Each player must present a Rowan ID card before each contest to be eligible to participate. No other forms of identification will be accepted.

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4 on 4 Wallyball Rules Each player must present a Rowan ID card before each contest to be eligible to participate. No other forms of identification will be accepted. All intramural participants are responsible for their own medical expenses. Any student unsure of their physical condition should check with their family physician or the Student Infirmary before participating in intramural sports. GAME TIME IS START TIME! If necessary, each team has until 5 minutes after game time until the game will be called a forfeit. For each minute after game time that the game must be delayed, the team in which everyone is waiting will be penalized by spotting the opposing team 2 points per minute. Games are self-officiated. Wallyball is a team game that is played with a round inflated ball in an area where a net is placed between 2 or more walls. Play is started by one team hitting the ball "off the wall" or directly over the net to the opposing teams' floor area. The opposing team attempts to prevent this by hitting the ball off the side or back wall and volleying it back over the net. The ball is out of bounds whenever it touches the ceiling, hits the back wall, or hits two or more walls on the serve or volley. The back wall is in play only on teams' side that's returning the serve or volley. Points are scored when the team s side that's returning the serve or volley fails to return it in a manner allowed by the rules. Matches are best 2 out of 3 games and the team first to 21 points provided there is a twopoint advantage is declared the winner. If there is no two-point advantage the first team to 25 points will be declared the winner. COURT BOUNDARIES AND EQUIPMENT CENTER LINE: The short serving line in racquetball courts will be designated as the centerline.

BACK WALL IN PLAY OR IN BOUNDS: The back wall is in play only on the team's side that's returning the serve or volley providing a player on that team touches it first. OUT OF BOUNDS: The ball is out of bounds whenever it hits the ceiling, hits the back wall on a serve or a volley, or hits two or more walls on a serve or volley. SERVICE AREA: Two lines 3" long by 1" wide placed in each teams' right hand corner shall determine the service area. The first line is placed 3' from the back wall, on the wall on the right facing the net. The next line placed at the 10' mark, front and back wall respectively. PLAYERS NUMBER OF PLAYERS: Teams entered the league or tournament play shall be composed of 4-person teams. A team may start with two players. For Co-Rec, teams must start with at least 1 male and 1 female, but may start with 2 males and 1 female or 2 females and 1 male. POSITION OF PLAYERS SERVER: The server shall serve from within the serving area. PLAYERS POSITION WHEN BALL IS SERVED: Players shall be positioned as follows: 2 player up and 2 players back. After the ball is hit for serve, players may move from their respective positions. SCREENING: At the moment of service it is illegal for the players of the serving team to place their arms forming a screen with which to hide the server s action, or to jump, or form groups of two more players for such a purpose.

SERVICE FIRST GAME For the first game of match one, the captains of the two teams shall call the toss of the coin. The winner gets their choice of the service or playing area. The team not serving first shall start serving the second game. The team with most combined points (1st & 2nd game) shall start serving the third game if needed. FOR SUBSEQUENT GAMES: Teams shall change playing areas at the end of each game of the same match. DURATION OF SERVICE: A team shall continue serving until that team commits a foul or the game is completed. ALTERNATING SERVICE: When the serving team commits a foul, the ball shall be given to their opponents, who shall rotate one position clockwise. SERVER: The right player of the serving team shall be the first server of the game. Thereafter, the player rotating from the right forward to the right back shall be the server. POSITION OF THE SERVER: The server shall serve from the within the serving area and shall not touch the lines bounding this area on the floor outside this area at the instant the ball is contacted when hit for the serve. A part of the server's body may be in the air over or beyond these lines. SERVING OUT OF TURN: A player shall not serve out of turn. An out-of-turn service may be called by opponents' captains. The points made on this service shall be canceled and the side-out service is called, there shall be no loss of point. In either case players of the team in error shall return to their proper positions before another service by either team. DEAD BALL: A served ball is dead if it: 1) touches the floor of the serving area, a

teammate of the server, the net; 2) passes through or under the net; 3) or lands out of bounds. NET PLAY CONTACTING NET: A player shall not contact any part of the net while the ball is in play. When the ball is driven into the net so that it causes the net to contact an opposing player or players, this is not a foul if they did not actually contact the net by their own motion. REACHING OVER THE NET: In returning the ball a player may follow through over the net, providing he first contacts the ball on is own side of the net. Player(s) in the act of blocking may reach across the net but may not contact the ball there until opponent has hit the ball to return it. CROSSING CENTER LINE: A player may touch the centerline but not the floor on the opposite side of the centerline while the ball is in play. Any part of a player s body may be in the air below the net and beyond the centerline if he does not interfere with the opponents play by touching the ball or an opponent. A player may reach under the net to retrieve a ball that is in play by his team. BALL CONTACTING AND CROSSING THE NET: A ball (other than when served) may touch the net within or on the side when crossing to enter the opponent's playing area. PART OF BALL CROSSING NET: When only part of a ball crosses the net and is then contacted by an opponent, it is considered as having crossed the net. SUCCESSIVE CONTACTS BY BLOCKERS: When a player participates in blocking and makes only one attempt to play the ball during the block, he may make successive contacts of the ball during such a play. Player(s) participating in this play may participate in the next play; however, this second hit shall count as the second of three hits allowed by a team.

BLOCKING: Blocking can only be done by the front line. A player may not move up to assist. No more than 2 players may block a serve, spike, or volley. PLAYING THE BALL SIMULTANEOUS CONTACTS BY A PLAYER: Simultaneous contacts of the ball with two or more parts of a player's body are allowed and are considered as one play. SIMULTANEOUS CONTACTS BY TEAMMATES: Simultaneous contacts of the ball by more than one player on the same team are allowed and are considered as one play. Players participating in such a play may participate in the next play. THREE SETS OR PLAYS BY A TEAM: A team shall not set or play the ball more than three times. The ball must clear the net on the third set or that team loses the point or the serve. Contacting the wall does not count as a set or play. PLAYING THE BALL: The ball can be hit with any part of the body above the waist. PLAYING TWO OR MORE WALLS: Contacting two or more walls is only permitted on the team's side, after the player touches the ball. The ball shall not cross the net after contacting two or more walls. If it does it is considered a sideout or loss of point. SCORING POINT: A point is scored to the team that wins the rally. RALLY SCORRING Each serve will result in a point for a team, and that team will serve next. MATCH: A match won by the team who wins 2 out of 3 games.

GAME: A game is won by the first team to score 21 points, provided there is a two-point advantage. There is a cap of 25 points. TIME-OUTS: Each team is allowed one 30-second time-out per game. There will be five minutes between games. REFEREES: You referee your own game. There will be a scorekeeper outside the court where captains will report the final scores or ask for a ruling. Teams keep track of the score during each individual game, not the scorekeeper. All plays that are in debate and can t be decided by the captains and scorekeeper will be repeated.