Instructor Workshop. Volleyball for Children (6-12 yrs) Participant Hand-outs

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Instructor Workshop Volleyball for Children (6-12 yrs) Participant Hand-outs Version 3 January 2016

Table of Contents Participant Hand-out 1 Warm-up Games... 1 Octopus... 1 Catch and Throw Rotation Game... 1 Hitch your Wagon... 2 Participant Hand-out 2 Game Play for Mini Volleyball (6-8 yrs)... 3 Clean your Room... 3 1v1 / 2v2 / 3v3 / 4v4 Catch and Throw... 3 Volleyball Canada s recommended format for 8U... 4 Participant Hand-out 3 Game Play for Atomic Volleyball (9-12 yrs)... 6 2v2 / 3v3 / 4v4 Circulation Volleyball... 6 Volleyball Canada s recommended format for 8U Competition... 7 Volleyball Canada s recommended format for 10U Competitions... 7 Volleyball Canada s recommended format for 12U Competitions... 8 Participant Hand-out 4 Game Play for Tripleball... 9 Game instructions... 9 Additional Resources... 11 For more information on Volleyball BC programs: www.volleyballbc.org 604.291.2007 contact@volleyballbc.org

Participant Hand-out 1 Warm up Games Participant Hand-out 1 Warm-up Games Warm up games prepare the muscles for activity and connects the brain to movement. The games below also help to develop fundamental movement skills. As the lessons progress, warm-up games can become opportunities to review and reinforce skills from past weeks and to assess participants baseline abilities of new skills that will be covered. Octopus Equipment: None Fundamental movement skills: Running, dodging, stretching, pivoting. Instructions: 1. Two people are chosen to be IT or the Octopus and they stand on the centre-line. All other players line up at one end of the gym. 2. The ITs yell Octopus and all players run to the other side of the gym; ITs try to tag as many players as possible. 3. When tagged, players must stay where they are and they become seaweed. 4. Seaweed can only move one foot (similar to a pivot foot in basketball) and they can also tag people from their spot on the floor. 5. Coach can yell Tidal Wave at any point during the game and this frees all of the seaweed allowing them to run freely anywhere in the gym to tag people. 6. Once the Tidal Wave round is over, seaweed must return to the spot where they were originally tagged. 7. The game runs until players are warmed up or for a set period of time. Catch and Throw Rotation Game Equipment: class set of volleyballs; badminton/volleyball net set up the length of the gym. Fundamental movement skills: Throwing, catching, shuffle step, ready position. Instructions: 1. Divide group into an equal number of smaller teams of 3 or 4 players. Ask teams to pair up (or coach matches teams according to skill level) and place one team on either side of the net. Set sideline boundaries for each pair. If some teams have 5+ players, the fifth team member will start on the sideline and rotate in during the game. 2. To start the game, one player from Team A tosses the ball over the net. 3. Player from Team B catches ball and throws to teammate in the setter position. Reinforce the ready position, and to-the-net, along-the-net, over-the-net pattern. 4. When ball crosses the net, everyone on the side that threw the ball over rotates clockwise. 1

Participant Hand-out 1 Warm up Games All athletes must yell ROTATE when the ball goes over the net. Encourage players to use shuffle step when rotating. 5. Teams that have more than 4 players will rotate the additional player into the back row. 6. Continue for a set time. Hitch your Wagon Equipment: One volleyball; large open area. Fundamental movement skills: Ready position, shuffle step, jumping, running, spinning, dodging, balancing. Instructions: 1. Players partner-up and stand in a large circle, one partner 3-4 steps behind the other, both facing the middle. Pairs should stretch out their arms and not touch the person next to them. Place one volleyball in the centre of the circle. 2. Coach gives athletes a series of instructions; players wait for instructions in the ready position: Fast Feet (low quick steps in place - as fast as possible). Side-to-Side (Fast Feet while moving right and left). Front-and-Back (Fast Feet while moving forward and back). Up (Block jump Bend knees, jump upwards on two feet as high as possible, both hands held up). Down (Touch the ground with both hands). Switch (Switch spots with your partner). Spin (360 degree spin on the spot). On the Wagon (Tuck jump Jump up with both feet and bring knees as high as possible). Off the Wagon (Jump up with both feet and land in the ready position). Hitch your Wagon/GO! (The player in the back runs counter-clockwise around the circle until they get back to their partner. The partner is standing like a T with arms out to the side. The person running must run underneath their partner s arm and try to grab the ball from the middle of the circle). 3. The team that got the ball can become the caller for the next round. Each player alternates giving commands and at least 3 commands must be given before Hitch your Wagon! 4. Continue until players are warmed up or for specified time. 2

Participant Hand-out 2 Game Play for Mini Volleyball (6-8 yrs) Participant Hand-out 2 Game Play for Mini Volleyball (6-8 yrs) Clean your Room Purpose Reinforces the concept of territorial protection and attacking the opponents territory. Rules Divide the group in half; each team is placed on opposite sides of the net. Balls are divided up equally between the two teams. Each team must clean their room by tossing as many balls as possible onto the other side of the net. o Encourage a tossing motion that simulates forearm passing: toss with both hands and straight arms, generating power with legs (instead of swinging arms). Encourage players to aim for a spot on the court where there is no opponent. The game runs for a set period of time. Progression: Have players pass the ball to another player on their team before throwing/passing/setting the ball over the net. 1v1 / 2v2 / 3v3 / 4v4 Catch and Throw Purpose Athletes learn to stop the ball from hitting the ground in their court and try to ground the ball in the opponents court. Rules One player throws the ball over the net and into their opponents court. The opponents attempt to catch the ball and throw it back. A point is earned when the ball is grounded onto the opponents court. Each team must rotate positions (clockwise) every time they have thrown the ball over the net. When adding more participants (2v2, 3v3, 4v4) you can increase the number of times that the ball must be passed (caught and thrown) before it crosses the net. o When playing 4v4, have players set up on the court in a diamond formation, where the second contact should be tossed/passed to the player at the net. Progression o Begin with catch and throw only. Progress to athletes performing a specific skill after they catch the ball to play it over the net (forearm pass /overhead pass /overhand hit). 3

Participant Hand-out 2 Game Play for Mini Volleyball (6-8 yrs) Volleyball Canada s recommended format for 8U Court Net Balls Number of players* Goal of the game How to score a point How to win a game Starting / resuming the game Playing the ball Rotation* Play Day Format Play Day Awards Half-court badminton lines. Badminton or volleyball net (ropes can be fashioned to replicate a net) 2 meters in height or as high as the standing reach of the tallest player. Lightweight, soft volleyballs are recommended (e.g. Tachikara Soft-V) Maximum 6 players per team. Each side may have 2-4 players on the court at one time. Up to 2 players may rotate in from the sideline. Co-ed participation is recommended. Players catch and throw the ball over the net and try to get their opponents to misplay the ball or ground the ball in their opponent s court. 1 point for grounding the ball on the opponents court or an opponent error (standard rally point volleyball scoring). 2 points for forearm passing the serve and catching the ball (anyone on the receiving team may catch the ball excluding the player that passed it), the ball is then thrown over the net. Errors include centre line and sideline (line dividing the badminton court) violations. Timed 7-minute games. Team with the highest score at the end wins. Toss or underhand serve the ball over the net from any area of the court. Players have unlimited attempts to start the play without penalty. The ball may touch the net while crossing to the opponent s side. 1 contact. The ball must be caught and thrown over the net each time. No walking with the ball. Players may throw the ball over the net with one hand or two hands using an overhand or underhand motion. Coaches encourage using volleyball motions during the toss. Except when initiating the game with a serve or toss the team that throws the ball over the net rotates one position. 4 matches or 28 minutes play time. Winners move right, losers move left. Teams of the far right court stay if they win. Coaches keep score and support their teams rotations. No playoffs. At the completion of the season all participants receive an award. 4

Participant Hand-out 2 Game Play for Mini Volleyball (6-8 yrs) *Rotation Formats 5

Participant Hand-out 3 Game Play for Atomic Volleyball (9-12 yrs) Participant Hand-out 3 Game Play for Atomic Volleyball (9-12 yrs) 2v2 / 3v3 / 4v4 Circulation Volleyball Purpose Teaches the athletes game patterning. o i.e. Pass the ball to the net, set the ball along the net, hit the ball over the net. Rules Athletes throw the ball over the net and into their opponents court. When the ball is thrown over the net, the team rotates clockwise 1 position. The opponent attempts to catch the ball and throw it back. o Points are scored for grounding the ball on your opponents court. Progression Catch the 2 nd contact o Have the athletes use a forearm pass as the first contact. o The second contact is a catch. o The ball is then tossed to a hitter who attacks the ball over the net. o Athletes rotate after playing the ball over the net. 3 contacts o The team must contact the ball 3 times before playing it over the net. o Athletes rotate after playing the ball over the net. Tripleball (See rules in next handout) o This is the official game for 13U athletes. o This modified game can be used for any age. 6

Participant Hand-out 3 Game Play for Atomic Volleyball (9-12 yrs) Volleyball Canada s recommended format for 8U Competition No official Play Days. See ELEMENTARY Volleyball Lesson Plans for 8 weeks of physical literacy activities, suitable for schools and clubs. Volleyball Canada s recommended format for 10U Competitions Court Net Balls Team Composition Number of Players Systems of Play How to score a point How to win a game Starting / resuming the game 6.1m x 13.4m. Badminton court lines or taped onto a standard volleyball court, including a service/back court attack line approx. 2m from the net., i.e. Badminton court service line Badminton or volleyball net (ropes can be fashioned to replicate a net) 2 meters in height. Tachikara Soft-V or Volley Lites are (SV14) recommended. Circumference: 25.6 26.4 in./65.02 67.06 cm., Weight:7.0 7.7 oz./198.45 218.29 g Team size of 6 is recommended. Co-ed participation is permitted. 4 vs. 4. Rotation into the game upon completion of Tripleball sequence*. All participants must play in each set. A diamond shaped serve receive pattern is recommended as well as a square (2 at the net, 2 backcourt) during service and defense. The player in the backcourt (serve receiver/server) can only attack from the behind the badminton service line/half way into the court. (based on court layout) Standard rally point volleyball scoring, using the Tripleball sequence*. Teams keep score and self-referee.*tripleball Sequence is outlined in 13u Rules of Play Two formats may be used: 1) Two 10-minute halves (switch sides). 2-minute half time. Team with the highest score at the end wins. 2) Two sets to 25. Win by 2 points. The ball may be served using an overhand or underhand serve attempt. The player may not go beyond the badminton court service line/attack line. The ball may touch the net while crossing to the opponent s side. 1st and 2nd contact may be a catch & throw. A catch is strongly recommended to ensure continuation of rallies. The ball can be caught either above the head or in front of the body. Participants are encouraged to self-toss and use a volleyball skill to move the ball to the next player. Playing the ball Play Day Format Play Day Awards Season Length During the throwing action, the ball must be played facing the intended target. The ball is not allowed to cross the net with a throw. Any action to play the ball, including a self-toss to a volleyball skill or a direct volleyball skill is considered in play. Blocking is allowed but must only be one player and the player must be within arms reach of the net with hands above and in front of their head. No walking with the ball. Recommend 3-4 matches per Play Day. Ladder format is recommended to group teams of a similar skill level more frequently. Playoffs are not permitted. Regional competitions are encouraged with limited travel. Recommended: Awards are based on character attributes, such as hardest working, spirit, leadership, most improved etc and not based on skill accomplishments, such as best server, best hitter. Recommended: 10-12 weeks with 1-2 practices week. Serve Reception Service 7

Participant Hand-out 3 Game Play for Atomic Volleyball (9-12 yrs) Volleyball Canada s recommended format for 12U Competitions Court Net Balls Team Composition Number of players Systems of Play How to score a point 6.1m x 13.4m. Badminton court lines or taped onto a standard volleyball court, including a service/back court attack line approx. 2m from the net., i.e. Badminton court service line Badminton or volleyball net (ropes can be fashioned to replicate a net) 2 meters in height. Tachikara Soft-V or Volley Lites are (SV14) recommended. Circumference: 25.6 26.4 in./65.02 67.06 cm., Weight:7.0 7.7 oz./198.45 218.29 g Team size of 6 is recommended. Single gender participation recommended, co-ed participation is permitted. 4 vs. 4. Rotation into the game upon completion of triple ball sequence. All participants must play in each set. A diamond shaped serve receive pattern is recommended as well as a square (2 at the net, 2 backcourt) during service and defense. Standard rally point volleyball scoring, using the Tripleball sequence. Teams keep score and self-referee. How to win the game Best 2 out of 3 sets. 3 rd set to 15. Win by 2. Starting / resuming the game Playing the ball Play Day Awards Season Length The ball can be served using an overhand or underhand serve attempt. The player may not go beyond the back service line. The ball may touch the net while crossing to the opponent s side. The 1st and 3rd contacts must be a volleyball skill. The 2nd contact may be a catch & throw and must be in one fluid motion. The ball can be caught either above the head in a setting position or in front of the body. During the second contact, participants are encouraged to self-toss to a volleyball skill to move the ball to the next player. Ball is not allowed to cross the net with a throw. Any action to play the ball, including a self-toss to a volleyball skill or a direct volleyball skill is considered in play. Blocking is allowed but must only be one player and the player must be within arms reach of the net with hands above and in front of their head. No walking with the ball. Recommended: Awards are based on character attributes, such as hardest working, spirit, leadership, most improved etc and not based on skill accomplishments, such as best server, best hitter. Recommended: 12-16 weeks with 2 practices week. Serve Reception Service 8

Participant Hand-out 4 Game Play for Tripleball Participant Hand-out 4 Game Play for Tripleball From Youth Indoor Club Handbook, Appendix C Implementation of Tripleball (2015) Game instructions Tripleball is the official competition format for all 13U Girls Volleyball BC events. Purpose The purpose of tripleball is to increase the number of contacts per rally, and to provide more opportunities for players to volley, attack, block, play defense and transition than the standard version of volleyball. Sequence & Rotation The game follows a sequence of three rallies (service, tossed ball 1, and tossed ball 2). The sequence will start once the server and both tossers have a ball from the scoretable. o 1st rally introduced by the server. o 2nd rally introduced by a tossed ball to the receiving team. o 3rd rally introduced by a tossed ball to the serving team. The service alternates between teams after each three-ball sequence. A team must rotate when it is their turn to serve. After each rally is complete, the ball must quickly be removed from the court so the next sequence can be started. Both teams must allow enough time for the ball to be removed from the court before starting the next sequence. Each team must designate one athlete that is not on the court as a ball retriever. The ball retriever is responsible for retrieving the ball after each rally and bringing it to the scoretable or tosser. The Fair Play Rule will be utilized. Only 12 athletes may be listed on the scoresheet. The Toss A competent volunteer may be the tosser and will introduce the tossed ball into their own team. Feedback from the tosser must not interfere with the opponent. The tosser can step into the court to introduce the ball, but must immediately move a safe distance away from the court after the toss. Balls are tossed underhand, with two hands with little to no spin, above the height of the antennae to allow athletes time to play the ball. The free ball will always be tossed directly to the athlete in position six (6) and behind the attack line, otherwise a replay will occur. The free ball will be tossed once the front row players are at the net (ready to transition) and all athletes have been verbally told that the ball is being introduced, Free Ball!. Tossers encourage a fast paced transition between the end of a rally and the next toss. Athletes must take free balls introduced by the tosser with a forearm pass, otherwise a replay will occur. The tossed ball cannot be intentionally sent over the net by the player in position six, otherwise a replay will occur. 9

Participant Hand-out 4 Game Play for Tripleball Scoring & Game Interruptions Every ball introduced is worth one (1) point; a set can be won in the middle of a three-ball sequence. Requests for time-outs during the three-ball sequence will be considered improper requests; time-outs must be made before the introduction of a serve. Requests for substitutions during the three-ball sequence will be considered improper requests; substitutions must be made before the introduction of a serve. If there is an injury, substitutions will be allowed during the three-ball sequence. Triple Ball Rules Switching to a different position from your service order during a rally is NOT ALLOWED. Each rotation will have a different designated setter. The player in position #2 or #3 in service reception will be the designated setter. This position must be noted on the scoresheet by the coach. Fair Play Rule: The same 6 players will remain on the court for the duration of the set. Players not starting in the 1st set must start in the 2nd set. If there is a 3rd set, any player may start. Substitutions are allowed during a match, but the intention is that substitutions will only occur if there is an injury. o Implementation of rule: Official or score keeper checks score sheet between sets to confirm players not starting in the 1st set are on the score sheet at the beginning of the 2nd set. o Spirit of the rule: encourage equal playing time for at least the first two sets. o If a 3rd and deciding set is required, Team B will be the first serving team. 10

Participant Hand-out 5 Additional Resources Additional Resources Circulation and Mini Volleyball (CMV): Rules of the Game 2007-2010 by Wilco Nijland, Netherlands Volleybal Bond. www.fivb.org/en/programmes/schoolvolleyball/presentedmaterial/documents/invitednf/invnf_ned/ NED_Nijland01a_Circulat+MiniRules.pdf Circulation Volleyball Rules (Stages 1, 2 & 3) by Volleyball Canada. www.vcdm.org/teachers/resources/gr-k-3-6-8-years-mini-volleyball-stage-123 Mini Volley: Volleyball 4 Youth by John Kessel, USA Volleyball. Available on the USA Volleyball SportKit DVD 2013-2016. www.teamusa.org/usa-volleyball/grassroots/coaches/best-practices/youth Mini-Volley [presentation] by Lee Taylor, Volleyball Canada at FIVB International Volleyball at School Symposium, 2007. www.fivb.org/en/programmes/schoolvolleyball/presentedmaterial/documents/invitednf/invnf_can1 _Mini/CAN_Taylor02_Mini.ppt Mini-Volley Instructor s Guide by Volleyball Canada. www.volleyball.ca/content/general-info-mini-volley PITA Early Career Resource: PE Volleyball by Ray Myrtle. http://pita-earlycareer.wikispaces.com/pe-volleyball USA Volleyball SportKit DVD 2013-2016 by USA Volleyball. www.teamusa.org/usa- Volleyball/Grassroots/Coaches/Best-Practices/Youth Youth Program Characteristics by Volleyball Canada. www.volleyball.ca/content/ltad-0 11