Turkey Bowl Men s Division Rules (Play hard, compete wisely, and finish healthy)

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Turkey Bowl Men s Division Rules (Play hard, compete wisely, and finish healthy) SECTION 1. THE GAME The game will be played with six (6) players from each team on the field. The game will consist of two 20-minute halves (running clock). In the event of a tie, there will be an overtime period with a coin flip determining who gets the ball first. The first team to score in the overtime period will win the game. The away team calls the flip. SECTION 2. THE FIELD The total playing field area is 65 yards long plus two 7.5 yard endzones by 30 yards wide. SECTION 3. TEAMS Each team will consist of no more than 16 players. Each player must sign the roster and submit to the Turkey Bowl coordinator prior to the first game. All rosters will be final when submitted. No subs (i.e. players who are not on the roster) will be allowed to play after the roster is submitted. Each team will be responsible for providing matching color uniforms for each player on their team. SECTION 4. RULES 1. TACKLING A tackle is the removal of a flag worn by the ball carrier. The defender should drop the flag or hold it up in the air so it can be spotted by the official. If a flag inadvertently falls off, the ball carrier is down when touched with one hand by the opposing team. If a player carrying the ball falls and touches any part of his/her body to the ground (except their hands) they are down at the spot of contact with the field. If the ball carrier touches or steps on the out of bounds line, they are down at that spot. All offensive players must begin each play with attached flags in order to be eligible to catch, carry, or throw a ball. 2. SPOTS OF BALL If the ball touches the ground at any point during a play, it will be considered down. There are no fumbles. The ball will be spotted at the point of where the ball came out on a fumble or where the ball was when a flag was pulled. 3. SCORING, PUNTING, & PLAY CLOCK A touchdown will be worth 6 points. After a touchdown is scored, the team may elect to go for 1 or 2 extra points. 1 point tries will consist of one, untimed down from the 2.5 yard line. 2 point tries will consist of one, untimed down from the 5 yard line. Safeties are worth 2 points. There are no field goals. Punting is allowed, although teams will not physically kick the ball. If a team elects to punt before they cross midfield, the opposing team gets the ball at the 5 yard line (2pt conversion line). If a team elects to punt at any point on the field after they cross midfield, the opposing team will get the ball at the 2.5 yard line (1pt conversion line). Each team will receive 1 time out per half. An unused first half time out can be carried over to the second half for a maximum of 2 timeouts in the second half. A time out will not exceed 1 minute in duration and the clock will be started at the snap

of the next play. The offensive team will get a 25 second play clock that will begin when the ball is spotted by the referee after a play is blown dead. Any play that is not started by the end of 25 seconds will result in a delay-of-game penalty. The referee will let the offensive team know when there is 10 seconds left on the play clock. 4. FORFEITS Any team that does not have the minimum of four players present at the scheduled kickoff time will automatically forfeit the game. Forfeitures will result in a 6 0 loss for the forfeiting team. 5. THE SNAP All plays from scrimmage must be started by a snap from center. The center may snap the ball in the traditional style or from the side, but the ball must be in contact with the ground and the center must not have any part of his/her body beyond the ball. 6. FORMATIONS The offensive team must snap the ball into the backfield (no center keepers or laterals at the line of scrimmage). All players are eligible, and the quarterback can run immediately. One player can be in motion (laterally or backwards) at the snap of the ball. Otherwise, all offensive players must be set before the ball is snapped. 7. THE RUSH Defensive teams will line up no closer than 1 yard from the line of scrimmage. Teams can rush after 2 seconds count (ref). 8. FIRST DOWNS AND KICKOFFS A first down is achieved by getting the ball across midfield. Each team will get four downs to cross midfield and/or to score a touchdown. After a team has scored a touchdown and has attempted an extra point (or 2pt conversion), the opposing team will start its possession at its own 5 yard line. If a team turns a ball over on downs, then the opposing team will start its possession at the spot of last possession. 9. BLOCKING Blocking must be done in the following manner to be legal. During a legal block, contact can be made with OPEN HANDS OR FOREARMS ONLY. Open hands or forearms can be thrust forward initially to contact an opponent inside their body frame. As the play develops, a blocker is permitted to work for and maintain position on an opponent as long as they do not push from behind or clip. Hands/forearms cannot be thrust forward to make contact with a rusher above the shoulders, below the waist, or in the back. Similarly, rushers cannot lower their shoulder or make contact with a blocker below their waist, above their shoulders, or in the back. Any contact, even if it is incidental, to a rusher or blocker s neck, face, or head will be considered a penalty. See diagram below:

All contact between rushers and blockers must be done with the intent to reach the quarterback (defense) or protect the quarterback (offense). Run blocking or blocking beyond the line of scrimmage is NOT ALLOWED. Any intentional contact in the backfield after the quarterback has either passed the ball or the ball has been advanced beyond the line of scrimmage will also be a penalty. Two on one blocking is allowed. The following are considered illegal blocks: Blocker uses excessive force to knock defender off their feet. Block above shoulders or below waist (even if unintentional). Block to the back or blind side. Blocker holding opponent and/or clothing. Blocker may not leave feet when Hand must be open (no stiff arms) or hands closed and next to your own body and used to block with the forearms. Blocking is permitted only behind the line of scrimmage. No contact is allowed downfield (example: receivers cannot block for their teammate if there is a reception). 10. ILLEGAL CONTACT No intentional contact may be made with a receiver to impede them from running a route or catching a football. Jamming is allowed, 5 yards from the Line of Scrummage any contact pass 5 yards is regarded as pass interference. Furthermore, a ball carrier cannot intentionally run into or run over a defender. Similar to a charge in basketball, a ball carrier must avoid contact with a defender who has established his position. Lowering a shoulder into a defender or initiating contact with a defender

will be penalized. A defender cannot jam a receiver at the line of scrimmage. If minor/unintentional contact occurs when both the defender and the receiver are making an attempt to catch a ball, no penalty will be called. Defensive player may not use closed hand to grab, push or pull player. Defensive player cannot physically tackle or trip ball carrier. Defensive player cannot hold a ball carrier to aid in the taking of flag. Offensive player cannot use a stiff arm or lower their shoulder into a defensive player. Offensive player may not hurdle or dive to score or gain yardage. Receiver cannot push off, block, set picks or inhibit defender s movement in secondary prior to a pass being completed. Excessive force cannot be used by any player at any time. 11. ENFORCEMENT OF PENALTIES 1) All penalties committed while a play is in progress (with a live ball) will be marked off from the original line of scrimmage and the down will be replayed. Notable exceptions are: Defensive Pass Interference in the endzone (ball will be placed at the 5 yard line) and Flag Guarding (5 yard penalty from spot of infraction and loss of down). 2) Captain of the offended has the right to refuse any penalty, whether a live or dead ball foul. 3) Double fouls affecting each team will offset each other and the down will be replayed. 4) Half the distance rules apply only when the infractions would place the ball on or in the endzone. 5) The referee has the option to upgrade any foul into an unsportsmanlike penalty and/or eject a player, captain, spectator, etc. who has blatantly committed a foul with excessive force and/or in an unsportsmanlike manner. Ejected person must leave vicinity of game. Referees will report incident to the tournament director for further review to determine if the player will be allowed to continue to participate in the tournament. 6) If the official feels a game has gotten out of control due to unsportsmanlike behavior, he will immediately forfeit the game and will report the incident to the tournament director for further review. 12. OFFSIDES (5 YARD PENALTY -REPLAY DOWN) 1) Once set, ANY offensive player on the line of scrimmage that moves illegally will be called for illegal motion. This is called immediately by the officials. You CANNOT reset unless you are the player in motion as described in Section 6 above. 2) Defensive player crosses the 1 yard neutral zone at any time when the ball is hiked for play 13. DELAY OF GAME (5 YARD PENALTY-REPLAY DOWN) 1) If the offensive team takes more than the twenty-five (25) seconds to put the ball in

play after it is spotted by the official. 2) If player kicks or throws ball unnecessarily. 14. ILLEGAL PROCEDURE (5 YARD PENALTY-REPLAY DOWN) 1) Illegal snap from center. 2) Illegal movement when offense is set. 3) Too many men on the field 4) Teams call for timeout when they have none remaining. 15. FLAG GUARDING (5 YARD PENALTY-LOSS OF DOWN-Penalty will be marked from spot of foul.) 1) Ball carrier uses hand, arm, etc., to obstruct defender from grabbing flag. 2) Jersey or some other obstruction covers flag. 16. ILLEGAL BLOCKING & ILLEGAL CONTACT (5 Yard penalty replay down) See rule 9. 17. PASS INTERFERENCE (10 YARD PENALTY-REPLAY DOWN) 1) Offensive player interferes with defensive player's attempt to intercept a pass. 2) Defender hits, bumps or holds receiver attempting to catch a pass. 18. UNSPORTSMANLIKE CONDUCT (10 YARD PENALTY- LOSS OF DOWN - POSSIBLE EJECTION). 1) Not playing in the spirit of friendly competition and good sportsmanship. To gain an advantage over an opponent by devious means. 2) Use of excessive force to intimidate or cause injury. 3) Abusive, taunting or intimidating language. 4) Flags wrapped, covered, or illegally altered. 5) Any form of fighting, pushing, shoving, punching, or attempt to injure another person. 6) Dispute of calls by players other than designated captains, and/or in an uncontrolled, abusive or threatening manner. 19. PENALTIES IN LAST 2 MINUTES OF GAME. Penalties inside the last 2 minutes of the game by the team in the lead will come with a stoppage of the game clock. This is so teams cannot deliberately delay the game by taking penalties so the clock will run out on the team trying to catch up. 20. SUMMARY OF PENALTIES LOSS OF A DOWN(AND 5 YARD PENALTY) o Illegal forward pass. o Flag Guarding (5 yard penalty from spot of infraction and loss of down). LOSS OF 5 YARDS o Timeout illegally used or requested. o Delay of game. o Illegal snap from center. o Offensive player illegally in motion at snap. o Offsides. o Too many players on the field. LOSS OF 10 YARDS

o Use of excessive force. o Offensive pass interference. o Defensive pass interference. o Striking, kicking, elbowing, tripping. o Roughing the passer (automatic first down). o Illegal contact. o Illegal block. o Defensive holding. o Unsportsmanlike conduct-10 yard penalty.