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Scroll of Traveler s Chant The rods of this withered papyrus scroll are capped in silver and connected by a strong cord. Use as a Standard Action. Entire party receives Speed +2 for the duration of one Quest. The Book of Five Truths The First Truth Scribes recorded five truths on scrolls at the start of the Dawn War and then scattered the scrolls throughout the planes of existence. Each scroll grants its reader essential insight into the nature of being. Legendary Boon Property: Gain a +2 item bonus to Insight checks and Perception checks. Scroll of Raise Dead Withered parchment bearing a flowing script, this scroll is ancient and worn with stains of ominous origin. Use as a Standard Action. Bring an adjacent (and dead) Hero back to life as if they had an extended rest. Value 100 gp Value 3,400 gp Value 700 gp Scroll of Raise Dead Withered parchment bearing a flowing script, this scroll is ancient and worn with stains of ominous origin. Use as a Standard Action. Bring an adjacent (and dead) Hero back to life as if they had an extended rest. Scroll of Simbul s Conversion Made from vibrantly red-stained parchment, this scroll is wrapped by a simple silk ribbon and smells of aged spice. Use as a Standard Action. Convert an number of unused Daily powers into an equal number of healing surges. Scroll of Renewal Complex mystical patterns run along the surface of this lengthy scroll. Use as a Standard Action. Restore one Daily power. Value 700 gp Value 100 gp Value 100 gp The Hand of Vecna Withered and dry, this severed hand twitches occasionally of its own volition. Potion of Al Akbar This dirty glass flask contains a gently bubbling amber liquid. Use as a Minor Action. Spend a healing surge to receive 30 HP plus your surge value. Also make a saving throw (if needed). Elixir of Aptitude Delicate ivory petals wrap around this pale blue potion vial containing a silvery liquid. Use as a Minor Action. Gain +1 to the skill of your choice for the duration of one Quest. Value 1,000 gp Value 300 gp Value 50 gp

Crystal Ball of Arcane Might +1 The darkness of this large crystal ball is broken by a glowing blue radiance emanating from within its depths. Implement (Orb) Enhancement: Attack rolls and Critical: +1d6 Property: Gain a +2 bonus to Arcana checks. Value 1,000 gp Potion of Mimicry The aged iron flask bears a great X on its face and leaks an oily red liquid despite the well-fitted stopper. Use as a Minor Action. You become disguised as a denizen of the Castle for a short time. Monsters ignore you entirely for one Encounter. Value 100 gp Gravespawn Potion Labelled number four, this glass flask bears an oily crimson liquid and an aged label on the front. Power (Consumable): Minor Action. Drink this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 5 necrotic and resist 5 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 5 or lower. Value 50 gp Cryptspawn Potion A fiery golden elixir steams inside the belly of this bulbous glass bottle sealed with a simple cork. Power (Consumable): Minor Action. Consume this potion and spend a healing surge. You do not regain hit points as normal. Instead, gain resist 10 necrotic and resist 10 poison until the end of the encounter. You also gain a +5 power bonus to your next Endurance check against any disease of level 15 or lower. Value 500 gp Salve of Slipperiness Stored in a simple clay jar, this white, creamy salve smells of cloves and spring rain. Power (Consumable): Standard Action. You or an adjacent ally gains a +14 bonus on Acrobatics checks against the DC of a restraint or the Reflex defense of a grabbing creature for 5 minutes or until the end of the encounter; use this modifier instead of your normal check modifiers. Value 125 gp Woundstitch Powder The powder inside this small glass tube is black and ground very fine, almost like ash. Power (At-Will): Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends. Chalk This simple white chalk is dusty and fragile, but it leaves clear marks. Value 1 cp Bracers of Archery An unblinking glass eye peers out from the faces of both of these metal-wrapped wooden bracers. Item Slot: Arms Property: Gain a +2 item bonus to when attacking with a bow or crossbow. Power (Daily): Minor Action. Ignore cover on your next attack this turn when using a bow or crossbow. Value 700 gp Ring of Protection The golden bands of this ring support a massive red gemstone that sparkles with an inner fire. Item Slot: Ring Property: Gain a +1 item bonus to saving throws. Power (Daily): Immediate Interrupt. Trigger: You are hit by an enemy s attack. Effect: You gain a +2 power bonus to a single defense score against the attack. If you ve reached at least one milestone today, this bonus lasts until the start of your next turn instead. Value 500 gp

Rod of Dark Reward +1 Just below the tip, this steel rod has six small gemstones set into its surface, each of a different color. Implement (Rod) Property: Whenever you place a Warlock s Curse on an enemy, you gain a +1 power bonus to AC until the start of your next turn. Healing Kit Needles, thread, bandages, and simple salves make up but a fraction of the contents in this kit. This Healing Kit grant a +2 bonus to Healing checks. Lantern With a reservoir base, this glass lantern is protected by a frame of metal bands that attaches to the handle. Value 20 gp Value 7 gp Deck of Cards These thin cards made from board are each decorated with a rearing dragon on their back. Amulet of Resolution Hanging from the end of a leather cord, this necklace is crafted from fine gold coils set with a large dark gemstone. Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will Power (Daily): No Action. Use this item when you fail a saving throw. Reroll the saving throw, using the second result even if it s lower. Lamp Oil Thick, viscous oil gently sloshes about the bottom of this large glass jug sealed with a cork stopper. 1 Pint of Oil Value 12 gp Value 5 sp Magic Rod +1 Studded with small pearls, this stained rod ends in an intricately carved bone head of animalistic design. Implement (Rod) Jar of Acid This sturdy glass jar with its simple stopper holds a potent blue acid. Use as a Minor Action. Apply to a weapon for +5 Acid damage. 10 Applications. Belt of Vigor Coarse woven cloth makes up the strap of this belt with a number of silver buckles running its length. Item Slot: Waist Property: You gain a +1 item bonus to your healing surge value. Value 20 gp

Sylvan Cloak This cloak is made from heavy blue cloth and is embroidered with silver moons and stars. Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will Property: You gain a +1 item bonus to Stealth checks. Mace +1 A burning golden sun is mounted at the head of this mace which has a sturdy steel shaft and gold fittings. Weapon: Mace Sheets of Parchment Dried and specially treated, these sheets of parchment have been cut into sheets. 8 Sheets Value 500 gp Value 2 cp/ea Headband of Perception This thick headband, tying in the back, is made from dyed fur and bears a simple symbol on its front. Item Slot: Head Property: You gain a +1 item bonus to Perception checks. Bag of Everlasting Provisions A serpentine dragon head forms the clasp that closes this back and white stained leather bag. Wondrous Item Property: After an extended rest, you open the basket, creating enough food and water to feed five Medium or Small creatures (or one Large creature) for 24 hours. Resounding Greataxe +1 The heads of this mighty iron greataxe are chaotically serrated and made for causing terrible wounds. Weapon: Greataxe Critical: +1d6 thunder damage Power (Daily): Free Action. Use this power when you hit with the weapon. The target is dazed until the end of your next turn. Value 840 gp Holy Water Pure clean holy water resides in this small glass jug, which bears a sun symbol on its face. Throw at an undead monster. Attack vs. AC +5. Hit: 2d12 radiant damage. Value 400 gp Sustaining Cloak Golden curls and arching lines trace the hem of this fine white cloak, and a simple humanoid rune marks the hood. Item Slot: Neck Enhancement: +1 Fortitude, Reflex, and Will Power (Encounter): No Action. Trigger: A power or effect you could sustain would end. Effect: You sustain that power without using the action normally required (sustaining it for subsequent rounds still requires the appropriate action). Arrows +1 Held in a flame-embossed quiver, these wooden arrows bear exotic yellow fletching and are warm to the touch. Weapon: Arrows Quantity: 30

Swiftpad Boots White feathery wings that seem to flutter with the breeze are painted on the sides of these worn leather boots. Item Slot: Feet Property: You gain a +2 item bonus to Athletics checks to jump. Power (Daily): Move Action. You jump a number of squares equal to your Strength modifier. Spyglass Numerous lenses of polished crystal and glass are set into the hollow of this leather spyglass. Lock Crafted to fit one key alone, this sturdy iron lock is made to resist all sorts of damage. Value 4 gp Value 7 sp Ink and Quill A bottle of pure black ink accompanies this large quill, whose tip has been shaved to a fine point. Bell The polished brass body of this bell is smooth and held by a wooden handle. Sylvan Chainmail +1 Made of solid iron links, this coat of chainmail is stitched together with supple green and black leather. Armor: Chainmail Property: Gain a +1 item bonus to Athletics checks and Stealth checks. Value 7 sp Value 5 sp Frost Dagger +1 This ornate dagger is made of copper with a bronze handle and crescent-shaped pommel. Weapon: Dagger damage rolls Critical: +1d6 cold damage Power (At-Will Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. Thieves Tools Tiny picks, saws, and files fill all the leather loops in this pouch. Description: To use the Thievery skill properly, you need the right picks and pries, skeleton keys, clamps, and so on. Thieves tools grant a +2 bonus to Thievery checks to open a lock or to disable a trap. Value 20 gp Staff of the War Mage +1 Carved from a single piece of bleached wood, this staff bears a silver loop and leather knot at one end. Implement (Staff) Critical: +1d8 damage Power (Daily): Free Action. Use this power when using a power that has a blast or a burst effect. Increase the size of the blast or the burst by 1.

Magic Longsword +1 The blade and pommel of this longsword are crafted from surprisingly light iron inscribed with a flowing, delicate design. Weapon: Longsword (Heavy blade) Magic Battle Axe +1 With a blade like a flowing flame, this battle axe is solid metal with a handle wrapped in black leather cord. Weapon: Battleaxe Arrows +1 Held in a flame-embossed quiver, these wooden arrows bear exotic yellow fletching and are warm to the touch. Weapon: Arrows Quantity: 30 Arrow of Slaying This wicked arrow has exotic feather fletching and a razor-sharp head with three points. 4d12 damage Quantity 1 Magnifying Glass A single lens of masterfully ground and polished glass sits in the frame of this tool. Magic Shortbow +1 With fittings of molten-formed silver and gold, this small bow has a core of flexible wood wrapped in cord. Weapon: Shortbow Value 60 gp Value 12 gp Spellbook Crammed full of additional notes and observations, this spellbook has plenty of space for arcane formulas and theories. Flask A strip of gray leather wraps around the body of this solid metal flask of plain design. Ring of Healing This plain silver signet ring bears a small clay stamp of a humanoid form, cracked with age. Item Slot: Ring Property: Gain a +1 item bonus to your healing surge value. Value 50 gp Value 3 cp Value 1,000 gp

Magic Crossbow +1 The fur-wrapped wooden stock of this crossbow attaches to an iron crossbar taut with stress. Weapon: Shortbow Ring Carefully carved with a unique symbol on its face, this ring is used to press seals into was. Candle This tall candle is made from a pale ivory wax with a simple cord wick. Value 1 gp Value 1 cp Rope Sturdy and strong, this rope can easily be knotted to assist in climbing. 50 Silk Rope Black Iron Plate +1 Lacquered black plates of iron with gold trim and a red leather lining make this armor supple and comfortable. Armor: Plate Property: You gain resist 5 fire and resist 5 necrotic. Whistle The trill of this small silver whistle can easily be heard at a great distance. Value 10 gp Value 840 gp Value 1 sp Mirror Wrapped in a soft cloth, this mirror is made up from a single piece of perfectly smooth silver. Magic Halberd +1 Decorated with scrolling aquamarine, this gold-burnished halberd has both a hooked blade and a sharp spike. Weapon: Halberd Manacles Sturdy iron cuffs, linked together by a strong chain, make these manacles both heavy and secure. Value 3 gp Value 2 sp

Grappling Hook The head of this grappling hook bears four solid iron prongs. It is attached to a length of sturdy rope. 20 Hemp Rope Value 3 gp Staff of Fiery Might +1 The head of this staff is a stone bust carved in the likeness of its creator, a stern magus with a flowing beard. Implement (Staff) damage rolls Critical: +1d8 fire damage Power (Daily): Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff s enhancement bonus. You must keep the new results, and you can t reroll any die more than once. Magic Spear +1 The serpentine iron head of this spear is attached to a long shaft of strong wood wrapped by an iron ribbon. Weapon: Spear Vicious Dagger +1 The handle of this wicked curved dagger is made of tarnished brass bones ending in a talon pommel. Weapon: Dagger Critical: +1d12 damage Dice Carved from a single piece of ivory, these dice bear simple symbols on their faces. Lute Rich tones can be heard whenever the strings of this wooden lute are plucked, resonating deeply. Value 1 cp Value 8 gp Magic Shortbow +1 This roughly crafted bow is made from dozens of thin branches carefully fitted together into a solid form. Weapon: Shortbow Duelist s Shortsword +1 The stealthy black blade and handle of this shortsword are betrayed by its bright gold crossguard and pommel. Weapon: Shortsword (Light Blade) per plus, +1d8 damage per plus if you have combat advantage Power (Daily): Minor Action. You have combat advantage against the next creature you attack with this weapon on this turn. Black Iron Plate +1 This intricate suit of well-fitted black iron mail bears seven amber gemstones set inside a silver inlay. Armor: Plate Property: You gain resist 5 fire and resist 5 necrotic. Value 840 gp

Bag of Marbles Dozens of glass marbles, of various sizes and colors, are packed into this cloth pouch. Magic Wand +1 Fashioned from a single carved bone, this wand bears a grip of polished steel and a ribbon of gold. Implement (Wand) Magic Shield +1 An eclipsed golden sun freed from a wicked grasping claw is painted on the center of this silver shield. Armor: Shield and Reflex Value 5 cp Tankard Light but sturdy, this simple iron tankard has only a single handle made from the same metal. Bottle of Poison The bubbly green liquid in this glass bottle is highly toxic to any who come in contact with it. Use as a Minor Action. Apply to a weapon for +5 Poison damage. 10 Applications. Magic Warhammer +1 A black serpent stain marks the crude stone head of this hammer, which connect to an elegantly carved handle. Weapon: Warhammer Value 4 cp Value 20 gp Hammer This plain hammer is made for driving pitons into a surface or removing small dents in armor. Magic Holy Symbol +1 A silver periapt mounted with a thin slice of polished jet dangles at the end of a woven leather cord. Implement (Holy Symbol) Delver s Leather +1 This suit of black and gray leather armor is adorned with dozens of dull steel studs for added protection. Armor: Leather Power (Daily): No Action. You gain a +2 power bonus to a saving throw you just rolled; use the new result. Value 1 sp

Ring of Acrobatics A winding golden emerald-eyed serpent loops near the head, forming a ring. Item Slot: Ring Property: You gain a +1 item bonus to Acrobatics checks. Power (At-Will): Minor Action. You stand up from prone. Flaming Longsword +1 With a sculpted iron crosspiece and hand guard, the blade of this longsword glows with a faintly pulsing inner fire. Weapon: Longsword damage rolls Critical: +1d6 fire damage Power (At-Will Fire): Free Action. All untyped damage dealt by this weapon changes to fire damage. Another free action returns the damage to normal. Power (Daily Fire): Free Action. Trigger: You hit with the weapon. Effect: The attack deals 1d6 extra fire damage, and the target takes ongoing 5 fire damage (save ends). Value 1,000 gp Magic Splintmail +1 Overlapping plates of steel connect to a sturdy chest plate painted with a red crown symbol. Armor: Splintmail Bottle of Wine The wine in this simple bottle has a crisp fruity taste and pairs well with trail rations. Ring of Thievery This simple ring made from woven gold bears tiny elven script around the outside of the band. Item Slot: Ring Property: You gain a +2 item bonus to Thievery checks. Magic Plate +1 This sturdy iron breastplate with leather straps is embossed with a green leaf design on its face. Armor: Plate Value 5 gp Magic Longsword +1 Stained and spattered with black acid, this longsword sports a pair of metal forks for trapping other weapons. Weapon: Longsword (Heavy blade) Magic Longbow +1 The limbs of this longbow are made from taut green wood, while the grip is crafted from a light and strong steel. Weapon: Longbow Magic Leather Armor +1 Carefully fitted pieces of boiled leather make up this suit of armor, inlaid with curving silver patterns. Armor: Leather