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Welcome Welcome to Call to Glory 2019, the largest Age of Sigmar event in Australia! This player s pack will cover everything you need to get ready and attend the event, and have loads of fun! Credit goes to the writers of other packs from which ideas and concepts were borrowed. The Objective The objective behind Call to Glory is to provide a well-rounded, complete tournament that sets a standard for the coming year of Australian Age of Sigmar events. To this end, we re not using custom scenarios or other aspects that alter the game from its matched play incarnation. Taking on board feedback from the 2018 event and refining scoring and other elements across other tournaments we ve run, we re hoping to make Call to Glory 2019 Australia s biggest and best Age of Sigmar events. Thanks for your interest and I hope to see you there! -Clint and Denys When 26 th and 27 th January 2019 Where Event Details CANCON Exhibition Park, Mitchell ACT 2602 Cap 150 places Cost $65 Registration Opens September (watch Facebook for more) Lists Due Sunday 13 th January Number of Rounds 6 Your Tournament Organisers Clint Mallet Denys Laurie Assisted by Jemma Shepherd Liam Burnett-Blue Contact cancon@heraldsofwar.com 0451 952 224 (Clint) Registration https://www.cgs.asn.au/cancon/ (When available) Payments Due Sunday 13 th January Saturday Sunday 8.30am - 9.00am Registration 8.30-9.00 Registration 9.00am - 11.45 am Round 1 9.00-11.45 Round 4 11.45am - 12.30pm Lunch 11.45-12.30pm Lunch 12.30pm - 1.00pm Coolest Army Voting 12.30pm - 3.15pm Round 5 1.00pm - 3.45pm Round 2 3.45pm - 6.30pm Round 6 4.15pm - 7.00pm Round 3 6.30pm - 7.00pm Packup and Tallying 7.00pm - 7.30pm Presentations

Your Army The Games Army Size 2000pts Army Composition Players will select their army using the Matched Play rules for Age of Sigmar. Any model that has points in the Generals Handbook 2018, later Battletomes, Forgeworld or the Bretonnian and Tomb Kings compendiums can be used. Other compendium units are not allowed. Realm, Command Traits and Artefacts are to be noted on the army list. Prayers and spells are chosen each round before starting the battle. Allegiances from Firestorm can be used ONLY if you are running a mixed Alliance force or your army/main faction does not already have a battletome or allegiance abilities. Units that are considered Battleline if such as Dragon Blades in an Ordo Draconis army, will remain Battleline in a Firestorm army. Army List Submission Deadline Lists are to be submitted to clintmallet@gmail.com by 11:59pm Sunday 13 January 2019 (which is also payment cut off) Lists are to be submitted as plain text in the body of an email. You can copy the output from Warscroll Builder into the email quite easily. This will allow us to check and publish lists easily. LISTS SUBMITTED INCORRECTLY WILL BE ASKED TO RESUBMIT. (This includes screenshots and Azyr PDFs.) Number of Rounds 6 Battleplans Call to Glory: Aftermath will be using the Matched Play battleplans from the Core Book and Generals Handbook 2018. Which battleplans and their order will be released at a later date. While the event and battleplans will be linked by a narrative, they will be played per the book. The Realms Call to Glory: Aftermath will be using aspects of all of the Realm Artefacts, Spells and Realm Effects. These will be detailed alongside the narrative and battleplans when released later, however, the Realm and Effect will be selected by the TO s for each round, and selection of realm spells will follow specific rules. We aim to strike the balance between using all of the available rules and keeping crazy things out of competitive play Scoring Painting and Army List Points Army list submitted on time Army list submitted in correct format Army is painted to minimum standard Army is painted to a higher standard (per rubric) At least 2 Coolest Army Votes Total 40TP 10TP up to 2 Gaming/Battle Points Available points per game Major Victory Minor Victory Draw Minor Loss Major Loss Total 100TP 20TP 20TP 1 10TP 0 TP Sports Points Sports Points per game At least one Best Opponent Vote Total 30TP TOTAL 170

Sports and Player Conduct As much as we don t enjoy writing this section, it s necessary to ensure that all players have an enjoyable weekend. Sections within this document deal with issues that arose during last year s event and at others through the last 12 months. Cheating Cheating or other socially inappropriate behaviour will result in being asked to leave the tournament. Rules disputes All rules disputes should be resolved in one of three ways. Look in the appropriate rulebook & FAQ (including GW FAQ, roll a D6 for it, or ask a TO (Tournament Organiser). The TO will then refer you to the relevant passage in the appropriate rulebook/faq; or make a ruling once a ruling has been made it is final. Just because you disagree on a rule does not mean your opponent is a bad sport. It is in the way they handle the dispute, and accepts if they are wrong, that you can see their sportsmanship. Many people have different interpretations or house rules that are not used at tournaments and these will be resolved as stated above. Conceding a Game Conceding a game before time is up or the game has reached it s natural conclusion (eg. 5 rounds or one player having no models left), will result in your opponent receiving a Major Victory and max kill points. Being on Time It s important that all players arrive at the event before the start of a round. Adequate time is provided between rounds to buy drinks and food, go to the toilet or have a cigarette. Should you not be at your table to play your game within 10 minutes of the start of a round, your opponent will gain a major victory, and you will still need to play the game for kill points. Timing Out / Slow Playing Should a game be pushed for time, players will be expected to follow this ruling: If you are unsure if you will be able to complete a full battleround, BEFORE starting the battleround, players should make note of the result of the game as it stands. In the event that the full battleround is not finished at the end of the round time, the score at the end of the last completed battleround should be used as the final result, to ensure both players have had an equal number of turns. While allowances should be made for newer players in the sport of the game, deliberate slow playing to affect the result of a game is not acceptable. Any player being notified to the TO as potentially slow playing for advantage will be given a penalty and a warning from the TO. If they are notified a second time, they will receive a further 10TP penalty and final warning. A third notification will result in disqualification. That being said, players will be expected to prompt their opponents to speed up if they are concerned they are being slow played. Players should only report their opponent for slow playing to the TO at the end of the game if speed did not improve after several prompts. Narrative Achievements At Call to Glory: Aftermath, the aftershocks of Nagash s Necroquake are still being felt. As armies battle to contain the roiling energies of Nagash s grand ritual across the realms, players can record the valourous deeds of their heroes and the bravery of their units. Players can elect to use their Narrative Achievements card throughout the event, filling in the card at the end of each game, hoping to complete a full row of various narrative occurrences. Please note that while all players will receive these cards, using them is not mandatory. They are to provide an additional element for players who just want to have fun on the weekend, creating great stories and maybe playing for the narrative, rather than the win. Dropping out or failing to attend the whole event Unless there are exceptional circumstances, players are expected to attend all rounds of the event, and stay for presentations. Should you wish to withdraw from the event early, please contact a TO as soon as possible to let them know. Failure to attend the second day without notice or withdrawing from the event early without a good excuse could result in your games not counting towards your position in the tournament and may result in your being refused entry into further Heralds events.

Models, Painting & Basing Models Models are expected to be fairly WYSIWYG (What You See Is What You Get). Conversions and suitable substitutions are allowed though, so if you have a cool conversion or unusual model, please contact the TO s for approval. Forgeworld models should be the official Forgeworld model or an extensively converted, unique model. This means no Varghulfs as Mournguls or High Elf Dragons as Magma Dragons etc. Please contact the TO s if you are planning on using a conversion. Painting Models are to be painted to a tabletop standard with at least one colour on the base. (See example below for the minimum acceptable standard) Terrain As with last year s event, all attendees are REQUIRED to bring 3 pieces of terrain with them for use on the tables while playing. Each table will have 5-6 pieces of terrain pre-placed by the TO s prior to the event, with the three from each player taking the total to 11-12 pieces per table. Suggestions for suitable terrain include: a piece of impassable terrain (rock formation, realmgate etc) roughly 5 base (think a CD size) a piece of ruins (GW Ophidian Archway etc) or a house/ dwelling (old GW Chapel, dwellings from Miniature Scenery etc) a forest (either a GW Citadel forest or homemade of similar size.) Due to the way that Citadel Woods and Sylvaneth Wyldwoods block line of sight, only one of your three pieces of scenery may be a wood/forest. All terrain must be painted and of gaming table quality I.e. no cardboard boxes as houses or grey plastic GW scenery. If bringing a Woods or Forest type terrain feature, it must have trees or similar structures (ruined columns etc). If you re in doubt as to the suitability of your terrain, please contact the TO to check. Please also get in touch with the TO if you believe you will have issues bringing terrain to the event. Paint scores will be a score out of 25 with most people able to achieve 15-20 points easily. UNPAINTED MODELS WILL BE REMOVED FROM THE TABLE A Note on Painting Aside from the tabletop standard, models do not have to be painted in a particular fashion to use rules. This includes Stormcast Eternals in specific chamber colours and Kharadron Skyports. Basing Models are to be on round bases. If you re yet to rebase your army, you should check what size round/oval a model is currently provided with or use the Official GW Base Sizes as a guide. Terrain set up Players can set up terrain by agreeing a set up or by using the following system. Do not move the pre-placed terrain on the table. Players roll off and the player that wins placed their first piece of terrain. Both players alternate until all terrain is placed. No piece may be placed within 6 inches of a board edge or another terrain feature. No terrain can be placed within 1 inch of an objective marker (this does not apply to terrain placed later in the game (eg/ Sylvaneth wildwoods etc) Then roll for each piece of terrain on the scenery table to see what special rules they have (eg Mystical, Damned etc) and then player sides etc. Square bases and squares stuck to round bases are no longer acceptable. You can find MDF round bases for rebasing at sites like Back2Basix or on ebay. If you re in doubt about a base size, get in touch with a TO before the event.

Awards First, Second and Third Place These places will be awarded to the three players with the highest totals of Tournament Points. Tie breakers will be as follows: Player with the highest number of kill points across the weekend Player with the highest number of Best Opponent votes across the weekend Best in Alliance This award will go the players with the highest battle points for each grand alliance but did not win a placing. Best Opponent Players will be asked to nominate the opponent they had the most fun playing against during the weekend and the player with the most votes will win the Best Opponent award. In the event of a tie it will go to the player who had the most battle points. Coolest Army Player s Choice Players wishing to put their armies forward for Coolest Army should display their armies on their tables during lunch on Saturday. Players will be able to vote for their favourite army during the allotted time after lunch on Saturday. Please note only armies painted by the attendee may win this prize, if you did not paint your army please do not display it for voting. Best Painted Army - Judge s Choice The judges will inspect the armies as they are on display during lunch on Day 1, judging individuals on their technical painting and basing of their armies. Please note only armies painted by an attendee may win this prize. Best Terrain During the weekend, the judges will observe the terrain brought by players and reward the player they believe has brought the best terrain. This may mean the pieces are themed, well-painted or are just plain cool looking! Wooden Spoon This award will go to the lowest ranked player of the weekend. Narrative Prizes Player s who elect to play for narrative acheivements and complete one or more of the 5 rows on their card will be eligible for our narrative prize draws. House Rules & Clarifications Battletomes and GW FAQ s up to 1st January 2019 will be used Triumphs from Pitched Battle will be used For units with multiple types of standards or musicians, one of each type may be taken in the unit. Terrain is pre-set on the tables and should not be adjusted. Mysterious terrain effects should be rolled before each game. Other than Citadel Woods, GW Terrain warscrolls will not be used unless they are purchased as part of your army or part of a battalion you ve purchased (i.e. Balewind, Sylvaneth Wyldwoods, Baleful Realmgate) Woods used to make a Sylvaneth Wyldwood should be Citadel Woods or of an equivalent size or smaller. Sylvaneth Wyldwoods must have their trees to be used. If a wood (of any kind) has removable trees, models may not move or be placed in the holes that the trees sit in. Measuring Distances When measuring distance vertically, you will use a volume from the base footprint as high as the models head (or torso) whichever is the highest point (please note this excludes limbs, wings, weapons banners and weapons even if they have a head on a spear...) What to Bring Here is a quick checklist for your reference. Your Fully Painted Army (should be pretty obvious) Warscrolls for your full army Generals Handbook 2018 & applicable FAQ s At least 2 copies of your army list Your 3 pieces of terrain Dice and Tape measure 6 Objective Markers (of a sensible size) Markers or counters for marking buffs Calculator or a phone with full charge Pens Glue (for incidental breakages) Cold drinks (Water recommended, no alcohol is allowed at Cancon. It gets hot in the event hall!) Deodorant (see above about heat)

PAINTING RUBRIC Criteria Points Standard The army is entirely painted to a tabletop standard. 10 Basic details of models are painted (i.e. gems, arrow tips, etc) 5 All models have consistent basing material/paint applied to all bases 2 When looking at the army it is visually cohesive 3 Optional Painting Technique Basic shading, highlighting, drybrushing 2 or Army displays advanced painting techniques (blending, Non Metallic Metal, Object Source Lighting, etc.) 3 Freehand Banners, flags and appropriate models display use of basic freehand or decals 2 or Banners, flags and appropriate models are freehand painted to a high level 3 Modelling Some models are kitbashed or have minor conversions 2 or Some models are converted and dynamically posed (kit bashing, green stuff sculpting, etc) 3 Basing Models have detailed basing 2 Painted and based display board is used to present the army 3 TOTAL (Max 25)