MIDDLE TENNESSEE STATE UNIVERSITY Campus Recreation Intramural Sports

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MIDDLE TENNESSEE STATE UNIVERSITY Campus Recreatin Intramural Sprts ELIGIBILITY RULES 5 n 5 BASKETBALL RULES HANDOUT 1. Yu must have a MTSU ID t participate. NO ID, NO PLAY NO EXCEPTIONS! 2. N Persn shall play n mre than ne single sex and c-rec team per sprt. If caught ding s by supervisr r fficial, Player shall be suspended fr remainder f seasn and that game shall be frfeited. Oppsing team des nt have t prtest if caught by supervisr r fficial. 3. N persn shall use false identificatin in rder t participate. If caught, persn will be suspended frm Intramural Sprts and pssibly Campus Recreatin activities fr a perid f time determined by the Intramural Crdinatr. THE GAME: 1. The Curt: Games will be played n basketball curts 84ft in length and 50ft in width. 2. Teams: Teams will cnsist f 5 players, but a team may begin a game with 4 players. A maximum f 10 players allwed n the rster. 3. Game: Games will cnsist f tw 20 minute halves. There will be a cntinuusly running clck during the 1 st half. During the last 2 minutes f the secnd half, the clck will nly stp (n the whistle) if the game is within 15 pints. Half time will be 2 minutes in length. 4. Time-Outs: Teams will be given 3 time-uts per game. 5. Warm-Up: Teams may warm up nly if time allws and until 1 minute prir t tip-ff time. 6. Substitutins: Substitutins may be made during any dead ball situatin. Subs must reprt t the scres table and be waived in by an fficial befre entering the game. 7. Equipment: Teams must wear prper clthing while playing and players must wear apprpriate clsed-te ftwear. Hats, bandanas, metal cleats r spikes, r jewelry MAY NOT be wrn while playing. Any player fund wearing any f the abve during the game will be remved frm the game and nt allwed t re-enter. 5 n 5 Basketball 6/30/17

THE GAME: Attire Requirements: All teams must furnish their wn clr matching shirts/jerseys. Each team member must have a shirt with a number n the back. If teams wish t purchase their wn jerseys they must meet these requirements r Intramural Sprts jerseys may be checked ut. (N taped numbers allwed) Individual player equipment must meet the fllwing requirements r he/she will be remved frm the game until adjustments are made: A. Headgear: Players may nt wear baseball style caps, ther rigid headwear, knit caps and stcking caps. Players may wear a headband n wider than tw inches and made f nn-abrasive clth, elastic, fiber, sft leather, r rubber. Bandanas with knts are prhibited. Rubber r clth elastic bands may be used t cntrl hair. Als hair beads are prhibited. B. Pads r Braces: N pads r braces may be wrn abve the waist. Leg and knee braces made f hard, unyielding material must be cvered n bth sides and all edges with apprpriate slw-recvery padding. C. Shes: All players must wear shes. Tennis/running shes are permitted. D. Jewelry: NOT allwed t be wrn by any participant during an intramural event. Exceptin: medical alert bracelets are permitted if taped dwn. If the game is stpped due t imprper attire a technical ful will be assessed. PLAYING REGULATIONS: Only thse members listed n a team s fficial rster may be allwed t sit n the bench. Teams are limited t 1 cach and the cach must be listed n the rster. Players must clear the bench after shaking hands with the ther team. Failure t d s will result in payment f a frfeit fee. Team Captain: The team captain is the spkespersn fr the team and is the nly team member wh may speak t fficials. Teams are respnsible fr spectatr cntrl. After ne warning, teams may be charged with a technical ful, and spectatr(s) may be asked t leave the facility. Mercy Rule: If ne team has a 50 pint r mre advantage with 15 minutes left in the 2 nd half, 30 pint r mre advantage with 10 minutes remaining in the game, r 20 pint r mre advantage at 5 minutes r less remaining in the game, the referees will fficially end the game. 5 n 5 Basketball 6/30/17

PLAYING REGULATIONS: Technical Fuls: If a team is assessed a technical ful by the game fficials, the ppsing team will be given tw pints and the ball at mid-curt. Tw technical fuls n an individual will result in ejectin frm that game. A PERSON MAY BE EJECTED WITH ONE UNSPORTSMANLIKE CALL. Three technical fuls charged t a team will result in frfeiture f the game and the game will be recrded as 1 lss fr the team. Player Ejectin: If a persn is ejected by an Intramural Official/Supervisr fr unsprtsmanlike cnduct, the persn will be asked t leave the facility and be required t meet with the Intramural Sprts Crdinatr and Assciate Directr f Intramurals, Sprt Clubs, and Wellness befre being reinstated t play. If the player refuses t leave the gym, the game will be stpped and pssibly frfeited. It is the captain s respnsibility fr the behavir f players and spectatrs befre, during and after the game. Pssessin Arrw: The alternate pssessin rule will be used after the initial jump ball at the start f the game. The start f extra perids will start with a jump. Intentinal Ful: During an intentinal ful, the ffended team will be awarded 2 pints and they will retain the ball. Remval f Injured Player: If cach r ther bench persnal is beckned n flr, the injured players must be remved. N time ut charged. Line Infractin: Bundary line infractin with n cntact (illegally reaching thrugh bundary line) will result in ne warning, after the first warning a technical ful will be charged. Thrw In: Untuched thrw-in that ldges n basket r basket supprts is a vilatin and turnver. Basket fr pre-game warm-up: The warm-up basket is the ne furthest frm team s bench. This will be the team s ffensive end during the first half f play. Free Thrws: Players belw the free thrw line may leave n release f the free thrw shter. Frm free thrw line extended players are nly allwed t release n the basketball hp. One & One: Starting with the seventh (7) team ful each half, ne-plus-ne (1&1) free thrws will be awarded fr all cmmn ful. Duble Bnus: On the tenth (10) ful cmmitted by a team, their ppnent will sht tw shts fr the remainder f that half. Duble bnus will nt carry ver frm the 1 st half t the 2 nd half, but will carry ver frm the 2 nd half and thrughut any vertime perids. 5 n 5 Basketball 6/30/17

PLAYING REGULATIONS: Arm Swinging: Excessive swinging f arms and/r elbws withut cntact is a vilatin, hwever if there is extreme cntact then it maybe a player ejectin. Delay f Free Thrw: A technical ful shall be called fllwing a team warning fr huddles r cntact with the free thrwer which delays the free thrw. Playff Overtimes: It begins with a jump ball and will last 2 minutes lng; the clck will stp during the last minute nly. Any subsequent vertimes will be ne minute, running clck. Time uts d nt carry ver; teams will be given ne additinal timeut per vertime. SUMMARY OF FOULS AND RESPECTIVE PENALTIES: Fuls with n Free Thrws Awarded: A duble ful, player cntrl ful, r a team ful will nt include the awarding f free thrws. A duble ful (tw ppnents cmmitting persnal fuls simultaneusly): Bth fuls will be entered in the bk and the team with the pssessin arrw gets the ball. A player cntrl ful (a persnal cmmitted by a player while he cntrls the ball): the ful will be entered in the bk and the ppsing team is awarded the ball ut f bunds. A duble ful, ne r bth are flagrant: One player r bth players wh cmmitted the flagrant ful will be ejected frm the game. If there is a duble ful, ful shts are taken in rder f ccurrence. Exceptin: Shting duble ful-fuls are sht in sequence by ccurrence. After the last ful sht, the team that previusly had the ball will regain pssessin. Technical fuls will result in tw pints being awarded t the nn-ffending team. N shts will be attempted and the nn-ffending team will gain pssessin f the ball, at mid-curt. Tw technical fuls charged t a player will result in the player s ejectin and 3 charged team technical fuls culd result in the game being frfeited. 5 n 5 Basketball 6/30/17

SUMMARY OF FOULS AND RESPECTIVE PENALTIES: Fuls that necessitate free thrws: On the seventh (7th) ful during a half, ne-plus-ne free thrws will be awarded. Three (3) free thrws will be awarded when a player is fuled while attempting a sht beynd the three pint arch. Hwever, if the sht was made nly ne (1) free thrw will be awarded. If in the referee s judgment a ful is intentinal, tw (2) pints will be awarded (even if the attempted sht is made). In additin, the shting team will retain pssessin after the free thrws. A Flagrant ful (a ful f such vilent unsprtsmanlike nature that the guilty player, team manager, r cach requires ejectin frm the game) will result in the awarding f tw/three free thrws and autmatic ejectin f the guilty persn frm the game and/r the gym. Ntify the supervisr. Technical Ful: A technical ful will be called fr delaying a game in any manner, using unethical methds t gain an advantage and minr unsprtsmanlike tactics. Technical fuls are charged t the player. A technical ful will be assessed t a team if a persn(s) are nt n the rster but sitting n the bench. The bench area is fr players and caches nly. The resulting technical will be charged t the team and nt an individual. If any f these technical infractins are a vilent, persistent, r aggressive nature, a flagrant technical ful situatin will be used instead f the technical ful. Tw technical fuls by a player, manager, r cach will be an autmatic flagrant ful, resulting in autmatic ejectin frm the game. The nn-ffending team will be awarded the ball at mid-curt. If player is ejected that player has exactly 1 (ne) minute t leave the gym. If nt, that team will frfeit the game. On all technical fuls tw pints will be awarded t the nn-ffending team and the ball will als be awarded t them at mid-curt. If tw (2) technical fuls are called n a player in a game, the player will be ejected and required t meet with the Intramural Sprts Crdinatr. If three (3) technical fuls are called n a team in a game, the game will be frfeited. 5 n 5 Basketball 6/30/17

SUMMARY OF FOULS AND RESPECTIVE PENALTIES: Situatins that will result in an autmatic technical ful are: Calling a time-ut when yu have zer (0) remaining. Having mre than 5 members (includes players, team manager, and caches) n the curt simultaneusly fr any reasn at any time. Cmmenting in any manner t an fficial, exceptin being a team captain during a timeut. Any prfanity, vulgarity, r any type f unsprtsmanlike gesture by a player, team manager, r cach. Entering the curt withut reprting t the screr and withut being beckned by an fficial. Shuting And 1 after a sht may result in a technical ful OVERTIME: There will be n vertime during regular seasn games. If a game ends in a tie, bth teams invlved in the game will be cntacted by the Intramural Sprts Crdinatr regarding pssible scenari s. Each vertime perid will be 2 minutes in length. The clck will stp during the last minute nly. Each team will be given 1 time-ut per vertime perid (Unused time-uts will nt carry ver). THE CO-REC GAME The game is played between tw teams f 5 players each. Teams must begin and end the game with n less than 4 players. There may be three (3) wmen and tw (2) men r tw (2) wmen and three (3) men. The gender difference can be n mre than ne (1) at all times (Minus 2 rule des nt apply in 5n5). Scring will be kept as fllws: Three pints will be awarded when a female makes a sht inside the three-pint arc and fur pints will be awarded when a female makes a sht utside the three-pint arc. Baskets made by males will be awarded pints in accrdance with NFHS rules. All free thrws, regardless f gender, are wrth ne (1) pint. Each player will receive the number f free thrws which the sht attempted was wrth. Fr example, a female will receive three (3) free thrws fr a sht attempted inside the arc. Teams may chse t play with a regulatin-sized men s ball r a regulatin sized wmen s ball (28.5). Bth teams must agree. If bth teams cannt agree, a regulatinsized men s ball will be the default. Males are nt allwed t blck a female s sht. If this des happen then this will be cnsidered gal tending and the pints will be awarded at the discretin f the fficial. 5 n 5 Basketball 6/30/17