Welcome to the Londonderry Wildcats 2nd Annual Football Jamboree for 2016! We appreciate your participation and look forward to hosting you at this now annual event! We are very excited to announce that we have over 30 teams representing 10 associations with games being played at all tackle football levels from 8U through 14U. Each team will participate in det timed events as defined further below for each division. We will have certified referees on hand officiating multiple games on the fields. Our morning session covers games for the younger group of players at the 8U, 9U, and 10U levels from 9:00 AM 12:00 PM with our older group of players at 11U, 12U, 13U and 14U playing in the afternoon session from 12:00 PM 3:00 PM. We ll also be serving hot food, cold beverages, snacks and goodies from our concession stand conveniently located between the fields at the Concession Stand. Our fields are located behind Londonderry High School at 295 Mammoth Rd., Londonderry, NH. Please note, no dogs are allowed on the premises...and no smoking is allowed either! From North or South of Londonderry: Take Rte 93 to Exit 4 (Londonderry/Derry). Proceed West on Rte 102 until the intersection of Rte 128 (Mammoth Rd). Take a Right onto Rte 128 (Mammoth Rd.) and proceed north. Travel about 2 miles and Londonderry High School (LHS) is on your left (across from police station and library) just after Matthew Thornton Elementary School. There is parking on either side of LHS. From Nashua/Hudson: Proceed east on Rte 102 or Rte 111. Take a Left at the intersection of Rte 128 (Mammoth Rd.) and proceed north. Proceed north approx. 2 miles (5 miles if coming from Rte 111) and Londonderry High School is on your left (across from police station and library) just after Matthew Thornton Elementary School. From Manchester/Bedford: Proceed South on South Willow Street past the Mall of NH. At the intersection of S. Willow Street and Rte 28, take a left onto Rte. 28 and follow for about 3 miles. At the intersection of Rte 28 and Rte 128 (Mammoth Road), bear right and follow Rte 128/Mammoth Rd. south for approx. 3 miles. Londonderry High School is on the right just after the Londonderry Middle School. A map for parking and field location follows. Thanks again for your registration.
8U FIELD 15 Stadium Field TEAMS LEFT SIDE TEAMS RIGHT SIDE FORMAT MINS TIME Londonderry VS. Derry Pelham VS. Concord SCRIMMAGE 30 9:00-9:30 Derry VS. Pelham Concord VS. Londonderry CHOICE scrimmage/game 40 9:40-10:20 Londonderry VS. Pelham Concord VS. Derry GAME 40 10:30-11:10 IMPORTANT Jamboree must start on time (9:00am) Each scrimmage/game MUST adhere to the time and schedule. EXAMPLE: First game MUST end at 9:30, and next game MUST start precisely at 9:40. For all coaches choice games, coaches must notify field coordinator as to whether or not they want it to be a controlled scrimmage or game situation at least 5 mins before game.
Field coordinators MUST make sure chain crews are ready to start on time, and also notify refs when a game situation will be played. Field coordinators MUST make sure all games end by 11:30. Field coordinators MUST make sure parents are not too close to the field. This should only be a problem with field number 12. Track field and HS field should not be a problem. Make sure there is NO trash left on or around the fields. Make sure all chain and down markers are picked up and placed in proper location at end of day. Make sure referees at your field get paid. SCRIMMAGE Each scrimmage will last 30 minutes. Teams on offense will start at midfield (the forty-yard line) and move the ball towards the end zone. Since this is a scrimmage, chain crews will not be needed. GAME CONDITIONS Each game lasts 40 minutes for the coach s choice game. Coaches decide which team starts out with the ball first. Offensive team starts at the forty-yard line. Chain crews should be ready to go on the forty-yard line. Every game has a running clock. Referees call penalties. No special teams.
If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.
9U FIELD 13 - Track Field FIELD 13 LEFT SIDE FIELD 13 RIGHT SIDE GAME TEAMS TEAMS BYE FORMAT MIN TIME 1 Derry vs Keene Scrimmage 30 Londonderry vs. Pelham Goffstown 9:00-9:30 2 Game 40 Londonderry vs. Derry Goffstown vs. Keene Pelham 9:35 10:15 3 Derry vs. Goffstown Game 40 Londonderry vs. Pelham Keene 10:20-11:00 4 GAME 40 Keene vs. Pelham Goffstown vs. Londonderry Derry 11:05 11:45
IMPORTANT Jamboree must start on time (9:00am) Each scrimmage/game MUST adhere to the time and schedule. EXAMPLE: First game MUST end at 9:30, and next game MUST start precisely at 9:35. Field coordinators MUST make sure chain crews are ready to start on time. Field coordinators MUST make sure all games end by 11:45. Field coordinators MUST make sure parents are not too close to the field. This should only be a problem with field number 12. Make sure there is NO trash left on or around the fields. Make sure all chain and down markers are picked up and placed in proper location at end of day. Make sure referees at your field get paid. SCRIMMAGE Each scrimmage will last 30 minutes. Teams on offense will start at midfield (the forty-yard line) and move the ball towards the end zone. Since this is a scrimmage, chain crews will not be needed. GAME CONDITIONS
Each game lasts 40 minutes. Coaches decide which team starts out with the ball first. Offensive team starts at the forty-yard line. Chain crews should be ready to go on the forty-yard line. Every game and scrimmage has a running clock. Referees call penalties. No special teams. If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.
10 U FIELD 11 AND FIELD 12 GAME LEFT SIDE OF FIELD 11 RIGHT SIDE OF FIELD 11 FIELD 12 RIGHT SIDE OF FIELD TYPE TIME 1. 9:00-9:30 LON vs Salem Derry vs Pelham Windham VS. Keene Scrimmage 30 2. 9:40-10:20 LON vs Derry Pelham vs Windham Salem vs. Keene Choice 40 3. 10:30-11:10 LON vs Pelham Salem vs Windham Derry vs. Keene GAME 40 IMPORTANT Jamboree must start on time (9:00am) Each scrimmage/game MUST adhere to the time and schedule. EXAMPLE: First game MUST end at 9:30, and next scrimmage MUST start precisely at 9:40.
For all coaches choice games, coaches must notify field coordinator as to whether or not they want it to be a controlled scrimmage or game situation at least 5 mins before game. Field coordinators MUST make sure chain crews are ready to start on time, and also notify refs when a game situation will be played. Field coordinator MUST make sure all games end at 11:30am. Field coordinators MUST make sure parents are not too close to the field. This should only be a problem with field number 12. Track field and HS field should not be a problem. Make sure there is NO trash left on or around the fields. Make sure all chain and down markers are picked up and placed in proper location at end of day. Make sure referees at your field get paid. SCRIMMAGE Each scrimmage will last 30 minutes. Teams on offense will start at midfield (the forty-yard line) and move the ball towards the end zone. Since this is a scrimmage, chain crews will not be needed. GAME CONDITIONS
Each game lasts 40 minutes. Coaches determine which team starts out with the ball first. Offensive team starts at the forty-yard line. Chain crews should be ready to go on the forty yard line. Every game and scrimmage has a running clock. Referees call penalties. No special teams. If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.
FIELD 11 LEFT SIDE FIELD 11 RIGHT SIDE BYE 11U Field 11 GA ME TEAMS TEAMS TEAMS FORMAT MIN TIME 1 LON vs. Derry Concord vs Manchester. Pelham Scrimmage 30 12:00-12:30 2 LON vs. Concord Manchester vs. Pelham Derry CHOICE Game or scrimmage 40 12:40 1:20 3 LON vs. Pelham 4 LON vs. Manchester Concord vs. Derry Derry vs. Pelham Manchester GAME 40 1:30-2:10 Concord Scrimmage 40 2:20 3:00 IMPORTANT Jamboree must start on time (12:00pm) Each scrimmage/game MUST adhere to the time and schedule. EXAMPLE: First game MUST end at 12:30, and next game MUST start precisely at 12:40. For all coaches choice games, coaches must notify field coordinator as to whether or not they want it to be a controlled scrimmage or game situation at least 5 mins before game. Field coordinators MUST make sure chain crews are ready to start on time. Field coordinators MUST make sure all games end by 3:00pm. Field coordinators MUST make sure parents are not too close to the field. This should only be a problem with field number 12. Track field and HS field should not be a problem.
Make sure there is NO trash left on or around the fields. Make sure all chain and down markers are picked up and placed in proper location at end of day. Make sure referees at your field get paid. SCRIMMAGE Each scrimmage will last 30 minutes. Teams on offense will start at midfield (the forty yard line) and move the ball towards the end zone. Since this is a scrimmage, chain crews will not be needed. GAME CONDITIONS Each game lasts 40 minutes. Coaches determine which team starts out with the ball first. Offensive team starts at the forty-yard line. Chain crews should be ready to go on the fortyyard line. Every game and scrimmage has a running clock. Referees call penalties. No special teams. If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.
12U FIELD 12 GAME LEFT SIDE OF FIELD BYE RIGHT SIDE OF FIELD BYE TYPE TIME 1. 12:00-12:30 Keene vs Pelham PAL Goffstown vs. Windham LON SCRIMMAGE 30 2. 12:35-1:10 PAL vs Pelham Keene Windham vs. LON Goffstown GAME 35 3. 1:15 1:50 Keene vs PAL Windham Goffstown vs. LON Pelham GAME 35 4. 1:55 2:30 Keene vs Goffstown LON Pelham vs. Windham PAL GAME 35 4. 2:30 3:05 LON vs. PAL SCRIMMAGE 35 IMPORTANT Jamboree must start on time (12:00PM)
Each scrimmage/game MUST adhere to the time and schedule. EXAMPLE: First game MUST end at 12:30, and next game MUST start precisely at 12:35. Field coordinators MUST make sure chain crews are ready to start on time, and also notify refs when a game situation will be played. Field coordinators MUST make sure all games end at 2:45pm. Field coordinators MUST make sure parents are not too close to the field. This should only be a problem with field number 12. Track field and HS field should not be a problem. Make sure there is NO trash left on or around the fields. Make sure all chain and down markers are picked up and placed in proper location at end of day. Make sure referees at your field get paid. SCRIMMAGE Each scrimmage will last 30 minutes. Teams on offense will start at midfield (the forty-yard line) and move the ball towards the end zone. Since this is a scrimmage, chain crews will not be needed.
GAME CONDITIONS Each game lasts 35 minutes. Coaches determine which team starts out with the ball first. Offensive team starts at the forty-yard line. Chain crews should be ready to go on the forty yard line. Every game and scrimmage has a running clock. Referees call penalties. No special teams. If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.
U13 FIELD 13 - Track Field TEAMS BYE FORMAT MINS TIME Pelham vs. Keene Goffstown Scrimmage 45 12:15-1:00 Goffstown vs. Keene Pelham GAME 45 1:05 1:50 Pelham vs. Goffstown Keene GAME 45 1:55-2:40
IMPORTANT GAME CONDITIONS Each game lasts 45 minutes. Coaches determine which team starts out with the ball first. Offensive team starts at the forty-yard line. Chain crews should be ready to go on the forty yard line. Every game and scrimmage has a running clock. Referees call penalties. No special teams. If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.
14U FIELD 15 - Stadium Field TEAMS FORMAT MINS TIME Scrimmage 40 12:30-1:10 Londonderry VS. PAL GAME 1:20-2:25 Londonderry VS. PAL 60 5 minute break at 30 minute mark IMPORTANT Jamboree must start on time (12:30pm) Each scrimmage/game MUST adhere to the time and schedule. EXAMPLE: First game MUST end at 1:10, and next game MUST start precisely at 1:20.
For all coaches choice games, coaches must notify field coordinator as to whether or not they want it to be a controlled scrimmage or game situation at least 5 mins before game. Field coordinators MUST make sure chain crews are ready to start on time, and also notify refs when a game situation will be played. Field coordinators MUST make sure all games end by 2:30 the latest. Field coordinators MUST make sure parents are not too close to the field. This should only be a problem with field number 12. Track field and HS field should not be a problem. Make sure there is NO trash left on or around the fields. Make sure all chain and down markers are picked up and placed in proper location at end of day. Make sure referees at your field get paid. SCRIMMAGE Each scrimmage will last 40 minutes. Teams on offense will start at midfield (the forty-yard line) and move the ball towards the end zone. Since this is a scrimmage, chain crews will not be needed. GAME CONDITIONS Each game lasts 60 minutes with a 5-minute water break at the thirty-minute mark. Coaches determine which team starts out with the ball first.
Offensive team starts at the forty-yard line. Chain crews should be ready to go on the fortyyard line. Every game and scrimmage has a running clock. Referees call penalties. No special teams. If a team does not get a first down or score a touchdown on offense, then the defensive team takes over at the forty-yard line and then goes on offense. In the event the offensive team loses the ball via turnover, the defensive team takes over on offense at the forty-yard line. Field coordinators will be in charge of keeping the time. They must start and end EVERY game and scrimmage on time. Failure to keep proper time will throw off the entire jamboree, and some teams might not be able to play their final game.