Glastonbury Hartwell Soccer Club Practical Examples

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Transcription:

Glastonbury Hartwell Soccer Club Practical Examples

Please use the following information for your day to day coaching and potential session ideas. Any questions feel free to contact Dan Sidebottom at doc@glastonburysoccer.org

Principles of Play Principles of Play Attacking Principles Penetration Depth (support angle/distance) Mobility (off the ball unbalancing runs) Width (switching point of attack) Improvisation Defending Principles Pressure Delay (get goal-side) Cover (depth) Balance (get ball-side) Compactness

Player role Principle 1 st Attacker Penetration 2 nd Support 3 rd Width and Depth 1 st Defender Pressure and Delay 2 nd Cover 3 rd Balance

Principles of Play See PDF for additional reading and clarification. http://www.nscaa.com/uploads/nscaa%20attacking%20principles%20of%20play% 20-%20extracted%20pages.pdf

Dribbling Technique Practice 1.2 teams of 5 in their own channel 2. 1 x ball per team server plays into team mate who dribbles past stationery player and passes to end player 3. Dribble joins behind player he gave the ball to, and initial server comes onto pitch to be the stationery opponent repeat. Skill Practice 1. As technique practice but one defender goes across into oppositions channel to create 1 vs. 1 2. If defender wins they run ball over opposite end line 3. Initial server becomes attacker, dribbler goes in behind player he scores by playing to - repeat Small Sided Game 1. 2 teams of 4 + 2 GK s 2. Directional score past oppositions GK

Dribbling Simple Attacking Principles Create Maintain.. Exploit Space Aims/Thoughts Stretch opposition Develop 1 vs. 1 situations Space behind defender Recognise opportunity Positive attitude Execute technique Adjust behind ball Technique Close control Ability to feint and dummy (ball stays on same line) Ability to change pace Ability to change direction or heigh of the ball

Running With The Ball Technique Practice 1.2 teams of 4 one inside area, other on perimeter 4 balls 2. Receive ball from outside and run with it into other half of the pitch before passing to available player on the outside - receive back and repeat four times. 3. Swap roles with a red. Skill Practice 1. Waves practice. Reds serve into two on field players who seek to run ball into other half and play through to reds at far end. Receiving reds enter pitch and play 2 vs. 1 coming back the other way - repeat 2. If def wins they score by running ball over nearest end line Small Sided Game 1. 2 teams of 4. 2. Directional run ball into end zone and stop it to score. Opposition collect ball and attack back opposite direction.

Running With The Ball Simple Attacking Principles Create. Maintain.. Exploit Space Running With The Ball Recognise space/opportunity/defenders Adjust body to receive First touch Travel quickly/effectively Head up where possible Leading foot Execute outcome: pass, shot, dribble

Turning Technique Practice 1.4 groups of 3 1 ball per group 2. Receive ball from outside, turn and play to third player repeat five times and then change central player 3. Third player in sequence can be on the move Skill Practice 1. As technique practice but grey team defend. One defender active, the other two are target for active player if he wins possession (swap places) 2. Turning player s score every time they play across to third player and back 3. Rotate defending team Small Sided Game 1. 2 teams of 4 + 4 target players in boxes 2. Directional play to either target to score target plays ball to opposition who attack

Turning Simple Attacking Principles Create. Maintain.. Exploit Space Turning Turn No-Touch Use space available and pace/angle of pass to allow ball to run across body Turn One-Touch Use pace/angle of pass to receive ball on back foot, OR use pace/angle of pass and movement of defender to turn around opponent one touch Turn Two-Touch Plus Little space available so requirement to Manipulate the ball in a confined area Utilise multiple-touch turn to allow opportunity to play forward or to play away from pressure (e.g. Cruyff turn)

Passing Technique Practice 1.3 teams of 4 one ball per team. Maintain possession within area amongst your team of four. 2. Look for opportunities to play quick combinations or see spaces between other teams players and pass ball through Skill Practice 1. 8 vs. 4 2. Blues keep possession from reds 3. Reds seek to win it and keep themselves Small Sided Game 1. 2 teams of 4 + 2 targets + 2 floaters 2. Directional play to targets to score they return to opposition who play other way 3. Use floaters on side of pitch to maintain possession

Passing Simple Attacking Principles Create. Maintain.. Exploit Space Passing Selection Retain or risk possession? Feet or space Beyond all defenders Beyond most defenders Beyond some defenders Play square Play backwards Passing Execution Approach Standing foot/weight Striking foot Ball contact Follow through One touch or more? Time: eliminate defender(s) Weight: easily received Accuracy/disguise

Receiving Technique Practice 1.2 teams of 4. 1 ball per team. 2. Play into two end boxes before returning through the middle area. 3. Continue to work end to end Skill Practice 1. 4 vs. 2 + 2 blue targets 2. Reds seek to play into one of end boxes before returning through the middle area 3. If blues gain possession score by playing to either end player who makes a move into scoring box to receive Small Sided Game 1. 4 vs. 4 2. Play into either scoring zone for team mate to receive 3. Directional

Receiving Simple Attacking Principles Create Maintain.. Exploit Space Receiving Priorities Beyond opponent In front and facing opponent In front with back to opponent Ball Control Observe recognise/options Select surface Adjust body/address ball First touch: a. Release b. Move off line c. Travel d. Protect e. Kill

Short Passing Technique Practice 1.2 teams of 5 2. 1 x ball per team. Maintain possession trying to pass to team-mates in boxes adjacent to yours 3. Encourage use of give and go s and 1- touch play Skill Practice 1. 6 vs. 4 (or 7 vs. 3) 2. Blues seek to keep the ball from the reds, whom if gaining possession keep themselves 3. For blues, a split pass (played between 2 reds) scores. Reds score every complete pass made. Small Sided Game 1. 2 teams of 4 + 2 support players on the side 2. Play into end zone for team-mate to run onto to score offside can apply in end zone 3. Use yellows to support keeping possession and setting up attacks

Short Passing Simple Attacking Principles Create. Maintain.. Exploit Space Passing Selection Retain or risk possession? Feet or space Beyond all defenders Beyond most defenders Beyond some defenders Play square Play backwards Passing Execution Approach Standing foot/weight Striking foot Ball contact Follow through One touch or more? Time: eliminate defender (s) Weight: easily received Accuracy/disguise

Long Passing Technique Practice 1.2 teams of 5 in their own channel 2. 1 x ball per team server plays into 2 who combine and play longer ball into far target player 3. One of the two moves into other half of the pitch to support player in that half to combine and return the ball to start point. Skill Practice 1. 2 vs. 1 + 2 servers/targets on each pitch 2. As technique practice but defender seeks to win ball and return to server 3. Attackers work opportunities to play ball into far end target, doing so from the half of the pitch that they received the ball in Small Sided Game 1. 2 teams of 4 + 2 target players in end zone 2. Play into end zone target to score try to do so from own half of the pitch 3. Target player plays ball into opposition to re-start game

Long Passing Simple Attacking Principles Create. Maintain.. Exploit Space Passing Selection Retain or risk possession? Feet or space Beyond all defenders Beyond most defenders Beyond some defenders Play square Play backwards Passing Execution Approach Standing foot/weight Striking foot Ball contact Follow through One touch or more? Time: eliminate defender(s) Weight: easily received Accuracy/disguise

Switching Play Technique Practice 1. 8 players. 3 in middles channel and five shared between two wide channels. 3 balls. 2. Red players receive a ball from one side of the pitch and seek to play to a free player on the opposite side of the pitch 3. Rotate 3 reds Skill Practice 1. 2 vs. 2 + GK s + 4 servers 2. Try to score having gone from one side of the pitch to the other. Can use GK to achieve. 3. GK can serve ball into yellow servers Small Sided Game 1. 2 teams of 4 + 2 GK s 2. Directional game maintain markings of thirds

Switching Play Simple Attacking Principles Create. Maintain.. Exploit Space Switching Play When Route forward blocked Why Get to the back of the defence How One pass Up, back, out Dish or play round Cross over, turn, reverse pass

Creating Space Technique Practice 1.2 teams of 5 one inside area, other on perimeter 4 balls 2. Receive ball from outside and play to an available player on the perimeter go and receive a different ball 3. Swap roles Skill Practice 1. 5 vs. 3 + 2 servers 2. Red s seek to work it end to end (ball to one end and back is 1 goal) 3. Blues to spoil and break up play to score Small Sided Game 1. 2 teams of 4 + 2 targets 2. Directional play to targets to score they return to opposition who play other way

Creating Space Simple Attacking Principles Create Space as a unit without the ball Spreading long and wide Create space between defenders: ind/units Destroy cover/support Create opportunities beyond/around and between opponents Gives time/space to receive Create Space as an individual without the ball Movement off the ball Movement to lose tight markers Blind side Movements Move against the flow of the play Stand still Create Space as an individual with the ball First touch Tricks & Feints Turns Dribbling Running with the Ball Disguised passes Create. Maintain.. Exploit Space Space Constantly adjust support Rotation Interchange of position Play away from pressure Stand still

Support Play (incorporating runs on the ball and off the ball) Technique Practice 1.2 teams of 4 + 2 GK s. 1 ball per team. 2 players (1 t either end) on the outside and 2 in the middle. GK s on two sides. 2. Ball played into middle two who combine and play out to GK who serves to outside player to play back in & repeat. 3. Swap roles. Skill Practice 1. 3 reds vs. 2 blues attacking goal. Two serving reds set up and play in. Red s seek to set up a shot on goal. If blues regain they play to outlet player and then return to red servers. 2. Rotate positions Small Sided Game 1. 2 teams of 4 + GK s 2. Directional score in oppositions goal

Support Play (incorporating runs on the ball and off the ball) Simple Attacking Principles Create. Maintain.. Exploit Space In advance Behind Angle Distance Timing To do what? a. Receive possession b. Create space for others c. Release pressure on the ball

Defending When Organised Technique Practice 1.2 teams of 4 + 2 GK s + 2 servers 2. GK serves to defenders who play into target player.. They play into attackers on other pitch who, unopposed, seek to get ball into GK s hands 3. Re-start as in 1. Skill Practice 1. As in Technique practice, except attacking team seek to score in goal and defender / goalkeeper try not to concede. 2. If defender / goalkeeper re-gain play into target player in middle area. Small Sided Game 1. 2 teams of 4 + GK s + 2 servers 2. Server starts game and plays into GK who commences game servers not to be used in play

Defending When Organised Defending When Organised 1. Deny Space Team/Unit Pressure first touch Reduce options Encourage mistakes Stay compact Squeeze as a unit Deny space behind Remain between ball/goal Outnumbered Pressure not possible Individual Start position in relation to: area of field, ball, goal, team mates, opponents and pressure on the ball Decision: Can they intercept, spoil or delay? What factors will affect their actions? First Defender Start position Shut down Sit down Slow down Stay down Show down Deny Space (continued) Around The Ball Support/Cover Start position Angles Distances Communication Job and a half Away from the Ball Balance the team Start positions Mark players? Cover space? 2. Restrict Space Eliminate best options for opponents Encourage mistakes by opponents Execution of opponents hurried Exclude individual opponents Ensure one or two touch maximum by opponents 3. Predict Space How: Team shape/policy Set up/start positions Angle distance of pressure Why: Force direction of play Numerical advantage in certain area of field Defenders can be pro-active Angle/distance of pressure

Defending Outnumbered Technique Practice 1.2 teams of 4 + 2 GK s 2. GK serves to defenders who play into target player.. They play to attackers, unopposed, who seek to get ball into GK s hands 3. Re-start as in 1. Skill Practice 1. As in Technique practice, except attacking team seek to score in goal and defender / goalkeeper try not to concede. 2. If defender / goalkeeper re-gain play into target player in middle area 3. Target player after playing into attackers recovers into practice to act as a recovering defender Small Sided Game 1. 2 teams of 4 + GK s 2. Look at opportunities for attacking from regains to support team to practice defending outnumbered

Defending When Disorganised Deny Body stance, weight, prepared to act Win ball from poor touch/pass Do not track poor forward runs e.g. offside Step up/in and eliminate overload GK to protect goal and space behind last def Defending Outnumbered Simple Defending Principles Deny. Restrict.. Predict Space Delay Body stance, weight neutral Drop and narrow Remain between ball and goal Threaten ball if/when possible Wait for recovery runs to eliminate overloads GK to protect goal and space behind last def Deflect Not able to prevent quick forward play Prioritise risks Allow play to wide rather than central areas Do not leave opponents unmarked centrally Be patient opposition must bring ball central to score Press ball when shooting becomes an option GK to protect goal and space behind last def Defend Last resort a defender must commit Distance from goal? Who presses? Line of pressure Adjustment of other defenders based on prioritising risk GK prepared for shot stopping and protecting the reduced space behind defenders Recovery Runs How deep? What line? Apply Pressure Supply Cover Destroy Support Available to Counter

Shooting & Finishing Technique Practice 1.4 players, 4 servers + 2GK s. 2. 1 server serves a bal l onto each pitch and two attackers create a shot on goal - repeat 3. Rotate vary service Skill Practice 1. 2 vs. 2 + 4 servers + GK s 2. Servers play into area and reds attack to score (can use servers to help if required). If blue s win the ball, play back to server and swap roles if reds score, they get another go 3. Rotate servers for players Small Sided Game 1. 2 teams of 4. + 2 GK s 2. Directional score in oppositions goal

Shooting & Finishing Simple Attacking Principles Create. Maintain.. Exploit Space Finishing A Adjustments No time to shape body Any contact to direct ball on goal B Basics Time to adjust Shape body for recognised technique e.g. header, driven C Clever Time to adjust Utilise unexpected contact For B & C assess GK s position, select technique and aim for most vulnerable area of the goal

Defending Heading- no heading at U9,U10 & U11 Technique Practice 1.4 players, 6 servers + 2 GK s. Servers play a pass from either central to wide or wide to central and ball is then fed into defender aerially for them to defend with their head. 2. After each header swap with partner. Can use thrown serves. 3. Rotate with servers. Skill Practice 1. As technique practice but add an attacking opponent. 2. Rotate servers for players and attackers with defenders 3. Can use thrown serves Small Sided Game 1. 2 teams of 4 + 2 servers + 2 GK s 2. Directional score in oppositions goal. Use servers to provide aerial balls into box from a variety of angles/positions and from both sides of the pitch 3. Can use thrown servers

Defensive Heading Simple Attacking Principles Deny Restrict.. Predict Space Generic Factors Adjust to the flight Attack ball at optimum point Head contact Ball contact Generate power how? Neck, back, legs, body weight Defending Often straight down the line of the ball returning it in same general direction Can be far posters, using pace on ball to alter flight and clear danger

Attacking Heading- no heading at U9,U10 & U11 Technique Practice 1.4 players, 6 servers + 2 GK s. Servers play a pass from either central to wide or wide to central and ball is then fed into attacker to head past GK 2. After each header swap with partner. Can use thrown serves. 3. Rotate with servers. Skill Practice 1. As technique practice but add a defending opponent. 2. Rotate servers for players and attackers with defenders 3. Can use thrown serves Small Sided Game 1. 2 teams of 4 + 2 servers + 2 GK s 2. Directional score in oppositions goal. Use servers to provide aerial balls into box from a variety of angles/positions and from both sides of the pitch 3. Can use thrown servers

Attacking Heading Simple Attacking Principles Create Maintain.. Exploit Space Generic Factors Adjust to the flight Attack ball at optimum point Head contact Ball contact Generate power how? Neck, back, legs, body weight Attacking Usually involves redirecting the ball towards goal with the attacker going across or down the line of the flight of the ball Aim for the most vulnerable area of the goal or goal mouth area