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Transcription:

Wellington Hockey Association Open Grade Handbook

1.0 2017 Season Information 1.1 Key Dates 1.2 Competition Fees 1.3 Game Dates 2.0 Team Registrations 2.1 Where to register 2.2 Number of teams 2.3 Standings & Seeding's 2.4 New Team 2.5 Number of players per team 2.6 Uniform Registration 3.0 Player Registrations 3.1 Where to register 3.2 New Players 3.3 Grading of players 3.4 Regrading of players 3.5 Starred players 3.6 Player Eligibility 4.0 On Match Day 4.1 Umpires 4.2 Number of Players 4.3 Electronic Team Sheets 4.4 Match Cards 4.5 Match Duration 4.6 Match Results 4.7 Equipment 4.8 Uniforms 4.9 Blood Bins 5.0 Defaults, Deferments and Cancellations 5.1 Deferments 5.2 Defaults 5.3 Cancellations 6.0 P1 - R2 Competition Structure 6.1 Grading Numbers 6.2 Grading Round 6.3 Promotion & Relegation 6.4 Round Robin 6.5 Finals Format 7.0 R3 & R4G Competition Structure 7.1 R3G Format 7.2 R3B Format 7.3 R4G Format 8.0 Extra Time Procedures 8.1 Final Round Format 8.2 P3 - R3 Penalty Strokes 8.3 P1 - P2 Penalty Shootouts 9.0 Competition Finer Details 9.1 Team Seeding 9.2 Competition Points 9.3 Card System 10.0 Judicial Committee 10.1 Information

1.1 Key Dates Team Registrations Close 3rd April 2017 Managers Meeting 1 5th April 2017 Managers Meeting 2 10th April 2017 Managers Meeting 3 12th April 2017 Player Registration Closes 1st May 2017 Grading Round Begins 2nd May 2017 Finals Week 21st August 2017 Competition Reiew Meeting 2nd October 2017 1.2 Competition Fees 1.2.1 1.2.2 1.2.3 1.2.4 The 2017 Affiliation Fee for each team is $515 and must be paid no later that 15th June 2017. The fee includes a HNZ player affiliation fee, and partially funds the administration of the competition The turf inoices will be sent out also, and must be paid in full by the 20th of the month following the inoice date. More than 30 days in arrears, the team will be withdrawn form the competition. The rate for a turf is $45.50 per game per team for P1 and P2 teams, and $36.40 per game per team for all other grades. Schools will be inoiced the turf fees from WHA. 1.3 Game days Tuesday Wednesday Thursday Friday P3 & R3G R1 & R4G P2 & R3B P1 & R2

Team Registration 2.1 2.1.1 2.2 2.2.1 Where to register Schools must register their teams no later than 3rd April2017. The link to registration will be emailed to all Secondary School Contact and also be aailable on our website. Number of teams Schools can register the following amount of teams per grade and gender; P1 P2 & P3 1 Team 2 Teams R1, R2, R3 & R4 Unlimited 2.2.2 2.2.3 If you are registering more than 1 team, all teams must be ranked from highest to lowest, 1 being the highest. After Grading Round, the results will determine the teams rank i.e. If Onslow 4 finishes aboe Onslow 3 and were promoted, then they would become Onslow 3. 2.3 2.3.1 Standings and Seeding Your grade is based on your final position at the end of the preious season. 1st place will promote up to the grade aboe and 8th place will moe down a grade. Exception to the rule are; If you hae the maximum amount of teams in that grade, a team cannot be promoted up in that grade and will remain where they are. 2.4 2.4.1 New Team If you wish to enter a new team into the competition, they must be entered into the lowest grade. Exemption Teams may apply for an exemption to be place in a better suited grade, this will be based on a case by case basis and will be at the discretion of WHA. Complete exemption form before the deadline date of team 2.5 2.5.1 Number of Players per team All teams - Minimum 12 players 2.6 2.6.1 Uniform Registration Please send a photo of your uniform when you register you team. This is to ensure no clashes occur during the season. WHA will inform teams before the start of grading round and competition round if there is a clash. If this happens, first named team will be required to wear an alternatie strip or bibs.

Player Registration 3.1 3.1.1 3.1.2 Where to register Schools must register all players through Sports Lomo by the 1st May 2017. All players must be registered before taking to the field. 3.2 3.2.1 New Players Any new player you wish to add to your team throughout the season must be entered before the end of Round 5 of the competition round. You must email WHA for approal and then add them to your Sports Lomo registration. 3.3 3.3.1 3.3.2 Grading of players If a player plays in a high graded team than they are registered, for 3 games, they cannot return to their original lower grade team. They must be re-registered in the higher graded team. Goalkeepers can be registered as a field player for a lower graded team, please complete an exemption form and submit to WHA for approal. 3.4 3.4.1 Regrading of players If you need to regrade a player, you may do so once a season. No player may be regraded in the play off games of the grading round or during the finals games. If you wish to regrade a player, please complete an exemption form. 3.5 3.5.1 Starred Players A starred player is a player who can play in a higher grade than they are registered. Teams can hae a maximum of 3 players starred to assist with one of the following; To enable school to field another team (NUMBERS) To facilitate the deelopment of younger players (DEVELOPMENT) Starred players must be approed by WHA, please email the list of players and state the reason why they are starred, by 22nd May 2017. The starred player will be registered in the lower team and play up when required. 3.6 3.6.1 Player Eligibility All players must be a bono fide pupil of the school or; A member of a approed cluster school Take a minimum of 4 subjects Be in Year 7-13 (Under the age of 19 as of 1st January 2017) 3.6.2 Years 7-8 Player rules Player attends the school in question Maximum of 3 pupils and only be used for deelopment or make up numbers Player attends a cluster or feeder school Maximum of 3 pupils, and only be used for deelopment or make up numbers. Please complete an exemption form and submit to WHA.

On Match Day 4.1 4.1.1 4.1.2 4.1.3 Umpires Umpire are the sole judge of the match rules & duration in conjunction with the competition director. Umpires shall enforce the Rules of the Game 2017 as issued by the International Rule Board under the authority of the FIH, and also the 2017 Secondary School Handbook. Teams are required to proide umpires for eery match in which it plays. WHA will proide umpires from time to time, teams will be notified by WHA when umpires are assigned. 4.2 Number of Players 4.2.1 4.2.2 4.2.3 A team cant play more than 16 players total, including part of the match substitutions. A match cannot start or continue unless either team has a minimum of 7 players including a goalkeeper present on the field of play. A team who do not hae the minimum number of players to play or proceed a game, will default the game. 4.3 Electronic Match Sheets 4.3.1 Teams must complete the Electronic Team Sheet before the start of the game. This can be done on a laptop or mobile. If any changes occur, teams will hae 24 hours to change the details. The score and penalty cards will be inputted from the results officials. 4.4 Match Cards 4.4.1 Match cards can be found in the following locations; National Hockey Stadium Fraser Park Elsdon Maidstone Kapiti Tunnel at the northern end Hall outside the changing rooms Technical Bench (middle dugout) Container in the dugouts Technical Bench (middle dugout) 4.4.2 4.4.3 4.4.4 4.4.5 4.4.6 4.4.7 4.4.8 Maximum of 16 players, minimum of 7 (must include goalkeeper) Match cards must be clearly printed with First Name, Surname and Shirt Number. Teams must complete a match card before entering the field of play. Then hand it to either umpire. Teams must reiew the match card after the completion of the match & the Coach or Captains' sign their confirmation of the result before posting it in the score box. Goalkeepers playing down as a field player and Starred Players must be clearly marked Umpires must print and sign their name on the cards and check that penalty cards and injuries are recorded correctly. The winning team, or first named team in the case of a draw should place the card in the score card box at each enue.

On Match Day 4.5 Match Duration P1 & P2 60mins 30mins 3 min half time 30mins P3 - R4 50mins 25 mins 3 min half time 25 min All teams will hae 5 mins to warm up before their games. 4.7 4.7.1 4.7.2 Match Results Umpires or Result Official will update the match result ia the Sports Lomo Referee App or by the automated text message. Report any incorrect information to WHA. 4.8 4.8.1 4.9 4.9.1 4.9.2 4.9.3 4.9.4 4.9.5 Equipment Each team will supply a ball for each match, one in each half. A coloured ball may be used as an alternatie if playing under lights. Uniforms It is strongly recommended that shin pads and mouth guards are worn Players must not wear peak caps, although collapsible sun isors are permitted Goalkeepers must wear protectie equipment and a different coloured shirt from that of both teams. Track pants may not be worn as a playing uniform for a player. P1 Team only - each shirt must hae a number on the back at least 30cm in height. Goal Keepers must hae the number of the back and front. 4.10 4.10.1 4.10.2 Blood Bin If a player is bleeding or has an open wound, they must leae the field and are not to return until the injury has been treated. Blood stained clothes must be replaced If blood stains occur on the field, they must be cleaned immediately; National Hockey Stadium In the tunnel Fraser Park In the foyer Kapiti Kiosk first aid box Elsdon and Maidstone do not hae alcohol aailable

Defaults, Deferments and Cancellations 5.1 5.1.1 Deferments In the eent of a team haing 3 or more players participating in an official representatie fixture, they may seek a deferment. U18 s U15 s 5.1.2 A deferment must be lodged to WHA 3 weeks prior to the game in question, please complete a deferment form and wait for WHA to approe. If approed WHA will proide a new time and enue. 5.1.3 Request to defer games due to field trips, dances etc will not be approed. Howeer, you may request for specific game times and WHA will accommodate where possible. 5.2 5.2.1 5.2.2 5.2.3 5.2.4 5.2.5 5.2.6 5.2.7 5.2.8 5.2.9 Default If a team wishes to default a scheduled match, WHA must be notified by phone call no later than 12pm the day of the game. Failure to do so will result in a 2 point deduction, and a possible fine. WHA will comminute this through the phone app, Facebook and when possible school contacts. A team winning by default - 4 points with 5 goals awarded. The defaulting team will incur the full of cost of the turf. If the teams are from the same school, the school will pay the fee and no points will be awarded. Any teams who default 2 games in succession, or 3 at interals, may at the discretion of WHA be withdrawn from the competition with no matches played by such team counting. A match cant start or continue with teams without the minimum 7 players including a goalkeeper. If after 10mins after the scheduled start time the team cant produce the minimum players, they will default. If a team is late due to circumstance out with its control, and deemed appropriate by WHA, the game may rescheduled. 5.3 5.3.1 5.3.2 5.3.3 5.3.4 5.3.5 Cancellations WHA rarely cancel games, if a game has been cancelled before the scheduled start time. WHA will communicate this to the teams through our Phone App, Facebook and where possible club contacts. Custodians or an Umpire will make the final decision to cancel, if the decision was not made early. Cancelled games will be rescheduled where possible, if it is not possible, the game will be deemed as a draw. If a team refuses to play when conditions hae been deemed suitable, the other team will be declared the winners. A game in progress that has been cancelled, will recommence at the point of stoppage with the original match card players

P1- R2 Competition Structure 6.1 6.1.1 Grading Round The following is based on an 8 team Grade. If a grade has less than 8 teams, a different format will be implemented. 6.2 P1 - R2 Grading Round Each team will play each other in their Pool, 3 games Pool A 1st 4th 5th 8th Pool B 2nd 3rd 6th 7th Grading Round 4 Based on your placing at the end of pool play, the following games will occur, 1 game Pool A 1st Pool B 2nd Pool A 2nd Pool B 1st Pool A 3rd Pool B 4th Pool A 4th Pool B 3rd Game W Game X Game Y Game Z Grading Round 5 Winner Game W Winner Game X Loser Game W Loser Game X Winner Game Y Winner Game Z Loser Game Y Loser Game Z Playoff for 1st & 2nd Playoff for 3rd & 4th Playoff for 5th & 6th Playoff for 7th & 8th Grading round 4 and 5 must hae a declared winner. In the case of a draw, teams will proceed immediately to penalty shootouts for P1 and P2 and penalty strokes for all other grades. 6.3 6.3.1 6.3.2 6.3.3 6.3.4 6.3.5 Promotion & Relegation (Grading Round) The team who is placed 1st will automatically will swap places with the 8th place team in the grade below. To be promoted to P1, the school must not hae another team in the grade already. To be promoted to P2 and P3, the school must not hae 2 team in that grade already. If the top team is ineligible for promotion, the next eligible team, who finish top 3 will be promoted. If a team is relegated and there is the maximum amount of teams in that grade, they will still be relegated.

P1- R2 Competition Structure 6.4 Round Robin After all teams hae moed to their respectie grades, each team will play each other once. All teams begin with 0 points. 6.5 Finals Format Top 4 Bottom 4 Game A Game B Game E Game F 1st 2nd 3rd 4th 5th 6th 7th 8th Winner through to final Winner through to final Game C Game D Game G Game H Loser Game A Winner Game A Loser Game E Winner Game E Winner Game B Loser Game B Winner Game F Loser Game F (Friendly) (Friendly) 1st Place Final 3rd Place Final 5th Place Finals 7th Place Finals Winner Game A Loser Game B Winner Game E Loser Game F Winner Game C Loser Game C Winner Game G Loser Game G 6.5.1 6.5.2 6.5.3 6.5.4 Although Game D and H are friendlies, they must be treated like any other game in the competition. All final games require a result. If Game A - H end in a draw, the game will go straight to penalty shootouts (P1 & P2) and penalty stroke to determine the winner If final games end in a draw, extra time procedures will be implemented, please see 6.6 Promotion & Relegation (After Finals) 6.6.1 Promotion will be automatic for all grades, except where a school has the maximum 2 teams in P2 and P3, and 1 team in P1. The top 3 eligible team will be promoted if this occurs. Only exception to this rule is if a team are relegated and the school hae the maximum amount of teams in that already, the team will still be relegated.

R3 & R4G Competition Structure 7.1 7.1.1 R3G Grading Round (7 Teams) The following is based on an 8 team Grade. If a grade has less than 8 teams, a different format will be implemented. Each team will play each other in their Pool, 3 games Pool A 1st 4th 5th BYE Pool B 2nd 3rd 6th 7th Grading Round 4 Based on your placing at the end of pool play, the following games will occur, 1 game Pool A 1st Pool B 2nd Pool A 2nd Pool B 1st Pool A 3rd Pool B 4th Pool A 4th Pool B 3rd Game W Game X Game Y Game is a BYE Grading Round 5 Winner Game W Winner Game X Loser Game W Loser Game X Winner Game Y Winner Game Z Loser Game Y Loser Game Z Playoff for 1st & 2nd Playoff for 3rd & 4th Playoff for 5th & 6th Game is a BYE 7th Place awarded Grading round 4 and 5 must hae a declared winner. In the case of a draw, teams will proceed immediately to penalty shootouts for P1 and P2 and penalty strokes for all other grades. R3 Girls Competition Round (7 Teams) After all teams hae moed to their respectie grades, each team will play each other once. With one team haing a BYE per week.

R3 & R4G Competition Structure R3G Final Round (7 Teams) Top 4 Bottom 3 Game A Game B Game E 1st 2nd 3rd 4th 5th 6th 7th BYE Winner through to final Winner through to final Game C Game D Game F Loser Game A Winner Game A Loser Game E Winner Game F BYE Winner Game B Loser Game B 7th (Friendly) 1st Place Final 3rd Place Final 5th Place Final Winner Game A Loser Game B Winner Game E Loser Game F BYE Winner Game C Loser Game C Winner Game F Grading round 4 and 5 must hae a declared winner. In the case of a draw, teams will proceed immediately to penalty shootouts for P1 and P2 and penalty strokes for all other grades. 7.2 R3B Grading Round (6 Teams) 7.2.1 Round 1-5 1 4 3 1 5 3 2 5 4 2 3 2 4 5 1 2 3 4 5 1 5 6 2 6 4 6 1 6 3 6 Promotion will be automatic to R2 for 1st place team. R3B Competition Round (6 Teams) After teams hae moed to their respectie grade, each team in will play each other for 7 weeks in the competition round R3B Final Round (6 Teams) R1 Game A Friendly Game B 1st 2nd 3rd 6th 4th 5th R2 Game C Friendly Game D Loser Game A 3rd Winner Game A Winner Game B Loser Game B 6th R3 1st Place Finals Friendly 4th Place Finals Winner Game A Winner Game C Loser Game C Loser Game D Winner Game B Winner Game D

R3 & R4G Competition Structure 7.3 7.3.1 R4G Grading Round (5 Teams) Round 1-5 1 4 3 1 5 3 2 5 4 2 3 2 4 5 1 2 3 4 5 1 5 BYE 2 BYE 4 BYE 1 BYE 3 BYE 1st place team will promote up to R3 R4G Competition Round (5 Teams) After all teams hae moed to their respectie grades, each team will play each other once. R4G Final Round (5 Teams) Round 1-5 1 4 3 1 5 3 2 5 4 2 3 2 4 5 1 2 3 4 5 1 5 BYE 2 BYE 4 BYE 1 BYE 3 BYE

Extra Time Procedures 8.1 Final Round Format The final games requires a result. In the eent of a draw, extra time procedure will be introduced. 8.1.1 8.1.2 8.1.3 8.1.4 8.1.5 8.1.6 3 minute break, 2 players must be remoed from the field (9 a-side) First period will be 5 minutes with 9 players (Goal Keeper included) Second period will be 5 minutes 7 players (Goal Keeper included) Golden goals rules apply, if a team score they win Players who hae not finished sering their suspension (green or yellow) time in full time may take part immediately in extra time. A player may be suspended by a yellow or red card in extra time but not a green. 8.2 Penalty Strokes (P3 - R3) If no goal is scored, the game will be go to penalty strokes (P3-R3) 8.2.1 8.2.2 8.2.3 8.2.4 8.2.5 8.2.6 8.2.7 8.2.8 8.2.9 8.2.10 8.2.11 8.2.12 8.2.13 8.2.14 5 players from the team sheet will be chosen and gien to umpires (no red card players) All team members (bar stroke player and red card players) should stay behind 23m line Umpires choose the goal and will toss a coin with the captains to decide which team goes first. Stroke taker must stand behind and within playing distance of the ball before taking the stroke Goal Keeper must stand with both feet on the line and must not leae the goal line or moe either foot until the ball has been played Stroke will take place once the whistle has been blown No delay may occur when taking the stroke Stroke player must not feint at the ball and must push or scoop Stroke player must play the ball once and not approach the ball or goal keeper after taking their stroke If a stroke taker is suspended, their goal will not count. Any future strokes to be taken by that player will count as a no goal but any goals before the suspension will be counted. If a goalkeeper is suspended, they may be replaced by a stroke taker only. They must wear protectie head gear, and any other equipment. They can also continue to take strokes. If a stroke taker or goal keeper is incapacitated, they may be replaced by another player on the team sheet, excluding permanently suspended players. If the score is tied after 5 strokes, the same players must take the strokes again in any order, the team who went first in the 1st round will go second in the 2nd round. We play stroke by stroke; the winner will be the team who hae more goals after each team has taken the same number of shots.

Extra Time Procedures 8.3 8.3.1 8.3.2 8.3.3 8.3.4 8.3.5 8.3.6 8.3.7 Penalty Shoot Out (P1 - P2) If no goal is scored, the game will be go to penalty shootouts (P1-P2) 5 players will be nominated by the teams and gien to the umpires (no red card players) Umpire chooses the goal and will toss a coin with the captains, winner of the toss can decide whether to take or defend the first shootout. All team members may be on the field of play, but behind the half way line Manager and other shootout players must behind the 23m line and 10m away from the start of the shootout spot. Shootout Goalkeepers may be on the backline, outside the circle. Goal keeper starts on the goal line, shootout players starts on the 23m When the whistle is blown, both shoot out players may then moe in any direction The shootout is complete when; 8.3.8 8.3.9 8.3.10 8.3.11 8.3.12 8.3.13 8.3.14 8.3.15 8.3.16 8.3.17 8 seconds hae elapsed The attacker commits an offence The goal keeper commits an unintentional offence, which will result in a retake by the same player The goal keeper commits an intentional offence which will result in a stroke being awarded, attacking player may be switched for another player on the team sheet who has not been suspended The ball goes out, includes if the goal keeper intentionally plays the ball out If the attacking player or goal keeper is injured at any point, they can be replaced by one of the players on the team sheet If the attacking goal keeper is suspended at any point, they can be replaced only by the 5 nominated players in the shootout. If the attacking player is suspended at any point, their goal and any future shootouts will count as a no goal. Any preious conerted shootouts will count as a goal. If the score is tied after 5 shootouts, the same players must take the shootouts again in any order, the team who went first in the 1st round will go second in the 2nd round. We play shootout by shootout; the winner will be the team who hae more goals after each team has taken the same number of shots.

Competition Finer Details 9.1 Team Seeding Grading Round 9.1.1 9.1.2 No points will be carried oer into the Competition Round. Team Seeding during pool play will be based on match points Competition Round 9.1.3 9.1.4 9.1.5 9.1.6 All teams all start with a 0 points. Team Seeding at the end of the competition will be based on match points. If at the end of the round, 2 or more teams hae same number of match points, they will then be ranked by the number of matches won. If there still remains equality between 2 or more teams then the following order will be used; 1. Goal Difference 2. Goals For 3. Matches Played between teams in question 4. Goal Difference between teams in question 5. Goals For between teams in question 9.1.8 9.1.7 9.1.9 9.1.10 If there still remains a equality, a Penalty stroke competition for P2-R3 and Penalty shootout for P1 will determine the seeding's (rules can be found in FIH Rulebook) If more than 2 teams are inoled, they will play each other with at least 5 strokes/shootouts to take place. A ranking will then be established based upon the results, 3 points will be awarded to the team with the highest number of goals, 1 point for an equal amount of goals and 0 points to the team with the lowest. If a tie remains the teams haing the equal number of points in the penalty stroke/shoot out will be ranked according to rule 9.1.6. If an equal position of 3 teams or more still remain, the same procedure will be repeated until the teams can be ranked. Final Round 9.1.11 No points will be carried oer into the final round. 9.2 Competition Points 9.2.1 9.2.2 9.2.3 9.2.4 9.2.5 9.2.6 Win - 3 Points Draw - 1 point Loss - 0 points Bonus Point for winning team with a 5 goal difference - 1 point A team winning by default - 4 points with 5 goals awarded A team failing to appear for a scheduled game, who hae gien the notice as per 7487 will 2 points deducted. Opposing team will be gien the win by default.

Competition Finer Details 9.3 9.3.1 Card System Umpires may issue the following cards (as per FIH); Green 2 mins suspension 1 point Yellow 5 mins suspension 3-6 points (3 when club umpire) Red Sent off 12 points 9.3.2 9.3.3 9.3.4 9.3.5 9.3.6 All players are required to identify themseles to the umpires or WHA, failure to do so will result in a red card. If a club doesn't identify the player within 48 hours WHA hae the power to suspend the team. Players who swear on field may be temporarily suspended, no points will be awarded. Umpires can grant a minimum of 5 mins suspension time. These cards will be recorded and repeat offenders may be required to appear before Judicial Council. If a coach/manager or team official breaches the Code of Conduct, Umpires may suspend a player from the field. This player will be chosen by the captain, and if the captain refuses they will be suspended. Points will be awarded to the offender and WHA will inform the club of the incident. Points allocated to a player will hae a playing season life, after that the points are automatically remoed, unless there is a judicial outcome awaiting. Players who reach 12 points, receie the following automatic suspension if the Judicial elect not to hae a hearing. Green & Yellow min 1 match suspension Those who reach 12 points will be notified ia written notice through the club, of when there suspension will occur. WHA will confirm the suspension in writing ia the club and state any requirements for the player to appear before judicial. The Judicial Council may require the offender to appear before it & impose additional suspension if necessary. The player may challenge any card issued, with a $30 fee, which will forfeited if not upheld. Red min 1 match automatic suspension The suspension will be automatic. WHA will confirm the suspension in writing ia the club and state any requirements for the player to appear before judicial. The Judicial Council may require the offender to appear before it & impose additional suspension if necessary. WHA will confirm the penalty in writing to the club secretary. 6 points will remain on their record for the duration of the season. 10.1 Judicial System 10.1.1 The purpose of the Judicial Committee is to deal with any matters arising from breaches of the COC. The matters may include indiiduals or umpires. The incidents may be automatic through accumulation of penalty card points or complaints raised by an indiidual or club. Complaints relating to matters that hae been dealt with by a match umpire will not usually be consider, unless the umpire or a club that was inoled raise the complaint. The WHA Board will deal with whole team or club related behaiour, on and off the field. The full Judicial Rules can be found on our website.