Revised 7/31/18 WHEATON PARK DISTRICT Co-Rec & Girls Youth Basketball League Rules Fall/Winter Seasons

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WHEATON PARK DISTRICT Co-Rec & Girls Youth Basketball League Rules 2018-2019 Fall/Winter Seasons 1. Official League Ball Size a. K-4 th Grade Junior size basketballs (27.5) b. 5 th /6 th Grade Intermediate size basketballs (28.5) c. 7 th /8 th Grade Regulation size basketballs 2. Rim Heights Corec a. K-2 nd Grade 8 feet b. 3 rd /4 th Grade 9 feet c. 5 th /8 th Grade 10 feet 3. Rim Heights Girls a. K-3 rd Grade 8 feet b. 4 th /5 th Grade 9 feet c. 6 th -8 th Grade 10 feet 4. Score Keeping a. No scores or standings will be kept or published for any grade level. b. K-1 st Grade i. Score will not be kept c. 2 nd Grade i. Score will be kept but reset after each quarter d. 3 rd -8 th i. Normal scoring will be kept 5. Team Formation a. Teams will be formed by schools and then coach/friend requests. Non park district residents are welcome to participate at the non-resident rate. 6. Quarter/Half Length a. K-2 nd Grade 20 minute practice followed by Two 15 minute halves, running clock b. 3 rd -5 th Grades Four 8 minute quarters, running clock. c. 6 th -8 th Grades Four 6 minute quarters, stopped clock. d. Halftime will be 3 minutes. e. Warm-up before game will be 3 minutes, if time permits. 7. Stoppage of Clock a. K-5 th i. Free Throws ii. Time outs iii. Under 1 minute of each quarter for any dead ball situations. iv. Clock does NOT stop after a basket is made. 1

8. Playing Time/Exceptions a. Every player must play a minimum of two quarters or half of each game for every grade level. i. Exceptions: 1. Players who show up late or fail to attend practice may have altered playing time during games. 2. A parent talks to the coach about the child being in trouble with school and the parent is requesting them to not play the minimum requirement. Play must still play during the game but can be less than the minimum requirement. 3. Coaches must communicate to the Athletic Manager any player who will play less than the minimum required length before the game starts. b. Teams with less than 10 players. c. Injured players who cannot continue to play. d. If a player is in foul trouble i. 2+ fouls in first quarter ii. 3+ fouls in first half iii. 4+ fouls in second half 9. Substitutions during the game a. Everyone must play at least 2 quarters or half of each game. b. K-2 nd grade i. Every 5 minutes of the half. (At the 10 and 5 minute mark of both halves) ii. At the beginning of the second half. iii. Injury c. 3 rd grade level i. At the half way mark of each quarter (At the 3:30 mark of each quarter) ii. At the beginning of each quarter iii. If a player is in foul trouble 1. 2+ fouls in first quarter 2. 3+ fouls in first half 3. 4+ fouls in second half iv. Injury d. 4 th -8 th grade level i. Coach may substitute players at any dead ball, timeout or beginning of quarter BUT still has the responsibility to provide as equal playing time as possible for the ENTIRE TEAM. ii. Injury 10. Game Time a. Games will be scheduled at one-hour intervals. Teams must be dressed and ready to play 15 minutes before scheduled game times. All players must take jewelry off prior to the game. Medical alert bracelets/necklaces or religious items are not considered to be jewelry but must be secured to the body. Athletic Manager, Referee s, Site Supervisors and score keepers have the final discretion. 2

b. A team is allowed 5 minutes after the scheduled starting time to field a team with at least 4 roster players. If a team only has 4 roster players at game time, the opposing team will only be allowed to use 4 players also (no double-teaming is allowed). 11. Fast Break a. K-2 nd Grade i. No Fast Breaking. ii. If fast break is attempted the referee will blow play dead and an inbounds from the sideline will occur with the same team retaining possession. b. 3 rd -4 th Grade i. Allowed unless up by 15 points or more. c. 5-8 th Grade i. Allowed unless up by 20 points or more. 12. Defense a. K-1 st Grade i. Must play man to man ii. No Double Teaming allowed iii. No Help defense iv. Must play defense behind the red volleyball line b. 2 nd -3 rd Grade i. Must play man to man ii. No Double Teaming allowed iii. Help defense is allowed; if offensive player gets past his original defender, but once original defender gets back to the player he was guarding, the help defender needs to return to their original defender. If not, the play will be blown dead for double teaming and the team on offense will retain the ball with an out of bounds play. iv. Must play defense behind the red volleyball line, c. 4 th Grade i. Same as 2 nd -3 rd grade except for rule below. ii. Must play defense behind the red volleyball line, 1. ONLY in the 4 th quarter with 1 minute to go and your team is losing, may you play defense at half court. d. 5 th /6 th Grade i. Must play man to man 1 st half, ii. Option of man or zone in 2 nd half. e. 7 th /8 th Grade i. Man to man or zone. 13. Stealing a. K-1 st Grade (Red Volleyball Line ) i. Stealing is only allowed on the pass. ii. No stealing allowed on the dribble or when holding the ball. b. 2 nd -4 th Grade i. Stealing is only allowed between the front of the red volleyball line and the offensive team s basket. ii. Any pass from behind the red line to a player in front of the line, may be stolen. c. 5 th /6 th Grade 3

i. Only allowed to steal starting at half court unless the press rule is in effect. d. 7 th /8 th Grade i. Anywhere on the court. 14. Press Rules a. K-2 nd Grade i. No Pressing b. 3 rd /4 th Grade i. ONLY in 4 th quarter with 1 minute to go and if your team is losing may you press at half court. c. 5 th /6 th Grade i. Teams are allowed to full court press in the 4 th quarter only. A team may not press if they are winning by 12 points or more. d. 7 th /8 th Grade i. Pressing can occur any time during a game. A team may not press if they are winning by 15 points or more. 15. Free Throw Line a. K-1 st Grade No Free Throws b. 2 nd Grade 10 foot line c. 3 rd /4 th Grade 12 foot line d. 5 th /8 th Grade Regulation 16. Fouls a. K-1 st i. Personal fouls will be called and but players cannot foul out at this age level. b. 2 nd Grade i. Players will only shoot free throws when they are fouled in the act of shooting. No 1&1 or double bonus free throws will be shot at this level. c. 3 rd -8 th Grade i. Teams will shoot free throws when: 1. A player is fouled in the act of shooting (no excessive continuation like in the NBA) 2. When a team reaches 7 team fouls in a quarter or half, the other team will shoot 1&1. 3. When a team reaches 10 team fouls in a quarter or half, the other team will shoot 2 free throws (double bonus) for the remainder of that half. 4. Free throws are not shot on any offensive foul, even if a team is in the bonus. 5. Team fouls reset at halftime. d. If a team has 6 players to start the game and one fouls out but the 6 th player can t play in the game (injury), that team must play 4 on 5 until the 6 th player is ready/able to reenter the game unless the opposing coach is willing to play four on four. e. If Team A has only 5 players to start the game and one fouls out, the opposing coach has the option to play 5 on 4 or can play 4 on 4 (grades 3 rd -8 th ). If Team A, with 4 players has another player foul out, that player remains in game but Team B will receive 2 foul shots and the ball. 4

For each addition foul for that player, Team B will continue to receive 2 shots and the ball. If Team B that had more than 5 players to start the game has a player foul out, that player is NOT disqualified and may remain in the game, but the same rule applies that Team A will receive 2 shots and the ball if that player with 5 fouls has any more fouls. 17. Flagrant/Technical Fouls a. Flagrant 1 i. Excessive contact or pushing/holding a player from behind to prevent a score. (2 shots and the ball to offended team). b. Flagrant 2 i. Excessive severe or extreme contact with an opponent while ball is live. (2 shots, possession and ejection from game). c. Player Technical Foul(s) i. Technical fouls accumulate during the season. 1. 1 st Technical a. Player will sit the 1 st half of next game. 2. 2 nd Technical a. Player will sit the entire next game. b. If 2 nd in same game, player will be ejected from game and sit next game too. 3. 3 rd Technical a. Will be ejected from league for remainder of season. d. Coach/Parent Technical Foul(s) i. Any parent approaching the bench, staff or scores table in an inappropriate manor will be given a verbal warning and asked to return to the stands. The second incident will result in a team technical foul and may result in an ejection. 1. Ejection based on language used and manor of the individual. ii. If any team s bench has more than 1 Head coach and 1 Assistant coach, they will be given a warning and the Head Coach must take care of the situation. If caught a second time, the team will be given a technical foul. (Technical Foul can be enforced by scores table staff, Athletic Manager, or Referee). iii. Technical fouls accumulate during the season. 1. 1 st Technical a. Coach is required to sit the remainder of the game on the bench and may not get up at any point during a live ball. b. Parent will be asked to leave the gym for the remainder of the game. 2. 2 nd Technical a. Coach will not be allowed to coach or attend next game. b. If 2 nd in same game, Coach will be ejected from that game and may not attend/coach the following game. (Coaches kid must leave with coach if ejected). c. Parent will not be allowed in the building for the next game. 3. 3 rd Technical a. Coach will be ejected from league for remainder of season. 5

b. Parent will not be allowed to attend any games for the remainder of the season. 18. Time Outs a. Teams are allowed 2 time outs per half and 1 time out for each overtime period (when applicable). b. Time outs are not carried over from regulation to overtime(s). 19. Injured player a. If a player is injured and the coach must go onto the court to tend to the player or a referee calls an injury timeout, then that player must be taken out of the game. The coach may substitute any bench player for the injured player. The earliest the injured player may reenter the game is at the next dead ball OR the coach may use a team timeout and the player may reenter right away. b. Players with Casts and/or splints are not allowed. 20. Overtime a. K-2 nd Grade i. No overtime due to not keeping score. b. 3 rd -8 th Grade i. One 3 minute STOPPED CLOCK overtime quarter will be played for all levels 21. Offensive Lane Violations a. K-2 nd Grade No violation b. 3 rd /4 th Grade 5 seconds. c. 5 th /6 th & 7 th /8 th Grades 3 seconds. 22. Approved Additional Player a. If a coach anticipates only having 4 roster players prior to game day, an additional player can be asked to participate. This player must already be registered in the WPD in-house youth basketball league and from the same grade level or below. Any player MUST be approved by the Athletic Manager by noon on the Friday before game day. 23. Coaching Presence a. There will be only ONE head coach and ONE assistant coach allowed per team. b. Each coach is required to have filled out a volunteering form so we can run background checks before the first practice starts. Any coach that has not signed one will not be allowed to coach or sit on the bench. c. If a team is caught with a coach on the bench that is not approved or more than 2 coaches, by Mark Dolphin the Athletic Supervisor, refer to rule 16D-ii for the consequences. The Wheaton Park District appreciates the dedication of all players, coaches, parents, officials, spectators and Park District staff. We all must work together in order to make the most positive experience possible. If you have any questions or concerns, please do not hesitate to contact Mark Dolphin, Athletic Manager at mdolphin@wheatonparks.org 6