking for some attack performances for the high levels players in badminton, in: Games department. Egypt: Alexandria University. Gowitzke, B. and D. Waddell, 1991. Biomechanical studies of badminton overhead power strokes: A review, in: IX International Symposium of Biomechanicsin Sports, Ames, Lowa. pp: 103-109. Grice, T., 2008. Badminton steps to success. 2nd Edn.: Human Kinetics, Inc. Hayashi, T., M. Kakuta and Y. Sekine, 2008. Shot determination in a badminton match by 3 dimensional DLT method, in: Health and Sport Science the 59th Meeting Proceeding, Japan Society of Physical Education, Japan. pp: 152. Jones, B. and H. Jarvis, 1998. Badminton. London: Royal Navy. 55

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