B.C. SECONDARY SCHOOLS GYMNASTICS ASSOCIATION - GIRLS ROUTINE RULES Revised November 2015

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B.C. SECONDARY SCHOOLS GYMNASTICS ASSOCIATION - GIRLS ROUTINE RULES Revised November 2015 Style Definition: Normal The Girls routine rules were formatted from the Junior Olympic (JO) Program used by Gymnastics BC for its provincial program, which were altered to suit the beginner to experienced coach as well as the beginner to experienced school gymnast. These rules have the flexibility to suit beginner gymnasts as well as the more advanced. The following are some helpful hints in this regard. 1. A school coach or a group of school coaches may select only certain A, B or C moves to teach their gymnasts. 2. Music may be obtained from any instrumental arrangement. Ask the gymnast to find their favorite instrumental piece. Cut and record until the desired length of music is reached. Music with jazz arrangements is particularly appropriate. Normally, a routine s music will have a fast tempo portion for tumbling and a slow tempo portion for dance and controlled acrobatics. No vocals are permitted. One CD per gymnast, with gymnast s name and school name attached. CD players will be available. 3. ATTIRE school team gymnastic body suit (long or short sleeve), gymnastic shoes and grips (optional). Tights may be worn if they are no longer than thigh length and match exactly the body suit in colour and material. 0.2 deduction - for shorts other than above 0.2 deduction for jewellery, each time. (only 1 stud earring allowed) *Taken once from first event score 4. A vault, bars, beam, or floor routine may be repeated only in case of technical malfunctions that are beyond the control and responsibility of the athlete and coach. It is the decision of the head judge of the particular apparatus to decide upon request of the gymnast s coach. The gymnast may request to see the score of her first routine before deciding if she is going to repeat. The request must be made immediately after the malfunctions. 5. Scoring System *NEW for 2015 Season* Vault: Start value is determined by vault performed. Maximum start value in each level is. Final score is determined as follows: Start Value minus Execution Deductions = Final Score Example: Level 1 athlete performs a straddle through vault (no layout position) with spring board. Start Value = 9.0 Total Execution Deductions from judge (bent legs/arms, steps on landing etc) = 1.5 Final Score = 9.0-1.2 = 7.8 Bars/Beam/Floor: Maximum Start Value for all levels is. Start value for a routine is determined by, minus 0.5 for any missing Special Requirements, minus 0.1 for any missing required supplementary or A value skills or 0.3 for any required B value skills. Final Score = Start Value Execution Deductions Example: Level 1 athlete on Bars performs a routine with only 5 supplementary or A value skills (6 are required) and includes 4 of the special requirements, but missed the cast feet to bar height. Start value = 0.5 (missing special requirement of cast) 0.1 (missing one A or sup value skill) = 9.4. Final Score = 9.4 minus any execution deductions Short Routines: If a routine on Bars has less than 5 counting skills, or a routine on Floor/Beam is shorter than 30 seconds a 2.00 deduction is taken from the final score. IMPORTANT FOR 2015 SEASON! Due the significant change to gymnastics across the province this year, there are sure to be some confusion/mistakes on both the part of judges and coaches or athletes. Please keep that in mind this year and whenever possible/necessary give benefit to the gymnast so we can have success with our programs!

VAULT LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 Value Parts Start Value: Start Value: Start Value: Start Value: 1 or 2 Vaults, best to count VAULTS ALLOWED VAULT EQUIPMENT SPECS to back on stacked mats, beat board only Tuck or straddle through, beat board only Tuck through, layout position, beat board only 9.00 9.00 0 Straddle through, layout position, beat board only with mini tramp Minimum height for all vaults 110cm (Maximum 125cm) to back on stacked mats, beat board only Tuck through, layout position, beat board only 8.50 9.00 Straddle through, layout 9.00 position, beat board only with mini tramp 9.50 with beat board only Height for handstand to back 125cm Minimum height for all vaults 110cm (Maximum 125cm) / Yamashita on ½ turn off/ Yamashita ½ ½ turn on ½ turn off Minimum height for all vaults 120cm Maximum height 125cm / Yamashita on ½ turn off/ Yamashita ½ ½ turn on ½ turn off on full turn off ½ turn on, full turn off Vault height for all vaults 125cm 9.5 9.5 9.5 Handspring 9.0 Handspring 1/2 9.1 Handspring 1/1 9.5 Handspring 1 1/2 9.7 Yamashita 9.0 Yamashita 1/2 9.1 Yamashita 1/1 9.5 1/2 On - 1/2 Off 9.6 1/2 On - 1/1 Off 9.4 1/2 On - 1 1/2 Off 9.7 1/2 On - 2/1 Off Tsukahara Tuck 9.8 Tsukahara Pike Vault height for all vaults 125cm Mandatory min FIG matting for landing of vault (min 10 cm). Otherwise, any mat or combination of mats, including 20 cm safety mat is allowed.

UNEVEN BARS Value Parts LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 6 A s or Supp A or Supp. Elements only 6 A s or Supp A or Supp Elements only 6 A s A B elements only 5 A s, 2 B s A B elements only One allowable C permitted 4 A s, 4 B s A B and C elements only Allowable C s Permitted Restricted Skills Deduction : -0.5 No B+ Skills No Salto Restricted elements = no Value Part credit and 0.50 deduction from SV No B+ No Salto Restricted elements = no Value Part credit and 0.50 deduction from SV No C+ Restricted elements = no Value Part credit and 0.50 deduction from SV Restricted elements = no Value Part credit and 0.50 deduction from SV Allowable C s: free hip to hs, sole circle to hs, back stalder to hs Restricted elements = no Value Part credit and 0.50 deduction from SV Allow C s: cast to hs ½ turn, free hip to hs, sole circle to hs, back stalder to hs Special Requirements (0.5 each) EQUIPMENT Swing element (beat, long or glide Pullover Cast feet to bar height One close bar element As in Jo Glide swing can be done to stand on two feet followed by immediate pullover Low bar pullover (feet together or apart) or kip Cast to feet at bar height to back hip circle Squat on (tuck, pike or straddle) to catch high bar Long hang swing element (long kip, counter swing, or long swing pullover) One cast to a minimum of horizontal Minimum of one bar change LB to HB Two different circling elements (Gr 3, 6 or 7) (If missing 1, credit 0.25) Minimum of A One cast to a minimum of 45 from vertical Two 360 clear circling elements, same or different, one a Minimum of B, one from groups 3, 6 or 7 (If missing 1, credit 0.25) Salto Dismount Minimum of A Minimum of one bar change Two different 360 clear circling B elements, or one with flight, excluding the dismount, or with minimum of 180 LA (long axis) turn, excluding dismount (If missing 1, credit 0.25) Salto Dismount Minimum of A BAR HEIGHT: low bar 148cm from top of mat high bar optional NOTE: A beat board may be used for any mount) Mandatory FIG matting for landing of dismount (min 10 cm additional) Otherwise, any mat or combination of mats, including 20 cm safety mat is allowed for dismount. Presence of coach on mats is allowed.

UNEVEN BARS ELEMENTS AND THEIR VALUES Each line is considered to be a different skill. A skill will also be considered different if it comes out of, or goes into, a different skill. Repeated skills will only receive credit if they are considered different. All skills should have the same values as they do in the JO Code. Any skill not listed here will receive its JO Code Value. SUPPLEMENTARY Value 0.1 A ELEMENTS Value 0.1 B ELEMENTS Value 0.3 C ELEMENTS Value 0.5-1 or 2 foot pullover L.B. -jump hang on H.B. tuck/straddle over L.B. -jump squat/straddle on L.B. -jump to support on L.B. Elements -Russian turn -½ turn in stride support to high bar -climb to stand on LB to HB (level 1 only) -beat swing (level 1 only) -glide swing (level 1 only) -long swing below horiz (level 1 only) -single leg cut away -knee or stride circle -knee kip (basket swing) -cast feet to bar height -skin the cat -pullover to H.B. (feet on starting on L.B.) -straddle off low bar -any simple dismount *Climb to HB from LB will be a 0.3 deductions for all other levels, as un uncharacteristic element) -jump front/back hip circle -glide kip -jump ½ turn kip - L.B. -jump ½ or full turn catch H.B. -jump to H.B. kip up Elements -sole circle catch high bar -¾ sole circle forward -stride circle catch high bar -cast straddle/squat on -front hip circle -back hip circle. -clear hip circle below horizontal -short / long kip (also with ½ turn) -underswing ½ turn below horizontal -counterswing to stand on L.B. -long swing pullover -cast to long swing pull over from H.B. to H.B (baby giant) -cast to horizontal (Level 1, 2,3) -long swing to horizontal -flyaways (saltos) Tuck / Layout -cast to underswing off L.B./ H.B. -jump full turn-catch H.B. -vault over L.B. to catch H.B. -jump full turn kip L.B. -jump & straddle to handstand -free tuck or straddle jump over low bar Elements -underswing ½ turn H.B. at bar height -straddle back over L.B. -uprise -underswing H.B. shoot ½ turn catch L.B. -free hip to horizontal or higher -back giant -cast to handstand (legs together or straddled) -transfer (toe on to catch high bar) Dismount -layout flyaway with ½ or full twist -underswing 1½ twist -jump full turn kip H.B. -jump straddle handstand full turn Elements -shoot over to handstand -front giant -back giant ½ turn or full turn -cast handstand ½ turn in handstand -straddle back to handstand -free hip to handstand -flyaway 3/2 or double twist -double back salto -toe on front salto *Casts that reach the amplitude required for the Special Requirements in that level will not receive amplitude deductions. Eg) Level 1 and 2: Casts to bar high no amplitude deduction. Level 3: Cast to horizontal no amplitude deduction. Level 4: Cast to 45 no amplitude deduction* Group 3, 6, 7 skills include: Hip Circles, Stalder Circles, Circle Swings. Some examples include: backhip circle, front hip circle, sole circle fwd backward (also to toe off), free/clear hip circle to any height. Note for level 4: back and front hip circles won t fulfill the clear requirements.

Value Parts Restricted Skills Deduction : -0.5 BALANCE BEAM LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 6 A s or Supp Supp and A s only No Handsprings or Saltos No B+ 6 A or supp s Supp and A elements only No Saltos No B+ 5 A s, 1 B A B elements only Restricted elements = no Value Part credit and 0.50 deduction from SV No C+ 5 A s, 2 B s A B elements only Restricted elements = no Value Part credit and 0.50 deduction from SV One Dance C Allowed = credit B 4 A s, 4 B s A B and C elements only Restricted elements = no Value Part credit and 0.50 deduction from SV Dance C s Allowable = credit B Special Requirements (0.5 each) ½ turn on one foot Balance hold 2 sec (Arabesque, knee scale, Y scale, V sit no hands) Dance series (2 different el. directly conn.) Any Acro (A or supp) Minimum ½ turn on one foot Dance series (2 different elements directly connected, one with min 90 split, cross or side) Jump ½ half turn An A acro An A dismount One A Value Acro One leap or jump that requires a 120 split (cross or side) Minimum of a 360 turn on one foot Minimum of A Dismount Acro series (with or without flight; excluding mount & dismount) AND one acro flight element if the series doesn t already include flight One leap or jump that requires a 180 split (cross or side) Minimum of a 360 turn on one foot Minimum A Dismount Aerial or Salto Acro series (excluding mount & dismount) with two elements, one being flight One leap or jump the requires a 180 split (cross or side) Minimum of a 360 turn on one foot Minimum A Dismount Aerial or Salto EQUIPMENT BEAM HEIGHT: 120cm. TIME: Minimum 30 seconds 1:15 max (level 1 and 2) 1:30 max (level 3 to 5) Time begins when gymnast s feet leave the ground to mount and ends when she touches the mat upon completion of her beam exercise. Mandatory FIG matting for landing of dismount (min 10 cm additional) Otherwise, any mat or combination of mats, including 20 cm safety mat is allowed for dismount.

BALANCE BEAM ELEMENTS AND THEIR VALUES Each line is considered to be a different skill. A skill will also be considered different if it comes out of, or goes into, a different skill. Repeated skills will only receive credit if they are considered different. All skills should have the same values as they do in the JO Code. Any skill not listed here will receive its JO Code Value. SUPPLEMENTARY Value 0.1 -Any simple mount not listed under A s -knee scale -v-sit -Y scale -splits- hand support -½ turn on one foot -Arabesque -kick to momentary handstand within 30 -forward roll to straddle sit -backward shoulder roll -straight/tuck jump with amplitude -knee scale-lift off side -cartwheel off the side A ELEMENTS - Value 0.1 Mount -jump to straddle/tuck stand with hand support -flank over -jump to one or two feet stand -jump to forward roll -kick leg over beam to straddle support -jump-hand support to clear straddle support -jump-hand support-squat/stoop through -pull over -full turn-one foot -most leaps/jumps -tuck jump -wolf jump -cat leap -splits no hands (going into) -shoulder stand on beam -body wave-backward/forward/sideways -arabesque, needle or Y scale -forward roll to feet -handstand to forward roll to cross sit support -back walkover -cartwheel / cartwheel to handstand -handstand to vertical (level 1 and 2 only) -handstand held 2 seconds -tic-toc -backward roll to feet/knees SA B ELEMENTS Value 0.3 -press handstand -dive cartwheel -aerial walkover to rear support -cat leap or tuck jump ½ turn -split jump ¼ turn -straight jump ¾ turn -tuck jump-1 leg extended to horizontal ½ turn -pike jump -straddle jump -full turn in sit or prone position -no hands forward roll -forward shoulder roll- seat to seat -back / front handspring -front walkover -back extension roll to handstand -roundoff -gainer back hand spring -back handspring swing down -salto backward full twist -front salto layout -back salto layout C ELEMENTS Value 0.5 -press handstand 1½ turns -planche -front salto to sit -straight/tuck jump or cat leap-full with 360 turn -switchleg split leap -ring leap -sheep jump -hecht or free shoulder roll -planche -handstand 1 ½ + turn side aerial -back tuck -front salto-full twist -aerial cartwheel-2 ¼ twist -salto backward stretched-1 ½ twist -front handspring -round off -side aerial -back salto tuck/pike -front salto tuck/pike -gainer back tuck off side

Value Parts FLOOR EXERCISE LEVEL 1 LEVEL 2 LEVEL 3 LEVEL 4 LEVEL 5 6 A s or Supp A or Supp Elements Only 6 A s A Elements only 5 A s 1 B A and B elements only 5 A s 2 B s A B and C elements only 4 A s 4 B s A B and C elements only Restricted Skills Deduction : -0.5 No saltos, handsprings or aerials No B+ acros No saltos No B+ acros Restricted elements = no Value Part credit and 0.50 deduction from SV No B + Acro Restricted elements = no Value Part credit and 0.50 deduction from SV One Dance C Allowed = credit B Restricted elements = no Value Part credit = 0.50 deduction from SV Dance C s Allowed = credit B Special Requirements (0.5 each) Acro series of 2 elements directly connected Momentary handstand within 10 of vertical, return/end position optional 360 turn on one foot Dance Series (2 different leaps, jumps or hops directly connected ie no intermediate steps jumps or hops) Mixed series of acro element directly connected to a non hold dance element, or non hold dance directly connected to an acro Acro series of 3 elements directly connected Handstand marked position, fwd roll, straight arms Handstand not marked: SR not given; If bent arms: deduct 0.1 / 0.2 / 0.3 OR straight arm backward roll; if bent arms: deduct 0.1 / 0.2 / 0.3 360 turn on one foot Dance passage with a minimum of 2 different elements, indirectly connected, one of which is a leap requiring a 120 cross or side split Mixed series of acro element directly connected to a non hold dance element, or non hold dance directly connected to an acro Acro series with a minimum of 3 directly connected acro flight elements, with or without hand support One salto or aerial acro element (backward, forward or sideward) Dance passage with a minimum of 2 different leaps, jumps or hop elements, indirectly connected, one of which is a leap requiring a 180 cross or side split a minimum of 360 turn on one foot One acro series with a minimum of 3 directly connected flight elements, one of which is a back layout salto Direct connection of 2 or more forward acro elements with flight, one being a salto or aerial Dance passage with a minimum of 2 different leap, jump or hop elements, directly or indirectly connected, one of which is a leap requiring a 180 cross or side split a minimum of 360 turn on one foot One acro series with 2 saltos OR 2 directlyconnected saltos (same or different) Three different saltos (not aerials) within the exercise Dance passage with a minimum of 2 different leap, jump or hop elements, directly or indirectly connected, one of which is a leap with 180 cross or side split Minimum A Equipment Up to 10 cm of additional mats for acro lines with salto (not mandatory). The additional mat may be left in place, moved or removed. TIME: 30 to 1:15 maximum (level 1 & 2) 30 to 1:30 maximum (level 3 to 5) Timing begins with the first movement of the gymnast.

FLOOR EXERCISE Each line is considered to be a different skill. A skill will also be considered different if it comes out of, or goes into, a different skill. Repeated skills will only receive credit if they are considered different. All skills should have the same values as they do in the JO Code. Any skill not listed here will receive its JO Code Value. SUPPLEMENTARY Value 0.1 A ELEMENTS Value 0.1 B ELEMENTS Value 0.3 C ELEMENTS Value 0.5 -knee scale/ v-sit -splits -needle Y scale / arabesque -shoulder balance -any original pose -any simple jump with height -back bend -bridge/ bridge kickover -back shoulder roll -headstand -handstand (no roll needed) -log roll -tuck / straight / pike jumps -full turn on one foot -sissone -arabesque or scale on toe -cat/split/stag leaps -jump full turn -hop full turn -forward roll of all varieties -handstand to forward roll -front walkover back walkover -cartwheel / -roundoff -backward roll-to handstand -back - front handspring -salto backward-tuck/pike/layout -salto forward-tucked/pike -handstand ½ + full pirouette -forward roll-no hands -round-off jump 1/2 turn -aerial side or front -tuck jump full turn -split leap / jump ½ turn -straight jump 1½ turn -tuck jump - 1 leg extended (wolf) ½ turn -ring leap or straddle jump -switch leap -pike jump -cat leap full turn -tour jeté -step 1.5 or double turn -handstand 1½ + pirouette -back extension roll full turn in handstand -back salto full twist -back layout ½ twist -front layout -step 2.5 -cat leap or tuck jump double turn -straight jump double turn -schuschunova -switchleg ring leap -tuck jump -1 leg extended (wolf) full turn -back salto- 1½ to 2 twist -double back salto-tuck or pike -front salto full twist-tuck or pike

Clarifications to the Nov 23 rd Version of 2015 BC Highschool Gymnastics Updated January 2015 1. Deduction pages for tuck/straddle through vaults and handspring to back vaults are available and should be posted online with the code 2. Repeated skills will only receive credit if they are considered different. (This was previously only written under bars, but is applicable on all events) 3. Vault Questions: 4. Bars: 5. Floor a. Level 3 and up must vault with a beat board, no mini tramps b. Level 1 Handspring to back on mats must be with beat board only, no mini tramps a. For Special Requirement of two different circling elements in Level 3-5, if only one is performed, credit 0.25 towards their start value b. Casts that reach the amplitude required for the Special Requirements in that level will not receive amplitude deductions. Eg) Level 1 and 2: Casts to bar high no amplitude deduction. Level 3: Cast to horizontal no amplitude deduction. Level 4: Cast to 45 no amplitude deduction c. Long Swings: i. Below Horizontal Supplementary Value in Level 1 only. Given value if biometrically identifiable as a long swing ii. Long Swing to Horizontal Given a A value in all levels provided swing reaches within 20 of horizontal. Within 10 0.05 deduction, within 10-20 0.1 deduction a. Typo: Deductions for bent arms in handstand roll or backwards roll are 0.1/0.2/0.3 depending on the degree of bending (there was an error in the previous code that listed the deductions at 0.1/0.3/0.5) b. Typo: Level 3 Restrictions should read No B+ acro (ie B+ dance are permitted) Further Questions? Email at hcmhenderson@gmail.com